dolphin/Source/Plugins/Plugin_Wiimote/Src/main.cpp

244 lines
6.2 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#if !defined(OSX64)
#include <wx/aboutdlg.h>
#include "ConfigDlg.h"
#endif
#include "Common.h"
#include "Config.h"
#include "StringUtil.h"
#include "pluginspecs_wiimote.h"
#include "EmuMain.h"
#include "wiimote_real.h"
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
SWiimoteInitialize g_WiimoteInitialize;
bool g_UseRealWiiMote = false;
HINSTANCE g_hInstance;
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#ifdef _WIN32
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
break;
default:
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif
//******************************************************************************
// Exports
//******************************************************************************
extern "C" void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_WIIMOTE;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Wiimote Plug-in (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Wiimote Plug-in");
#else
sprintf(_PluginInfo->Name, "Wiimote Plug-in (Debug)");
#endif
#endif
}
extern "C" void DllAbout(HWND _hParent)
{
#if !defined(OSX64)
wxAboutDialogInfo info;
info.SetName(_T("Wiimote plug-in"));
info.AddDeveloper(_T("masken (masken3@gmail.com)"));
info.SetDescription(_T("Wiimote plug-in"));
wxAboutBox(info);
#endif
}
extern "C" void DllConfig(HWND _hParent)
{
wxWindow win;
#ifdef _WIN32
win.SetHWND(_hParent);
#endif
ConfigDialog frame(&win);
frame.ShowModal();
#ifdef _WIN32
win.SetHWND(0);
#endif
}
extern "C" void Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize)
{
g_WiimoteInitialize = _WiimoteInitialize;
/* We will run WiiMoteReal::Initialize() even if we are not using a real wiimote,
we will initiate wiiuse.dll, but we will return before creating a new thread
for it in that case */
g_UseRealWiiMote = WiiMoteReal::Initialize() > 0;
WiiMoteEmu::Initialize();
g_Config.Load(); // load config settings
// Debugging window
/*startConsoleWin(100, 750, "Wiimote"); // give room for 20 rows
wprintf("Wiimote console opened\n");
// move window, TODO: make this
//MoveWindow(GetConsoleHwnd(), 0,400, 100*8,10*14, true); // small window
MoveWindow(GetConsoleHwnd(), 400,0, 100*8,70*14, true); // big window*/
}
extern "C" void Wiimote_DoState(void* ptr, int mode)
{
WiiMoteReal::DoState(ptr, mode);
WiiMoteEmu::DoState(ptr, mode);
}
extern "C" void Wiimote_Shutdown(void)
{
WiiMoteReal::Shutdown();
WiiMoteEmu::Shutdown();
}
// ===================================================
/* This function produce Wiimote Input (reports from the Wiimote) in response
to Output from the Wii. It's called from WII_IPC_HLE_WiiMote.cpp. */
// ----------------
extern "C" void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
{
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
const u8* data = (const u8*)_pData;
// Debugging
{
LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_Input");
LOGV(WII_IPC_WIIMOTE, 3, " Channel ID: %04x", _channelID);
std::string Temp = WiiMoteEmu::ArrayToString(data, _Size);
LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
}
if (g_UseRealWiiMote)
WiiMoteReal::InterruptChannel(_channelID, _pData, _Size);
else
WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size);
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
}
extern "C" void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
{
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
const u8* data = (const u8*)_pData;
// Debugging
{
LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_ControlChannel");
std::string Temp = WiiMoteEmu::ArrayToString(data, _Size);
LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
}
if (g_UseRealWiiMote)
WiiMoteReal::ControlChannel(_channelID, _pData, _Size);
else
WiiMoteEmu::ControlChannel(_channelID, _pData, _Size);
LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
}
extern "C" void Wiimote_Update()
{
if (g_UseRealWiiMote)
WiiMoteReal::Update();
else
WiiMoteEmu::Update();
}
extern "C" unsigned int Wiimote_GetAttachedControllers()
{
return 1;
}
// ===================================================
/* Logging functions. */
// ----------------
void __Log(int log, const char *_fmt, ...)
{
char Msg[512];
va_list ap;
va_start( ap, _fmt );
vsprintf( Msg, _fmt, ap );
va_end( ap );
g_WiimoteInitialize.pLog(Msg, 0);
}
void __Logv(int log, int v, const char *_fmt, ...)
{
char Msg[512];
va_list ap;
va_start( ap, _fmt );
vsprintf( Msg, _fmt, ap );
va_end( ap );
g_WiimoteInitialize.pLog(Msg, v);
}
// ================