87 lines
2.4 KiB
CMake
87 lines
2.4 KiB
CMake
# because of generated UI files
|
|
include_directories(${CMAKE_CURRENT_BINARY_DIR})
|
|
|
|
add_definitions(-DQT_USE_QSTRINGBUILDER -DQT_NO_CAST_FROM_ASCII -DQT_NO_CAST_TO_ASCII)
|
|
set(CMAKE_AUTOMOC ON)
|
|
|
|
set(SRCS
|
|
AboutDialog.cpp
|
|
AboutDialog.h
|
|
Host.cpp
|
|
Main.cpp
|
|
MainWindow.cpp
|
|
MainWindow.h
|
|
SystemInfo.cpp
|
|
GameList/GameFile.cpp
|
|
GameList/GameGrid.cpp
|
|
GameList/GameTracker.cpp
|
|
GameList/GameTree.cpp
|
|
Utils/Resources.cpp
|
|
Utils/Utils.cpp
|
|
VideoInterface/RenderWidget.cpp
|
|
)
|
|
|
|
set(UIS
|
|
AboutDialog.ui
|
|
MainWindow.ui
|
|
SystemInfo.ui
|
|
GameList/GameGrid.ui
|
|
GameList/GameTree.ui
|
|
)
|
|
|
|
list(APPEND LIBS core uicommon)
|
|
|
|
if(APPLE)
|
|
set(DOLPHINQT_BINARY DolphinQt)
|
|
else()
|
|
set(DOLPHINQT_BINARY dolphin-emu-qt)
|
|
endif()
|
|
|
|
qt5_wrap_ui(UI_HEADERS ${UIS})
|
|
add_executable(${DOLPHINQT_BINARY} ${SRCS} ${UI_HEADERS})
|
|
target_link_libraries(${DOLPHINQT_BINARY} ${LIBS})
|
|
qt5_use_modules(${DOLPHINQT_BINARY} Widgets)
|
|
|
|
if(APPLE)
|
|
# Note: This is based on the DolphinWX version.
|
|
|
|
include(BundleUtilities)
|
|
set(BUNDLE_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${DOLPHINQT_BINARY}.app)
|
|
|
|
# Ask for an application bundle.
|
|
set_target_properties(${DOLPHINQT_BINARY} PROPERTIES
|
|
MACOSX_BUNDLE true
|
|
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
|
|
)
|
|
|
|
# get rid of any old copies
|
|
file (REMOVE_RECURSE ${BUNDLE_PATH}/Contents/Resources/Sys)
|
|
if(NOT SKIP_POSTPROCESS_BUNDLE)
|
|
# Fix up the bundle after it is finished.
|
|
# There does not seem to be an easy way to run CMake commands post-build,
|
|
# so we invoke CMake again on a generated script.
|
|
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/postprocess_bundle.cmake "
|
|
include(BundleUtilities)
|
|
message(\"Fixing up application bundle: ${BUNDLE_PATH}\")
|
|
message(\"(Note: This is only necessary to produce a redistributable binary.\")
|
|
message(\"To skip, pass -DSKIP_POSTPROCESS_BUNDLE=1 to cmake.)\")
|
|
set(BU_CHMOD_BUNDLE_ITEMS ON)
|
|
execute_process(COMMAND ${CMAKE_SOURCE_DIR}/Tools/deploy-mac.py -p platforms/libqcocoa.dylib \"${BUNDLE_PATH}\")
|
|
file(INSTALL ${CMAKE_SOURCE_DIR}/Data/Sys
|
|
DESTINATION ${BUNDLE_PATH}/Contents/Resources
|
|
)
|
|
")
|
|
add_custom_command(TARGET ${DOLPHINQT_BINARY} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -P postprocess_bundle.cmake
|
|
)
|
|
else()
|
|
add_custom_command(OUTPUT ${BUNDLE_PATH}/Contents/Resources/Sys
|
|
COMMAND ln -nfs ${CMAKE_SOURCE_DIR}/Data/Sys ${BUNDLE_PATH}/Contents/Resources/Sys
|
|
VERBATIM
|
|
)
|
|
add_custom_target(CopyDataIntoBundleQt ALL
|
|
DEPENDS ${BUNDLE_PATH}/Contents/Resources/Sys
|
|
)
|
|
endif()
|
|
endif()
|