dolphin/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp

308 lines
9.7 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <climits>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <string>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
#include <wx/dialog.h>
#include <wx/listbox.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Core/ActionReplay.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "DolphinWX/Cheats/ActionReplayCodesPanel.h"
#include "DolphinWX/Cheats/CheatSearchTab.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Cheats/CreateCodeDialog.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
wxDEFINE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
struct wxCheatsWindow::CodeData : public wxClientData
{
ActionReplay::ARCode code;
};
wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX |
wxDIALOG_NO_PARENT)
{
// Create the GUI controls
CreateGUI();
// load codes
UpdateGUI();
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &wxCheatsWindow::OnLocalGameIniModified, this);
SetIcons(WxUtils::GetDolphinIconBundle());
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
Center();
Show();
}
wxCheatsWindow::~wxCheatsWindow()
{
main_frame->g_CheatsWindow = nullptr;
}
void wxCheatsWindow::CreateGUI()
{
const int space5 = FromDIP(5);
const int space10 = FromDIP(10);
// Main Notebook
m_notebook_main = new wxNotebook(this, wxID_ANY);
// --- Tabs ---
// Cheats List Tab
wxPanel* tab_cheats = new wxPanel(m_notebook_main, wxID_ANY);
m_ar_codes_panel =
new ActionReplayCodesPanel(tab_cheats, ActionReplayCodesPanel::STYLE_SIDE_PANEL |
ActionReplayCodesPanel::STYLE_MODIFY_BUTTONS);
wxBoxSizer* sizer_tab_cheats = new wxBoxSizer(wxVERTICAL);
sizer_tab_cheats->AddSpacer(space5);
sizer_tab_cheats->Add(m_ar_codes_panel, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
sizer_tab_cheats->AddSpacer(space5);
tab_cheats->SetSizerAndFit(sizer_tab_cheats);
// Cheat Search Tab
m_tab_cheat_search = new CheatSearchTab(m_notebook_main);
// Log Tab
m_tab_log = new wxPanel(m_notebook_main, wxID_ANY);
wxButton* const button_updatelog = new wxButton(m_tab_log, wxID_ANY, _("Update"));
button_updatelog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonUpdateLog_Press, this);
wxButton* const button_clearlog = new wxButton(m_tab_log, wxID_ANY, _("Clear"));
button_clearlog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnClearActionReplayLog, this);
m_checkbox_log_ar = new wxCheckBox(m_tab_log, wxID_ANY, _("Enable AR Logging"));
m_checkbox_log_ar->Bind(wxEVT_CHECKBOX,
&wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange, this);
m_checkbox_log_ar->SetValue(ActionReplay::IsSelfLogging());
m_textctrl_log = new wxTextCtrl(m_tab_log, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxDefaultSize, wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
wxBoxSizer* log_control_sizer = new wxBoxSizer(wxHORIZONTAL);
log_control_sizer->Add(m_checkbox_log_ar, 0, wxALIGN_CENTER_VERTICAL);
log_control_sizer->Add(button_updatelog, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space10);
log_control_sizer->Add(button_clearlog, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space10);
wxBoxSizer* sTabLog = new wxBoxSizer(wxVERTICAL);
sTabLog->AddSpacer(space5);
sTabLog->Add(log_control_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space10);
sTabLog->AddSpacer(space5);
sTabLog->Add(m_textctrl_log, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
sTabLog->AddSpacer(space5);
m_tab_log->SetSizerAndFit(sTabLog);
// Gecko tab
m_geckocode_panel = new Gecko::CodeConfigPanel(m_notebook_main);
// Add Tabs to Notebook
m_notebook_main->AddPage(tab_cheats, _("AR Codes"));
m_notebook_main->AddPage(m_geckocode_panel, _("Gecko Codes"));
m_notebook_main->AddPage(m_tab_cheat_search, _("Cheat Search"));
m_notebook_main->AddPage(m_tab_log, _("Logging"));
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this, wxID_APPLY);
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonClose_Press, this, wxID_CANCEL);
Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnEvent_Close, this);
Bind(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, &wxCheatsWindow::OnNewARCodeCreated, this);
wxStdDialogButtonSizer* const sButtons = CreateStdDialogButtonSizer(wxAPPLY | wxCANCEL);
m_button_apply = sButtons->GetApplyButton();
SetEscapeId(wxID_CANCEL);
SetAffirmativeId(wxID_CANCEL);
wxBoxSizer* const sMain = new wxBoxSizer(wxVERTICAL);
sMain->AddSpacer(space5);
sMain->Add(m_notebook_main, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
sMain->AddSpacer(space5);
sMain->Add(sButtons, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
sMain->AddSpacer(space5);
sMain->SetMinSize(FromDIP(wxSize(-1, 600)));
SetSizerAndFit(sMain);
}
void wxCheatsWindow::OnEvent_ButtonClose_Press(wxCommandEvent&)
{
Close();
}
void wxCheatsWindow::OnEvent_Close(wxCloseEvent&)
{
// This dialog is created on the heap instead of the stack so we have to destroy ourself.
Destroy();
}
// load codes for a new ISO ID
void wxCheatsWindow::UpdateGUI()
{
// load code
const SConfig& parameters = SConfig::GetInstance();
m_gameini_default = parameters.LoadDefaultGameIni();
m_gameini_local = parameters.LoadLocalGameIni();
m_game_id = parameters.GetGameID();
m_game_revision = parameters.m_revision;
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Load_ARCodes();
Load_GeckoCodes();
m_tab_cheat_search->UpdateGUI();
// enable controls
m_button_apply->Enable(Core::IsRunning());
wxString title = _("Cheat Manager");
// write the ISO name in the title
if (Core::IsRunning())
SetTitle(title + StrToWxStr(": " + m_game_id));
else
SetTitle(title);
}
void wxCheatsWindow::Load_ARCodes()
{
if (!Core::IsRunning())
{
m_ar_codes_panel->Clear();
m_ar_codes_panel->Disable();
return;
}
else if (!m_ar_codes_panel->IsEnabled())
{
m_ar_codes_panel->Enable();
}
m_ar_codes_panel->LoadCodes(m_gameini_default, m_gameini_local);
}
void wxCheatsWindow::Load_GeckoCodes()
{
m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, m_game_id, true);
}
void wxCheatsWindow::OnNewARCodeCreated(wxCommandEvent& ev)
{
auto code = static_cast<ActionReplay::ARCode*>(ev.GetClientData());
ActionReplay::AddCode(*code);
m_ar_codes_panel->AppendNewCode(*code);
}
void wxCheatsWindow::OnLocalGameIniModified(wxCommandEvent& ev)
{
ev.Skip();
if (WxStrToStr(ev.GetString()) != m_game_id)
return;
if (m_ignore_ini_callback)
{
m_ignore_ini_callback = false;
return;
}
UpdateGUI();
}
void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
{
// Apply Action Replay code changes
ActionReplay::ApplyCodes(m_ar_codes_panel->GetCodes());
// Apply Gecko Code changes
Gecko::SetActiveCodes(m_geckocode_panel->GetCodes());
// Save gameini, with changed codes
if (m_gameini_local_path.size())
{
m_ar_codes_panel->SaveCodes(&m_gameini_local);
Gecko::SaveCodes(m_gameini_local, m_geckocode_panel->GetCodes());
m_gameini_local.Save(m_gameini_local_path);
wxCommandEvent ini_changed(DOLPHIN_EVT_LOCAL_INI_CHANGED);
ini_changed.SetString(StrToWxStr(m_game_id));
ini_changed.SetInt(m_game_revision);
m_ignore_ini_callback = true;
wxTheApp->ProcessEvent(ini_changed);
}
ev.Skip();
}
void wxCheatsWindow::OnEvent_ButtonUpdateLog_Press(wxCommandEvent&)
{
wxBeginBusyCursor();
m_textctrl_log->Freeze();
m_textctrl_log->Clear();
// This horrible mess is because the Windows Textbox Widget suffers from
// a Shlemiel The Painter problem where it keeps allocating new memory each
// time some text is appended then memcpys to the new buffer. This happens
// for every single line resulting in the operation taking minutes instead of
// seconds.
// Why not just append all of the text all at once? Microsoft decided that it
// would be clever to accept as much text as will fit in the internal buffer
// then silently discard the rest. We have to iteratively append the text over
// and over until the internal buffer becomes big enough to hold all of it.
// (wxWidgets should have hidden this platform detail but it sucks)
wxString super_string;
super_string.reserve(1024 * 1024);
for (const std::string& text : ActionReplay::GetSelfLog())
{
super_string.append(StrToWxStr(text));
}
while (!super_string.empty())
{
// Read "GetLastPosition" as "Size", there's no size function.
wxTextPos start = m_textctrl_log->GetLastPosition();
m_textctrl_log->AppendText(super_string);
wxTextPos end = m_textctrl_log->GetLastPosition();
if (start == end)
break;
super_string.erase(0, end - start);
}
m_textctrl_log->Thaw();
wxEndBusyCursor();
}
void wxCheatsWindow::OnClearActionReplayLog(wxCommandEvent& event)
{
ActionReplay::ClearSelfLog();
OnEvent_ButtonUpdateLog_Press(event);
}
void wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent&)
{
ActionReplay::EnableSelfLogging(m_checkbox_log_ar->IsChecked());
}