34 lines
895 B
C++
34 lines
895 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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// The user of the DSPCore library must supply a few functions so that the
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// emulation core can access the environment it runs in. If the emulation
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// core isn't used, for example in an asm/disasm tool, then most of these
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// can be stubbed out.
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namespace DSP
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{
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class DSPCore;
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}
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namespace DSP::Host
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{
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u8 ReadHostMemory(u32 addr);
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void WriteHostMemory(u8 value, u32 addr);
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void DMAToDSP(u16* dst, u32 addr, u32 size);
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void DMAFromDSP(const u16* src, u32 addr, u32 size);
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void OSD_AddMessage(std::string str, u32 ms);
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bool OnThread();
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bool IsWiiHost();
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void InterruptRequest();
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void CodeLoaded(DSPCore& dsp, u32 addr, size_t size);
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void CodeLoaded(DSPCore& dsp, const u8* ptr, size_t size);
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void UpdateDebugger();
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} // namespace DSP::Host
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