54 lines
952 B
C++
54 lines
952 B
C++
#include <stdarg.h>
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#include <stdio.h>
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#include "Common.h"
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#include "Globals.h"
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void __Log(int, const char *fmt, ...)
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{
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DebugLog(fmt);
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}
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void DebugLog(const char* _fmt, ...)
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{
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#ifdef _DEBUG
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char Msg[512];
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va_list ap;
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va_start(ap, _fmt);
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vsprintf(Msg, _fmt, ap);
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va_end(ap);
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g_dspInitialize.pLog(Msg, FALSE);
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#endif
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}
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extern u8* g_pMemory;
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// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
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#define RAM_MASK 0x1FFFFFF
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u8 Memory_Read_U8(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return g_pMemory[_uAddress];
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}
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u16 Memory_Read_U16(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
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}
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u32 Memory_Read_U32(u32 _uAddress)
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{
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_uAddress &= RAM_MASK;
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return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
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}
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float Memory_Read_Float(u32 _uAddress)
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{
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u32 uTemp = Memory_Read_U32(_uAddress);
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return *(float*)&uTemp;
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}
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