dolphin/Source/Core/DolphinQt2/Settings.cpp

206 lines
4.6 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QDir>
#include <QSettings>
#include <QSize>
#include "AudioCommon/AudioCommon.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt2/GameList/GameListModel.h"
#include "DolphinQt2/Settings.h"
#include "InputCommon/InputConfig.h"
Settings::Settings()
{
Core::SetOnStateChangedCallback(
[this](Core::State new_state) { emit EmulationStateChanged(new_state); });
}
Settings& Settings::Instance()
{
static Settings settings;
return settings;
}
void Settings::SetThemeName(const QString& theme_name)
{
SConfig::GetInstance().theme_name = theme_name.toStdString();
emit ThemeChanged();
}
QString Settings::GetProfilesDir() const
{
return QString::fromStdString(File::GetUserPath(D_CONFIG_IDX) + "Profiles/");
}
QString Settings::GetProfileINIPath(const InputConfig* config, const QString& name) const
{
return GetProfilesDir() + QString::fromStdString(config->GetProfileName()) + QDir::separator() +
name + QStringLiteral(".ini");
}
QStringList Settings::GetPaths() const
{
QStringList list;
for (const auto& path : SConfig::GetInstance().m_ISOFolder)
list << QString::fromStdString(path);
return list;
}
void Settings::AddPath(const QString& qpath)
{
std::string path = qpath.toStdString();
std::vector<std::string>& paths = SConfig::GetInstance().m_ISOFolder;
if (std::find(paths.begin(), paths.end(), path) != paths.end())
return;
paths.emplace_back(path);
emit PathAdded(qpath);
}
void Settings::RemovePath(const QString& qpath)
{
std::string path = qpath.toStdString();
std::vector<std::string>& paths = SConfig::GetInstance().m_ISOFolder;
auto new_end = std::remove(paths.begin(), paths.end(), path);
if (new_end == paths.end())
return;
paths.erase(new_end, paths.end());
emit PathRemoved(qpath);
}
bool Settings::GetPreferredView() const
{
return QSettings().value(QStringLiteral("PreferredView"), true).toBool();
}
void Settings::SetPreferredView(bool list)
{
QSettings().setValue(QStringLiteral("PreferredView"), list);
}
int Settings::GetStateSlot() const
{
return QSettings().value(QStringLiteral("Emulation/StateSlot"), 1).toInt();
}
void Settings::SetStateSlot(int slot)
{
QSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot);
}
void Settings::SetHideCursor(bool hide_cursor)
{
SConfig::GetInstance().bHideCursor = hide_cursor;
emit HideCursorChanged();
}
bool Settings::GetHideCursor() const
{
return SConfig::GetInstance().bHideCursor;
}
int Settings::GetVolume() const
{
return SConfig::GetInstance().m_Volume;
}
void Settings::SetVolume(int volume)
{
if (GetVolume() != volume)
{
SConfig::GetInstance().m_Volume = volume;
emit VolumeChanged(volume);
}
}
void Settings::IncreaseVolume(int volume)
{
AudioCommon::IncreaseVolume(volume);
emit VolumeChanged(GetVolume());
}
void Settings::DecreaseVolume(int volume)
{
AudioCommon::DecreaseVolume(volume);
emit VolumeChanged(GetVolume());
}
QVector<QString> Settings::GetProfiles(const InputConfig* config) const
{
const std::string path = GetProfilesDir().toStdString() + config->GetProfileName();
QVector<QString> vec;
for (const auto& file : Common::DoFileSearch({path}, {".ini"}))
{
std::string basename;
SplitPath(file, nullptr, &basename, nullptr);
vec.push_back(QString::fromStdString(basename));
}
return vec;
}
bool Settings::IsLogVisible() const
{
return QSettings().value(QStringLiteral("logging/logvisible")).toBool();
}
void Settings::SetLogVisible(bool visible)
{
if (IsLogVisible() != visible)
{
QSettings().setValue(QStringLiteral("logging/logvisible"), visible);
emit LogVisibilityChanged(visible);
}
}
bool Settings::IsLogConfigVisible() const
{
return QSettings().value(QStringLiteral("logging/logconfigvisible")).toBool();
}
void Settings::SetLogConfigVisible(bool visible)
{
if (IsLogConfigVisible() != visible)
{
QSettings().setValue(QStringLiteral("logging/logconfigvisible"), visible);
emit LogConfigVisibilityChanged(visible);
}
}
GameListModel* Settings::GetGameListModel() const
{
static GameListModel* model = new GameListModel;
return model;
}
NetPlayClient* Settings::GetNetPlayClient()
{
return m_client.get();
}
void Settings::ResetNetPlayClient(NetPlayClient* client)
{
m_client.reset(client);
}
NetPlayServer* Settings::GetNetPlayServer()
{
return m_server.get();
}
void Settings::ResetNetPlayServer(NetPlayServer* server)
{
m_server.reset(server);
}