dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigDlg.cpp

1152 lines
48 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
//#include "Common.h" // for u16
#include "CommonTypes.h" // for u16
#include "IniFile.h"
#include "Timer.h"
#include "wiimote_real.h" // Local
#include "wiimote_hid.h"
#include "main.h"
#include "ConfigDlg.h"
#include "Config.h"
#include "EmuMain.h" // for LoadRecordedMovements()
#include "EmuSubroutines.h" // for WmRequestStatus
#include "EmuDefinitions.h" // for joyinfo
//////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Variables
// ----------------
// Trigger Type
enum
{
CTL_TRIGGER_SDL = 0, //
CTL_TRIGGER_XINPUT // The XBox 360 pad
};
//////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Event table
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CLOSE(ConfigDialog::OnClose)
EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick)
EVT_BUTTON(ID_APPLY, ConfigDialog::CloseClick)
EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick)
EVT_CHECKBOX(ID_SIDEWAYSDPAD, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_WIDESCREEN, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_NUNCHUCKCONNECTED, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_CLASSICCONTROLLERCONNECTED, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_CONNECT_REAL, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_USE_REAL, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_UPDATE_REAL, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_NEUTRAL_CHOICE, ConfigDialog::GeneralSettingsChanged)
// Recording
EVT_CHOICE(IDC_RECORD + 1, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 2, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 3, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 4, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 5, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 6, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 7, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 8, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 9, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 10, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 11, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 12, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 13, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 14, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_RECORD + 15, ConfigDialog::GeneralSettingsChanged)
EVT_BUTTON(IDB_RECORD + 1, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 2, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 3, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 4, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 5, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 6, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 7, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 8, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 9, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 10, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 11, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 12, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 13, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 14, ConfigDialog::RecordMovement)
EVT_BUTTON(IDB_RECORD + 15, ConfigDialog::RecordMovement)
// Gamepad
EVT_COMBOBOX(ID_TRIGGER_TYPE, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_INPUT, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(ID_TILT_RANGE, ConfigDialog::GeneralSettingsChanged)
EVT_COMBOBOX(IDC_JOYNAME, ConfigDialog::GeneralSettingsChanged)
EVT_BUTTON(IDB_ANALOG_LEFT_X, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_LEFT_Y, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_RIGHT_X, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_ANALOG_RIGHT_Y, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_TRIGGER_L, ConfigDialog::GetButtons)
EVT_BUTTON(IDB_TRIGGER_R, ConfigDialog::GetButtons)
EVT_TIMER(IDTM_UPDATE, ConfigDialog::Update)
EVT_TIMER(IDTM_UPDATE_ONCE, ConfigDialog::UpdateOnce)
EVT_TIMER(IDTM_SHUTDOWN, ConfigDialog::ShutDown)
EVT_TIMER(IDTM_BUTTON, ConfigDialog::OnButtonTimer)
EVT_TIMER(IDTM_UPDATE_PAD, ConfigDialog::UpdatePad)
END_EVENT_TABLE()
//////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Class
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
#if wxUSE_TIMER
m_TimeoutTimer = new wxTimer(this, IDTM_UPDATE);
m_ShutDownTimer = new wxTimer(this, IDTM_SHUTDOWN);
m_TimeoutOnce = new wxTimer(this, IDTM_UPDATE_ONCE);
m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON);
m_UpdatePad = new wxTimer(this, IDTM_UPDATE_PAD);
// Reset values
m_bWaitForRecording = false;
m_bRecording = false;
GetButtonWaitingID = 0; GetButtonWaitingTimer = 0;
// Start the permanent timer
const int TimesPerSecond = 30;
m_UpdatePad->Start( floor((double)(1000 / TimesPerSecond)) );
#endif
ControlsCreated = false;
m_bEnableUseRealWiimote = true;
Page = 0;
m_vRecording.resize(RECORDING_ROWS + 1);
g_Config.Load();
CreateGUIControls();
LoadFile();
UpdateGUI();
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(ConfigDialog::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(ConfigDialog::OnKeyDown),
(wxObject*)0, this);
}
ConfigDialog::~ConfigDialog()
{
}
void ConfigDialog::OnKeyDown(wxKeyEvent& event)
{
event.Skip();
// Save the key
g_Pressed = event.GetKeyCode();
// Escape a recording event
if (event.GetKeyCode() == WXK_ESCAPE)
{
m_bWaitForRecording = false;
m_bRecording = false;
UpdateGUI();
}
}
void ConfigDialog::OnClose(wxCloseEvent& event)
{
g_FrameOpen = false;
m_UpdatePad->Stop();
SaveFile();
g_Config.Save();
//SuccessAlert("Saved\n");
if (!g_EmulatorRunning) Shutdown();
// This will let the Close() function close and remove the wxDialog
event.Skip();
}
/* Timeout the shutdown. In Windows at least the g_pReadThread execution will hang at any attempt to
call a frame function after the main thread has entered WaitForSingleObject() or any other loop.
We must therefore shut down the thread from here and wait for that before we can call ShutDown(). */
void ConfigDialog::ShutDown(wxTimerEvent& WXUNUSED(event))
{
// Close() is a wxWidgets function that will trigger EVT_CLOSE() and then call this->Destroy().
if(!WiiMoteReal::g_ThreadGoing)
{
m_ShutDownTimer->Stop();
Close();
}
}
void ConfigDialog::CloseClick(wxCommandEvent& event)
{
switch(event.GetId())
{
case ID_CLOSE:
// Wait for the Wiimote thread to stop, then close and shutdown
if(!g_EmulatorRunning)
{
WiiMoteReal::g_Shutdown = true;
m_ShutDownTimer->Start(10);
}
// Close directly
else
{
Close();
}
break;
case ID_APPLY:
SaveButtonMappingAll(Page);
g_Config.Save();
SaveFile();
WiiMoteEmu::LoadRecordedMovements();
break;
}
}
void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
{
}
// Execute a delayed function
void ConfigDialog::UpdateOnce(wxTimerEvent& event)
{
switch(event.GetId())
{
case IDTM_UPDATE_ONCE:
// Reenable the checkbox
m_bEnableUseRealWiimote = true;
SetCursor(wxCursor(wxCURSOR_ARROW));
UpdateGUI();
break;
}
}
//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// Save Settings
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Saving is currently done when:
1. Closing the configuration window
2. Changing the gamepad
3. When the gamepad is enabled or disbled
Input: ChangePad needs to be used when we change the pad for a slot. Slot needs to be used when
we only want to save changes to one slot.
*/
void ConfigDialog::DoSave(bool ChangePad, int Slot)
{
// Replace "" with "-1" before we are saving
ToBlank(false);
if(ChangePad)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++) SaveButtonMapping(i, true);
g_Config.Save(Slot);
// Now we can update the ID
WiiMoteEmu::PadMapping[Page].ID = m_Joyname[Page]->GetSelection();
}
else
{
// Update PadMapping[] from the GUI controls
for(int i = 0; i < 4; i++) SaveButtonMapping(i);
g_Config.Save(Slot);
}
// Then change it back to ""
ToBlank();
}
//////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Bitmap box and dot
// ----------------
wxBitmap ConfigDialog::CreateBitmap()
{
BoxW = 70, BoxH = 70;
wxBitmap bitmap(BoxW, BoxH);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//wxBrush LightBlueBrush(_T("#0383f0"));
//wxPen LightBluePen(_T("#80c5fd"));
//wxPen LightGrayPen(_T("#909090"));
wxPen LightBluePen(_T("#7f9db9")); // Windows XP color
dc.SetPen(LightBluePen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, BoxW, BoxH);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigDialog::CreateBitmapDot()
{
int w = 2, h = 2;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
//wxBrush RedBrush(_T("#0383f0"));
//wxPen RedPen(_T("#80c5fd"));
//wxPen LightGrayPen(_T("#909090"));
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
//////////////////////////////////////
void ConfigDialog::CreateGUIControls()
{
////////////////////////////////////////////////////////////////////////////////
// Notebook
// ----------------
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
// Controller pages
m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize);
m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize);
m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize);
m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize);
m_PageRecording = new wxPanel(m_Notebook, ID_PAGE_RECORDING, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[0], wxT("Wiimote 1"));
m_Notebook->AddPage(m_Controller[1], wxT("Wiimote 2"));
m_Notebook->AddPage(m_Controller[2], wxT("Wiimote 3"));
m_Notebook->AddPage(m_Controller[3], wxT("Wiimote 4"));
m_Notebook->AddPage(m_PageRecording, wxT("Recording"));
///////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Text lists
// ----------------
// Search for devices and add them to the device list
wxArrayString StrJoyname; // The string array
if(WiiMoteEmu::NumGoodPads > 0)
{
for(int x = 0; x < WiiMoteEmu::joyinfo.size(); x++)
StrJoyname.Add(wxString::FromAscii(WiiMoteEmu::joyinfo[x].Name.c_str()));
}
else
{
StrJoyname.Add(wxString::FromAscii("<No Gamepad Detected>"));
}
// The tilt list
wxArrayString StrTilt;
StrTilt.Add(wxString::FromAscii("<Off>"));
StrTilt.Add(wxString::FromAscii("Keyboard"));
StrTilt.Add(wxString::FromAscii("Analog stick"));
StrTilt.Add(wxString::FromAscii("Triggers"));
// The range is in degrees and are set at even 5 degrees values
wxArrayString StrTiltRange;
for (int i = 2; i < 19; i++) StrTiltRange.Add(wxString::Format(wxT("%i"), i*5));
// The Trigger type list
wxArrayString StrTriggerType;
StrTriggerType.Add(wxString::FromAscii("SDL")); // -0x8000 to 0x7fff
StrTriggerType.Add(wxString::FromAscii("XInput")); // 0x00 to 0xff
///////////////////////////////////////
/* Populate all four pages. Page 2, 3 and 4 are currently disabled since we can't use more than one
Wiimote at the moment */
for (int i = 0; i < 4; i++)
{
////////////////////////////////////////////////////
// General and basic Settings
// ----------------
// Configuration controls
static const int TxtW = 50, TxtH = 19, ChW = 245;
// Basic Settings
m_WiimoteOnline[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Wiimote On"), wxDefaultPosition, wxSize(ChW, -1));
// Emulated Wiimote
m_SidewaysDPad[i] = new wxCheckBox(m_Controller[i], ID_SIDEWAYSDPAD, wxT("Sideways D-Pad"), wxDefaultPosition, wxSize(ChW, -1));
m_WideScreen[i] = new wxCheckBox(m_Controller[i], ID_WIDESCREEN, wxT("WideScreen Mode (for correct aiming)"));
// Extension
m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Wii Motion Plus Connected"), wxDefaultPosition, wxSize(ChW, -1), 0, wxDefaultValidator);
m_NunchuckConnected[i] = new wxCheckBox(m_Controller[i], ID_NUNCHUCKCONNECTED, wxT("Nunchuck Connected"));
m_ClassicControllerConnected[i] = new wxCheckBox(m_Controller[i], ID_CLASSICCONTROLLERCONNECTED, wxT("Classic Controller Connected"));
m_BalanceBoardConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Balance Board Connected"));
m_GuitarHeroGuitarConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Guitar Hero Guitar Connected"));
m_GuitarHeroWorldTourDrumsConnected[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Guitar Hero World Tour Drums Connected"));
// Real Wiimote
m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_CONNECT_REAL, wxT("Connect Real Wiimote"), wxDefaultPosition, wxSize(ChW, -1));
m_UseRealWiimote[i] = new wxCheckBox(m_Controller[i], ID_USE_REAL, wxT("Use Real Wiimote"));
// Default values
m_WiimoteOnline[0]->SetValue(true);
m_NunchuckConnected[0]->SetValue(g_Config.bNunchuckConnected);
m_ClassicControllerConnected[0]->SetValue(g_Config.bClassicControllerConnected);
m_SidewaysDPad[0]->SetValue(g_Config.bSidewaysDPad);
m_WideScreen[0]->SetValue(g_Config.bWideScreen);
m_ConnectRealWiimote[0]->SetValue(g_Config.bConnectRealWiimote);
m_UseRealWiimote[0]->SetValue(g_Config.bUseRealWiimote);
m_WiimoteOnline[0]->Enable(false);
m_WiiMotionPlusConnected[0]->Enable(false);
m_BalanceBoardConnected[0]->Enable(false);
m_GuitarHeroGuitarConnected[0]->Enable(false);
m_GuitarHeroWorldTourDrumsConnected[0]->Enable(false);
// Sizers
m_SizeBasic[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("General Settings"));
m_SizeEmu[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Wiimote"));
m_SizeExtensions[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Extension"));
m_SizeReal[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Real Wiimote"));
m_SizeBasicPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeBasic[i]->Add(m_SizeBasicPadding[i], 0, wxEXPAND | (wxALL), 5);
m_SizeBasicPadding[i]->Add(m_WiimoteOnline[i], 0, wxEXPAND | (wxUP), 2);
m_SizeEmuPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeEmu[i]->Add(m_SizeEmuPadding[i], 0, wxEXPAND | (wxALL), 5);
m_SizeEmuPadding[i]->Add(m_SidewaysDPad[i], 0, wxEXPAND | (wxUP), 0);
m_SizeEmuPadding[i]->Add(m_WideScreen[i], 0, wxEXPAND | (wxUP), 2);
m_SizeRealPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeReal[i]->Add(m_SizeRealPadding[i], 0, wxEXPAND | (wxALL), 5);
m_SizeRealPadding[i]->Add(m_ConnectRealWiimote[i], 0, wxEXPAND | (wxUP), 0);
m_SizeRealPadding[i]->Add(m_UseRealWiimote[i], 0, wxEXPAND | (wxUP), 2);
m_SizeExtensionsPadding[i] = new wxBoxSizer(wxVERTICAL); m_SizeExtensions[i]->Add(m_SizeExtensionsPadding[i], 0, wxEXPAND | (wxALL), 5);
m_SizeExtensionsPadding[i]->Add(m_WiiMotionPlusConnected[i], 0, (wxUP), 0);
m_SizeExtensionsPadding[i]->Add(m_NunchuckConnected[i], 0, (wxUP), 2);
m_SizeExtensionsPadding[i]->Add(m_ClassicControllerConnected[i], 0, (wxUP), 2);
m_SizeExtensionsPadding[i]->Add(m_BalanceBoardConnected[i], 0, (wxUP), 2);
m_SizeExtensionsPadding[i]->Add(m_GuitarHeroGuitarConnected[i], 0, (wxUP), 2);
m_SizeExtensionsPadding[i]->Add(m_GuitarHeroWorldTourDrumsConnected[i], 0, (wxUP), 2);
m_SizeBasicGeneral[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizeBasicGeneralLeft[i] = new wxBoxSizer(wxVERTICAL);
m_SizeBasicGeneralRight[i] = new wxBoxSizer(wxVERTICAL);
m_SizeBasicGeneralLeft[i]->Add(m_SizeBasic[i], 0, wxEXPAND | (wxUP), 0);
m_SizeBasicGeneralLeft[i]->Add(m_SizeReal[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneralLeft[i]->Add(m_SizeEmu[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneralRight[i]->Add(m_SizeExtensions[i], 0, wxEXPAND | (wxUP), 0);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralLeft[i], 0, wxEXPAND | (wxUP), 0);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralRight[i], 0, wxEXPAND | (wxLEFT), 10);
// Tooltips
m_WiimoteOnline[i]->SetToolTip(wxString::Format(wxT("Decide if Wiimote %i shall be detected by the game"), i));
m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
m_UseRealWiimote[i]->SetToolTip(wxT(
"Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected"
" when a recording is to be done. No status in this window will be updated when this is checked."));
///////////////////////////
////////////////////////////////////////////////////////////////////////
// Gamepad input
// ----------------
// --------------------------------------------------------------------
// Controller
// -----------------------------
/**/
// Controls
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, StrJoyname[0], wxDefaultPosition, wxSize(225, -1), StrJoyname, wxCB_READONLY);
m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Gamepad"));
m_gJoyname[i]->Add(m_Joyname[i], 0, wxALIGN_CENTER | (wxLEFT | wxRIGHT | wxDOWN), 5);
// Tooltips
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
// --------------------------------------------------------------------
// Tilt Wiimote
// -----------------------------
/**/
// Controls
m_TiltComboInput[i] = new wxComboBox(m_Controller[i], ID_TILT_INPUT, StrTilt[0], wxDefaultPosition, wxDefaultSize, StrTilt, wxCB_READONLY);
m_TiltComboRange[i] = new wxComboBox(m_Controller[i], ID_TILT_RANGE, StrTiltRange[0], wxDefaultPosition, wxDefaultSize, StrTiltRange, wxCB_READONLY);
m_TiltText[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Range"));
m_TiltHoriz[i] = new wxBoxSizer(wxHORIZONTAL);
m_TiltHoriz[i]->Add(m_TiltText[i], 0, (wxLEFT | wxTOP), 4);
m_TiltHoriz[i]->Add(m_TiltComboRange[i], 0, (wxLEFT | wxRIGHT), 5);
m_gTilt[i] = new wxStaticBoxSizer (wxVERTICAL, m_Controller[i], wxT("Tilt Wiimote"));
m_gTilt[i]->AddStretchSpacer();
m_gTilt[i]->Add(m_TiltComboInput[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_gTilt[i]->Add(m_TiltHoriz[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTilt[i]->AddStretchSpacer();
//Set values
m_TiltComboInput[i]->SetSelection(g_Config.Trigger.Type);
m_TiltComboRange[i]->SetValue(wxString::Format(wxT("%i"), g_Config.Trigger.Range));
// Tooltips
m_TiltComboInput[i]->SetToolTip(wxT("Control tilting by an analog gamepad stick, an analog trigger or the keyboard."));
m_TiltComboRange[i]->SetToolTip(wxT("The maximum tilt in degrees"));
// --------------------------------------------------------------------
// Analog triggers
// -----------------------------
/**/
m_gTrigger[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Triggers"));
m_TriggerStatusL[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: "));
m_TriggerStatusR[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right: "));
m_TriggerStatusLx[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
m_TriggerStatusRx[i]= new wxStaticText(m_Controller[i], wxID_ANY, wxT("000"), wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT);
m_tAnalogTriggerInput[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Input"));
m_tAnalogTriggerL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tAnalogTriggerR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_AnalogTriggerL[i] = new wxTextCtrl(m_Controller[i], ID_TRIGGER_L, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogTriggerR[i] = new wxTextCtrl(m_Controller[i], ID_TRIGGER_R, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogTriggerL[i]->Enable(false);
m_AnalogTriggerR[i]->Enable(false);
m_bAnalogTriggerL[i] = new wxButton(m_Controller[i], IDB_TRIGGER_L, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogTriggerR[i] = new wxButton(m_Controller[i], IDB_TRIGGER_R, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_TriggerType[i] = new wxComboBox(m_Controller[i], ID_TRIGGER_TYPE, StrTriggerType[0], wxDefaultPosition, wxDefaultSize, StrTriggerType, wxCB_READONLY);
m_SizeAnalogTriggerStatusBox[i] = new wxGridBagSizer(0, 0);
m_SizeAnalogTriggerHorizConfig[i] = new wxGridBagSizer(0, 0);
m_SizeAnalogTriggerVertLeft[i] = new wxBoxSizer(wxVERTICAL);
m_SizeAnalogTriggerVertRight[i] = new wxBoxSizer(wxVERTICAL);
m_SizeAnalogTriggerHorizInput[i] = new wxBoxSizer(wxHORIZONTAL);
// The status text boxes
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusLx[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerStatusBox[i]->Add(m_TriggerStatusRx[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxUP), 0);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_tAnalogTriggerL[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxUP), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_AnalogTriggerL[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxLEFT | wxRIGHT), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerL[i], wxGBPosition(0, 2), wxGBSpan(1, 1), (wxUP), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_tAnalogTriggerR[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxUP), 4);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_AnalogTriggerR[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT | wxUP | wxRIGHT), 2);
m_SizeAnalogTriggerHorizConfig[i]->Add(m_bAnalogTriggerR[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxUP), 5);
// The choice box and its name label
m_SizeAnalogTriggerHorizInput[i]->Add(m_tAnalogTriggerInput[i], 0, (wxUP), 2);
m_SizeAnalogTriggerHorizInput[i]->Add(m_TriggerType[i], 0, (wxLEFT), 2);
// The status text boxes
m_SizeAnalogTriggerVertLeft[i]->AddStretchSpacer();
m_SizeAnalogTriggerVertLeft[i]->Add(m_SizeAnalogTriggerStatusBox[i]);
m_SizeAnalogTriggerVertLeft[i]->AddStretchSpacer();
// The config grid and the input type choice box
m_SizeAnalogTriggerVertRight[i]->Add(m_SizeAnalogTriggerHorizConfig[i], 0, (wxUP), 0);
m_SizeAnalogTriggerVertRight[i]->Add(m_SizeAnalogTriggerHorizInput[i], 0, (wxUP | wxDOWN), 4);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertLeft[i], 0, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_gTrigger[i]->Add(m_SizeAnalogTriggerVertRight[i], 0, (wxLEFT | wxRIGHT), 5);
// --------------------------------------------------------------------
// Row 2 Sizers: Connected pads, tilt, triggers
// -----------------------------
m_HorizControllerTilt[i] = new wxBoxSizer(wxHORIZONTAL);
m_HorizControllerTilt[i]->Add(m_gJoyname[i], 0, wxALIGN_CENTER | wxEXPAND, 0);
m_HorizControllerTilt[i]->Add(m_gTilt[i], 0, wxEXPAND | (wxLEFT), 5);
m_HorizControllerTilt[i]->Add(m_gTrigger[i], 0, (wxLEFT), 5);
m_HorizControllerTiltParent[i] = new wxBoxSizer(wxBOTH);
m_HorizControllerTiltParent[i]->Add(m_HorizControllerTilt[i]);
// --------------------------------------------------------------------
// Analog sticks
// -----------------------------
// Status panels
m_TStatusLeftIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("In"));
m_TStatusLeftOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Out"));
m_TStatusRightIn[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("In"));
m_TStatusRightOut[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Out"));
m_pLeftInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftIn[i] = new wxStaticBitmap(m_pLeftInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pLeftOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotLeftOut[i] = new wxStaticBitmap(m_pLeftOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pRightInStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightIn[i] = new wxStaticBitmap(m_pRightInStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_pRightOutStatus[i] = new wxPanel(m_Controller[i], wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_bmpSquareRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmap(), wxDefaultPosition, wxDefaultSize);
m_bmpDotRightOut[i] = new wxStaticBitmap(m_pRightOutStatus[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize);
m_AnalogLeftX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT_X, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogLeftY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_LEFT_Y, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogRightX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_RIGHT_X, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogRightY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_RIGHT_Y, wxT(""), wxDefaultPosition, wxSize(TxtW, TxtH), wxTE_READONLY | wxTE_CENTRE);
m_AnalogLeftX[i]->Enable(false);
m_AnalogLeftY[i]->Enable(false);
m_AnalogRightX[i]->Enable(false);
m_AnalogRightY[i]->Enable(false);
m_bAnalogLeftX[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT_X, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogLeftY[i] = new wxButton(m_Controller[i], IDB_ANALOG_LEFT_Y, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogRightX[i] = new wxButton(m_Controller[i], IDB_ANALOG_RIGHT_X, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_bAnalogRightY[i] = new wxButton(m_Controller[i], IDB_ANALOG_RIGHT_Y, wxEmptyString, wxDefaultPosition, wxSize(21, 14));
m_SizeAnalogLeft[i] = new wxBoxSizer(wxVERTICAL); m_SizeAnalogLeftHorizX[i] = new wxBoxSizer(wxHORIZONTAL); m_SizeAnalogLeftHorizY[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizeAnalogRight[i] = new wxBoxSizer(wxVERTICAL); m_SizeAnalogRightHorizX[i] = new wxBoxSizer(wxHORIZONTAL); m_SizeAnalogRightHorizY[i] = new wxBoxSizer(wxHORIZONTAL);
m_tAnalogX[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("X-Axis"));
m_tAnalogX[i + 4] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("X-Axis"));
m_tAnalogY[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Y-Axis"));
m_tAnalogY[i + 4] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Y-Axis"));
// Configuration sizers
m_SizeAnalogLeftHorizX[i]->Add(m_tAnalogX[i], 0, (wxUP), 2);
m_SizeAnalogLeftHorizX[i]->Add(m_AnalogLeftX[i], 0, (wxRIGHT), 2);
m_SizeAnalogLeftHorizX[i]->Add(m_bAnalogLeftX[i], 0, (wxUP), 2);
m_SizeAnalogLeftHorizY[i]->Add(m_tAnalogY[i], 0, (wxUP), 4);
m_SizeAnalogLeftHorizY[i]->Add(m_AnalogLeftY[i], 0, (wxUP | wxRIGHT), 2);
m_SizeAnalogLeftHorizY[i]->Add(m_bAnalogLeftY[i], 0, (wxUP), 4);
m_SizeAnalogRightHorizX[i]->Add(m_tAnalogX[i + 4], 0, (wxUP), 2);
m_SizeAnalogRightHorizX[i]->Add(m_AnalogRightX[i], 0, (wxRIGHT), 2);
m_SizeAnalogRightHorizX[i]->Add(m_bAnalogRightX[i], 0, (wxUP), 2);
m_SizeAnalogRightHorizY[i]->Add(m_tAnalogY[i + 4], 0, (wxUP), 4);
m_SizeAnalogRightHorizY[i]->Add(m_AnalogRightY[i], 0, (wxUP | wxRIGHT), 2);
m_SizeAnalogRightHorizY[i]->Add(m_bAnalogRightY[i], 0, (wxUP), 4);
m_SizeAnalogLeft[i]->AddStretchSpacer();
m_SizeAnalogLeft[i]->Add(m_SizeAnalogLeftHorizX[i], 0, (wxUP), 0);
m_SizeAnalogLeft[i]->Add(m_SizeAnalogLeftHorizY[i], 0, (wxUP), 0);
m_SizeAnalogLeft[i]->AddStretchSpacer();
m_SizeAnalogRight[i]->AddStretchSpacer();
m_SizeAnalogRight[i]->Add(m_SizeAnalogRightHorizX[i], 0, (wxUP), 0);
m_SizeAnalogRight[i]->Add(m_SizeAnalogRightHorizY[i], 0, (wxUP), 0);
m_SizeAnalogRight[i]->AddStretchSpacer();
// Status sizers
m_GridLeftStick[i] = new wxGridBagSizer(0, 0);
m_GridLeftStick[i]->Add(m_pLeftInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridLeftStick[i]->Add(m_pLeftOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridLeftStick[i]->Add(m_TStatusLeftIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridLeftStick[i]->Add(m_TStatusLeftOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridRightStick[i] = new wxGridBagSizer(0, 0);
m_GridRightStick[i]->Add(m_pRightInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridRightStick[i]->Add(m_pRightOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GridRightStick[i]->Add(m_TStatusRightIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GridRightStick[i]->Add(m_TStatusRightOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_gAnalogLeft[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 1 (In) (Out)"));
m_gAnalogLeft[i]->Add(m_GridLeftStick[i], 0, (wxLEFT | wxRIGHT), 5);
m_gAnalogLeft[i]->Add(m_SizeAnalogLeft[i], 0, wxEXPAND | wxALIGN_CENTER_VERTICAL, 0);
m_gAnalogRight[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Analog 2 (In) (Out)"));
m_gAnalogRight[i]->Add(m_GridRightStick[i], 0, (wxLEFT | wxRIGHT), 5);
m_gAnalogRight[i]->Add(m_SizeAnalogRight[i], 0, wxEXPAND | wxALIGN_CENTER_VERTICAL, 0);
// --------------------------------------------------------------------
// Row 3 Sizers
// -----------------------------
m_HorizControllers[i] = new wxBoxSizer(wxHORIZONTAL);
m_HorizControllers[i]->Add(m_gAnalogLeft[i]);
m_HorizControllers[i]->Add(m_gAnalogRight[i], 0, (wxLEFT), 5);
///////////////////////////
////////////////////////////////////////////////////////////////////////
// Keyboard mapping
// ----------------
// --------------------------------------------------------------------
// Wiimote
// -----------------------------
/*
m_WmA[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_WmB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_Wm1[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_Wm2[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_WmP[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_WmM[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_WmH[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_WmL[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_WmR[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_WmU[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_WmD[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_tWmA[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("A"));
m_tWmB[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("B"));
m_tWm1[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("1"));
m_tWm2[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("2"));
m_tWmP[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("P"));
m_tWmM[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("M"));
m_tWmH[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("H"));
m_tWmL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tWmR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_tWmU[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Up"));
m_tWmD[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Down"));
m_bWmA[i] = new wxButton(m_Controller[i], IDB_WM_A);
m_bWmB[i] = new wxButton(m_Controller[i], IDB_WM_B);
m_bWm1[i] = new wxButton(m_Controller[i], IDB_WM_1);
m_bWm2[i] = new wxButton(m_Controller[i], IDB_WM_2);
m_bWmP[i] = new wxButton(m_Controller[i], IDB_WM_P);
m_bWmM[i] = new wxButton(m_Controller[i], IDB_WM_M);
m_bWmL[i] = new wxButton(m_Controller[i], IDB_WM_L);
m_bWmR[i] = new wxButton(m_Controller[i], IDB_WM_R);
m_bWmU[i] = new wxButton(m_Controller[i], IDB_WM_U);
m_bWmD[i] = new wxButton(m_Controller[i], IDB_WM_D);
// Disable
m_WmA[i]->Enable(false);
m_WmB[i]->Enable(false);
m_Wm1[i]->Enable(false);
m_Wm2[i]->Enable(false);
m_WmP[i]->Enable(false);
m_WmM[i]->Enable(false);
m_WmL[i]->Enable(false);
m_WmR[i]->Enable(false);
m_WmU[i]->Enable(false);
m_WmD[i]->Enable(false);
// --------------------------------------------------------------------
// Nunchuck
// -----------------------------
m_NuZ[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_NuC[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_NuL[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_NuR[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_NuU[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_NuD[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_tNuZ[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Z"));
m_tNuC[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("C"));
m_tNuL[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tNuR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_tNuU[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Up"));
m_tNuD[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Down"));
m_bNuZ[i] = new wxButton(m_Controller[i], IDB_WM_Z);
m_bNuC[i] = new wxButton(m_Controller[i], IDB_WM_C);
m_bNuL[i] = new wxButton(m_Controller[i], IDB_WM_L);
m_bNuR[i] = new wxButton(m_Controller[i], IDB_WM_R);
m_bNuU[i] = new wxButton(m_Controller[i], IDB_WM_U);
m_bNuD[i] = new wxButton(m_Controller[i], IDB_WM_D);
// Disable
m_NuZ[i]->Enable(false);
m_NuC[i]->Enable(false);
m_NuL[i]->Enable(false);
m_NuR[i]->Enable(false);
m_NuU[i]->Enable(false);
m_NuD[i]->Enable(false);
// --------------------------------------------------------------------
// Classic Controller
// -----------------------------
m_ClY[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClX[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClA[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClB[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClLx[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_ClLy[i] = new wxTextCtrl(m_Controller[i], ID_WM_A, wxT(""), wxDefaultPosition, wxDefaultSize, wxTE_READONLY | wxTE_CENTRE);
m_tClY[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Z"));
m_tClX[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("C"));
m_tClA[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left"));
m_tClB[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Right"));
m_tClLx[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Up"));
m_tClLy[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Down"));
m_bClY[i] = new wxButton(m_Controller[i], IDB_WM_Z);
m_bClX[i] = new wxButton(m_Controller[i], IDB_WM_C);
m_bClA[i] = new wxButton(m_Controller[i], IDB_WM_L);
m_bClB[i] = new wxButton(m_Controller[i], IDB_WM_R);
m_bClLx[i] = new wxButton(m_Controller[i], IDB_WM_U);
m_bClLy[i] = new wxButton(m_Controller[i], IDB_WM_D);
// Disable
m_ClY[i]->Enable(false);
m_ClX[i]->Enable(false);
m_ClA[i]->Enable(false);
m_ClB[i]->Enable(false);
m_ClLx[i]->Enable(false);
m_ClLy[i]->Enable(false);
*/
///////////////////////////
////////////////////////////////////////////////////////////////
// Set up sizers and layout
// ----------------
m_SizeParent[i] = new wxBoxSizer(wxVERTICAL);
m_SizeParent[i]->Add(m_SizeBasicGeneral[i], 0, wxBORDER_STATIC | wxEXPAND | (wxALL), 5);
m_SizeParent[i]->Add(m_HorizControllerTiltParent[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_SizeParent[i]->Add(m_HorizControllers[i], 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
// The sizer m_sMain will be expanded inside m_Controller, m_SizeParent will not
m_sMain[i] = new wxBoxSizer(wxVERTICAL);
m_sMain[i]->Add(m_SizeParent[i]);
// Set the main sizer
m_Controller[i]->SetSizer(m_sMain[i]);
/////////////////////////////////
}
////////////////////////////////////////////
// Movement recording
// ----------------
CreateGUIControlsRecording();
/////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Buttons
//m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Apply = new wxButton(this, ID_APPLY, wxT("Apply"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Close = new wxButton(this, ID_CLOSE, wxT("Close"));
m_Close->SetToolTip(wxT("Apply and Close"));
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
//sButtons->Add(m_About, 0, wxALL, 5); // there is no about
sButtons->AddStretchSpacer();
sButtons->Add(m_Apply, 0, (wxALL), 0);
sButtons->Add(m_Close, 0, (wxLEFT), 5);
///////////////////////////////
////////////////////////////////////////////
// Set sizers and layout
// ----------------
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
m_MainSizer->Add(sButtons, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
m_Controller[1]->Enable(false);
m_Controller[2]->Enable(false);
m_Controller[3]->Enable(false);
this->SetSizer(m_MainSizer);
this->Layout();
Fit();
// Center the window if there is room for it
#ifdef _WIN32
if (GetSystemMetrics(SM_CYFULLSCREEN) > 800)
Center();
#endif
ControlsCreated = true;
/////////////////////////////////
}
/////////////////////////////////
// ===================================================
/* Do connect real wiimote */
// ----------------
void ConfigDialog::DoConnectReal()
{
g_Config.bConnectRealWiimote = m_ConnectRealWiimote[Page]->IsChecked();
if(g_Config.bConnectRealWiimote)
{
if (!g_RealWiiMoteInitialized) WiiMoteReal::Initialize();
}
else
{
Console::Print("Post Message: %i\n", g_RealWiiMoteInitialized);
if (g_RealWiiMoteInitialized)
{
WiiMoteReal::Shutdown();
/*
if (g_WiimoteUnexpectedDisconnect)
{
#ifdef _WIN32
PostMessage(g_ParentHWND, WM_USER, WIIMOTE_RECONNECT, 0);
g_WiimoteUnexpectedDisconnect = false;
#endif
}
*/
}
}
}
// ===================================================
/* Do use real wiimote. We let the game set up the real Wiimote reporting mode and init the Extension when we change
want to use it again. */
// ----------------
void ConfigDialog::DoUseReal()
{
// Clear any eventual events in the Wiimote queue
WiiMoteReal::ClearEvents();
// Are we using an extension now? The report that it's removed, then reconnected.
bool UsingExtension = false;
if (g_Config.bNunchuckConnected || g_Config.bClassicControllerConnected)
UsingExtension = true;
Console::Print("\nDoUseReal() Connect extension: %i\n", !UsingExtension);
DoExtensionConnectedDisconnected(UsingExtension ? 0 : 1);
// Disable the checkbox for a moment
SetCursor(wxCursor(wxCURSOR_WAIT));
m_bEnableUseRealWiimote = false;
// We don't need this, there is already a message queue that allows the nessesary timeout
//sleep(100);
UsingExtension = !UsingExtension;
Console::Print("\nDoUseReal() Connect extension: %i\n", !UsingExtension);
DoExtensionConnectedDisconnected(UsingExtension ? 1 : 0);
/* Start the timer to allow the approximate time it takes for the Wiimote to come online
it would simpler to use sleep(1000) but that doesn't work because we need the functions in main.cpp
to work */
m_TimeoutOnce->Start(1000, true);
}
// ===================================================
/* Generate connect/disconnect status event */
// ----------------
void ConfigDialog::DoExtensionConnectedDisconnected(int Extension)
{
// There is no need for this if no game is running
if(!g_EmulatorRunning) return;
u8 DataFrame[8]; // make a blank report for it
wm_request_status *rs = (wm_request_status*)DataFrame;
// Check if a game is running, in that case change the status
if(WiiMoteEmu::g_ReportingChannel > 0)
WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs, Extension);
}
// ===================================================
/* Change settings */
// ----------------
void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
{
long TmpValue;
switch (event.GetId())
{
case ID_CONNECT_REAL:
DoConnectReal();
break;
case ID_USE_REAL:
// Enable the Wiimote thread
g_Config.bUseRealWiimote = m_UseRealWiimote[Page]->IsChecked();
if(g_Config.bUseRealWiimote) DoUseReal();
break;
case ID_SIDEWAYSDPAD:
g_Config.bSidewaysDPad = m_SidewaysDPad[Page]->IsChecked();
break;
case ID_WIDESCREEN:
g_Config.bWideScreen = m_WideScreen[Page]->IsChecked();
break;
//////////////////////////
// Extensions
// -----------
case ID_NUNCHUCKCONNECTED:
// Don't allow two extensions at the same time
if(m_ClassicControllerConnected[Page]->IsChecked())
{
m_ClassicControllerConnected[Page]->SetValue(false);
g_Config.bClassicControllerConnected = false;
// Disconnect the extension so that the game recognize the change
DoExtensionConnectedDisconnected();
/* It doesn't seem to be needed but shouldn't it at least take 25 ms to
reconnect an extension after we disconnected another? */
if(g_EmulatorRunning) sleep(25);
}
// Update status
g_Config.bNunchuckConnected = m_NunchuckConnected[Page]->IsChecked();
// Copy the calibration data
WiiMoteEmu::SetDefaultExtensionRegistry();
// Generate connect/disconnect status event
DoExtensionConnectedDisconnected();
break;
case ID_CLASSICCONTROLLERCONNECTED:
// Don't allow two extensions at the same time
if(m_NunchuckConnected[Page]->IsChecked())
{
m_NunchuckConnected[Page]->SetValue(false);
g_Config.bNunchuckConnected = false;
// Disconnect the extension so that the game recognize the change
DoExtensionConnectedDisconnected();
}
g_Config.bClassicControllerConnected = m_ClassicControllerConnected[Page]->IsChecked();
// Copy the calibration data
WiiMoteEmu::SetDefaultExtensionRegistry();
// Generate connect/disconnect status event
DoExtensionConnectedDisconnected();
break;
//////////////////////////
// Gamepad
// -----------
case ID_TRIGGER_TYPE:
WiiMoteEmu::PadMapping[Page].triggertype = m_TriggerType[Page]->GetSelection();
break;
case ID_TILT_INPUT:
g_Config.Trigger.Type = m_TiltComboInput[Page]->GetSelection();
break;
case ID_TILT_RANGE:
m_TiltComboRange[Page]->GetValue().ToLong(&TmpValue); g_Config.Trigger.Range = TmpValue;
break;
case IDC_JOYNAME:
DoChangeJoystick();
break;
//////////////////////////
// Recording
// -----------
case ID_UPDATE_REAL:
g_Config.bUpdateRealWiimote = m_UpdateMeters->IsChecked();
break;
case ID_NEUTRAL_CHOICE:
g_Config.iAccNeutralX = m_AccNeutralChoice[0]->GetSelection();
g_Config.iAccNeutralY = m_AccNeutralChoice[1]->GetSelection();
g_Config.iAccNeutralZ = m_AccNeutralChoice[2]->GetSelection();
//g_Config.iAccNunNeutralX = m_AccNunNeutralChoice[0]->GetSelection();
//g_Config.iAccNunNeutralY = m_AccNunNeutralChoice[1]->GetSelection();
//g_Config.iAccNunNeutralZ = m_AccNunNeutralChoice[2]->GetSelection();
break;
case IDC_RECORD + 1:
case IDC_RECORD + 2:
case IDC_RECORD + 3:
case IDC_RECORD + 4:
case IDC_RECORD + 5:
case IDC_RECORD + 6:
case IDC_RECORD + 7:
case IDC_RECORD + 8:
case IDC_RECORD + 9:
case IDC_RECORD + 10:
case IDC_RECORD + 11:
case IDC_RECORD + 12:
case IDC_RECORD + 13:
case IDC_RECORD + 14:
case IDC_RECORD + 15:
// Check if any of the other choice boxes has the same hotkey
for (int i = 1; i < (RECORDING_ROWS + 1); i++)
{
int CurrentChoiceBox = (event.GetId() - IDC_RECORD);
if (i == CurrentChoiceBox) continue;
if (m_RecordHotKey[i]->GetSelection() == m_RecordHotKey[CurrentChoiceBox]->GetSelection()) m_RecordHotKey[i]->SetSelection(10);
Console::Print("HotKey: %i %i\n",
m_RecordHotKey[i]->GetSelection(), m_RecordHotKey[CurrentChoiceBox]->GetSelection());
}
break;
/////////////////
}
g_Config.Save();
UpdateGUI();
}
// =======================================================
// Update the enabled/disabled status
// -------------
void ConfigDialog::UpdateGUI(int Slot)
{
//Console::Print("UpdateGUI: \n");
// Update the gamepad settings
UpdateGUIButtonMapping(Page);
/* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
from the data scanning functions in main.cpp */
bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);
m_NunchuckConnected[Page]->SetValue(g_Config.bNunchuckConnected);
m_ClassicControllerConnected[Page]->SetValue(g_Config.bClassicControllerConnected);
m_NunchuckConnected[Page]->Enable(AllowExtensionChange);
m_ClassicControllerConnected[Page]->Enable(AllowExtensionChange);
/* I have disabled this option during a running game because it's enough to be able to switch
between using and not using then. To also use the connect option during a running game would
mean that the wiimote must be sent the current reporting mode and the channel ID after it
has been initialized. Functions for that are basically already in place so these two options
could possibly be simplified to one option. */
m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning);
m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || !g_EmulatorRunning);
// Linux has no FindItem()
#ifdef _WIN32
// Disable all recording buttons
for(int i = IDB_RECORD + 1; i < (IDB_RECORD + RECORDING_ROWS + 1); i++)
if(ControlsCreated) m_Notebook->FindItem(i)->Enable(!(m_bWaitForRecording || m_bRecording));
#endif
}