dolphin/Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp

417 lines
20 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/TAS/WiiTASInputWindow.h"
#include <cmath>
#include <QCheckBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QSpacerItem>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
#include "Core/Core.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "DolphinQt/QtUtils/AspectRatioWidget.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/TAS/IRWidget.h"
#include "DolphinQt/TAS/TASCheckBox.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/InputConfig.h"
using namespace WiimoteCommon;
WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(parent), m_num(num)
{
const QKeySequence ir_x_shortcut_key_sequence = QKeySequence(Qt::ALT | Qt::Key_F);
const QKeySequence ir_y_shortcut_key_sequence = QKeySequence(Qt::ALT | Qt::Key_G);
m_ir_box = new QGroupBox(QStringLiteral("%1 (%2/%3)")
.arg(tr("IR"),
ir_x_shortcut_key_sequence.toString(QKeySequence::NativeText),
ir_y_shortcut_key_sequence.toString(QKeySequence::NativeText)));
const int ir_x_center = static_cast<int>(std::round(ir_max_x / 2.));
const int ir_y_center = static_cast<int>(std::round(ir_max_y / 2.));
auto* x_layout = new QHBoxLayout;
m_ir_x_value = CreateSliderValuePair(
WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE,
&m_wiimote_overrider, x_layout, ir_x_center, ir_x_center, ir_min_x, ir_max_x,
ir_x_shortcut_key_sequence, Qt::Horizontal, m_ir_box);
auto* y_layout = new QVBoxLayout;
m_ir_y_value = CreateSliderValuePair(
WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE,
&m_wiimote_overrider, y_layout, ir_y_center, ir_y_center, ir_min_y, ir_max_y,
ir_y_shortcut_key_sequence, Qt::Vertical, m_ir_box);
m_ir_y_value->setMaximumWidth(60);
auto* visual = new IRWidget(this);
visual->SetX(ir_x_center);
visual->SetY(ir_y_center);
connect(m_ir_x_value, qOverload<int>(&QSpinBox::valueChanged), visual, &IRWidget::SetX);
connect(m_ir_y_value, qOverload<int>(&QSpinBox::valueChanged), visual, &IRWidget::SetY);
connect(visual, &IRWidget::ChangedX, m_ir_x_value, &QSpinBox::setValue);
connect(visual, &IRWidget::ChangedY, m_ir_y_value, &QSpinBox::setValue);
auto* visual_ar = new AspectRatioWidget(visual, ir_max_x, ir_max_y);
auto* visual_layout = new QHBoxLayout;
visual_layout->addWidget(visual_ar);
visual_layout->addLayout(y_layout);
auto* ir_layout = new QVBoxLayout;
ir_layout->addLayout(x_layout);
ir_layout->addLayout(visual_layout);
m_ir_box->setLayout(ir_layout);
m_nunchuk_stick_box = CreateStickInputs(
tr("Nunchuk Stick"), WiimoteEmu::Nunchuk::STICK_GROUP, &m_nunchuk_overrider,
m_nunchuk_stick_x_value, m_nunchuk_stick_y_value, 0, 0, 255, 255, Qt::Key_X, Qt::Key_Y);
m_classic_left_stick_box =
CreateStickInputs(tr("Left Stick"), WiimoteEmu::Classic::LEFT_STICK_GROUP,
&m_classic_overrider, m_classic_left_stick_x_value,
m_classic_left_stick_y_value, 0, 0, 63, 63, Qt::Key_F, Qt::Key_G);
m_classic_right_stick_box =
CreateStickInputs(tr("Right Stick"), WiimoteEmu::Classic::RIGHT_STICK_GROUP,
&m_classic_overrider, m_classic_right_stick_x_value,
m_classic_right_stick_y_value, 0, 0, 31, 31, Qt::Key_Q, Qt::Key_W);
// Need to enforce the same minimum width because otherwise the different lengths in the labels
// used on the QGroupBox will cause the StickWidgets to have different sizes.
m_ir_box->setMinimumWidth(20);
m_nunchuk_stick_box->setMinimumWidth(20);
m_remote_orientation_box = new QGroupBox(tr("Wii Remote Orientation"));
auto* top_layout = new QHBoxLayout;
top_layout->addWidget(m_ir_box);
top_layout->addWidget(m_nunchuk_stick_box);
top_layout->addWidget(m_classic_left_stick_box);
top_layout->addWidget(m_classic_right_stick_box);
constexpr u16 ACCEL_ZERO_G = WiimoteEmu::Wiimote::ACCEL_ZERO_G << 2;
constexpr u16 ACCEL_ONE_G = WiimoteEmu::Wiimote::ACCEL_ONE_G << 2;
constexpr u16 ACCEL_MIN = 0;
constexpr u16 ACCEL_MAX = (1 << 10) - 1;
constexpr double ACCEL_SCALE = (ACCEL_ONE_G - ACCEL_ZERO_G) / MathUtil::GRAVITY_ACCELERATION;
auto* remote_orientation_x_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP,
ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE,
&m_wiimote_overrider, m_remote_orientation_x_value, ACCEL_ZERO_G,
ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_Q,
m_remote_orientation_box, ACCEL_SCALE);
auto* remote_orientation_y_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP,
ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE,
&m_wiimote_overrider, m_remote_orientation_y_value, ACCEL_ZERO_G,
ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_W,
m_remote_orientation_box, ACCEL_SCALE);
auto* remote_orientation_z_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP,
ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE,
&m_wiimote_overrider, m_remote_orientation_z_value, ACCEL_ZERO_G,
ACCEL_ONE_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_E,
m_remote_orientation_box, ACCEL_SCALE);
auto* remote_orientation_layout = new QVBoxLayout;
remote_orientation_layout->addLayout(remote_orientation_x_layout);
remote_orientation_layout->addLayout(remote_orientation_y_layout);
remote_orientation_layout->addLayout(remote_orientation_z_layout);
m_remote_orientation_box->setLayout(remote_orientation_layout);
m_nunchuk_orientation_box = new QGroupBox(tr("Nunchuk Orientation"));
auto* nunchuk_orientation_x_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP,
ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE,
&m_nunchuk_overrider, m_nunchuk_orientation_x_value, ACCEL_ZERO_G,
ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_I,
m_nunchuk_orientation_box);
auto* nunchuk_orientation_y_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP,
ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE,
&m_nunchuk_overrider, m_nunchuk_orientation_y_value, ACCEL_ZERO_G,
ACCEL_ZERO_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_O,
m_nunchuk_orientation_box);
auto* nunchuk_orientation_z_layout =
// i18n: Refers to a 3D axis (used when mapping motion controls)
CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP,
ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE,
&m_nunchuk_overrider, m_nunchuk_orientation_z_value, ACCEL_ZERO_G,
ACCEL_ONE_G, ACCEL_MIN, ACCEL_MAX, Qt::Key_P,
m_nunchuk_orientation_box);
auto* nunchuk_orientation_layout = new QVBoxLayout;
nunchuk_orientation_layout->addLayout(nunchuk_orientation_x_layout);
nunchuk_orientation_layout->addLayout(nunchuk_orientation_y_layout);
nunchuk_orientation_layout->addLayout(nunchuk_orientation_z_layout);
m_nunchuk_orientation_box->setLayout(nunchuk_orientation_layout);
m_triggers_box = new QGroupBox(tr("Triggers"));
auto* l_trigger_layout = CreateSliderValuePairLayout(
tr("Left"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_ANALOG,
&m_classic_overrider, m_left_trigger_value, 0, 0, 0, 31, Qt::Key_N, m_triggers_box);
auto* r_trigger_layout = CreateSliderValuePairLayout(
tr("Right"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_ANALOG,
&m_classic_overrider, m_right_trigger_value, 0, 0, 0, 31, Qt::Key_M, m_triggers_box);
auto* triggers_layout = new QVBoxLayout;
triggers_layout->addLayout(l_trigger_layout);
triggers_layout->addLayout(r_trigger_layout);
m_triggers_box->setLayout(triggers_layout);
m_a_button = CreateButton(QStringLiteral("&A"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
WiimoteEmu::Wiimote::A_BUTTON, &m_wiimote_overrider);
m_b_button = CreateButton(QStringLiteral("&B"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
WiimoteEmu::Wiimote::B_BUTTON, &m_wiimote_overrider);
m_1_button = CreateButton(QStringLiteral("&1"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
WiimoteEmu::Wiimote::ONE_BUTTON, &m_wiimote_overrider);
m_2_button = CreateButton(QStringLiteral("&2"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
WiimoteEmu::Wiimote::TWO_BUTTON, &m_wiimote_overrider);
m_plus_button = CreateButton(QStringLiteral("&+"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
WiimoteEmu::Wiimote::PLUS_BUTTON, &m_wiimote_overrider);
m_minus_button = CreateButton(QStringLiteral("&-"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
WiimoteEmu::Wiimote::MINUS_BUTTON, &m_wiimote_overrider);
m_home_button = CreateButton(QStringLiteral("&HOME"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
WiimoteEmu::Wiimote::HOME_BUTTON, &m_wiimote_overrider);
m_left_button = CreateButton(QStringLiteral("&Left"), WiimoteEmu::Wiimote::DPAD_GROUP,
DIRECTION_LEFT, &m_wiimote_overrider);
m_up_button = CreateButton(QStringLiteral("&Up"), WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_UP,
&m_wiimote_overrider);
m_down_button = CreateButton(QStringLiteral("&Down"), WiimoteEmu::Wiimote::DPAD_GROUP,
DIRECTION_DOWN, &m_wiimote_overrider);
m_right_button = CreateButton(QStringLiteral("&Right"), WiimoteEmu::Wiimote::DPAD_GROUP,
DIRECTION_RIGHT, &m_wiimote_overrider);
m_c_button = CreateButton(QStringLiteral("&C"), WiimoteEmu::Nunchuk::BUTTONS_GROUP,
WiimoteEmu::Nunchuk::C_BUTTON, &m_nunchuk_overrider);
m_z_button = CreateButton(QStringLiteral("&Z"), WiimoteEmu::Nunchuk::BUTTONS_GROUP,
WiimoteEmu::Nunchuk::Z_BUTTON, &m_nunchuk_overrider);
auto* buttons_layout = new QGridLayout;
buttons_layout->addWidget(m_a_button, 0, 0);
buttons_layout->addWidget(m_b_button, 0, 1);
buttons_layout->addWidget(m_1_button, 0, 2);
buttons_layout->addWidget(m_2_button, 0, 3);
buttons_layout->addWidget(m_plus_button, 0, 4);
buttons_layout->addWidget(m_minus_button, 0, 5);
buttons_layout->addWidget(m_home_button, 1, 0);
buttons_layout->addWidget(m_left_button, 1, 1);
buttons_layout->addWidget(m_up_button, 1, 2);
buttons_layout->addWidget(m_down_button, 1, 3);
buttons_layout->addWidget(m_right_button, 1, 4);
buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 7);
m_remote_buttons_box = new QGroupBox(tr("Wii Remote Buttons"));
m_remote_buttons_box->setLayout(buttons_layout);
auto* nunchuk_buttons_layout = new QHBoxLayout;
nunchuk_buttons_layout->addWidget(m_c_button);
nunchuk_buttons_layout->addWidget(m_z_button);
nunchuk_buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding));
m_nunchuk_buttons_box = new QGroupBox(tr("Nunchuk Buttons"));
m_nunchuk_buttons_box->setLayout(nunchuk_buttons_layout);
m_classic_a_button = CreateButton(QStringLiteral("&A"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::A_BUTTON, &m_classic_overrider);
m_classic_b_button = CreateButton(QStringLiteral("&B"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::B_BUTTON, &m_classic_overrider);
m_classic_x_button = CreateButton(QStringLiteral("&X"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::X_BUTTON, &m_classic_overrider);
m_classic_y_button = CreateButton(QStringLiteral("&Y"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::Y_BUTTON, &m_classic_overrider);
m_classic_zl_button = CreateButton(QStringLiteral("&ZL"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::ZL_BUTTON, &m_classic_overrider);
m_classic_zr_button = CreateButton(QStringLiteral("ZR"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::ZR_BUTTON, &m_classic_overrider);
m_classic_plus_button = CreateButton(QStringLiteral("&+"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::PLUS_BUTTON, &m_classic_overrider);
m_classic_minus_button = CreateButton(QStringLiteral("&-"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::MINUS_BUTTON, &m_classic_overrider);
m_classic_home_button = CreateButton(QStringLiteral("&HOME"), WiimoteEmu::Classic::BUTTONS_GROUP,
WiimoteEmu::Classic::HOME_BUTTON, &m_classic_overrider);
m_classic_l_button = CreateButton(QStringLiteral("&L"), WiimoteEmu::Classic::TRIGGERS_GROUP,
WiimoteEmu::Classic::L_DIGITAL, &m_classic_overrider);
m_classic_r_button = CreateButton(QStringLiteral("&R"), WiimoteEmu::Classic::TRIGGERS_GROUP,
WiimoteEmu::Classic::R_DIGITAL, &m_classic_overrider);
m_classic_left_button = CreateButton(QStringLiteral("L&eft"), WiimoteEmu::Classic::DPAD_GROUP,
DIRECTION_LEFT, &m_classic_overrider);
m_classic_up_button = CreateButton(QStringLiteral("&Up"), WiimoteEmu::Classic::DPAD_GROUP,
DIRECTION_UP, &m_classic_overrider);
m_classic_down_button = CreateButton(QStringLiteral("&Down"), WiimoteEmu::Classic::DPAD_GROUP,
DIRECTION_DOWN, &m_classic_overrider);
m_classic_right_button = CreateButton(QStringLiteral("R&ight"), WiimoteEmu::Classic::DPAD_GROUP,
DIRECTION_RIGHT, &m_classic_overrider);
auto* classic_buttons_layout = new QGridLayout;
classic_buttons_layout->addWidget(m_classic_a_button, 0, 0);
classic_buttons_layout->addWidget(m_classic_b_button, 0, 1);
classic_buttons_layout->addWidget(m_classic_x_button, 0, 2);
classic_buttons_layout->addWidget(m_classic_y_button, 0, 3);
classic_buttons_layout->addWidget(m_classic_l_button, 0, 4);
classic_buttons_layout->addWidget(m_classic_r_button, 0, 5);
classic_buttons_layout->addWidget(m_classic_zl_button, 0, 6);
classic_buttons_layout->addWidget(m_classic_zr_button, 0, 7);
classic_buttons_layout->addWidget(m_classic_plus_button, 1, 0);
classic_buttons_layout->addWidget(m_classic_minus_button, 1, 1);
classic_buttons_layout->addWidget(m_classic_home_button, 1, 2);
classic_buttons_layout->addWidget(m_classic_left_button, 1, 3);
classic_buttons_layout->addWidget(m_classic_up_button, 1, 4);
classic_buttons_layout->addWidget(m_classic_down_button, 1, 5);
classic_buttons_layout->addWidget(m_classic_right_button, 1, 6);
classic_buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 8);
m_classic_buttons_box = new QGroupBox(tr("Classic Buttons"));
m_classic_buttons_box->setLayout(classic_buttons_layout);
auto* layout = new QVBoxLayout;
layout->addLayout(top_layout);
layout->addWidget(m_remote_orientation_box);
layout->addWidget(m_nunchuk_orientation_box);
layout->addWidget(m_triggers_box);
layout->addWidget(m_remote_buttons_box);
layout->addWidget(m_nunchuk_buttons_box);
layout->addWidget(m_classic_buttons_box);
layout->addWidget(m_settings_box);
setLayout(layout);
if (Core::IsRunning())
{
m_active_extension = GetWiimote()->GetActiveExtensionNumber();
}
else
{
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
std::string extension;
ini.GetIfExists("Wiimote" + std::to_string(num + 1), "Extension", &extension);
if (extension == "Nunchuk")
m_active_extension = WiimoteEmu::ExtensionNumber::NUNCHUK;
else if (extension == "Classic")
m_active_extension = WiimoteEmu::ExtensionNumber::CLASSIC;
else
m_active_extension = WiimoteEmu::ExtensionNumber::NONE;
}
UpdateExt();
}
WiimoteEmu::Wiimote* WiiTASInputWindow::GetWiimote()
{
return static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(m_num));
}
ControllerEmu::Attachments* WiiTASInputWindow::GetAttachments()
{
return static_cast<ControllerEmu::Attachments*>(
GetWiimote()->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments));
}
WiimoteEmu::Extension* WiiTASInputWindow::GetExtension()
{
return static_cast<WiimoteEmu::Extension*>(
GetAttachments()->GetAttachmentList()[m_active_extension].get());
}
void WiiTASInputWindow::UpdateExt()
{
if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK)
{
setWindowTitle(tr("Wii TAS Input %1 - Wii Remote + Nunchuk").arg(m_num + 1));
m_ir_box->show();
m_nunchuk_stick_box->show();
m_classic_right_stick_box->hide();
m_classic_left_stick_box->hide();
m_remote_orientation_box->show();
m_nunchuk_orientation_box->show();
m_triggers_box->hide();
m_nunchuk_buttons_box->show();
m_remote_buttons_box->show();
m_classic_buttons_box->hide();
}
else if (m_active_extension == WiimoteEmu::ExtensionNumber::CLASSIC)
{
setWindowTitle(tr("Wii TAS Input %1 - Classic Controller").arg(m_num + 1));
m_ir_box->hide();
m_nunchuk_stick_box->hide();
m_classic_right_stick_box->show();
m_classic_left_stick_box->show();
m_remote_orientation_box->hide();
m_nunchuk_orientation_box->hide();
m_triggers_box->show();
m_remote_buttons_box->hide();
m_nunchuk_buttons_box->hide();
m_classic_buttons_box->show();
}
else
{
setWindowTitle(tr("Wii TAS Input %1 - Wii Remote").arg(m_num + 1));
m_ir_box->show();
m_nunchuk_stick_box->hide();
m_classic_right_stick_box->hide();
m_classic_left_stick_box->hide();
m_remote_orientation_box->show();
m_nunchuk_orientation_box->hide();
m_triggers_box->hide();
m_remote_buttons_box->show();
m_nunchuk_buttons_box->hide();
m_classic_buttons_box->hide();
}
}
void WiiTASInputWindow::hideEvent(QHideEvent* event)
{
GetWiimote()->ClearInputOverrideFunction();
GetExtension()->ClearInputOverrideFunction();
}
void WiiTASInputWindow::showEvent(QShowEvent* event)
{
WiimoteEmu::Wiimote* wiimote = GetWiimote();
if (m_active_extension != WiimoteEmu::ExtensionNumber::CLASSIC)
wiimote->SetInputOverrideFunction(m_wiimote_overrider.GetInputOverrideFunction());
if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK)
GetExtension()->SetInputOverrideFunction(m_nunchuk_overrider.GetInputOverrideFunction());
if (m_active_extension == WiimoteEmu::ExtensionNumber::CLASSIC)
GetExtension()->SetInputOverrideFunction(m_classic_overrider.GetInputOverrideFunction());
}