294 lines
7.4 KiB
C++
294 lines
7.4 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// ===================================================
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/* HID reports access guide. */
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// ----------------
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/* 0x10 - 0x1a Output EmuMain.cpp: HidOutputReport()
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0x10 - 0x14: General
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0x15: Status report request from the Wii
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0x16 and 0x17: Write and read memory or registers
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0x19 and 0x1a: General
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0x20 - 0x22 Input EmuMain.cpp: HidOutputReport() to the destination
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0x15 leads to a 0x20 Input report
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0x17 leads to a 0x21 Input report
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0x10 - 0x1a leads to a 0x22 Input report
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0x30 - 0x3f Input This file: Update() */
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// ================
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#include "pluginspecs_wiimote.h"
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#include <vector>
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#include <string>
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#include "Common.h" // Common
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#include "StringUtil.h"
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#include "wiimote_hid.h"
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#include "EmuMain.h"
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#include "EmuSubroutines.h"
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#include "EmuDefinitions.h"
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#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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#include "Config.h" // for g_Config
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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//******************************************************************************
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// Subroutine declarations
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//******************************************************************************
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u32 convert24bit(const u8* src) {
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return (src[0] << 16) | (src[1] << 8) | src[2];
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}
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u16 convert16bit(const u8* src) {
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return (src[0] << 8) | src[1];
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}
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// ===================================================
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/* Calibrate the mouse position to the emulation window. */
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// ----------------
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void GetMousePos(float& x, float& y)
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{
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#ifdef _WIN32
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POINT point;
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GetCursorPos(&point);
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ScreenToClient(g_WiimoteInitialize.hWnd, &point);
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RECT Rect;
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GetClientRect(g_WiimoteInitialize.hWnd, &Rect);
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int width = Rect.right - Rect.left;
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int height = Rect.bottom - Rect.top;
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x = point.x / (float)width;
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y = point.y / (float)height;
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#else
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// TODO fix on linux
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x = 0.5f;
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y = 0.5f;
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#endif
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}
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// ===================================================
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/* Homebrew encryption for 0x00000000 encryption keys. */
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// ----------------
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void CryptBuffer(u8* _buffer, u8 _size)
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{
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for (int i=0; i<_size; i++)
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{
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_buffer[i] = ((_buffer[i] - 0x17) ^ 0x17) & 0xFF;
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}
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}
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void WriteCrypted16(u8* _baseBlock, u16 _address, u16 _value)
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{
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u16 cryptedValue = _value;
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CryptBuffer((u8*)&cryptedValue, sizeof(u16));
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*(u16*)(_baseBlock + _address) = cryptedValue;
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//PanicAlert("Converted %04x to %04x", _value, cryptedValue);
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}
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// ================
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// ===================================================
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/* Write initial values to Eeprom and registers. */
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// ----------------
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void Initialize()
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{
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memset(g_Eeprom, 0, WIIMOTE_EEPROM_SIZE);
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memcpy(g_Eeprom, EepromData_0, sizeof(EepromData_0));
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memcpy(g_Eeprom + 0x16D0, EepromData_16D0, sizeof(EepromData_16D0));
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g_ReportingMode = 0;
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/* Extension data for homebrew applications that use the 0x00000000 key. This
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writes 0x0000 in encrypted form (0xfefe) to 0xfe in the extension register. */
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//WriteCrypted16(g_RegExt, 0xfe, 0x0000); // Fully inserted Nunchuk
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// Copy extension id and calibration to its register
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if(g_Config.bNunchuckConnected)
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{
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memcpy(g_RegExt + 0x20, nunchuck_calibration, sizeof(nunchuck_calibration));
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memcpy(g_RegExt + 0xfa, nunchuck_id, sizeof(nunchuck_id));
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}
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else if(g_Config.bClassicControllerConnected)
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{
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memcpy(g_RegExt + 0x20, classic_calibration, sizeof(classic_calibration));
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memcpy(g_RegExt + 0xfa, classic_id, sizeof(classic_id));
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}
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// g_RegExt[0xfd] = 0x1e;
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// g_RegExt[0xfc] = 0x9a;
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}
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// ================
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void DoState(void* ptr, int mode)
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{
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//TODO: implement
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}
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void Shutdown(void)
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{
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}
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// ===================================================
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/* This function produce Wiimote Input, i.e. reports from the Wiimote in response
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to Output from the Wii. */
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// ----------------
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
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{
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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const u8* data = (const u8*)_pData;
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// Debugging. Dump raw data.
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LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_Input");
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//std::string Temp = ArrayToString(data, sizeof(data), 0, 30);
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//LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
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hid_packet* hidp = (hid_packet*) data;
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switch(hidp->type)
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{
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case HID_TYPE_DATA:
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{
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switch(hidp->param)
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{
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case HID_PARAM_OUTPUT:
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{
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wm_report* sr = (wm_report*)hidp->data;
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HidOutputReport(_channelID, sr);
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/* This is the 0x22 answer to all Inputs. In most games it didn't matter
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if it was written before or after HidOutputReport(), but Wii Sports
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and Mario Galaxy would stop working if it was placed before
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HidOutputReport(). */
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wm_write_data *wd = (wm_write_data*)sr->data;
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u32 address = convert24bit(wd->address);
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WmSendAck(_channelID, sr->channel, address);
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}
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break;
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default:
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PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
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break;
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}
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}
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break;
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default:
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PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
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break;
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}
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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}
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
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{
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const u8* data = (const u8*)_pData;
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// dump raw data
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{
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LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel");
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std::string Temp;
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for (u32 j=0; j<_Size; j++)
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{
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char Buffer[128];
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sprintf(Buffer, "%02x ", data[j]);
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Temp.append(Buffer);
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}
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LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
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}
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hid_packet* hidp = (hid_packet*) data;
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switch(hidp->type)
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{
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case HID_TYPE_HANDSHAKE:
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if (hidp->param == HID_PARAM_INPUT)
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{
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PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_INPUT");
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}
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else
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{
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PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_OUTPUT");
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}
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break;
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case HID_TYPE_SET_REPORT:
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if (hidp->param == HID_PARAM_INPUT)
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{
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PanicAlert("HID_TYPE_SET_REPORT input");
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}
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else
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{
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HidOutputReport(_channelID, (wm_report*)hidp->data);
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//return handshake
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u8 handshake = 0;
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g_WiimoteInitialize.pWiimoteInput(_channelID, &handshake, 1);
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}
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break;
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case HID_TYPE_DATA:
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PanicAlert("HID_TYPE_DATA %s", hidp->type, hidp->param == HID_PARAM_INPUT ? "input" : "output");
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break;
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default:
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PanicAlert("HidControlChanel: Unknown type %x and param %x", hidp->type, hidp->param);
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break;
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}
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}
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void Update()
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{
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//LOG(WII_IPC_WIIMOTE, "Wiimote_Update");
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switch(g_ReportingMode) {
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case 0:
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break;
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case WM_REPORT_CORE: SendReportCore(g_ReportingChannel); break;
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case WM_REPORT_CORE_ACCEL: SendReportCoreAccel(g_ReportingChannel); break;
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case WM_REPORT_CORE_ACCEL_IR12: SendReportCoreAccelIr12(g_ReportingChannel);break;
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case WM_REPORT_CORE_ACCEL_EXT16: SendReportCoreAccelExt16(g_ReportingChannel);break;
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case WM_REPORT_CORE_ACCEL_IR10_EXT6: SendReportCoreAccelIr10Ext(g_ReportingChannel);break;
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}
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// g_ReportingMode = 0;
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}
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}
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