dolphin/Source/Core/DolphinQt2/CMakeLists.txt

81 lines
2.5 KiB
CMake

include_directories(${CMAKE_CURRENT_BINARY_DIR})
add_definitions(-DQT_USE_QSTRINGBUILDER -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII)
set(CMAKE_AUTOMOC ON)
set(SRCS
AboutDialog.cpp
Host.cpp
InDevelopmentWarning.cpp
Main.cpp
MainWindow.cpp
MenuBar.cpp
RenderWidget.cpp
Resources.cpp
Settings.cpp
ToolBar.cpp
Config/FilesystemWidget.cpp
Config/InfoWidget.cpp
Config/PathDialog.cpp
Config/PropertiesDialog.cpp
Config/SettingsWindow.cpp
GameList/GameFile.cpp
GameList/GameList.cpp
GameList/GameListModel.cpp
GameList/GameTracker.cpp
GameList/ListProxyModel.cpp
GameList/TableDelegate.cpp
)
list(APPEND LIBS core uicommon)
set(DOLPHINQT2_BINARY dolphin-emu-qt2)
add_executable(${DOLPHINQT2_BINARY} ${SRCS} ${UI_HEADERS})
target_link_libraries(${DOLPHINQT2_BINARY} ${LIBS} Qt5::Widgets)
if(APPLE)
# Note: This is copied from DolphinQt, based on the DolphinWX version.
include(BundleUtilities)
set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHINQT2_BINARY}.app)
# Ask for an application bundle.
set_target_properties(${DOLPHINQT2_BINARY} PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
)
# get rid of any old copies
file (REMOVE_RECURSE ${BUNDLE_PATH}/Contents/Resources/Sys)
if(NOT SKIP_POSTPROCESS_BUNDLE)
# Fix up the bundle after it is finished.
# There does not seem to be an easy way to run CMake commands post-build,
# so we invoke CMake again on a generated script.
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake "
include(BundleUtilities)
message(\"Fixing up application bundle: ${BUNDLE_PATH}\")
message(\"(Note: This is only necessary to produce a redistributable binary.\")
message(\"To skip, pass -DSKIP_POSTPROCESS_BUNDLE=1 to cmake.)\")
set(BU_CHMOD_BUNDLE_ITEMS ON)
execute_process(COMMAND ${CMAKE_SOURCE_DIR}/Tools/deploy-mac.py -p platforms/libqcocoa.dylib \"${BUNDLE_PATH}\")
file(INSTALL ${CMAKE_SOURCE_DIR}/Data/Sys
DESTINATION ${BUNDLE_PATH}/Contents/Resources
)
")
add_custom_command(TARGET ${DOLPHINQT2_BINARY} POST_BUILD
COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake
)
else()
add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/Sys
COMMAND ln -nfs ${CMAKE_SOURCE_DIR}/Data/Sys ${BUNDLE_PATH}/Contents/Resources/Sys
VERBATIM
)
add_custom_target(CopyDataIntoBundleQt ALL
DEPENDS ${BUNDLE_PATH}/Contents/Resources/Sys
)
endif()
else()
install(TARGETS ${DOLPHINQT2_BINARY} RUNTIME DESTINATION ${bindir})
endif()