dolphin/Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp

192 lines
7.7 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Config.h"
#include "ConfigDlg.h"
BEGIN_EVENT_TABLE(DSPConfigDialogHLE, wxDialog)
EVT_BUTTON(wxID_OK, DSPConfigDialogHLE::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_HLE_AUDIO, DSPConfigDialogHLE::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_DTK_MUSIC, DSPConfigDialogHLE::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_THROTTLE, DSPConfigDialogHLE::SettingsChanged)
EVT_CHOICE(ID_FREQUENCY, DSPConfigDialogHLE::SettingsChanged)
EVT_CHOICE(ID_BACKEND, DSPConfigDialogHLE::BackendChanged)
EVT_COMMAND_SCROLL(ID_VOLUME, DSPConfigDialogHLE::VolumeChanged)
END_EVENT_TABLE()
DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id,
const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
wxButton *m_OK = new wxButton(this, wxID_OK, _("OK"),
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, _("Sound Settings"));
wxStaticBoxSizer *sbSettingsV = new wxStaticBoxSizer(wxVERTICAL, this, _("Volume"));
// Create items
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, _("Enable HLE Audio"),
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, _("Enable DTK Music"),
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, _("Enable Audio Throttle"),
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *FrequencyText = new wxStaticText(this, wxID_ANY, _("Sample Rate"),
wxDefaultPosition, wxDefaultSize, 0);
m_FrequencySelection = new wxChoice(this, ID_FREQUENCY, wxDefaultPosition, wxSize(110, 20),
wxArrayRates, 0, wxDefaultValidator, wxEmptyString);
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, _("Audio Backend"),
wxDefaultPosition, wxDefaultSize, 0);
m_BackendSelection = new wxChoice(this, ID_BACKEND, wxDefaultPosition, wxSize(110, 20),
wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
m_volumeSlider = new wxSlider(this, ID_VOLUME, ac_Config.m_Volume, 1, 100,
wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL | wxSL_INVERSE);
m_volumeSlider->Enable(SupportsVolumeChanges(ac_Config.sBackend));
m_volumeText = new wxStaticText(this, wxID_ANY, wxString::Format(wxT("%d %%"),
ac_Config.m_Volume), wxDefaultPosition, wxDefaultSize, 0);
// Update values
m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
m_buttonEnableDTKMusic->SetValue(ac_Config.m_EnableDTKMusic ? true : false);
m_buttonEnableThrottle->SetValue(ac_Config.m_EnableThrottle ? true : false);
// Add tooltips
m_buttonEnableHLEAudio->SetToolTip(_("This is usually used to play voice and sound effects."));
m_buttonEnableDTKMusic->SetToolTip(_("This is used to play music tracks, like BGM."));
m_buttonEnableThrottle->SetToolTip(_("This is used to control game speed by sound throttle.\nDisabling this could cause abnormal game speed, such as too fast.\nBut sometimes enabling this could cause constant noise.\n\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
m_FrequencySelection->
SetToolTip(_("Changing this will have no effect while the emulator is running!"));
m_BackendSelection->
SetToolTip(_("Changing this will have no effect while the emulator is running!"));
// Create sizer and add items to dialog
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sSettings = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer *sBackend = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sFrequency = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sButtons = new wxBoxSizer(wxHORIZONTAL);
sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
sFrequency->Add(FrequencyText, 0, wxALIGN_LEFT|wxALL, 1);
sFrequency->Add(m_FrequencySelection, 0, wxALL, 1);
m_FrequencySelection->Append(wxString::FromAscii("48,000 Hz"));
m_FrequencySelection->Append(wxString::FromAscii("32,000 Hz"));
#ifdef __APPLE__
int num = m_FrequencySelection->FindString(wxString::FromAscii(ac_Config.sFrequency));
#else
int num = m_FrequencySelection->FindString(wxString::FromAscii(ac_Config.sFrequency.c_str()));
#endif
m_FrequencySelection->SetSelection(num);
sbSettings->Add(sFrequency, 0, wxALL, 7);
sBackend->Add(BackendText, 0, wxALIGN_LEFT|wxALL, 1);
sBackend->Add(m_BackendSelection, 0, wxALL, 1);
sbSettings->Add(sBackend, 0, wxALL, 7);
sbSettingsV->Add(m_volumeSlider, 1, wxLEFT|wxRIGHT|wxALIGN_CENTER, 6);
sbSettingsV->Add(m_volumeText, 0, wxALL|wxALIGN_LEFT, 4);
sSettings->Add(sbSettings, 0, wxALL|wxEXPAND, 4);
sSettings->Add(sbSettingsV, 0, wxALL|wxEXPAND, 4);
sMain->Add(sSettings, 0, wxALL|wxEXPAND, 4);
sButtons->AddStretchSpacer();
sButtons->Add(m_OK, 0, wxALL, 1);
sMain->Add(sButtons, 0, wxALL|wxEXPAND, 4);
SetSizerAndFit(sMain);
// Center window
CenterOnParent();
}
// Add audio output options
void DSPConfigDialogHLE::AddBackend(const char* backend)
{
// Update values
m_BackendSelection->Append(wxString::FromAscii(backend));
#ifdef __APPLE__
int num = m_BackendSelection->FindString(wxString::FromAscii(ac_Config.sBackend));
#else
int num = m_BackendSelection->FindString(wxString::FromAscii(ac_Config.sBackend.c_str()));
#endif
m_BackendSelection->SetSelection(num);
}
void DSPConfigDialogHLE::ClearBackends()
{
m_BackendSelection->Clear();
}
DSPConfigDialogHLE::~DSPConfigDialogHLE()
{
}
void DSPConfigDialogHLE::VolumeChanged(wxScrollEvent& WXUNUSED(event))
{
ac_Config.m_Volume = m_volumeSlider->GetValue();
ac_Config.Update();
m_volumeText->SetLabel(wxString::Format(wxT("%d %%"), m_volumeSlider->GetValue()));
}
void DSPConfigDialogHLE::SettingsChanged(wxCommandEvent& event)
{
g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
ac_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
ac_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
#ifdef __APPLE__
strncpy(ac_Config.sBackend, m_BackendSelection->GetStringSelection().mb_str(), 128);
strncpy(ac_Config.sFrequency, m_FrequencySelection->GetStringSelection().mb_str(), 128);
#else
ac_Config.sBackend = m_BackendSelection->GetStringSelection().mb_str();
ac_Config.sFrequency = m_FrequencySelection->GetStringSelection().mb_str();
#endif
ac_Config.Update();
g_Config.Save();
if (event.GetId() == wxID_OK)
EndModal(wxID_OK);
}
bool DSPConfigDialogHLE::SupportsVolumeChanges(std::string backend)
{
//FIXME: this one should ask the backend whether it supports it.
// but getting the backend from string etc. is probably
// too much just to enable/disable a stupid slider...
return (backend == BACKEND_DIRECTSOUND ||
backend == BACKEND_COREAUDIO ||
backend == BACKEND_OPENAL ||
backend == BACKEND_XAUDIO2 ||
backend == BACKEND_PULSEAUDIO);
}
void DSPConfigDialogHLE::BackendChanged(wxCommandEvent& event)
{
m_volumeSlider->Enable(SupportsVolumeChanges(
std::string(m_BackendSelection->GetStringSelection().mb_str())));
}