dolphin/Source/Core/DolphinWX/ControllerConfigDiag.cpp

591 lines
21 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <string>
#include <utility>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/gbsizer.h>
#include <wx/msgdlg.h>
#include <wx/radiobut.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTReal.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/Config/GCAdapterConfigDiag.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/DolphinSlider.h"
#include "DolphinWX/Input/GCKeyboardInputConfigDiag.h"
#include "DolphinWX/Input/GCPadInputConfigDiag.h"
#include "DolphinWX/Input/InputConfigDiag.h"
#include "DolphinWX/Input/WiimoteInputConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/UICommon.h"
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include "UICommon/X11Utils.h"
#endif
ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration"))
{
m_gc_pad_type_strs = {{_("None"), _("Standard Controller"), _("GameCube Adapter for Wii U"),
_("Steering Wheel"), _("Dance Mat"), _("DK Bongos"), _("GBA"),
_("Keyboard")}};
const int space5 = FromDIP(5);
// Combine all UI controls into their own encompassing sizer.
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->AddSpacer(space5);
main_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
main_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
main_sizer->Add(CreateAdvancedSettingsSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
main_sizer->AddSpacer(space5);
main_sizer->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT,
space5);
main_sizer->AddSpacer(space5);
Bind(wxEVT_CLOSE_WINDOW, &ControllerConfigDiag::OnClose, this);
Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnCloseButton, this, wxID_CLOSE);
UpdateUI();
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
SetSizerAndFit(main_sizer);
Center();
}
void ControllerConfigDiag::UpdateUI()
{
const bool enable_bt_passthrough_mode = SConfig::GetInstance().m_bt_passthrough_enabled;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
m_wiimote_labels[i]->Enable(!enable_bt_passthrough_mode);
m_wiimote_sources[i]->Enable(!enable_bt_passthrough_mode);
m_wiimote_configure_button[i]->Enable(!enable_bt_passthrough_mode);
m_wiimote_sources[i]->Select(g_wiimote_sources[i]);
const bool wii_game_started =
SConfig::GetInstance().bWii || Core::GetState() == Core::State::Uninitialized;
if (Core::WantsDeterminism() || !wii_game_started)
m_wiimote_sources[i]->Disable();
if (!wii_game_started || g_wiimote_sources[i] != WIIMOTE_SRC_EMU)
m_wiimote_configure_button[i]->Disable();
}
m_passthrough_sync_text->Enable(enable_bt_passthrough_mode);
m_passthrough_sync_btn->Enable(enable_bt_passthrough_mode);
m_passthrough_reset_text->Enable(enable_bt_passthrough_mode);
m_passthrough_reset_btn->Enable(enable_bt_passthrough_mode);
m_balance_board_checkbox->Enable(!enable_bt_passthrough_mode);
m_enable_continuous_scanning->Enable(!enable_bt_passthrough_mode);
m_refresh_wm_button->Enable(!enable_bt_passthrough_mode);
m_unsupported_bt_text->Enable(!enable_bt_passthrough_mode);
m_enable_speaker_data->Enable(!enable_bt_passthrough_mode);
// Disable some controls when emulation is running
if (Core::IsRunning())
{
if (!SConfig::GetInstance().bWii || NetPlay::IsNetPlayRunning())
{
m_passthrough_sync_text->Disable();
m_passthrough_sync_btn->Disable();
m_passthrough_reset_text->Disable();
m_passthrough_reset_btn->Disable();
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
m_wiimote_labels[i]->Disable();
m_wiimote_sources[i]->Disable();
}
m_balance_board_checkbox->Disable();
}
m_passthrough_bt_radio->Disable();
m_emulated_bt_radio->Disable();
if (!SConfig::GetInstance().bWii)
{
m_enable_continuous_scanning->Disable();
m_refresh_wm_button->Disable();
m_unsupported_bt_text->Disable();
m_enable_speaker_data->Disable();
}
}
}
wxSizer* ControllerConfigDiag::CreateGamecubeSizer()
{
const int space5 = FromDIP(5);
auto* gamecube_static_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers"));
auto* gamecube_flex_sizer = new wxFlexGridSizer(3, space5, space5);
gamecube_flex_sizer->AddGrowableCol(1);
gamecube_static_sizer->AddSpacer(space5);
gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
gamecube_static_sizer->AddSpacer(space5);
wxStaticText* pad_labels[4];
wxChoice* pad_type_choices[4];
for (int i = 0; i < 4; i++)
{
pad_labels[i] = new wxStaticText(gamecube_static_sizer->GetStaticBox(), wxID_ANY,
wxString::Format(_("Port %i"), i + 1));
// Create an ID for the config button.
const wxWindowID button_id = wxWindow::NewControlId();
m_gc_port_from_config_id.emplace(button_id, i);
m_gc_port_configure_button[i] =
new wxButton(gamecube_static_sizer->GetStaticBox(), button_id, _("Configure"),
wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_gc_port_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton,
this);
// Create a control ID for the choice boxes on the fly.
const wxWindowID choice_id = wxWindow::NewControlId();
m_gc_port_from_choice_id.emplace(choice_id, i);
pad_type_choices[i] =
new wxChoice(gamecube_static_sizer->GetStaticBox(), choice_id, wxDefaultPosition,
wxDefaultSize, m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this);
// Disable controller type selection for certain circumstances.
if (Core::WantsDeterminism())
pad_type_choices[i]->Disable();
// Set the saved pad type as the default choice.
switch (SConfig::GetInstance().m_SIDevice[i])
{
case SerialInterface::SIDEVICE_GC_CONTROLLER:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]);
break;
case SerialInterface::SIDEVICE_WIIU_ADAPTER:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]);
break;
case SerialInterface::SIDEVICE_GC_STEERING:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]);
break;
case SerialInterface::SIDEVICE_DANCEMAT:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]);
break;
case SerialInterface::SIDEVICE_GC_TARUKONGA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]);
break;
case SerialInterface::SIDEVICE_GC_GBA:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
m_gc_port_configure_button[i]->Disable();
break;
case SerialInterface::SIDEVICE_GC_KEYBOARD:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
break;
default:
pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
m_gc_port_configure_button[i]->Disable();
break;
}
// Add to the sizer
gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
gamecube_flex_sizer->Add(WxUtils::GiveMinSize(pad_type_choices[i], wxDefaultSize), 0, wxEXPAND);
gamecube_flex_sizer->Add(m_gc_port_configure_button[i], 0, wxEXPAND);
}
return gamecube_static_sizer;
}
void ControllerConfigDiag::OnBackgroundInputChanged(wxCommandEvent& event)
{
SConfig::GetInstance().m_BackgroundInput = event.IsChecked();
}
wxSizer* ControllerConfigDiag::CreateAdvancedSettingsSizer()
{
const int space5 = FromDIP(5);
m_background_input_checkbox = new wxCheckBox(this, wxID_ANY, _("Background Input"));
m_background_input_checkbox->SetValue(SConfig::GetInstance().m_BackgroundInput);
m_background_input_checkbox->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnBackgroundInputChanged,
this);
auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Advanced Settings"));
box->Add(m_background_input_checkbox, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
return box;
}
wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
{
const int space5 = FromDIP(5);
const int space20 = FromDIP(20);
auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wii Remotes"));
m_passthrough_bt_radio = new wxRadioButton(this, wxID_ANY, _("Passthrough a Bluetooth Adapter"),
wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
m_passthrough_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged,
this);
box->AddSpacer(space5);
box->Add(m_passthrough_bt_radio, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
box->AddSpacer(space5);
box->Add(CreatePassthroughBTConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
box->AddSpacer(space20);
m_emulated_bt_radio = new wxRadioButton(this, wxID_ANY, _("Emulate the Wii's Bluetooth Adapter"));
m_emulated_bt_radio->Bind(wxEVT_RADIOBUTTON, &ControllerConfigDiag::OnBluetoothModeChanged, this);
box->Add(m_emulated_bt_radio, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
box->AddSpacer(space5);
box->Add(CreateEmulatedBTConfigSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
box->AddSpacer(space5);
if (SConfig::GetInstance().m_bt_passthrough_enabled)
m_passthrough_bt_radio->SetValue(true);
else
m_emulated_bt_radio->SetValue(true);
return box;
}
wxSizer* ControllerConfigDiag::CreatePassthroughBTConfigSizer()
{
m_passthrough_sync_text =
new wxStaticText(this, wxID_ANY, _("Sync real Wii Remotes and pair them"));
m_passthrough_sync_btn =
new wxButton(this, wxID_ANY, _("Sync"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_passthrough_sync_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughScanButton, this);
m_passthrough_reset_text =
new wxStaticText(this, wxID_ANY, _("Reset all saved Wii Remote pairings"));
m_passthrough_reset_btn =
new wxButton(this, wxID_ANY, _("Reset"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_passthrough_reset_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughResetButton,
this);
const int space5 = FromDIP(5);
auto* grid = new wxFlexGridSizer(3, space5, space5);
grid->AddGrowableCol(1);
grid->Add(m_passthrough_sync_text, 0, wxALIGN_CENTER_VERTICAL);
grid->AddSpacer(1);
grid->Add(m_passthrough_sync_btn, 0, wxEXPAND);
grid->Add(m_passthrough_reset_text, 0, wxALIGN_CENTER_VERTICAL);
grid->AddSpacer(1);
grid->Add(m_passthrough_reset_btn, 0, wxEXPAND);
return grid;
}
wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
{
const std::array<wxString, 3> src_choices{
{_("None"), _("Emulated Wii Remote"), _("Real Wii Remote")}};
const int space5 = FromDIP(5);
// Source selector grid
auto* const grid = new wxFlexGridSizer(3, space5, space5);
grid->AddGrowableCol(1);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
// reserve four ids, so that we can calculate the index from the ids later on
// Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more
// complicated..
int source_ctrl_id = wxWindow::NewControlId();
m_wiimote_index_from_choice_id.emplace(source_ctrl_id, i);
int config_bt_id = wxWindow::NewControlId();
m_wiimote_index_from_config_id.emplace(config_bt_id, i);
m_wiimote_labels[i] =
new wxStaticText(this, wxID_ANY, wxString::Format(_("Wii Remote %i"), i + 1));
m_wiimote_sources[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
src_choices.size(), src_choices.data());
m_wiimote_sources[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
m_wiimote_configure_button[i] = new wxButton(
this, config_bt_id, _("Configure"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_wiimote_configure_button[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteConfigButton,
this);
grid->Add(m_wiimote_labels[i], 0, wxALIGN_CENTER_VERTICAL);
grid->Add(WxUtils::GiveMinSize(m_wiimote_sources[i], wxDefaultSize), 0, wxEXPAND);
grid->Add(m_wiimote_configure_button[i], 0, wxEXPAND);
}
// Scanning controls
m_enable_continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
m_enable_continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning,
this);
m_enable_continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning);
m_refresh_wm_button = new wxButton(this, wxID_ANY, _("Refresh"), wxDefaultPosition,
wxDLG_UNIT(this, wxSize(60, -1)));
m_refresh_wm_button->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteRefreshButton, this);
m_unsupported_bt_text = new wxStaticText(this, wxID_ANY,
_("A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."));
m_unsupported_bt_text->Show(!WiimoteReal::g_wiimote_scanner.IsReady());
// Balance Board
m_balance_board_checkbox = new wxCheckBox(this, wxID_ANY, _("Real Balance Board"));
m_balance_board_checkbox->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnBalanceBoardChanged,
this);
m_balance_board_checkbox->SetValue(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] == WIIMOTE_SRC_REAL);
// Speaker data
m_enable_speaker_data = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data"));
m_enable_speaker_data->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this);
m_enable_speaker_data->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker);
auto* const checkbox_sizer = new wxBoxSizer(wxVERTICAL);
checkbox_sizer->Add(m_enable_continuous_scanning);
checkbox_sizer->AddSpacer(space5);
checkbox_sizer->Add(m_balance_board_checkbox);
checkbox_sizer->AddSpacer(space5);
checkbox_sizer->Add(m_enable_speaker_data);
auto* const scanning_sizer = new wxBoxSizer(wxHORIZONTAL);
scanning_sizer->Add(checkbox_sizer, 1, wxEXPAND);
scanning_sizer->Add(m_refresh_wm_button, 0, wxALIGN_TOP);
auto* const sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add(grid, 0, wxEXPAND);
sizer->AddSpacer(space5);
sizer->Add(m_unsupported_bt_text, 0, wxALIGN_CENTER | wxLEFT | wxRIGHT, space5);
sizer->AddSpacer(space5);
sizer->Add(scanning_sizer, 0, wxEXPAND);
return sizer;
}
void ControllerConfigDiag::OnClose(wxCloseEvent& event)
{
// Save all settings
SConfig::GetInstance().SaveSettings();
UICommon::SaveWiimoteSources();
EndModal(wxID_OK);
}
void ControllerConfigDiag::OnCloseButton(wxCommandEvent& event)
{
Close();
}
void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
{
const unsigned int device_num = m_gc_port_from_choice_id[event.GetId()];
const wxString device_name = event.GetString();
SerialInterface::SIDevices tempType;
if (device_name == m_gc_pad_type_strs[1])
{
tempType = SerialInterface::SIDEVICE_GC_CONTROLLER;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[2])
{
tempType = SerialInterface::SIDEVICE_WIIU_ADAPTER;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[3])
{
tempType = SerialInterface::SIDEVICE_GC_STEERING;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[4])
{
tempType = SerialInterface::SIDEVICE_DANCEMAT;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[5])
{
tempType = SerialInterface::SIDEVICE_GC_TARUKONGA;
m_gc_port_configure_button[device_num]->Enable();
}
else if (device_name == m_gc_pad_type_strs[6])
{
tempType = SerialInterface::SIDEVICE_GC_GBA;
m_gc_port_configure_button[device_num]->Disable();
}
else if (device_name == m_gc_pad_type_strs[7])
{
tempType = SerialInterface::SIDEVICE_GC_KEYBOARD;
m_gc_port_configure_button[device_num]->Enable();
}
else
{
tempType = SerialInterface::SIDEVICE_NONE;
m_gc_port_configure_button[device_num]->Disable();
}
SConfig::GetInstance().m_SIDevice[device_num] = tempType;
if (GCAdapter::UseAdapter())
GCAdapter::StartScanThread();
else
GCAdapter::StopScanThread();
if (Core::IsRunning())
SerialInterface::ChangeDevice(tempType, device_num);
}
void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
{
InputConfig* const pad_plugin = Pad::GetConfig();
InputConfig* const key_plugin = Keyboard::GetConfig();
const int port_num = m_gc_port_from_config_id[event.GetId()];
const auto device_type = SConfig::GetInstance().m_SIDevice[port_num];
HotkeyManagerEmu::Enable(false);
if (device_type == SerialInterface::SIDEVICE_GC_KEYBOARD)
{
GCKeyboardInputConfigDialog config_diag(
this, *key_plugin,
wxString::Format(_("GameCube Keyboard Configuration Port %i"), port_num + 1), port_num);
config_diag.ShowModal();
}
else if (device_type == SerialInterface::SIDEVICE_WIIU_ADAPTER)
{
GCAdapterConfigDiag config_diag(
this,
wxString::Format(_("Wii U GameCube Controller Adapter Configuration Port %i"),
port_num + 1),
port_num);
config_diag.ShowModal();
}
else
{
GCPadInputConfigDialog config_diag(
this, *pad_plugin,
wxString::Format(_("GameCube Controller Configuration Port %i"), port_num + 1), port_num);
config_diag.ShowModal();
}
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::OnWiimoteSourceChanged(wxCommandEvent& event)
{
// This needs to be changed now in order for refresh to work right.
// Revert if the dialog is canceled.
int index = m_wiimote_index_from_choice_id[event.GetId()];
if (index != WIIMOTE_BALANCE_BOARD)
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
m_wiimote_configure_button[index]->Enable(g_wiimote_sources[index] == WIIMOTE_SRC_EMU);
}
else
{
WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
}
}
void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
{
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
HotkeyManagerEmu::Enable(false);
const int port_num = m_wiimote_index_from_config_id[ev.GetId()];
WiimoteInputConfigDialog m_ConfigFrame(
this, *wiimote_plugin,
wxString::Format(_("Dolphin Emulated Wii Remote Configuration Port %i"), port_num + 1),
port_num);
m_ConfigFrame.ShowModal();
HotkeyManagerEmu::Enable(true);
}
void ControllerConfigDiag::OnBluetoothModeChanged(wxCommandEvent& event)
{
SConfig::GetInstance().m_bt_passthrough_enabled = m_passthrough_bt_radio->GetValue();
WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
UpdateUI();
}
void ControllerConfigDiag::OnPassthroughScanButton(wxCommandEvent& event)
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
{
wxMessageBox(_("A sync can only be triggered when a Wii game is running."),
_("Sync Wii Remotes"), wxICON_WARNING);
return;
}
auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
if (device != nullptr)
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)
->TriggerSyncButtonPressedEvent();
}
void ControllerConfigDiag::OnPassthroughResetButton(wxCommandEvent& event)
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
{
wxMessageBox(_("Saved Wii Remote pairings can only be reset when a Wii game is running."),
_("Reset Wii Remote pairings"), wxICON_WARNING);
return;
}
auto device = ios->GetDeviceByName("/dev/usb/oh1/57e/305");
if (device != nullptr)
std::static_pointer_cast<IOS::HLE::Device::BluetoothBase>(device)->TriggerSyncButtonHeldEvent();
}
void ControllerConfigDiag::OnBalanceBoardChanged(wxCommandEvent& event)
{
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD,
event.IsChecked() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
}
void ControllerConfigDiag::OnContinuousScanning(wxCommandEvent& event)
{
SConfig::GetInstance().m_WiimoteContinuousScanning = event.IsChecked();
WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
}
void ControllerConfigDiag::OnWiimoteRefreshButton(wxCommandEvent&)
{
WiimoteReal::Refresh();
}
void ControllerConfigDiag::OnEnableSpeaker(wxCommandEvent& event)
{
SConfig::GetInstance().m_WiimoteEnableSpeaker = event.IsChecked();
}