dolphin/Source/Core/VideoCommon/Src/VertexShaderManager.h

50 lines
1.1 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _VERTEXSHADERMANAGER_H
#define _VERTEXSHADERMANAGER_H
#include "VertexShaderGen.h"
class PointerWrap;
struct ProjectionHack
{
float sign;
float value;
ProjectionHack() { }
ProjectionHack(float new_sign, float new_value)
: sign(new_sign), value(new_value) {}
};
void UpdateProjectionHack(int iParams[], std::string sParams[]);
void UpdateViewportWithCorrection();
// The non-API dependent parts.
class VertexShaderManager
{
public:
static void Init();
static void Dirty();
static void Shutdown();
static void DoState(PointerWrap &p);
// constant management
static void SetConstants();
static void InvalidateXFRange(int start, int end);
static void SetTexMatrixChangedA(u32 value);
static void SetTexMatrixChangedB(u32 value);
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetMaterialColorChanged(int index);
static void TranslateView(float x, float y);
static void RotateView(float x, float y);
static void ResetView();
};
#endif // _VERTEXSHADERMANAGER_H