319 lines
14 KiB
C++
319 lines
14 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Config/Graphics/GeneralWidget.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QRadioButton>
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#include <QSignalBlocker>
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#include <QVBoxLayout>
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "DolphinQt/Config/Graphics/GraphicsBool.h"
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#include "DolphinQt/Config/Graphics/GraphicsChoice.h"
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#include "DolphinQt/Config/Graphics/GraphicsRadio.h"
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#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipComboBox.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/Settings.h"
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#include "UICommon/VideoUtils.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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GeneralWidget::GeneralWidget(X11Utils::XRRConfiguration* xrr_config, GraphicsWindow* parent)
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: m_xrr_config(xrr_config)
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{
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CreateWidgets();
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LoadSettings();
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ConnectWidgets();
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AddDescriptions();
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emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
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connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged);
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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OnEmulationStateChanged(state != Core::State::Uninitialized);
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});
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OnEmulationStateChanged(Core::GetState() != Core::State::Uninitialized);
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}
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void GeneralWidget::CreateWidgets()
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{
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auto* main_layout = new QVBoxLayout;
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// Basic Section
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auto* m_video_box = new QGroupBox(tr("Basic"));
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m_video_layout = new QGridLayout();
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m_backend_combo = new ToolTipComboBox();
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m_aspect_combo =
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new GraphicsChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"), tr("Stretch to Window")},
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Config::GFX_ASPECT_RATIO);
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m_adapter_combo = new ToolTipComboBox;
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m_enable_vsync = new GraphicsBool(tr("V-Sync"), Config::GFX_VSYNC);
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m_enable_fullscreen = new GraphicsBool(tr("Start in Fullscreen"), Config::MAIN_FULLSCREEN);
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m_video_box->setLayout(m_video_layout);
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for (auto& backend : VideoBackendBase::GetAvailableBackends())
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{
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m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()),
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QVariant(QString::fromStdString(backend->GetName())));
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}
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m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
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m_video_layout->addWidget(m_backend_combo, 0, 1);
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m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0);
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m_video_layout->addWidget(m_adapter_combo, 1, 1);
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m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0);
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m_video_layout->addWidget(m_aspect_combo, 3, 1);
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m_video_layout->addWidget(m_enable_vsync, 4, 0);
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m_video_layout->addWidget(m_enable_fullscreen, 4, 1);
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// Other
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auto* m_options_box = new QGroupBox(tr("Other"));
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auto* m_options_layout = new QGridLayout();
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m_show_ping = new GraphicsBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
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m_autoadjust_window_size =
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new GraphicsBool(tr("Auto-Adjust Window Size"), Config::MAIN_RENDER_WINDOW_AUTOSIZE);
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m_show_messages =
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new GraphicsBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES);
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m_render_main_window = new GraphicsBool(tr("Render to Main Window"), Config::MAIN_RENDER_TO_MAIN);
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m_options_box->setLayout(m_options_layout);
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m_options_layout->addWidget(m_render_main_window, 0, 0);
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m_options_layout->addWidget(m_autoadjust_window_size, 1, 0);
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m_options_layout->addWidget(m_show_messages, 0, 1);
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m_options_layout->addWidget(m_show_ping, 1, 1);
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// Other
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auto* shader_compilation_box = new QGroupBox(tr("Shader Compilation"));
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auto* shader_compilation_layout = new QGridLayout();
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const std::array<const char*, 4> modes = {{
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QT_TR_NOOP("Specialized (Default)"),
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QT_TR_NOOP("Exclusive Ubershaders"),
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QT_TR_NOOP("Hybrid Ubershaders"),
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QT_TR_NOOP("Skip Drawing"),
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}};
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for (size_t i = 0; i < modes.size(); i++)
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{
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m_shader_compilation_mode[i] = new GraphicsRadioInt(
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tr(modes[i]), Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i));
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shader_compilation_layout->addWidget(m_shader_compilation_mode[i], static_cast<int>(i / 2),
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static_cast<int>(i % 2));
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}
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m_wait_for_shaders = new GraphicsBool(tr("Compile Shaders Before Starting"),
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Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
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shader_compilation_layout->addWidget(m_wait_for_shaders);
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shader_compilation_box->setLayout(shader_compilation_layout);
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main_layout->addWidget(m_video_box);
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main_layout->addWidget(m_options_box);
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main_layout->addWidget(shader_compilation_box);
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main_layout->addStretch();
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setLayout(main_layout);
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}
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void GeneralWidget::ConnectWidgets()
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{
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// Video Backend
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connect(m_backend_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GeneralWidget::SaveSettings);
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connect(m_adapter_combo, qOverload<int>(&QComboBox::currentIndexChanged), this, [&](int index) {
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g_Config.iAdapter = index;
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Config::SetBaseOrCurrent(Config::GFX_ADAPTER, index);
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emit BackendChanged(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)));
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});
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}
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void GeneralWidget::LoadSettings()
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{
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// Video Backend
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m_backend_combo->setCurrentIndex(m_backend_combo->findData(
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QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
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}
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void GeneralWidget::SaveSettings()
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{
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// Video Backend
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const auto current_backend = m_backend_combo->currentData().toString().toStdString();
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if (Config::Get(Config::MAIN_GFX_BACKEND) != current_backend)
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{
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auto warningMessage = VideoBackendBase::GetAvailableBackends()[m_backend_combo->currentIndex()]
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->GetWarningMessage();
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if (warningMessage)
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{
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ModalMessageBox confirm_sw(this);
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confirm_sw.setIcon(QMessageBox::Warning);
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confirm_sw.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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confirm_sw.setWindowTitle(tr("Confirm backend change"));
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confirm_sw.setText(tr(warningMessage->c_str()));
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if (confirm_sw.exec() != QMessageBox::Yes)
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{
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m_backend_combo->setCurrentIndex(m_backend_combo->findData(
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QVariant(QString::fromStdString(Config::Get(Config::MAIN_GFX_BACKEND)))));
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return;
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}
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}
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emit BackendChanged(QString::fromStdString(current_backend));
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}
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}
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void GeneralWidget::OnEmulationStateChanged(bool running)
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{
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m_backend_combo->setEnabled(!running);
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m_render_main_window->setEnabled(!running);
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m_enable_fullscreen->setEnabled(!running);
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const bool supports_adapters = !g_Config.backend_info.Adapters.empty();
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m_adapter_combo->setEnabled(!running && supports_adapters);
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}
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void GeneralWidget::AddDescriptions()
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{
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// We need QObject::tr
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static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
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"Selects which graphics API to use internally.<br><br>The software renderer is extremely "
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"slow and only useful for debugging, so any of the other backends are "
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"recommended. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it is recommended to try each and "
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"select the backend that is least problematic.<br><br><dolphin_emphasis>If unsure, "
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"select OpenGL.</dolphin_emphasis>");
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static const char TR_FULLSCREEN_DESCRIPTION[] =
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QT_TR_NOOP("Uses the entire screen for rendering.<br><br>If disabled, a "
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"render window will be created instead.<br><br><dolphin_emphasis>If "
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"unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_AUTOSIZE_DESCRIPTION[] =
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QT_TR_NOOP("Automatically adjusts the window size to the internal resolution.<br><br>"
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_RENDER_TO_MAINWINDOW_DESCRIPTION[] =
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QT_TR_NOOP("Uses the main Dolphin window for rendering rather than "
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"a separate render window.<br><br><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
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"Selects which aspect ratio to use when rendering.<br><br>Auto: Uses the native aspect "
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"ratio<br>Force 16:9: Mimics an analog TV with a widescreen aspect ratio.<br>Force 4:3: "
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"Mimics a standard 4:3 analog TV.<br>Stretch to Window: Stretches the picture to the "
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"window size.<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>");
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static const char TR_VSYNC_DESCRIPTION[] = QT_TR_NOOP(
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"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases performance "
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"if emulation speed is below 100%.<br><br><dolphin_emphasis>If unsure, leave "
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"this "
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"unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] = QT_TR_NOOP(
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"Shows the player's maximum ping while playing on "
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"NetPlay.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] =
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QT_TR_NOOP("Shows chat messages, buffer changes, and desync alerts "
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"while playing NetPlay.<br><br><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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static const char TR_SHADER_COMPILE_SPECIALIZED_DESCRIPTION[] =
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QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low.<br><br>Recommended for low-end hardware. "
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"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>");
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// The "very powerful GPU" mention below is by 2021 PC GPU standards
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static const char TR_SHADER_COMPILE_EXCLUSIVE_UBER_DESCRIPTION[] = QT_TR_NOOP(
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"Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
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"very high GPU performance requirements.<br><br><dolphin_emphasis>Don't use this unless you "
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"encountered stuttering with Hybrid Ubershaders and have a very powerful "
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"GPU.</dolphin_emphasis>");
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static const char TR_SHADER_COMPILE_HYBRID_UBER_DESCRIPTION[] = QT_TR_NOOP(
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"Ubershaders will be used to prevent stuttering during shader compilation, but "
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"specialized shaders will be used when they will not cause stuttering.<br><br>In the "
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"best case it eliminates shader compilation stuttering while having minimal "
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"performance impact, but results depend on video driver behavior.");
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static const char TR_SHADER_COMPILE_SKIP_DRAWING_DESCRIPTION[] = QT_TR_NOOP(
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"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
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"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
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"effects.<br><br><dolphin_emphasis>Not recommended, only use if the other "
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"options give poor results.</dolphin_emphasis>");
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static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] =
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QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this "
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"option may reduce stuttering or hitching for a short time after the game is "
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"started, at the cost of a longer delay before the game starts. For systems with "
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"two or fewer cores, it is recommended to enable this option, as a large shader "
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"queue may reduce frame rates.<br><br><dolphin_emphasis>Otherwise, if "
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"unsure, leave this unchecked.</dolphin_emphasis>");
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m_backend_combo->SetTitle(tr("Backend"));
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m_backend_combo->SetDescription(tr(TR_BACKEND_DESCRIPTION));
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m_adapter_combo->SetTitle(tr("Adapter"));
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m_aspect_combo->SetTitle(tr("Aspect Ratio"));
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m_aspect_combo->SetDescription(tr(TR_ASPECT_RATIO_DESCRIPTION));
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m_enable_vsync->SetDescription(tr(TR_VSYNC_DESCRIPTION));
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m_enable_fullscreen->SetDescription(tr(TR_FULLSCREEN_DESCRIPTION));
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m_show_ping->SetDescription(tr(TR_SHOW_NETPLAY_PING_DESCRIPTION));
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m_autoadjust_window_size->SetDescription(tr(TR_AUTOSIZE_DESCRIPTION));
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m_show_messages->SetDescription(tr(TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION));
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m_render_main_window->SetDescription(tr(TR_RENDER_TO_MAINWINDOW_DESCRIPTION));
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m_shader_compilation_mode[0]->SetDescription(tr(TR_SHADER_COMPILE_SPECIALIZED_DESCRIPTION));
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m_shader_compilation_mode[1]->SetDescription(tr(TR_SHADER_COMPILE_EXCLUSIVE_UBER_DESCRIPTION));
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m_shader_compilation_mode[2]->SetDescription(tr(TR_SHADER_COMPILE_HYBRID_UBER_DESCRIPTION));
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m_shader_compilation_mode[3]->SetDescription(tr(TR_SHADER_COMPILE_SKIP_DRAWING_DESCRIPTION));
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m_wait_for_shaders->SetDescription(tr(TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION));
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}
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void GeneralWidget::OnBackendChanged(const QString& backend_name)
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{
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m_backend_combo->setCurrentIndex(m_backend_combo->findData(QVariant(backend_name)));
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const QSignalBlocker blocker(m_adapter_combo);
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m_adapter_combo->clear();
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const auto& adapters = g_Config.backend_info.Adapters;
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for (const auto& adapter : adapters)
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m_adapter_combo->addItem(QString::fromStdString(adapter));
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const bool supports_adapters = !adapters.empty();
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m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
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m_adapter_combo->setEnabled(supports_adapters && !Core::IsRunning());
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static constexpr char TR_ADAPTER_AVAILABLE_DESCRIPTION[] =
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QT_TR_NOOP("Selects a hardware adapter to use.<br><br>"
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"<dolphin_emphasis>If unsure, select the first one.</dolphin_emphasis>");
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static constexpr char TR_ADAPTER_UNAVAILABLE_DESCRIPTION[] =
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QT_TR_NOOP("Selects a hardware adapter to use.<br><br>"
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"<dolphin_emphasis>%1 doesn't support this feature.</dolphin_emphasis>");
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m_adapter_combo->SetDescription(supports_adapters ?
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tr(TR_ADAPTER_AVAILABLE_DESCRIPTION) :
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tr(TR_ADAPTER_UNAVAILABLE_DESCRIPTION)
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.arg(tr(g_video_backend->GetDisplayName().c_str())));
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}
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