dolphin/Source/Core/VideoBackends/Null/TextureCache.h

39 lines
1.1 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "VideoBackends/Null/NullTexture.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/TextureConfig.h"
namespace Null
{
class TextureCache : public TextureCacheBase
{
public:
TextureCache() {}
~TextureCache() {}
protected:
void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const EFBCopyFilterCoefficients& filter_coefficients) override
{
}
void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, EFBCopyFormat dst_format, bool is_intensity,
float gamma, bool clamp_top, bool clamp_bottom,
const EFBCopyFilterCoefficients& filter_coefficients) override
{
}
};
} // namespace Null