782 lines
20 KiB
C++
782 lines
20 KiB
C++
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#include "Attachment/Classic.h"
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#include "Attachment/Nunchuk.h"
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#include "Attachment/Guitar.h"
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#include "Attachment/Drums.h"
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#include "WiimoteEmu.h"
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#include "WiimoteHid.h"
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#include <Timer.h>
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#include <Common.h>
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// buttons
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#define WIIMOTE_PAD_LEFT 0x01
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#define WIIMOTE_PAD_RIGHT 0x02
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#define WIIMOTE_PAD_DOWN 0x04
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#define WIIMOTE_PAD_UP 0x08
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#define WIIMOTE_PLUS 0x10
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#define WIIMOTE_TWO 0x0100
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#define WIIMOTE_ONE 0x0200
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#define WIIMOTE_B 0x0400
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#define WIIMOTE_A 0x0800
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#define WIIMOTE_MINUS 0x1000
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#define WIIMOTE_HOME 0x8000
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namespace WiimoteEmu
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{
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/* An example of a factory default first bytes of the Eeprom memory. There are differences between
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different Wiimotes, my Wiimote had different neutral values for the accelerometer. */
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static const u8 eeprom_data_0[] = {
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// IR, maybe more
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// assuming last 2 bytes are checksum
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0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00, // messing up the checksum on purpose
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0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, /*0x74, 0xD3,*/ 0x00, 0x00,
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// Accelerometer
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// 0g x,y,z, 1g x,y,z, 2 byte checksum
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0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E,
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0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E
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};
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static const u8 motion_plus_id[] = { 0x00, 0x00, 0xA6, 0x20, 0x00, 0x05 };
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static const u8 eeprom_data_16D0[] = {
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0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
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0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
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0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
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};
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struct ReportFeatures
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{
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u8 core, accel, ir, ext, size;
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} const reporting_mode_features[] =
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{
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//0x30: Core Buttons
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{ 2, 0, 0, 0, 4 },
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//0x31: Core Buttons and Accelerometer
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{ 2, 4, 0, 0, 7 },
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//0x32: Core Buttons with 8 Extension bytes
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{ 2, 0, 0, 4, 12 },
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//0x33: Core Buttons and Accelerometer with 12 IR bytes
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{ 2, 4, 7, 0, 19 },
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//0x34: Core Buttons with 19 Extension bytes
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{ 2, 0, 0, 4, 23 },
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//0x35: Core Buttons and Accelerometer with 16 Extension Bytes
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{ 2, 4, 0, 7, 23 },
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//0x36: Core Buttons with 10 IR bytes and 9 Extension Bytes
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{ 2, 0, 4, 14, 23 },
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//0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes
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{ 2, 4, 7, 17, 23 },
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//0x3d: 21 Extension Bytes
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{ 0, 0, 0, 2, 23 },
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//0x3e / 0x3f: Interleaved Core Buttons and Accelerometer with 36 IR bytes
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// UNSUPPORTED
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{ 0, 0, 0, 0, 23 },
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};
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void EmulateShake( u8* const accel
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, ControllerEmu::Buttons* const buttons_group
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, unsigned int* const shake_step )
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{
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static const u8 shake_data[] = { 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80 };
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static const unsigned int btns[] = { 0x01, 0x02, 0x04 };
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unsigned int shake = 0;
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buttons_group->GetState( &shake, btns );
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for ( unsigned int i=0; i<3; ++i )
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if (shake & (1 << i))
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{
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accel[i] = shake_data[shake_step[i]++];
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shake_step[i] %= sizeof(shake_data);
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}
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else
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shake_step[i] = 0;
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}
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void EmulateTilt( wm_accel* const accel
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, ControllerEmu::Tilt* const tilt_group
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, const accel_cal* const cal
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, bool focus, bool sideways, bool upright)
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{
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float roll, pitch;
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tilt_group->GetState( &roll, &pitch, 0, focus ? (PI / 2) : 0 ); // 90 degrees
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// this isn't doing anything with those low bits in the calib data, o well
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const u8* const zero_g = &cal->zero_g.x;
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s8 one_g[3];
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for ( unsigned int i=0; i<3; ++i )
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one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
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unsigned int ud = 0, lr = 0, fb = 0;
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// some notes that no one will understand but me :p
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// left, forward, up
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// lr/ left == negative for all orientations
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// ud/ up == negative for upright longways
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// fb/ forward == positive for (sideways flat)
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//if (sideways)
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//{
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// if (upright)
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// {
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// ud = 0;
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// lr = 1;
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// fb = 2;
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// }
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// else
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// {
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// ud = 2;
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// lr = 1;
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// fb = 0;
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// one_g[fb] *= -1;
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// }
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//}
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//else
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//{
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// if (upright)
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// {
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// ud = 1;
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// lr = 0;
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// fb = 2;
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// one_g[ud] *= -1;
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// }
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// else
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// {
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// ud = 2;
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// lr = 0;
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// fb = 1;
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// }
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//}
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// this is the above statements compacted
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ud = upright ? (sideways ? 0 : 1) : 2;
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lr = sideways;
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fb = upright ? 2 : (sideways ? 0 : 1);
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if (sideways && !upright)
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one_g[fb] *= -1;
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if (!sideways && upright)
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one_g[ud] *= -1;
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(&accel->x)[ud] = u8(sin( (PI / 2) - std::max( abs(roll), abs(pitch) ) ) * one_g[ud] + zero_g[ud]);
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(&accel->x)[lr] = u8(sin(roll) * -one_g[lr] + zero_g[lr]);
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(&accel->x)[fb] = u8(sin(pitch) * one_g[fb] + zero_g[fb]);
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}
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//void EmulateSwing()
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//{
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//
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//}
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const u16 button_bitmasks[] =
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{
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WIIMOTE_A, WIIMOTE_B, WIIMOTE_ONE, WIIMOTE_TWO, WIIMOTE_MINUS, WIIMOTE_PLUS, WIIMOTE_HOME
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};
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const u16 dpad_bitmasks[] =
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{
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WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_RIGHT
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};
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const u16 dpad_sideways_bitmasks[] =
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{
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WIIMOTE_PAD_RIGHT, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN
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};
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const char* const named_buttons[] =
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{
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"A",
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"B",
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"One",
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"Two",
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"Minus",
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"Plus",
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"Home",
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};
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void Wiimote::Reset()
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{
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m_reporting_mode = WM_REPORT_CORE;
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// i think these two are good
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m_reporting_channel = 0;
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m_reporting_auto = false;
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m_rumble_on = false;
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m_speaker_mute = false;
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// will make the first Update() call send a status request
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// the first call to RequestStatus() will then set up the status struct extension bit
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m_extension->active_extension = -1;
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// eeprom
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memset( m_eeprom, 0, sizeof(m_eeprom) );
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// calibration data
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memcpy( m_eeprom, eeprom_data_0, sizeof(eeprom_data_0) );
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// dunno what this is for, copied from old plugin
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memcpy( m_eeprom + 0x16D0, eeprom_data_16D0, sizeof(eeprom_data_16D0) );
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// set up the register
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m_register.clear();
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m_register[0xa20000].resize(WIIMOTE_REG_SPEAKER_SIZE,0);
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m_register[0xa40000].resize(WIIMOTE_REG_EXT_SIZE,0);
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m_register[0xa60000].resize(WIIMOTE_REG_EXT_SIZE,0);
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m_register[0xB00000].resize(WIIMOTE_REG_IR_SIZE,0);
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m_reg_speaker = (SpeakerReg*)&m_register[0xa20000][0];
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m_reg_ext = (ExtensionReg*)&m_register[0xa40000][0];
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m_reg_motion_plus = &m_register[0xa60000][0];
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m_reg_ir = (IrReg*)&m_register[0xB00000][0];
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// testing
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//memcpy( m_reg_motion_plus + 0xfa, motion_plus_id, sizeof(motion_plus_id) );
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// status
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memset( &m_status, 0, sizeof(m_status) );
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// Battery levels in voltage
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// 0x00 - 0x32: level 1
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// 0x33 - 0x43: level 2
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// 0x33 - 0x54: level 3
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// 0x55 - 0xff: level 4
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m_status.battery = 0x5f;
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memset(m_shake_step, 0, sizeof(m_shake_step));
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memset(m_swing_step, 0, sizeof(m_swing_step));
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// clear read request queue
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while (m_read_requests.size())
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{
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delete[] m_read_requests.front().data;
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m_read_requests.pop();
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}
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}
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Wiimote::Wiimote( const unsigned int index )
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: m_index(index)
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// , m_sound_stream( NULL )
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{
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// ---- set up all the controls ----
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// buttons
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groups.push_back( m_buttons = new Buttons( "Buttons" ) );
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for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
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m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) );
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// ir
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groups.push_back( m_ir = new Cursor( "IR", &g_WiimoteInitialize ) );
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// tilt
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groups.push_back( m_tilt = new Tilt( "Tilt" ) );
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// swing
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//groups.push_back( m_swing = new Force( "Swing" ) );
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// shake
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groups.push_back( m_shake = new Buttons( "Shake" ) );
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m_shake->controls.push_back( new ControlGroup::Input( "X" ) );
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m_shake->controls.push_back( new ControlGroup::Input( "Y" ) );
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m_shake->controls.push_back( new ControlGroup::Input( "Z" ) );
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// extension
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groups.push_back( m_extension = new Extension( "Extension" ) );
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m_extension->attachments.push_back( new WiimoteEmu::None() );
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m_extension->attachments.push_back( new WiimoteEmu::Nunchuk() );
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m_extension->attachments.push_back( new WiimoteEmu::Classic() );
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m_extension->attachments.push_back( new WiimoteEmu::Guitar() );
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m_extension->attachments.push_back( new WiimoteEmu::Drums() );
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// rumble
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groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
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m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
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// dpad
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groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
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for ( unsigned int i=0; i < 4; ++i )
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m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
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// options
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groups.push_back( m_options = new ControlGroup( "Options" ) );
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m_options->settings.push_back( new ControlGroup::Setting( "Background Input", false ) );
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m_options->settings.push_back( new ControlGroup::Setting( "Sideways Wiimote", false ) );
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m_options->settings.push_back( new ControlGroup::Setting( "Upright Wiimote", false ) );
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#ifdef USE_WIIMOTE_EMU_SPEAKER
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// set up speaker stuff
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// this doesnt belong here
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// TODO: i never clean up any of this audio stuff
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if (0 == m_index) // very dumb
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{
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ALCdevice* pDevice;
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ALchar DeviceName[] = "DirectSound3D";
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pDevice = alcOpenDevice(DeviceName);
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ALCcontext* pContext;
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pContext = alcCreateContext(pDevice, NULL);
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alcMakeContextCurrent(pContext);
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}
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alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
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alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
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alListener3f(AL_DIRECTION, 0.0, 0.0, 0.0);
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alGenSources(1, &m_audio_source);
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alSourcef(m_audio_source, AL_PITCH, 1.0);
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alSourcef(m_audio_source, AL_GAIN, 1.0);
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alSourcei(m_audio_source, AL_LOOPING, false);
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#endif
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// --- reset eeprom/register/values to default ---
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Reset();
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}
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std::string Wiimote::GetName() const
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{
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return std::string("Wiimote") + char('1'+m_index);
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}
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void Wiimote::Update()
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{
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const bool is_sideways = m_options->settings[1]->value > 0;
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const bool is_upright = m_options->settings[2]->value > 0;
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// if windows is focused or background input is enabled
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const bool is_focus = g_WiimoteInitialize.pRendererHasFocus() || (m_options->settings[0]->value != 0);
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// no rumble if no focus
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if (false == is_focus)
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m_rumble_on = false;
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m_rumble->controls[0]->control_ref->State(m_rumble_on);
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// ----speaker----
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#ifdef USE_WIIMOTE_EMU_SPEAKER
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ALint processed = 0;
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alGetSourcei(m_audio_source, AL_BUFFERS_PROCESSED, &processed);
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while (processed--)
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{
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//PanicAlert("Buffer Processed");
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alSourceUnqueueBuffers(m_audio_source, 1, &m_audio_buffers.front().buffer);
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alDeleteBuffers(1, &m_audio_buffers.front().buffer);
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delete[] m_audio_buffers.front().samples;
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m_audio_buffers.pop();
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}
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// testing speaker crap
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//m_rumble->controls[0]->control_ref->State( m_speaker_data.size() > 0 );
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//if ( m_speaker_data.size() )
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//m_speaker_data.pop();
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//while ( m_speaker_data.size() )
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//{
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// std::ofstream file;
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// file.open( "test.pcm", std::ios::app | std::ios::out | std::ios::binary );
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// file.put(m_speaker_data.front());
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// file.close();
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// m_speaker_data.pop();
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//}
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#endif
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// update buttons in status struct
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m_status.buttons = 0;
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if (is_focus)
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{
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m_buttons->GetState( &m_status.buttons, button_bitmasks );
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m_dpad->GetState( &m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks );
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}
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// check if there is a read data request
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if (m_read_requests.size())
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{
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ReadRequest& rr = m_read_requests.front();
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// send up to 16 bytes to the wii
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SendReadDataReply(m_reporting_channel, rr);
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//SendReadDataReply(rr.channel, rr);
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// if there is no more data, remove from queue
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if (0 == rr.size)
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{
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delete[] rr.data;
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m_read_requests.pop();
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}
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// dont send any other reports
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return;
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}
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// -- maybe this should happen before the read request stuff?
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// check if a status report needs to be sent
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// this happens on wiimote sync and when extensions are switched
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if (m_extension->active_extension != m_extension->switch_extension)
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{
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RequestStatus(m_reporting_channel);
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// Wiibrew: Following a connection or disconnection event on the Extension Port,
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// data reporting is disabled and the Data Reporting Mode must be reset before new data can arrive.
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// after a game receives an unrequested status report,
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// it expects data reports to stop until it sets the reporting mode again
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m_reporting_auto = false;
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}
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if (false == m_reporting_auto)
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return;
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// figure out what data we need
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const ReportFeatures& rpt = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
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// what does the real wiimote do when put in a reporting mode with extension data,
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// but with no extension attached? should i just send zeros? sure
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//if (rpt.ext && (m_extension->active_extension <= 0))
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//{
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// m_reporting_auto = false;
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// return;
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//}
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// set up output report
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// made data bigger than needed in case the wii specifies the wrong ir mode for a reporting mode
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u8 data[46];
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memset( data, 0, sizeof(data) );
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data[0] = 0xA1;
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data[1] = m_reporting_mode;
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// core buttons
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if (rpt.core)
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*(wm_core*)(data + rpt.core) = m_status.buttons;
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// ----accelerometer----
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if (rpt.accel)
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{
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// ----TILT----
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EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], is_focus, is_sideways, is_upright );
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// ----SWING----
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//const s8 swing_data[] = { 0x20, 0x40, 0x20, 0x00 };
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//u8 swing[3];
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//m_swing->GetState( swing, 0x80, 0x40 );
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//// up/down
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//if (swing[0] != 0x80)
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//{
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// //data[rpt.accel + 0] = swing[0];
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// data[rpt.accel + 2] += swing_data[m_swing_step[0]/4];
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// if (m_swing_step[0] < 12)
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// ++m_swing_step[0];
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//}
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//else
|
|
// m_swing_step[0] = 0;
|
|
|
|
//// left/right
|
|
//if (swing[1] != 0x80)
|
|
// data[rpt.accel + !is_sideways] = swing[1];
|
|
|
|
//// forward/backward
|
|
//if (swing[2] != 0x80)
|
|
// data[rpt.accel + is_sideways] = swing[2];
|
|
|
|
// ----SHAKE----
|
|
if (is_focus)
|
|
EmulateShake(data + rpt.accel, m_shake, m_shake_step);
|
|
|
|
}
|
|
|
|
// ----extension----
|
|
if (rpt.ext)
|
|
{
|
|
m_extension->GetState(data + rpt.ext, is_focus);
|
|
|
|
// i dont think anything accesses the extension data like this, but ill support it
|
|
// i think it should be unencrpyted in the register, encrypted when read
|
|
memcpy(m_reg_ext->controller_data, data + rpt.ext, sizeof(wm_extension));
|
|
|
|
// both of these ifs work
|
|
//if (0x55 != m_reg_ext->encryption)
|
|
if (0xAA == m_reg_ext->encryption)
|
|
wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
|
|
}
|
|
|
|
// ----ir----
|
|
// only if camera is fully enabled.
|
|
// should send 0xFF if camera isn't enabled maybe,
|
|
// 0x00 is working fine though
|
|
if (rpt.ir && 0x08 == m_reg_ir->data[0x30])
|
|
{
|
|
float xx = 10000, yy = 0, zz = 0;
|
|
|
|
if (is_focus)
|
|
m_ir->GetState(&xx, &yy, &zz, true);
|
|
|
|
xx *= (-256 * 0.95f);
|
|
xx += 512;
|
|
|
|
yy *= (-256 * 0.90f);
|
|
yy += 490;
|
|
|
|
const unsigned int distance = (unsigned int)(100 + 100 * zz);
|
|
|
|
// TODO: make roll affect the dot positions
|
|
const unsigned int y = (unsigned int)yy;
|
|
|
|
unsigned int x[4];
|
|
x[0] = (unsigned int)(xx - distance);
|
|
x[1] = (unsigned int)(xx + distance);
|
|
x[2] = (unsigned int)(xx - 1.2f * distance);
|
|
x[3] = (unsigned int)(xx + 1.2f * distance);
|
|
|
|
// ir mode
|
|
switch (m_reg_ir->mode)
|
|
{
|
|
// basic
|
|
case 1 :
|
|
{
|
|
memset(data + rpt.ir, 0xFF, 10);
|
|
wm_ir_basic* const irdata = (wm_ir_basic*)(data + rpt.ir);
|
|
if (y < 768)
|
|
{
|
|
for ( unsigned int i=0; i<2; ++i )
|
|
{
|
|
if (x[i*2] < 1024)
|
|
{
|
|
irdata[i].x1 = u8(x[i*2]);
|
|
irdata[i].x1hi = x[i*2] >> 8;
|
|
|
|
irdata[i].y1 = u8(y);
|
|
irdata[i].y1hi = y >> 8;
|
|
}
|
|
if (x[i*2+1] < 1024)
|
|
{
|
|
irdata[i].x2 = u8(x[i*2+1]);
|
|
irdata[i].x2hi = x[i*2+1] >> 8;
|
|
|
|
irdata[i].y2 = u8(y);
|
|
irdata[i].y2hi = y >> 8;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
// extended
|
|
case 3 :
|
|
{
|
|
memset(data + rpt.ir, 0xFF, 12);
|
|
wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
|
|
if (y < 768)
|
|
{
|
|
for ( unsigned int i=0; i<4; ++i )
|
|
if (x[i] < 1024)
|
|
{
|
|
irdata[i].x = u8(x[i]);
|
|
irdata[i].xhi = x[i] >> 8;
|
|
|
|
irdata[i].y = u8(y);
|
|
irdata[i].yhi = y >> 8;
|
|
|
|
irdata[i].size = 10;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
// full
|
|
case 5 :
|
|
// UNSUPPORTED
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
// send data report
|
|
g_WiimoteInitialize.pWiimoteInput( m_index, m_reporting_channel, data, rpt.size );
|
|
}
|
|
|
|
void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
|
|
// Check for custom communication
|
|
if (99 == _channelID)
|
|
{
|
|
// wiimote disconnected
|
|
//PanicAlert( "Wiimote Disconnected" );
|
|
|
|
// reset eeprom/register/reporting mode
|
|
Reset();
|
|
return;
|
|
}
|
|
|
|
hid_packet* hidp = (hid_packet*)_pData;
|
|
|
|
INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param);
|
|
|
|
switch(hidp->type)
|
|
{
|
|
case HID_TYPE_HANDSHAKE :
|
|
PanicAlert("HID_TYPE_HANDSHAKE - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUPUT");
|
|
break;
|
|
|
|
case HID_TYPE_SET_REPORT :
|
|
if (HID_PARAM_INPUT == hidp->param)
|
|
{
|
|
PanicAlert("HID_TYPE_SET_REPORT - INPUT");
|
|
}
|
|
else
|
|
{
|
|
// AyuanX: My experiment shows Control Channel is never used
|
|
// shuffle2: but homebrew uses this, so we'll do what we must :)
|
|
HidOutputReport(_channelID, (wm_report*)hidp->data);
|
|
|
|
u8 handshake = HID_HANDSHAKE_SUCCESS;
|
|
g_WiimoteInitialize.pWiimoteInput(m_index, _channelID, &handshake, 1);
|
|
|
|
PanicAlert("HID_TYPE_DATA - OUTPUT: Ambiguous Control Channel Report!");
|
|
}
|
|
break;
|
|
|
|
case HID_TYPE_DATA :
|
|
PanicAlert("HID_TYPE_DATA - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUTPUT");
|
|
break;
|
|
|
|
default :
|
|
PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size)
|
|
{
|
|
hid_packet* hidp = (hid_packet*)_pData;
|
|
|
|
switch (hidp->type)
|
|
{
|
|
case HID_TYPE_DATA:
|
|
switch (hidp->param)
|
|
{
|
|
case HID_PARAM_OUTPUT :
|
|
{
|
|
wm_report* sr = (wm_report*)hidp->data;
|
|
HidOutputReport(_channelID, sr);
|
|
}
|
|
break;
|
|
|
|
default :
|
|
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// TODO: i need to test this
|
|
void Wiimote::Register::Read( size_t address, void* dst, size_t length )
|
|
{
|
|
const_iterator i = begin();
|
|
const const_iterator e = end();
|
|
while (length)
|
|
{
|
|
const std::vector<u8>* block = NULL;
|
|
size_t addr_start = 0;
|
|
size_t addr_end = address+length;
|
|
|
|
// find block and start of next block
|
|
for ( ; i!=e; ++i )
|
|
// if address is inside or after this block
|
|
if ( address >= i->first )
|
|
{
|
|
block = &i->second;
|
|
addr_start = i->first;
|
|
}
|
|
// if address is before this block
|
|
else
|
|
{
|
|
// how far til the start of the next block
|
|
addr_end = std::min( i->first, addr_end );
|
|
break;
|
|
}
|
|
|
|
// read bytes from a mapped block
|
|
if (block)
|
|
{
|
|
// offset of wanted data in the vector
|
|
const size_t offset = std::min( address - addr_start, block->size() );
|
|
// how much data we can read depending on the vector size and how much we want
|
|
const size_t amt = std::min( block->size()-offset, length );
|
|
|
|
memcpy( dst, &block->operator[](offset), amt );
|
|
|
|
address += amt;
|
|
dst = ((u8*)dst) + amt;
|
|
length -= amt;
|
|
}
|
|
|
|
// read zeros for unmapped regions
|
|
const size_t amt = addr_end - address;
|
|
|
|
memset( dst, 0, amt );
|
|
|
|
address += amt;
|
|
dst = ((u8*)dst) + amt;
|
|
length -= amt;
|
|
}
|
|
}
|
|
|
|
// TODO: i need to test this
|
|
void Wiimote::Register::Write( size_t address, void* src, size_t length )
|
|
{
|
|
iterator i = begin();
|
|
const const_iterator e = end();
|
|
while (length)
|
|
{
|
|
std::vector<u8>* block = NULL;
|
|
size_t addr_start = 0;
|
|
size_t addr_end = address+length;
|
|
|
|
// find block and start of next block
|
|
for ( ; i!=e; ++i )
|
|
// if address is inside or after this block
|
|
if ( address >= i->first )
|
|
{
|
|
block = &i->second;
|
|
addr_start = i->first;
|
|
}
|
|
// if address is before this block
|
|
else
|
|
{
|
|
// how far til the start of the next block
|
|
addr_end = std::min( i->first, addr_end );
|
|
break;
|
|
}
|
|
|
|
// write bytes to a mapped block
|
|
if (block)
|
|
{
|
|
// offset of wanted data in the vector
|
|
const size_t offset = std::min( address - addr_start, block->size() );
|
|
// how much data we can read depending on the vector size and how much we want
|
|
const size_t amt = std::min( block->size()-offset, length );
|
|
|
|
memcpy( &block->operator[](offset), src, amt );
|
|
|
|
address += amt;
|
|
src = ((u8*)src) + amt;
|
|
length -= amt;
|
|
}
|
|
|
|
// do nothing for unmapped regions
|
|
const size_t amt = addr_end - address;
|
|
|
|
address += amt;
|
|
src = ((u8*)src) + amt;
|
|
length -= amt;
|
|
}
|
|
}
|
|
|
|
}
|
|
|