136 lines
3.4 KiB
C++
136 lines
3.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "FileUtil.h"
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#include "DX9_D3DBase.h"
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#include "Fifo.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "DX9_VertexManager.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "VertexShaderManager.h"
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#include "DX9_VertexShaderCache.h"
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#include "PixelShaderManager.h"
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#include "DX9_PixelShaderCache.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "DX9_TextureCache.h"
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#include "../Main.h"
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#include "BPStructs.h"
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#include "XFStructs.h"
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//#include "debugger/debugger.h"
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namespace DX9
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{
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using namespace D3D;
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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inline void DumpBadShaders()
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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std::string error_shaders;
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error_shaders.append(VertexShaderCache::GetCurrentShaderCode());
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error_shaders.append(PixelShaderCache::GetCurrentShaderCode());
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char filename[512] = "bad_shader_combo_0.txt";
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int which = 0;
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while (File::Exists(filename))
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{
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which++;
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sprintf(filename, "bad_shader_combo_%i.txt", which);
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}
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File::WriteStringToFile(true, error_shaders, filename);
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PanicAlert("DrawIndexedPrimitiveUP failed. Shaders written to %s", filename);
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#endif
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}
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void VertexManager::Draw(u32 stride, bool alphapass)
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{
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if (alphapass)
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{
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DWORD write = 0;
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if (false == g_pixel_shader_cache->SetShader(true))
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{
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//DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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//goto shader_fail;
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return;
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}
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// update alpha only
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D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
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D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
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}
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if (IndexGenerator::GetNumTriangles() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_TRIANGLELIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
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TIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumLines() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_LINELIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
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LIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumPoints() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_POINTLIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
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PIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (alphapass)
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{
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D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
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D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
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}
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}
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} // namespace
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