69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include <map>
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "VideoCommon.h"
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#include "BPMemory.h"
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class TextureCache
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{
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public:
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struct TCacheEntry
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{
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D3DTexture2D* texture;
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u32 addr;
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u32 size_in_bytes;
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u64 hash;
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u32 paletteHash;
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u32 oldpixel;
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int frameCount;
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unsigned int w, h, fmt, MipLevels;
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int Scaledw, Scaledh;
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bool isRenderTarget;
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bool isNonPow2;
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TCacheEntry() : texture(NULL), addr(0), size_in_bytes(0), hash(0), paletteHash(0), oldpixel(0),
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frameCount(0), w(0), h(0), fmt(0), MipLevels(0), Scaledw(0), Scaledh(0),
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isRenderTarget(false), isNonPow2(true) {}
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void Destroy(bool shutdown);
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bool IntersectsMemoryRange(u32 range_address, u32 range_size);
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};
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void Invalidate(bool shutdown);
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static void InvalidateRange(u32 start_address, u32 size);
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static TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, unsigned int tex_format, unsigned int tlutaddr, unsigned int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
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static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, unsigned int bScaleByHalf, const EFBRectangle &source_rect);
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private:
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typedef std::map<u32,TCacheEntry> TexCache;
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static u8* temp;
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static TexCache textures;
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};
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