210 lines
5.6 KiB
C++
210 lines
5.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <string>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/MsgHandler.h"
|
|
#include "Common/StringUtil.h"
|
|
|
|
#include "VideoBackends/D3D12/BoundingBox.h"
|
|
#include "VideoBackends/D3D12/D3DBase.h"
|
|
#include "VideoBackends/D3D12/D3DCommandListManager.h"
|
|
#include "VideoBackends/D3D12/D3DUtil.h"
|
|
#include "VideoBackends/D3D12/PerfQuery.h"
|
|
#include "VideoBackends/D3D12/Render.h"
|
|
#include "VideoBackends/D3D12/ShaderCache.h"
|
|
#include "VideoBackends/D3D12/ShaderConstantsManager.h"
|
|
#include "VideoBackends/D3D12/StaticShaderCache.h"
|
|
#include "VideoBackends/D3D12/TextureCache.h"
|
|
#include "VideoBackends/D3D12/VertexManager.h"
|
|
#include "VideoBackends/D3D12/VideoBackend.h"
|
|
#include "VideoBackends/D3D12/XFBEncoder.h"
|
|
|
|
#include "VideoCommon/VideoCommon.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
namespace DX12
|
|
{
|
|
unsigned int VideoBackend::PeekMessages()
|
|
{
|
|
MSG msg;
|
|
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
|
{
|
|
if (msg.message == WM_QUIT)
|
|
return FALSE;
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
std::string VideoBackend::GetName() const
|
|
{
|
|
return "D3D12";
|
|
}
|
|
|
|
std::string VideoBackend::GetDisplayName() const
|
|
{
|
|
return "Direct3D 12 (experimental)";
|
|
}
|
|
|
|
void VideoBackend::InitBackendInfo()
|
|
{
|
|
HRESULT hr = D3D::LoadDXGI();
|
|
if (FAILED(hr))
|
|
return;
|
|
|
|
hr = D3D::LoadD3D();
|
|
if (FAILED(hr))
|
|
{
|
|
D3D::UnloadDXGI();
|
|
return;
|
|
}
|
|
|
|
g_Config.backend_info.api_type = APIType::D3D;
|
|
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
|
|
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
|
g_Config.backend_info.bSupportsPrimitiveRestart = true;
|
|
g_Config.backend_info.bSupportsOversizedViewports = false;
|
|
g_Config.backend_info.bSupportsGeometryShaders = true;
|
|
g_Config.backend_info.bSupports3DVision = true;
|
|
g_Config.backend_info.bSupportsPostProcessing = false;
|
|
g_Config.backend_info.bSupportsPaletteConversion = true;
|
|
g_Config.backend_info.bSupportsClipControl = true;
|
|
g_Config.backend_info.bSupportsDepthClamp = true;
|
|
g_Config.backend_info.bSupportsReversedDepthRange = false;
|
|
g_Config.backend_info.bSupportsMultithreading = false;
|
|
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
|
|
|
|
IDXGIFactory* factory;
|
|
IDXGIAdapter* ad;
|
|
hr = create_dxgi_factory(__uuidof(IDXGIFactory), (void**)&factory);
|
|
if (FAILED(hr))
|
|
{
|
|
PanicAlert("Failed to create IDXGIFactory object");
|
|
D3D::UnloadD3D();
|
|
D3D::UnloadDXGI();
|
|
return;
|
|
}
|
|
|
|
// adapters
|
|
g_Config.backend_info.Adapters.clear();
|
|
g_Config.backend_info.AAModes.clear();
|
|
while (factory->EnumAdapters((UINT)g_Config.backend_info.Adapters.size(), &ad) !=
|
|
DXGI_ERROR_NOT_FOUND)
|
|
{
|
|
const size_t adapter_index = g_Config.backend_info.Adapters.size();
|
|
|
|
DXGI_ADAPTER_DESC desc;
|
|
ad->GetDesc(&desc);
|
|
|
|
// TODO: These don't get updated on adapter change, yet
|
|
if (adapter_index == g_Config.iAdapter)
|
|
{
|
|
ID3D12Device* temp_device;
|
|
hr = d3d12_create_device(ad, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&temp_device));
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
std::string samples;
|
|
std::vector<DXGI_SAMPLE_DESC> modes = D3D::EnumAAModes(temp_device);
|
|
// First iteration will be 1. This equals no AA.
|
|
for (unsigned int i = 0; i < modes.size(); ++i)
|
|
{
|
|
g_Config.backend_info.AAModes.push_back(modes[i].Count);
|
|
}
|
|
|
|
// Requires the earlydepthstencil attribute (only available in shader model 5)
|
|
g_Config.backend_info.bSupportsEarlyZ = true;
|
|
|
|
// Requires full UAV functionality (only available in shader model 5)
|
|
g_Config.backend_info.bSupportsBBox = true;
|
|
|
|
// Requires the instance attribute (only available in shader model 5)
|
|
g_Config.backend_info.bSupportsGSInstancing = true;
|
|
|
|
// Sample shading requires shader model 5
|
|
g_Config.backend_info.bSupportsSSAA = true;
|
|
|
|
temp_device->Release();
|
|
}
|
|
}
|
|
|
|
g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
|
|
ad->Release();
|
|
}
|
|
factory->Release();
|
|
|
|
// Clear ppshaders string vector
|
|
g_Config.backend_info.PPShaders.clear();
|
|
g_Config.backend_info.AnaglyphShaders.clear();
|
|
|
|
D3D::UnloadD3D();
|
|
D3D::UnloadDXGI();
|
|
}
|
|
|
|
bool VideoBackend::Initialize(void* window_handle)
|
|
{
|
|
if (window_handle == nullptr)
|
|
return false;
|
|
|
|
InitBackendInfo();
|
|
InitializeShared();
|
|
|
|
if (FAILED(D3D::Create((HWND)window_handle)))
|
|
return false;
|
|
|
|
m_window_handle = window_handle;
|
|
|
|
return true;
|
|
}
|
|
|
|
void VideoBackend::Video_Prepare()
|
|
{
|
|
// internal interfaces
|
|
g_renderer = std::make_unique<Renderer>();
|
|
g_texture_cache = std::make_unique<TextureCache>();
|
|
g_vertex_manager = std::make_unique<VertexManager>();
|
|
g_perf_query = std::make_unique<PerfQuery>();
|
|
g_xfb_encoder = std::make_unique<XFBEncoder>();
|
|
ShaderCache::Init();
|
|
ShaderConstantsManager::Init();
|
|
StaticShaderCache::Init();
|
|
StateCache::Init(); // PSO cache is populated here, after constituent shaders are loaded.
|
|
D3D::InitUtils();
|
|
BBox::Init();
|
|
}
|
|
|
|
void VideoBackend::Shutdown()
|
|
{
|
|
// TODO: should be in Video_Cleanup
|
|
|
|
// Immediately stop app from submitting work to GPU, and wait for all submitted work to complete.
|
|
// D3D12TODO: Check this.
|
|
D3D::command_list_mgr->ExecuteQueuedWork(true);
|
|
|
|
// internal interfaces
|
|
D3D::ShutdownUtils();
|
|
ShaderCache::Shutdown();
|
|
ShaderConstantsManager::Shutdown();
|
|
StaticShaderCache::Shutdown();
|
|
BBox::Shutdown();
|
|
|
|
g_xfb_encoder.reset();
|
|
g_perf_query.reset();
|
|
g_vertex_manager.reset();
|
|
g_texture_cache.reset();
|
|
g_renderer.reset();
|
|
|
|
D3D::Close();
|
|
|
|
ShutdownShared();
|
|
}
|
|
|
|
void VideoBackend::Video_Cleanup()
|
|
{
|
|
CleanupShared();
|
|
}
|
|
}
|