dolphin/Source/Core/Core/DSPEmulator.h

36 lines
1.1 KiB
C++

// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
class PointerWrap;
class DSPEmulator
{
public:
virtual ~DSPEmulator() {}
virtual bool IsLLE() = 0;
virtual bool Initialize(bool bWii, bool bDSPThread) = 0;
virtual void Shutdown() = 0;
virtual void DoState(PointerWrap& p) = 0;
virtual void PauseAndLock(bool doLock, bool unpauseOnUnlock = true) = 0;
virtual void DSP_WriteMailBoxHigh(bool _CPUMailbox, unsigned short) = 0;
virtual void DSP_WriteMailBoxLow(bool _CPUMailbox, unsigned short) = 0;
virtual unsigned short DSP_ReadMailBoxHigh(bool _CPUMailbox) = 0;
virtual unsigned short DSP_ReadMailBoxLow(bool _CPUMailbox) = 0;
virtual unsigned short DSP_ReadControlRegister() = 0;
virtual unsigned short DSP_WriteControlRegister(unsigned short) = 0;
virtual void DSP_Update(int cycles) = 0;
virtual void DSP_StopSoundStream() = 0;
virtual u32 DSP_UpdateRate() = 0;
};
std::unique_ptr<DSPEmulator> CreateDSPEmulator(bool hle);