525 lines
24 KiB
C++
525 lines
24 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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//#include "Common.h" // for u16
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#include "CommonTypes.h" // for u16
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#include "IniFile.h"
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#include "Timer.h"
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#include "wiimote_real.h" // Local
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#include "wiimote_hid.h"
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#include "main.h"
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#include "ConfigDlg.h"
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#include "Config.h"
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#include "EmuMain.h" // for LoadRecordedMovements()
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#include "EmuSubroutines.h" // for WmRequestStatus
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//////////////////////////////////////
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void ConfigDialog::LoadFile()
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{
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Console::Print("LoadFile\n");
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IniFile file;
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file.Load("WiimoteMovement.ini");
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for(int i = 1; i < (RECORDING_ROWS + 1); i++)
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{
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// Get row name
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std::string SaveName = StringFromFormat("Recording%i", i);
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// HotKey
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int TmpRecordHotKey; file.Get(SaveName.c_str(), "HotKey", &TmpRecordHotKey, -1);
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m_RecordHotKey[i]->SetSelection(TmpRecordHotKey);
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// Movement name
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std::string TmpMovementName; file.Get(SaveName.c_str(), "MovementName", &TmpMovementName, "");
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m_RecordText[i]->SetValue(wxString::FromAscii(TmpMovementName.c_str()));
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// Game name
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std::string TmpGameName; file.Get(SaveName.c_str(), "GameName", &TmpGameName, "");
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m_RecordGameText[i]->SetValue(wxString::FromAscii(TmpGameName.c_str()));
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// IR Bytes
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std::string TmpIRBytes; file.Get(SaveName.c_str(), "IRBytes", &TmpIRBytes, "");
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m_RecordIRBytesText[i]->SetValue(wxString::FromAscii(TmpIRBytes.c_str()));
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// Recording speed
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int TmpRecordSpeed; file.Get(SaveName.c_str(), "RecordingSpeed", &TmpRecordSpeed, -1);
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if(TmpRecordSpeed != -1)
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m_RecordSpeed[i]->SetValue(wxString::Format(wxT("%i"), TmpRecordSpeed));
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else
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m_RecordSpeed[i]->SetValue(wxT(""));
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// Playback speed (currently always saved directly after a recording)
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int TmpPlaybackSpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaybackSpeed, -1);
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m_RecordPlayBackSpeed[i]->SetSelection(TmpPlaybackSpeed);
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}
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}
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void ConfigDialog::SaveFile()
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{
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Console::Print("SaveFile\n");
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IniFile file;
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file.Load("WiimoteMovement.ini");
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for(int i = 1; i < (RECORDING_ROWS + 1); i++)
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{
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// Get row name
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std::string SaveName = StringFromFormat("Recording%i", i);
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// HotKey
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file.Set(SaveName.c_str(), "HotKey", m_RecordHotKey[i]->GetSelection());
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// Movement name
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file.Set(SaveName.c_str(), "MovementName", m_RecordText[i]->GetValue().c_str());
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// Game name
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file.Set(SaveName.c_str(), "GameName", m_RecordGameText[i]->GetValue().c_str());
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// Recording speed (currently always saved directly after a recording)
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/*
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wxString TmpRecordSpeed = m_RecordSpeed[i]->GetValue();
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if(TmpRecordSpeed.length() > 0)
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int TmpRecordSpeed; file.Set(SaveName.c_str(), "RecordingSpeed", TmpRecordSpeed);
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else
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int TmpRecordSpeed; file.Set(SaveName.c_str(), "RecordingSpeed", "-1");
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*/
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// Playback speed (currently always saved directly after a recording)
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file.Set(SaveName.c_str(), "PlaybackSpeed", m_RecordPlayBackSpeed[i]->GetSelection());
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}
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file.Save("WiimoteMovement.ini");
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Console::Print("Wrote WiimoteMovement.ini\n");
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}
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/////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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// Create GUI
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// ------------
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void ConfigDialog::CreateGUIControlsRecording()
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{
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////////////////////////////////////////////////////////////////////////////////
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// Real Wiimote
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// ----------------
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// ---------------------------------------------
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// Status
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// ----------------
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wxStaticBoxSizer * sbRealStatus = new wxStaticBoxSizer(wxVERTICAL, m_PageRecording, wxT("Status"));
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m_TextUpdateRate = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Update rate: 000 times/s"));
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m_UpdateMeters = new wxCheckBox(m_PageRecording, ID_UPDATE_REAL, wxT("Update gauges"));
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m_UpdateMeters->SetValue(g_Config.bUpdateRealWiimote);
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m_UpdateMeters->SetToolTip(wxT(
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"You can turn this off when a game is running to avoid a potential slowdown that may come from redrawing the\n"
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"configuration screen. Remember that you also need to press '+' on your Wiimote before you can record movements."
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));
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sbRealStatus->Add(m_TextUpdateRate, 0, wxEXPAND | (wxALL), 5);
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sbRealStatus->Add(m_UpdateMeters, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxUP), 5);
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// -----------------------
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// ---------------------------------------------
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// Wiimote accelerometer neutral values
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// ----------------
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wxStaticBoxSizer * sbRealNeutral = new wxStaticBoxSizer(wxVERTICAL, m_PageRecording, wxT("Wiimote neutral"));
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wxStaticText * m_TextAccNeutralTarget = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Target: 132 132 159"));
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m_TextAccNeutralCurrent = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Current: 000 000 000"));
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wxArrayString StrAccNeutral;
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for(int i = 0; i < 31; i++) StrAccNeutral.Add(wxString::Format(wxT("%i"), i));
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for(int i = 0; i < 3; i++) m_AccNeutralChoice[i] = new wxChoice(m_PageRecording, ID_NEUTRAL_CHOICE, wxDefaultPosition, wxDefaultSize, StrAccNeutral);
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m_AccNeutralChoice[0]->SetSelection(g_Config.iAccNeutralX);
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m_AccNeutralChoice[1]->SetSelection(g_Config.iAccNeutralY);
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m_AccNeutralChoice[2]->SetSelection(g_Config.iAccNeutralZ);
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wxBoxSizer * sbRealWiimoteNeutralChoices = new wxBoxSizer(wxHORIZONTAL);
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sbRealWiimoteNeutralChoices->Add(m_AccNeutralChoice[0], 0, wxEXPAND | (wxALL), 0);
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sbRealWiimoteNeutralChoices->Add(m_AccNeutralChoice[1], 0, wxEXPAND | (wxLEFT), 2);
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sbRealWiimoteNeutralChoices->Add(m_AccNeutralChoice[2], 0, wxEXPAND | (wxLEFT), 2);
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sbRealNeutral->Add(m_TextAccNeutralTarget, 0, wxEXPAND | (wxALL), 5);
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sbRealNeutral->Add(m_TextAccNeutralCurrent, 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
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sbRealNeutral->Add(sbRealWiimoteNeutralChoices, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxUP), 5);
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m_TextAccNeutralTarget->SetToolTip(wxT(
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"To produce compatible accelerometer recordings that can be shared with other users without problems"
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" you have to adjust the Current value to the Target value before you make a recording."
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));
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// Wiimote Status
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wxBoxSizer * sbRealWiimoteStatus = new wxBoxSizer(wxHORIZONTAL);
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wxStaticBoxSizer * sbRealBattery = new wxStaticBoxSizer(wxVERTICAL, m_PageRecording, wxT("Battery"));
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wxStaticBoxSizer * sbRealRoll = new wxStaticBoxSizer(wxHORIZONTAL, m_PageRecording, wxT("Roll and Pitch"));
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wxStaticBoxSizer * sbRealGForce = new wxStaticBoxSizer(wxHORIZONTAL, m_PageRecording, wxT("G-Force"));
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wxStaticBoxSizer * sbRealAccel = new wxStaticBoxSizer(wxHORIZONTAL, m_PageRecording, wxT("Accelerometer"));
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wxStaticBoxSizer * sbRealIR = new wxStaticBoxSizer(wxHORIZONTAL, m_PageRecording, wxT("IR"));
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// Width and height of the gauges
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static const int Gw = 35, Gh = 110;
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m_GaugeBattery = new wxGauge( m_PageRecording, wxID_ANY, 100, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeRoll[0] = new wxGauge( m_PageRecording, wxID_ANY, 360, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeRoll[1] = new wxGauge( m_PageRecording, wxID_ANY, 360, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeGForce[0] = new wxGauge( m_PageRecording, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeGForce[1] = new wxGauge( m_PageRecording, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeGForce[2] = new wxGauge( m_PageRecording, wxID_ANY, 600, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeAccel[0] = new wxGauge( m_PageRecording, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeAccel[1] = new wxGauge( m_PageRecording, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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m_GaugeAccel[2] = new wxGauge( m_PageRecording, wxID_ANY, 255, wxDefaultPosition, wxSize(Gw, Gh), wxGA_VERTICAL | wxNO_BORDER | wxGA_SMOOTH);
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// The text controls
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m_TextIR = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Cursor: 000 000\nDistance: 0000"));
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// -----------------------------
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// The sizers for all gauges together with their label
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// -----------
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wxBoxSizer * sBoxBattery = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer * sBoxRoll[2];
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sBoxRoll[0] = new wxBoxSizer(wxVERTICAL);
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sBoxRoll[1] = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer * sBoxGForce[3];
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sBoxGForce[0] = new wxBoxSizer(wxVERTICAL);
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sBoxGForce[1] = new wxBoxSizer(wxVERTICAL);
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sBoxGForce[2] = new wxBoxSizer(wxVERTICAL);
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wxBoxSizer * sBoxAccel[3];
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sBoxAccel[0] = new wxBoxSizer(wxVERTICAL);
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sBoxAccel[1] = new wxBoxSizer(wxVERTICAL);
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sBoxAccel[2] = new wxBoxSizer(wxVERTICAL);
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wxStaticText * m_TextBattery = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Batt."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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wxStaticText * m_TextRoll = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Roll"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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wxStaticText * m_TextPitch = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Pitch"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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wxStaticText *m_TextX[2], *m_TextY[2], *m_TextZ[2];
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m_TextX[0] = new wxStaticText(m_PageRecording, wxID_ANY, wxT("X"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextX[1] = new wxStaticText(m_PageRecording, wxID_ANY, wxT("X"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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m_TextY[0] = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Y"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextY[1] = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Y"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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m_TextZ[0] = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Z"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE); m_TextZ[1] = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Z"), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE);
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// ----------------
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// -----------------------------
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// Set up sizers
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// -----------
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sBoxBattery->Add(m_GaugeBattery, 0, wxEXPAND | (wxALL), 5); sBoxBattery->Add(m_TextBattery, 0, wxEXPAND | (wxALL), 0);
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sBoxRoll[0]->Add(m_GaugeRoll[0], 0, wxEXPAND | (wxALL), 5); sBoxRoll[0]->Add(m_TextRoll, 0, wxEXPAND | (wxALL), 0);
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sBoxRoll[1]->Add(m_GaugeRoll[1], 0, wxEXPAND | (wxALL), 5); sBoxRoll[1]->Add(m_TextPitch, 0, wxEXPAND | (wxALL), 0);
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sBoxGForce[0]->Add(m_GaugeGForce[0], 0, wxEXPAND | (wxALL), 5); sBoxGForce[0]->Add(m_TextX[0], 0, wxEXPAND | (wxALL), 0);
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sBoxGForce[1]->Add(m_GaugeGForce[1], 0, wxEXPAND | (wxALL), 5); sBoxGForce[1]->Add(m_TextY[0], 0, wxEXPAND | (wxALL), 0);
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sBoxGForce[2]->Add(m_GaugeGForce[2], 0, wxEXPAND | (wxALL), 5); sBoxGForce[2]->Add(m_TextZ[0], 0, wxEXPAND | (wxALL), 0);
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sBoxAccel[0]->Add(m_GaugeAccel[0], 0, wxEXPAND | (wxALL), 5); sBoxAccel[0]->Add(m_TextX[1], 0, wxEXPAND | (wxALL), 0);
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sBoxAccel[1]->Add(m_GaugeAccel[1], 0, wxEXPAND | (wxALL), 5); sBoxAccel[1]->Add(m_TextY[1], 0, wxEXPAND | (wxALL), 0);
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sBoxAccel[2]->Add(m_GaugeAccel[2], 0, wxEXPAND | (wxALL), 5); sBoxAccel[2]->Add(m_TextZ[1], 0, wxEXPAND | (wxALL), 0);
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sbRealBattery->Add(sBoxBattery, 0, wxEXPAND | (wxALL), 5);
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sbRealRoll->Add(sBoxRoll[0], 0, wxEXPAND | (wxALL), 5); sbRealRoll->Add(sBoxRoll[1], 0, wxEXPAND | (wxALL), 5);
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sbRealGForce->Add(sBoxGForce[0], 0, wxEXPAND | (wxALL), 5); sbRealGForce->Add(sBoxGForce[1], 0, wxEXPAND | (wxALL), 5); sbRealGForce->Add(sBoxGForce[2], 0, wxEXPAND | (wxALL), 5);
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sbRealAccel->Add(sBoxAccel[0], 0, wxEXPAND | (wxALL), 5); sbRealAccel->Add(sBoxAccel[1], 0, wxEXPAND | (wxALL), 5); sbRealAccel->Add(sBoxAccel[2], 0, wxEXPAND | (wxALL), 5);
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sbRealIR->Add(m_TextIR, 0, wxEXPAND | (wxALL), 5);
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sbRealWiimoteStatus->Add(sbRealBattery, 0, wxEXPAND | (wxLEFT), 0);
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sbRealWiimoteStatus->Add(sbRealRoll, 0, wxEXPAND | (wxLEFT), 5);
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sbRealWiimoteStatus->Add(sbRealGForce, 0, wxEXPAND | (wxLEFT), 5);
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sbRealWiimoteStatus->Add(sbRealAccel, 0, wxEXPAND | (wxLEFT), 5);
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sbRealWiimoteStatus->Add(sbRealIR, 0, wxEXPAND | (wxLEFT), 5);
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// ----------------
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// Tool tips
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m_GaugeBattery->SetToolTip(wxT("Press '+' to show the current status. Press '-' to stop recording the status."));
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// ==========================================
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// ====================================================================
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// Record movement
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// ----------------
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wxStaticBoxSizer * sbRealRecord = new wxStaticBoxSizer(wxVERTICAL, m_PageRecording, wxT("Record movements"));
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wxArrayString StrHotKey;
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for(int i = 0; i < 10; i++) StrHotKey.Add(wxString::Format(wxT("%i"), i));
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StrHotKey.Add(wxT(""));
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wxArrayString StrPlayBackSpeed;
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for(int i = 1; i <= 20; i++) StrPlayBackSpeed.Add(wxString::Format(wxT("%i"), i*25));
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wxBoxSizer * sRealRecord[RECORDING_ROWS + 1];
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wxStaticText * m_TextRec = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Rec."), wxDefaultPosition, wxSize(80, 15), wxALIGN_CENTRE);
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wxStaticText * m_TextHotKey = new wxStaticText(m_PageRecording, wxID_ANY, wxT("HotKey"), wxDefaultPosition, wxSize(40, 15), wxALIGN_CENTRE);
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wxStaticText * m_TextMovement = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Movement name"), wxDefaultPosition, wxSize(200, 15), wxALIGN_CENTRE);
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wxStaticText * m_TextGame = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Game name"), wxDefaultPosition, wxSize(200, 15), wxALIGN_CENTRE);
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wxStaticText * m_TextIRBytes = new wxStaticText(m_PageRecording, wxID_ANY, wxT("IR"), wxDefaultPosition, wxSize(20, 15), wxALIGN_CENTRE);
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wxStaticText * m_TextRecSped = new wxStaticText(m_PageRecording, wxID_ANY, wxT("R. s."), wxDefaultPosition, wxSize(33, 15), wxALIGN_CENTRE);
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wxStaticText * m_TextPlaySpeed = new wxStaticText(m_PageRecording, wxID_ANY, wxT("Pl. s."), wxDefaultPosition, wxSize(40, 15), wxALIGN_CENTRE);
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m_TextRec->SetToolTip(wxT(
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"To record a movement first press this button, then start the recording by pressing 'A' on the Wiimote and stop the recording\n"
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"by letting go of 'A'"));
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m_TextHotKey->SetToolTip(wxT("The HotKey is Shift + [Number] for Wiimote movements and Ctrl + [Number] for Nunchuck movements"));
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m_TextRecSped->SetToolTip(wxT("Recording speed in average measurements per second"));
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m_TextPlaySpeed->SetToolTip(wxT(
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"Playback speed: A playback speed of 100 means that the playback occurs at the same rate as it was recorded. (You can see the\n"
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"current update rate in the Status window above when a game is running.) However, if your framerate is only at 50% of full speed\n"
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"you may want to select a playback rate of 50, because then the game might perceive the playback as a full speed playback. (This\n"
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"holds if Wiimote_Update() is tied to the framerate, I'm not sure that this is the case. It seemed to vary somewhat with different\n"
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"framerates but perhaps not enough to say that it was exactly tied to the framerate.) So until this is better understood you'll have\n"
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"to try different playback rates and see which one that works."
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));
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sRealRecord[0] = new wxBoxSizer(wxHORIZONTAL);
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sRealRecord[0]->Add(m_TextRec, 0, wxEXPAND | (wxLEFT), 5);
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sRealRecord[0]->Add(m_TextHotKey, 0, wxEXPAND | (wxLEFT), 5);
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sRealRecord[0]->Add(m_TextMovement, 0, wxEXPAND | (wxLEFT), 5);
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sRealRecord[0]->Add(m_TextGame, 0, wxEXPAND | (wxLEFT), 5);
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sRealRecord[0]->Add(m_TextIRBytes, 0, wxEXPAND | (wxLEFT), 5);
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sRealRecord[0]->Add(m_TextRecSped, 0, wxEXPAND | (wxLEFT), 5);
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sRealRecord[0]->Add(m_TextPlaySpeed, 0, wxEXPAND | (wxLEFT), 5);
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sbRealRecord->Add(sRealRecord[0], 0, wxEXPAND | (wxALL), 0);
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for(int i = 1; i < (RECORDING_ROWS + 1); i++)
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{
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sRealRecord[i] = new wxBoxSizer(wxHORIZONTAL);
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m_RecordButton[i] = new wxButton(m_PageRecording, IDB_RECORD + i, wxEmptyString, wxDefaultPosition, wxSize(80, 20), 0, wxDefaultValidator, wxEmptyString);
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m_RecordHotKey[i] = new wxChoice(m_PageRecording, IDC_RECORD + i, wxDefaultPosition, wxDefaultSize, StrHotKey);
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m_RecordText[i] = new wxTextCtrl(m_PageRecording, IDT_RECORD_TEXT, wxT(""), wxDefaultPosition, wxSize(200, 19));
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m_RecordGameText[i] = new wxTextCtrl(m_PageRecording, IDT_RECORD_GAMETEXT, wxT(""), wxDefaultPosition, wxSize(200, 19));
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m_RecordIRBytesText[i] = new wxTextCtrl(m_PageRecording, IDT_RECORD_IRBYTESTEXT, wxT(""), wxDefaultPosition, wxSize(25, 19));
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m_RecordSpeed[i] = new wxTextCtrl(m_PageRecording, IDT_RECORD_SPEED, wxT(""), wxDefaultPosition, wxSize(30, 19), wxTE_READONLY | wxTE_CENTRE);
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m_RecordPlayBackSpeed[i] = new wxChoice(m_PageRecording, IDT_RECORD_PLAYSPEED, wxDefaultPosition, wxDefaultSize, StrPlayBackSpeed);
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m_RecordText[i]->SetMaxLength(35);
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m_RecordGameText[i]->SetMaxLength(35);
|
|
m_RecordIRBytesText[i]->Enable(false);
|
|
m_RecordSpeed[i]->Enable(false);
|
|
|
|
sRealRecord[i]->Add(m_RecordButton[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordHotKey[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordText[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordGameText[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordIRBytesText[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordSpeed[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
sRealRecord[i]->Add(m_RecordPlayBackSpeed[i], 0, wxEXPAND | (wxLEFT), 5);
|
|
|
|
sbRealRecord->Add(sRealRecord[i], 0, wxEXPAND | (wxTOP), 2);
|
|
}
|
|
// ==========================================
|
|
|
|
|
|
// ----------------------------------------------------------------------
|
|
// Set up sizers
|
|
// ----------------
|
|
wxBoxSizer * sRealBasicStatus = new wxBoxSizer(wxHORIZONTAL);
|
|
sRealBasicStatus->Add(sbRealStatus, 0, wxEXPAND | (wxLEFT), 0);
|
|
sRealBasicStatus->Add(sbRealNeutral, 0, wxEXPAND | (wxLEFT), 5);
|
|
|
|
m_sRecordingMain = new wxBoxSizer(wxVERTICAL);
|
|
m_sRecordingMain->Add(sRealBasicStatus, 0, wxEXPAND | (wxALL), 5);
|
|
m_sRecordingMain->Add(sbRealWiimoteStatus, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
|
|
m_sRecordingMain->Add(sbRealRecord, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
|
|
|
|
m_PageRecording->SetSizer(m_sRecordingMain);
|
|
}
|
|
/////////////////////////////////
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
/* Record movement */
|
|
// ------------
|
|
|
|
void ConfigDialog::ConvertToString()
|
|
{
|
|
// Load ini file
|
|
IniFile file;
|
|
file.Load("WiimoteMovement.ini");
|
|
std::string TmpStr = "", TmpIR = "", TmpTime = "";
|
|
|
|
for (int i = 0; i < m_vRecording.size(); i++)
|
|
{
|
|
// Write the movement data
|
|
TmpStr += StringFromFormat("%02x", m_vRecording.at(i).x);
|
|
TmpStr += StringFromFormat("%02x", m_vRecording.at(i).y);
|
|
TmpStr += StringFromFormat("%02x", m_vRecording.at(i).z);
|
|
if(i < (m_vRecording.size() - 1)) TmpStr += ",";
|
|
|
|
// Write the IR data
|
|
TmpIR += ArrayToString(m_vRecording.at(i).IR, IRBytes, 0, 30, false);
|
|
if(i < (m_vRecording.size() - 1)) TmpIR += ",";
|
|
|
|
// Write the timestamps. The upper limit is 99 seconds.
|
|
int Time = (int)((m_vRecording.at(i).Time - m_vRecording.at(0).Time) * 1000);
|
|
TmpTime += StringFromFormat("%05i", Time);
|
|
if(i < (m_vRecording.size() - 1)) TmpTime += ",";
|
|
//Console::Print("Time: %f %i\n", m_vRecording.at(i).Time, Time);
|
|
|
|
/* Break just short of the IniFile.cpp byte limit so that we don't crash file.Load() the next time.
|
|
This limit should never be hit because of the recording limit below. I keep it here just in case. */
|
|
if(TmpStr.length() > (1024*10 - 10) || TmpIR.length() > (1024*10 - 10) || TmpTime.length() > (1024*10 - 10))
|
|
{
|
|
break;
|
|
PanicAlert("Your recording was to long, the entire recording was not saved.");
|
|
}
|
|
}
|
|
|
|
// Recordings per second
|
|
double Recordings = (double)m_vRecording.size();
|
|
double Time = m_vRecording.at(m_vRecording.size() - 1).Time - m_vRecording.at(0).Time;
|
|
int Rate = (int)(Recordings / Time);
|
|
|
|
// If time or the number of recordings are zero we set the Rate to zero
|
|
if (Time == 0 || m_vRecording.size() == 0) Rate = 0;
|
|
|
|
// Update GUI
|
|
m_RecordIRBytesText[m_iRecordTo]->SetValue(wxString::Format(wxT("%i"), IRBytes));
|
|
m_RecordSpeed[m_iRecordTo]->SetValue(wxString::Format(wxT("%i"), Rate));
|
|
|
|
// Save file
|
|
std::string SaveName = StringFromFormat("Recording%i", m_iRecordTo);
|
|
file.Set(SaveName.c_str(), "Movement", TmpStr.c_str());
|
|
file.Set(SaveName.c_str(), "IR", TmpIR.c_str());
|
|
file.Set(SaveName.c_str(), "Time", TmpTime.c_str());
|
|
file.Set(SaveName.c_str(), "IRBytes", IRBytes);
|
|
file.Set(SaveName.c_str(), "RecordingSpeed", Rate);
|
|
|
|
// Set a default playback speed if none is set already
|
|
int TmpPlaySpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaySpeed, -1);
|
|
if (TmpPlaySpeed == -1)
|
|
{
|
|
file.Set(SaveName.c_str(), "PlaybackSpeed", 3);
|
|
m_RecordPlayBackSpeed[m_iRecordTo]->SetSelection(3);
|
|
}
|
|
|
|
file.Save("WiimoteMovement.ini");
|
|
|
|
Console::Print("Save recording to WiimoteMovement.ini\n");
|
|
}
|
|
|
|
// Timeout the recording
|
|
void ConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
|
|
{
|
|
m_bWaitForRecording = false;
|
|
m_bRecording = false;
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT(""));
|
|
UpdateGUI();
|
|
}
|
|
|
|
void ConfigDialog::RecordMovement(wxCommandEvent& event)
|
|
{
|
|
m_iRecordTo = event.GetId() - 2000;
|
|
|
|
if(WiiMoteReal::g_MotionSensing)
|
|
{
|
|
// Check if there already is a recording here
|
|
if(m_RecordSpeed[m_iRecordTo]->GetLineLength(0) > 0)
|
|
{
|
|
if(!AskYesNo("Do you want to replace the current recording?")) return;
|
|
}
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Hold A"));
|
|
}
|
|
else
|
|
{
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Press +"));
|
|
// This is for usability purposes, it may not be obvious at all that this must be unchecked
|
|
// for the recording to work
|
|
for(int i = 0; i < 4; i++) m_UseRealWiimote[i]->SetValue(false); g_Config.bUseRealWiimote = false;
|
|
return;
|
|
}
|
|
|
|
m_bWaitForRecording = true;
|
|
m_bAllowA = true;
|
|
m_bRecording = false;
|
|
|
|
UpdateGUI();
|
|
|
|
m_TimeoutTimer->Start(5000, true);
|
|
}
|
|
|
|
void ConfigDialog::DoRecordA(bool Pressed)
|
|
{
|
|
// Return if we are not waiting or recording
|
|
if (! (m_bWaitForRecording || m_bRecording)) return;
|
|
|
|
// Return if we are waiting but have not pressed A
|
|
if (m_bWaitForRecording && !Pressed) return;
|
|
|
|
// Return if we are recording but are still pressing A
|
|
if (m_bRecording && Pressed) return;
|
|
|
|
//m_bAllowA = false;
|
|
m_bRecording = Pressed;
|
|
|
|
// Start recording, only run this once
|
|
if(m_bRecording && m_bWaitForRecording)
|
|
{
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Recording..."));
|
|
m_vRecording.clear(); // Clear the list
|
|
m_TimeoutTimer->Stop();
|
|
m_bWaitForRecording = false;
|
|
}
|
|
// The recording is done
|
|
else
|
|
{
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Done"));
|
|
Console::Print("Done: %i %i\n", m_bWaitForRecording, m_bRecording);
|
|
//m_bAllowA = true;
|
|
ConvertToString();
|
|
}
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
void ConfigDialog::DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int _IRBytes)
|
|
{
|
|
//std::string Tmp1 = ArrayToString(_IR, 20, 0, 30);
|
|
//Console::Print("DoRecordMovement: %s\n", Tmp1.c_str());
|
|
|
|
if (!m_bRecording) return;
|
|
|
|
//Console::Print("DoRecordMovement\n");
|
|
|
|
SRecording Tmp;
|
|
Tmp.x = _x;
|
|
Tmp.y = _y;
|
|
Tmp.z = _z;
|
|
Tmp.Time = GetDoubleTime();
|
|
memcpy(Tmp.IR, _IR, _IRBytes);
|
|
m_vRecording.push_back(Tmp);
|
|
|
|
// Save the number of IR bytes
|
|
IRBytes = _IRBytes;
|
|
|
|
/* The upper limit of a recording coincides with the IniFile.cpp limit, each list element
|
|
is 7 bytes, therefore be divide by 7 */
|
|
if (m_vRecording.size() > (10*1024 / 7 - 2) )
|
|
{
|
|
m_bRecording = false;
|
|
m_RecordButton[m_iRecordTo]->SetLabel(wxT("Done"));
|
|
ConvertToString();
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
/////////////////////////////////
|