114 lines
2.7 KiB
C++
114 lines
2.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <fstream>
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#include <vector>
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// Common
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#include "MemoryUtil.h"
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#include "FileUtil.h"
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// VideoCommon
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#include "Fifo.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "ImageWrite.h"
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#include "BPMemory.h"
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#include "IndexGenerator.h"
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#include "OpcodeDecoding.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderGen.h"
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#include "VertexLoader.h"
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// OGL
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#include "OGL_Render.h"
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#include "OGL_TextureCache.h"
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#include "OGL_PixelShaderCache.h"
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#include "OGL_VertexShaderCache.h"
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#include "OGL_VertexManager.h"
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#include "../Main.h"
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namespace OGL
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{
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enum
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{
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MAXVBUFFERSIZE = 0x1FFFF,
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MAXIBUFFERSIZE = 0xFFFF,
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MAXVBOBUFFERCOUNT = 0x8,
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};
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//static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0};
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//static int s_nCurVBOIndex = 0; // current free buffer
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VertexManager::VertexManager()
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{
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lastPrimitive = GX_DRAW_NONE;
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//s_nCurVBOIndex = 0;
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//glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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glEnableClientState(GL_VERTEX_ARRAY);
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g_nativeVertexFmt = NULL;
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GL_REPORT_ERRORD();
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}
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VertexManager::~VertexManager()
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{
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//glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
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//s_nCurVBOIndex = 0;
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}
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void VertexManager::Draw(u32 /*stride*/, bool alphapass)
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{
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if (alphapass)
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{
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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glDisable(GL_BLEND);
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}
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if (IndexGenerator::GetNumTriangles() > 0)
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{
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glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT, TIBuffer);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumLines() > 0)
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{
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glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT, LIBuffer);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumPoints() > 0)
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{
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glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT, PIBuffer);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (alphapass)
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{
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// restore color mask
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g_renderer->SetColorMask();
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if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
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glEnable(GL_BLEND);
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}
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}
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}
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