dolphin/Languages/po/sv.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Adam Andersson <adam.emilton@outlook.com>, 2018
# A. Regnander <anton_r_3@hotmail.com>, 2013-2014
# A. Regnander <anton_r_3@hotmail.com>, 2014-2015
# A. Regnander <anton_r_3@hotmail.com>, 2013,2015
# A. Regnander <anton_r_3@hotmail.com>, 2015-2016,2018-2019
# Arve Eriksson <031299870@telia.com>, 2017,2019
# JosJuice, 2015-2019
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-07-22 09:26+0200\n"
"PO-Revision-Date: 2019-07-22 07:26+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Swedish (http://www.transifex.com/delroth/dolphin-emu/"
"language/sv/)\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:909
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Eftersom GameCube-skivavbildningar inte innehåller mycket verifieringsdata "
"kan det finnas problem som Dolphin inte kan upptäcka."
#: Source/Core/DiscIO/VolumeVerifier.cpp:915
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot verify "
"that it hasn't been tampered with."
msgstr ""
"\n"
"\n"
"På grund av att detta är en utvecklarversion av en titel kan Dolphin inte "
"verifiera att den inte har mixtrats med."
#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"VARNING: För att åtgärda det här NAND-minnet krävs att spel som har "
"ofullständiga data lagrad på NAND-minnet tas bort, även dess spardata. Om du "
"väljer att fortsätta kommer följande spel att tas bort:\n"
"\n"
"%1\n"
"Genom att starta spelen kan problemen eventuellt lösas."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:99
msgid " (Disc %1)"
msgstr " (skiva %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! INTE"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:40
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" finns inte.\n"
" Vill du skapa ett nytt 16 MB minneskort?"
#: Source/Core/DiscIO/CompressedBlob.cpp:191
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" kunde inte rensas på onödig data. Den är antagligen korrupt."
#: Source/Core/DiscIO/CompressedBlob.cpp:164
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" är redan komprimerad! Den kan inte komprimeras ytterligare."
#: Source/Core/Core/Boot/Boot.cpp:196
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" är en ogiltig GCM/ISO-fil eller så är filen inte en GC/Wii ISO."
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:190
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"vill vara med i din grupp."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:69
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:330
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:158
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "%1 (kopia)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (skiva %2, revision %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (revision %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO-byte\n"
"%2 minnesbyte\n"
"%3 bildrutor"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:222
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "%1 lediga block; %2 lediga filkatalogsplatser"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
msgid "%1 Graphics Configuration"
msgstr "%1-grafikkonfigurering"
#: Source/Core/DolphinQt/CheatsManager.cpp:649
msgid "%1 Match(es)"
msgstr "%1 matchning(ar)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:127
msgid "%1 doesn't support this feature on your system."
msgstr "%1 stöder inte den här funktionen på ditt system."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:193
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303
msgid "%1 doesn't support this feature."
msgstr "%1 stöder inte den här funktionen."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 bildrutor\n"
"%2 objekt\n"
"Nuvarande bildruta: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1008
msgid "%1 is now golfing"
msgstr "%1 golfar nu"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:207
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:264
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:260
msgid "%1 session found"
msgstr "%1 session hittades"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:260
msgid "%1 sessions found"
msgstr "%1 sessioner hittades"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163
msgid "%1% (Normal Speed)"
msgstr "%1% (normal hastighet)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DiscIO/CompressedBlob.cpp:243
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i av %i block. Komprimeringsgrad %i%%"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:314
#, c-format
msgid "%s (Masterpiece)"
msgstr "%s (Masterpiece)"
#: Source/Core/Core/Boot/Boot.cpp:336
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s-IPL hittades i %s-mappen. Det kan hända att skivan inte går att känna igen"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:69
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Kortets filstorlek är ogiltig (0x%x byte)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:85
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Kortets storlek är ogiltig (0x%x byte)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:62
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s kunde inte läsas in som ett minneskort.\n"
"Filen är inte tillräckligt stor för att vara en giltig minneskortsfil (0x%x "
"byte)"
#: Source/Core/Core/NetPlayServer.cpp:1112
#, c-format
msgid "%s failed to synchronize codes."
msgstr "%s misslyckades att synkronisera koder."
#: Source/Core/Core/NetPlayServer.cpp:1067
#, c-format
msgid "%s failed to synchronize."
msgstr "%s misslyckades att synkroniseras."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s är inte en mapp och kunde inte flyttas till *.original.\n"
"Kontrollera rättigheterna för att skriva eller flytta filen utanför Dolphin."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s var inte en mapp. Den har flyttats till *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& OCH"
#: Source/Core/DolphinQt/MenuBar.cpp:562
msgid "&About"
msgstr "&Om"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:261
msgid "&Add Memory Breakpoint"
msgstr "&Lägg till minnesbrytpunkt"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:72
msgid "&Add New Code..."
msgstr "&Lägg till ny kod…"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:269
msgid "&Add function"
msgstr "&Lägg till funktion"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "&Lägg till..."
#: Source/Core/DolphinQt/MenuBar.cpp:491
msgid "&Audio Settings"
msgstr "&Ljudinställningar"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183
msgid "&Auto Update:"
msgstr "&Uppdatera automatiskt:"
#: Source/Core/DolphinQt/MenuBar.cpp:506
msgid "&Automatic Start"
msgstr "&Automatisk start"
#: Source/Core/DolphinQt/MenuBar.cpp:180
msgid "&Boot from DVD Backup"
msgstr "&Starta från bränd DVD"
#: Source/Core/DolphinQt/MenuBar.cpp:446
msgid "&Breakpoints"
msgstr "&Brytpunkter"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:80
msgid "&Browse..."
msgstr "&Bläddra..."
#: Source/Core/DolphinQt/WiiUpdate.cpp:102
msgid "&Cancel"
msgstr "&Avbryt"
#: Source/Core/DolphinQt/MenuBar.cpp:218
msgid "&Cheats Manager"
msgstr "&Fuskhanterare"
#: Source/Core/DolphinQt/MenuBar.cpp:555
msgid "&Check for Updates..."
msgstr "&Leta efter uppdateringar..."
#: Source/Core/DolphinQt/MenuBar.cpp:890
msgid "&Clear Symbols"
msgstr "&Rensa symboler"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr "&Klona..."
#: Source/Core/DolphinQt/MenuBar.cpp:419
msgid "&Code"
msgstr "&Kod"
#: Source/Core/DolphinQt/MenuBar.cpp:493
msgid "&Controller Settings"
msgstr "&Kontrollinställningar"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:248
msgid "&Copy address"
msgstr "&Kopiera adress"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Delete"
msgstr "&Radera"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260
msgid "&Delete Watch"
msgstr "&Ta bort bevakning"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:51
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:144
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "&Edit Code..."
msgstr "&Redigera kod…"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "&Redigera..."
#: Source/Core/DolphinQt/MenuBar.cpp:200
msgid "&Eject Disc"
msgstr "&Mata ut skiva"
#: Source/Core/DolphinQt/MenuBar.cpp:300
msgid "&Emulation"
msgstr "&Emulering"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "&Export..."
msgstr "&Exportera..."
#: Source/Core/DolphinQt/MenuBar.cpp:193
msgid "&File"
msgstr "&Arkiv"
#: Source/Core/DolphinQt/MenuBar.cpp:513
msgid "&Font..."
msgstr "&Teckensnitt…"
#: Source/Core/DolphinQt/MenuBar.cpp:306
msgid "&Frame Advance"
msgstr "Gå fram en &bildruta"
#: Source/Core/DolphinQt/MenuBar.cpp:892
msgid "&Generate Symbols From"
msgstr "&Generera symboler från"
#: Source/Core/DolphinQt/MenuBar.cpp:546
msgid "&GitHub Repository"
msgstr "Källkoden på &GitHub"
#: Source/Core/DolphinQt/MenuBar.cpp:490
msgid "&Graphics Settings"
msgstr "G&rafikinställningar"
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "&Help"
msgstr "&Hjälp"
#: Source/Core/DolphinQt/MenuBar.cpp:494
msgid "&Hotkey Settings"
msgstr "&Kortkommandoinställningar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "&Import..."
msgstr "&Importera..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:271
msgid "&Insert blr"
msgstr "&Sätt in blr"
#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "&Språk:"
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "&Load State"
msgstr "L&äs in snabbsparning"
#: Source/Core/DolphinQt/MenuBar.cpp:898
msgid "&Load Symbol Map"
msgstr "&Ladda symbol-map"
#: Source/Core/DolphinQt/MenuBar.cpp:411
msgid "&Lock Widgets In Place"
msgstr "&Lås fast gränssnittselement"
#: Source/Core/DolphinQt/MenuBar.cpp:455
msgid "&Memory"
msgstr "&Minne"
#: Source/Core/DolphinQt/MenuBar.cpp:678
msgid "&Movie"
msgstr "&Inspelning"
#: Source/Core/DolphinQt/MenuBar.cpp:194
msgid "&Open..."
msgstr "&Öppna..."
#: Source/Core/DolphinQt/MenuBar.cpp:487
msgid "&Options"
msgstr "A&lternativ"
#: Source/Core/DolphinQt/MenuBar.cpp:918
msgid "&Patch HLE Functions"
msgstr "&Patcha HLE-funktioner"
#: Source/Core/DolphinQt/MenuBar.cpp:302
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinQt/MenuBar.cpp:301
msgid "&Play"
msgstr "&Spela"
#: Source/Core/DolphinQt/GameList/GameList.cpp:298
msgid "&Properties"
msgstr "&Egenskaper"
#: Source/Core/DolphinQt/MenuBar.cpp:693
msgid "&Read-Only Mode"
msgstr "S&krivskyddat läge"
#: Source/Core/DolphinQt/MenuBar.cpp:427
msgid "&Registers"
msgstr "&Register"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "&Ta bort"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:74
msgid "&Remove Code"
msgstr "&Ta bort kod"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:260
msgid "&Rename symbol"
msgstr "&Byt namn på symbol"
#: Source/Core/DolphinQt/MenuBar.cpp:304
msgid "&Reset"
msgstr "&Återställ"
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "&Resource Pack Manager"
msgstr "&Resurspaketshanterare"
#: Source/Core/DolphinQt/MenuBar.cpp:899
msgid "&Save Symbol Map"
msgstr "&Spara symbol-map"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168
msgid "&Speed Limit:"
msgstr "&Hastighetsbegränsning:"
#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "&Stop"
msgstr "S&toppa"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "&Tema:"
#: Source/Core/DolphinQt/MenuBar.cpp:212
msgid "&Tools"
msgstr "&Verktyg"
#: Source/Core/DolphinQt/MenuBar.cpp:385
msgid "&View"
msgstr "&Visa"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:438
msgid "&Watch"
msgstr "&Bevakning"
#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&Website"
msgstr "&Webbplats"
#: Source/Core/DolphinQt/GameList/GameList.cpp:299
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinQt/MenuBar.cpp:1168
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' hittades inte, inga symbolnamn genererade"
#: Source/Core/DolphinQt/MenuBar.cpp:1212
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' hittades inte, skannar efter vanliga funktioner istället"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr "(Ingen)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:133
msgid "(host)"
msgstr "(värd)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167
msgid "(off)"
msgstr "(av)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:132
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ PLUS"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:177
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:110
msgid "16-bit"
msgstr "16 bitar"
#: Source/Core/DolphinQt/CheatsManager.cpp:390
msgid "16-bit Integer"
msgstr "16-bitars heltal"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x ursprunglig (1280x1056) för 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:111
msgid "32-bit"
msgstr "32 bitar"
#: Source/Core/DolphinQt/CheatsManager.cpp:390
msgid "32-bit Integer"
msgstr "32-bitars heltal"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:293
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:295
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "3D-djup"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x ursprunglig (1920x1584) för 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x ursprunglig (2560x2112) för 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x ursprunglig (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x ursprunglig (3840x3168) för 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x ursprunglig (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:109
msgid "8-bit"
msgstr "8 bitar"
#: Source/Core/DolphinQt/CheatsManager.cpp:390
msgid "8-bit Integer"
msgstr "8-bitars heltal"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x ursprunglig (5120x4224) för 5K"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105
msgid "<Nothing>"
msgstr "<Ingenting>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Systemspråk>"
#: Source/Core/DolphinQt/Updater.cpp:49
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>En ny version av Dolphin är tillgänglig!</h2>Dolphin %1 är tillgänglig "
"för nedladdning. Du använder %2.<br> Vill du uppdatera?"
"<br><h4>Uppdateringsbeskrivning:</h4>"
#: Source/Core/DolphinQt/MainWindow.cpp:1278
#: Source/Core/DolphinQt/MainWindow.cpp:1349
msgid "A NetPlay Session is already in progress!"
msgstr "En nätspelssession pågår redan!"
#: Source/Core/Core/WiiUtils.cpp:140
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"En annan version av denna titel är redan installerad på NAND-minnet.\n"
"\n"
"Installerad version: %u\n"
"WAD-version: %u\n"
"\n"
"Om du installerar denna WAD kommer titeln skrivas över. Detta går inte att "
"ångra. Vill du fortsätta?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:544
msgid "A disc is already about to be inserted."
msgstr "En skiva håller redan på att sättas in."
#: Source/Core/DolphinQt/MainWindow.cpp:793
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"En nedstängning har redan påbörjats. Osparad data kan gå förlorad om du "
"avslutar emuleringen innan den slutförs. Vill du tvinga emuleringen att "
"avslutas?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:353
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Det går bara att synka när ett Wii-spel körs."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"OBS:\n"
"\n"
"Alla spelare måste använda samma version av Dolphin.\n"
"Om SD-kort används måste de vara identiska mellan spelarna.\n"
"Om DSP LLE används måste DSP-ROM-filerna vara identiska mellan spelarna.\n"
"Om ett spel hänger sig vid start stöder spelet kanske inte nätspel med "
"dubbla kärnor. Stäng av dubbla kärnor.\n"
"Om du ansluter direkt måste värden ha den valda UDP-porten öppen/"
"vidarebefordrad.\n"
"\n"
"Wii-fjärrkontroller i nätspel är experimentellt och fungerar inte "
"nödvändigtvis korrekt.\n"
"Använd det på egen risk.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:198
msgid "AR Code"
msgstr "AR-kod"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "AR Codes"
msgstr "AR-koder"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:106
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:571
msgid "Abort"
msgstr "Avbryt"
#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "Om Dolphin"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "Accuracy:"
msgstr "Precision:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Handling"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Dekrypteringsfel av Action Replay-kod:\n"
"Paritetskontroll misslyckades\n"
"\n"
"Orsakande kod:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:524
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Lägg till "
"kod' (%s)"
#: Source/Core/Core/ActionReplay.cpp:614
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Fill and "
"Slide' (%s)"
#: Source/Core/Core/ActionReplay.cpp:402
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Ram Write And "
"Fill' (%s)"
#: Source/Core/Core/ActionReplay.cpp:462
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay-fel: Ogiltig storlek (%08x : adress = %08x) i 'Write To "
"Pointer' (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay-fel: Ogiltigt värde (%08x) i minneskopia (%s)"
#: Source/Core/Core/ActionReplay.cpp:539
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay-fel: Masterkod och Skriv Till CCXXXXXX är inte implementerade "
"(%s)\n"
"Masterkoder behövs inte. Använd inte masterkoder."
#: Source/Core/Core/ActionReplay.cpp:248
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay-fel: ogiltig AR-kodrad: %s"
#: Source/Core/Core/ActionReplay.cpp:779
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Tillståndskod: Ogiltig storlek %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Ogiltig typ av normalkod %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:803
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normalkod %i: Ogiltig undertyp %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:705
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normalkod 0: Ogiltig undertyp %08x (%s)"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Activate NetPlay Chat"
msgstr "Aktivera nätspelschatt"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158
msgid "Active"
msgstr "Aktiv"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Adapter upptäcktes"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "Lägg till"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "Lägg till ny USB-enhet"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Add a Breakpoint"
msgstr "Lägg till brytpunkt"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Add a Memory Breakpoint"
msgstr "Lägg till en minnesbrytpunkt"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:124
msgid "Add to &watch"
msgstr "Lägg till &bevakning"
#: Source/Core/DolphinQt/CheatsManager.cpp:271
msgid "Add to Watch"
msgstr "Lägg till bevakning"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "Lägg till..."
#: Source/Core/DolphinQt/CheatsManager.cpp:640
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:893
msgid "Address"
msgstr "Adress"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116
msgid "Address Space"
msgstr "Adressutrymme"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Adress:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n"
"\n"
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM. Lower accuracies cause in-game text to appear garbled in "
"certain games.\n"
"\n"
"If unsure, select the rightmost value."
msgstr ""
"Justerar noggrannheten för när grafikprocessorn hämtar texturuppdateringar "
"från RAM.\n"
"\n"
"Inställningen \"Säker\" eliminerar sannolikheten att grafikprocessorn saknar "
"texturuppdateringar från RAM. En lägre noggrannhet får text i vissa spel att "
"se förvrängd ut.\n"
"\n"
"Om du är osäker kan du välja värdet längst till höger."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Justerar den emulerade CPU:ns klockfrekvens.\n"
"\n"
"Högre värden kan få spel med olåst bildfrekvens att köras med högre "
"bildfrekvens på bekostnad av prestanda. Lägre värden kan få spel att använda "
"en lägre bildfrekvens, vilket potentiellt kan förbättra prestandan.\n"
"\n"
"VARNING: Risken att spel blir ospelbara och buggar uppstår är stor om detta "
"ändras från standardvärdet (100 %). Använd på egen risk. Rapportera inte "
"buggar som uppstår när klockfrekvensen inte är inställd på standard."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "Avancerat"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:207
msgid "Advanced Settings"
msgstr "Avancerade inställningar"
#: Source/Core/UICommon/NetPlayIndex.cpp:252
msgid "Africa"
msgstr "Afrika"
#: Source/Core/DolphinQt/MainWindow.cpp:661
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff *.m3u);;All Files (*)"
msgstr ""
"Alla GC/Wii-filer (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff *.m3u);;Alla filer (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"m3u);;All Files (*)"
msgstr ""
"Alla GC/Wii-filer (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"m3u);;Alla filer (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1168
#: Source/Core/DolphinQt/MainWindow.cpp:1175
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Alla snabbsparningar (*.sav *.s##);; Alla filer (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:317
msgid "All devices"
msgstr "Alla enheter"
#: Source/Core/Core/NetPlayServer.cpp:1099
msgid "All players' codes synchronized."
msgstr "Alla spelares koder har synkroniserats."
#: Source/Core/Core/NetPlayServer.cpp:1055
msgid "All players' saves synchronized."
msgstr "Alla spelares koder har synkroniserats."
#: Source/Core/DolphinQt/Main.cpp:197
msgid "Allow Usage Statistics Reporting"
msgstr "Tillåt statistikrapportering"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:212
msgid ""
"Allows manipulation of the in-game camera. Move the mouse while holding the "
"right button to pan or middle button to roll.\n"
"\n"
"Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to "
"increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the "
"camera or SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked. "
msgstr ""
"Gör det möjligt att manipulera kameran i spelet. Flytta musen medan du "
"håller ned högerklick för att panorera eller mittenklick för att rulla.\n"
"\n"
"Använd tangenterna WASD medan du håller ned SHIFT för att flytta kameran. "
"Tryck på SHIFT+2 för att öka hastigheten eller SHIFT+1 för att sänka "
"hastigheten. Tryck på SHIFT+R för att återställa kamera eller SHIFT+F för "
"att återställa hastigheten.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat. "
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:107
msgid "Always Connected"
msgstr "Alltid ansluten"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Always Hide Mouse Cursor"
msgstr "Dölj alltid muspekaren"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ett fel uppstod.\n"
"\n"
"Rad: %d\n"
"Fil: %s\n"
"\n"
"Vill du ignorera det och fortsätta?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "En inmatad skiva förväntades men hittades inte."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "Anaglyf"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "Analysera"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Vinkel"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "Anisotropisk filtrering:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "Kantutjämning:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:71
msgid "Any Region"
msgstr "Valfri region"
#: Source/Core/DolphinQt/MenuBar.cpp:1350
msgid "Append signature to"
msgstr "Lägg till signatur i"
#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "Append to &Existing Signature File..."
msgstr "Lägg till i &existerande signaturfil..."
#: Source/Core/DolphinQt/MenuBar.cpp:915
msgid "Appl&y Signature File..."
msgstr "Appli&cera signaturfil..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Applies a post-processing effect after rendering a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Tillämpar en efterbehandlingseffekt när en bildruta har renderats.\n"
"\n"
"Om du är osäker kan du välja (av)."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:89
msgid "Apploader Date:"
msgstr "Apploader-datum:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr "Verkställ"
#: Source/Core/DolphinQt/MenuBar.cpp:1373
msgid "Apply signature file"
msgstr "Applicera signaturfil"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr "Upptäck godtyckliga mipmaps"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:192
msgid "Are you sure that you want to delete '%1'?"
msgstr "Vill du verkligen radera '%1'?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:749
msgid "Are you sure you want to delete this file?"
msgstr "Vill du verkligen radera den här filen?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Are you sure you want to delete this pack?"
msgstr "Är du säker på att du vill radera det här paketet?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "Are you sure you want to quit NetPlay?"
msgstr "Är du säker på att du vill avsluta nätspelssessionen?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Are you sure?"
msgstr "Är du säker?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "Bildförhållande:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:239
msgid "Assign Controller Ports"
msgstr "Tilldela kontrolluttag"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Tilldela kontroller"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:169
msgid "Attach MotionPlus"
msgstr "Anslut MotionPlus"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Ljud"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Audio Backend:"
msgstr "Ljudbackend:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Audio Stretching Settings"
msgstr "Ljudsträckningsinställningar"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australien"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr "Skapare"
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Authors"
msgstr "Författare"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (multipel av 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173
msgid "Auto Update Settings"
msgstr "Automatiska uppdateringar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:421
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"Automatisk intern upplösning är inte tillåtet när strikt "
"inställningssynkronisering används eftersom det är beroende av "
"fönsterstorleken.\n"
"\n"
"Välj en specifik intern upplösning."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Auto-Adjust Window Size"
msgstr "Autojustera fönsterstorlek"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Dölj automatiskt"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Automatically adjusts the window size to the internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Justerar automatiskt fönsterstorleken till den interna upplösningen.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124
msgid "Auxiliary"
msgstr ""
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:567
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT är inkorrekt. Dolphin kommer nu avslutas"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:474
msgid "BP register "
msgstr "BP-register"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111
msgid "Backend Multithreading"
msgstr "Flertrådning i backend"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:74
msgid "Backend Settings"
msgstr "Backendinställningar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:71
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:50
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:206
msgid "Background Input"
msgstr "Bakgrundsindata"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Tillbaka"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:474
msgid "Bad address provided."
msgstr "Ogiltig adress angiven."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:500
msgid "Bad value provided."
msgstr "Ogiltigt värde angivet."
#: Source/Core/DolphinQt/GameList/GameList.cpp:905
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:178
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
#: Source/Core/DolphinQt/MenuBar.cpp:589
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:97
msgid "Banner Details"
msgstr "Bannerdetaljer"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
msgid "Bar"
msgstr "Svajarm"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54
msgid "Basic"
msgstr "Grundläggande"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130
msgid "Basic Settings"
msgstr "Grundläggande inställningar"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
msgid "Bass"
msgstr "Bas"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:194
msgid "Battery"
msgstr "Batteri"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Beta (once a month)"
msgstr "Beta (en gång i månaden)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:99
msgid "Bitrate (kbps):"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
msgid "Blocks"
msgstr "Block"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Blue"
msgstr "Blå"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Blue Left"
msgstr "Blå vänster"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Blue Right"
msgstr "Blå höger"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetooth-genomsläppningsläge är påslaget, men Dolphin byggdes utan libusb. "
"Genomsläppningsläge kan inte användas."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:114
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Bluetooth-genomsläppningsläge är påslaget, men ingen Bluetooth-USB-enhet som "
"kan användas hittades. Avbryter."
#: Source/Core/DolphinQt/MenuBar.cpp:499
msgid "Boot to Pause"
msgstr "Pausa vid start"
#: Source/Core/DolphinQt/MainWindow.cpp:1496
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii-NAND-kopia (*bin);;Alla filer (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1524
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii-nyckelfil (*bin);;Alla filer (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:118
msgid "Borderless Fullscreen"
msgstr "Kantlös helskärm"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:165
msgid "Both Block Allocation Table block checksums are invalid"
msgstr "Båda blockallokeringstabellers block-kontrollsummor är ogiltiga"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:142
msgid "Both directory block checksums are invalid"
msgstr "Båda katalogers block-kontrollsummor är ogiltiga"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "Under"
#: Source/Core/DolphinQt/AboutDialog.cpp:29
msgid "Branch: "
msgstr "Gren: "
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Bryt"
#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27
msgid "Breakpoint"
msgstr "Brytpunkt"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:482
msgid "Breakpoint encountered! Step out aborted."
msgstr "Brytpunkt påträffades! Urstegning avbruten."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "Brytpunkter"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "Broadband Adapter"
msgstr "Bredbandsadapter"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Broadband Adapter MAC address"
msgstr "MAC-adress för bredbandsadapter"
#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "Browse &NetPlay Sessions...."
msgstr "Bläddra bland &nätspelssessioner..."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:114
msgid "Buffer Size:"
msgstr "Buffertstorlek:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897
msgid "Buffer size changed to %1"
msgstr "Buffertstorleken ändrades till %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Buffer:"
msgstr "Buffert:"
#: Source/Core/Core/HW/GCPadEmu.cpp:92
msgid "Button"
msgstr "Knapp"
#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:142
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:144
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:164
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:196
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "Knappar"
#: Source/Core/Core/HW/GCPadEmu.cpp:74
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "C Stick"
msgstr "C-spak"
#: Source/Core/DolphinQt/MenuBar.cpp:910
msgid "C&reate Signature File..."
msgstr "S&kapa signaturfil..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487
msgid "CP register "
msgstr "CP-register"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "CPU Emulation Engine"
msgstr "CPU-emuleringsmotor"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "Processoralternativ"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:54
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "Interpreterare med cache (långsammare)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194
msgid ""
"Caches custom textures to system RAM on startup.\n"
"\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cachelagrar anpassade texturer till systemets RAM vid uppstart.\n"
"\n"
"Detta kan kräva exponentiellt mer RAM men åtgärdar eventuella ryckningar i "
"prestandan.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:68
msgid "Calculate"
msgstr "Beräkna"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:319
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beräknar ljussättning av 3D-objekt per pixel istället för per vertex, vilket "
"ger ett mjukare utseende på belysta polygoner och gör individuella trianglar "
"mindre märkbara.\n"
"\n"
"Kan i vissa fall leda till prestandaproblem eller grafiska problem.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:755
msgid "Calibrate"
msgstr "Kalibrera"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:747
msgid "Calibration"
msgstr "Kalibrering"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:104
msgid "Callstack"
msgstr "Anropsstack"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1774
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Kan inte hitta Wii-fjärrkontrollen med anslutnings-handle %02x"
#: Source/Core/DolphinQt/MainWindow.cpp:1271
#: Source/Core/DolphinQt/MainWindow.cpp:1342
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Det går inte att starta en nätspelssession medan ett spel fortfarande körs!"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51
msgid "Cancel"
msgstr "Avbryt"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:796
msgid "Cancel Calibration"
msgstr "Avbryt kalibrering"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Det går inte att stega igenom FIFO-loggar. Gå fram en bildruta i taget "
"istället."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Denna WAD kan inte startas för att det inte gick att installera den till "
"NAND-minnet."
#: Source/Core/Core/Boot/Boot.cpp:494
msgid "Cannot find the GC IPL."
msgstr "Kan inte hitta GC-IPL-filen."
#: Source/Core/DolphinQt/CheatsManager.cpp:550
msgid ""
"Cannot interpret the given value.\n"
"Have you chosen the right type?"
msgstr ""
"Det givna värdet kan inte tolkas.\n"
"Har du valt rätt typ?"
#: Source/Core/Core/Boot/Boot.cpp:492
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Kunde inte starta spelet för att GC-IPL-filen inte kunde hittas."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
"%1\n"
"är inte en giltig GameCube-minneskortsfil och kan inte användas."
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:230
msgid "Center"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:756
msgid "Center and Calibrate"
msgstr "Centrera och kalibrera"
#: Source/Core/DolphinQt/GameList/GameList.cpp:314
msgid "Change &Disc"
msgstr "Byt &skiva"
#: Source/Core/DolphinQt/MenuBar.cpp:199
msgid "Change &Disc..."
msgstr "Byt s&kiva"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Byt skiva"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Change Discs Automatically"
msgstr "Byt skivor automatiskt"
#: Source/Core/Core/Movie.cpp:1188
#, c-format
msgid "Change the disc to %s"
msgstr "Bytte skiva till %s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Fuskändringar kommer inte börja gälla förrän spelet startas om."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Chat"
msgstr "Chatt"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24
msgid "Cheat Code Editor"
msgstr "Fuskkodsredigerare"
#: Source/Core/DolphinQt/CheatsManager.cpp:212
msgid "Cheat Search"
msgstr "Sök efter fusk"
#: Source/Core/DolphinQt/CheatsManager.cpp:156
msgid "Cheats Manager"
msgstr "Fuskhanterare"
#: Source/Core/DolphinQt/MenuBar.cpp:253
msgid "Check NAND..."
msgstr "Kontrollera NAND-minne..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr "Leta efter ändringar i spellistan i bakgrunden"
#: Source/Core/DolphinQt/AboutDialog.cpp:34
msgid "Check for updates: "
msgstr "Leta efter uppdateringar: "
#: Source/Core/DolphinQt/GameList/GameList.cpp:774
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Kontrollera om du har rättigheterna som krävs för att radera filen eller om "
"filen fortfarande används."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:160
msgid "Checksum"
msgstr "Kontrollsumma"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "China"
msgstr "Kina"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202
msgid "Choose a file to open"
msgstr "Välj en fil att öppna"
#: Source/Core/DolphinQt/MenuBar.cpp:1390
msgid "Choose priority input file"
msgstr "Välj primär indatafil"
#: Source/Core/DolphinQt/MenuBar.cpp:1396
msgid "Choose secondary input file"
msgstr "Välj sekundär indatafil"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160
msgid "Choose the folder to extract to"
msgstr "Välj filkatalogen att extrahera till"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:242
msgid "Classic Buttons"
msgstr "Classic-knappar"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
msgid "Classic Controller"
msgstr "Classic Controller"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:109
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:104
msgid "Clear"
msgstr "Rensa"
#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Clear Cache"
msgstr "Rensa cache"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:144
msgid "Clone and &Edit Code..."
msgstr "Klona och &redigera kod…"
#: Source/Core/DolphinQt/SearchBar.cpp:28
msgid "Close"
msgstr "Stäng"
#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "Co&nfiguration"
msgstr "Ko&nfiguration"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Kod"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102
msgid "Code:"
msgstr "Kod:"
#: Source/Core/Core/NetPlayClient.cpp:1561
msgid "Codes received!"
msgstr "Koder mottagna!"
#: Source/Core/DolphinQt/MenuBar.cpp:913
msgid "Combine &Two Signature Files..."
msgstr "Kombinera &två signaturfiler..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
msgid "Comment"
msgstr "Kommentar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125
msgid "Compile Shaders Before Starting"
msgstr "Kompilera shaders före start"
#: Source/Core/VideoCommon/ShaderCache.cpp:160
msgid "Compiling Shaders"
msgstr "Kompilerar shaders"
#: Source/Core/DolphinQt/GameList/GameList.cpp:312
msgid "Compress ISO..."
msgstr "Komprimera ISO..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:277
msgid "Compress Selected ISOs..."
msgstr "Komprimera valda ISO-filer..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:539
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "Komprimerade GC/Wii-skivavbildningar (*.gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"När en Wii-skivavbildning komprimeras kommer den komprimerade kopian ändras "
"permanent genom att onödig data tas bort. Skivavbildningen kommer fortsätta "
"fungera. Vill du fortsätta?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:570
#: Source/Core/DolphinQt/GameList/GameList.cpp:590
msgid "Compressing..."
msgstr "Komprimerar..."
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Villkor"
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Config"
msgstr "Konfig."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:89
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "Konfigurera"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Konfigurera Dolphin"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr "Konfigurera inmatning"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr "Konfigurera utmatning"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:191
#: Source/Core/DolphinQt/GameList/GameList.cpp:499
#: Source/Core/DolphinQt/GameList/GameList.cpp:559
#: Source/Core/DolphinQt/GameList/GameList.cpp:636
#: Source/Core/DolphinQt/GameList/GameList.cpp:748
#: Source/Core/DolphinQt/MainWindow.cpp:792
#: Source/Core/DolphinQt/MainWindow.cpp:1463
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Confirm"
msgstr "Bekräfta"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:169
msgid "Confirm backend change"
msgstr "Bekräfta byte av backend"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169
msgid "Confirm on Stop"
msgstr "Bekräfta vid stopp"
#: Source/Core/DolphinQt/MenuBar.cpp:1135
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524
#: Source/Core/DolphinQt/ResourcePackManager.cpp:237
msgid "Confirmation"
msgstr "Bekräftelse"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:98
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194
msgid "Connect"
msgstr "Anslut"
#: Source/Core/Core/HotkeyManager.cpp:80 Source/Core/DolphinQt/MenuBar.cpp:294
msgid "Connect Balance Board"
msgstr "Anslut balansbräda"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "Anslut USB-tangentbord"
#: Source/Core/DolphinQt/MenuBar.cpp:286
msgid "Connect Wii Remote %1"
msgstr "Anslut Wii-fjärrkontroll %1"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Connect Wii Remote 1"
msgstr "Anslut Wii-fjärrkontroll 1"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Connect Wii Remote 2"
msgstr "Anslut Wii-fjärrkontroll 2"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Connect Wii Remote 3"
msgstr "Anslut Wii-fjärrkontroll 3"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Connect Wii Remote 4"
msgstr "Anslut Wii-fjärrkontroll 4"
#: Source/Core/DolphinQt/MenuBar.cpp:279
msgid "Connect Wii Remotes"
msgstr "Anslut Wii-fjärrkontroller"
#: Source/Core/DolphinQt/WiiUpdate.cpp:139
msgid "Connect to the Internet and perform an online system update?"
msgstr "Vill du ansluta till internet och uppdatera Wii-systemmjukvaran?"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:185
msgid "Connection Type:"
msgstr "Anslutningstyp:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:744
#, c-format
msgid "Content %08x is corrupt."
msgstr "Innehåll %08x är korrupt."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Continuous Scanning"
msgstr "Kontinuerlig skanning"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Control NetPlay Golf Mode"
msgstr "Kontrollera nätspelsgolfläge"
#: Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30
msgid "Control Stick"
msgstr "Kontrollspak"
#: Source/Core/Core/HotkeyManager.cpp:288
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:366
msgid "Controller Profile"
msgstr "Kontrollprofil"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr "Kontrollinställningar"
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "Controllers"
msgstr "Kontroller"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:342
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Kontrollerar avståndet för konvergensplanen. Detta är avståndet som "
"virtuella objekt kommer att vara på framför skärmen.\n"
"\n"
"Ett högre värde skapar en starkare tredimensionell effekt medan ett lägre "
"värde är mer bekvämt."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293
msgid ""
"Controls the rendering resolution.\n"
"\n"
"A high resolution greatly improves visual quality, but also greatly "
"increases GPU load and can cause issues in certain games. Generally "
"speaking, the lower the internal resolution, the better performance will "
"be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Kontrollerar renderingsupplösningen.\n"
"\n"
"En hög upplösning förbättrar den visuella kvaliteten avsevärt, men ökar "
"också användningen av grafikprocessorn avsevärt och kan orsaka problem i "
"vissa spel. I allmänhet kan man säga att ju lägre intern upplösning, desto "
"högre prestanda.\n"
"\n"
"Om du är osäker kan du välja Ursprunglig."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:339
msgid ""
"Controls the separation distance between the virtual cameras. \n"
"\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Kontrollerar avståndet mellan de virtuella kamerorna.\n"
"\n"
"Ett högre värde skapar en starkare djupkänsla medan ett lägre värde är "
"bekvämligare."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Styr huruvida Dual Core ska aktiveras. Det kan förbättra prestanda men kan "
"också orsaka problem. Förval är <b>Sant</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Styr huruvida minneshanteringsenheten ska emuleras fullständigt. Få spel "
"behöver det."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Styr vilken DSP-emulering som ska användas; hög eller låg nivå. Förval är "
"<b>Sant</b>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "Konvergens:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757
msgid "Copy"
msgstr "Kopiera"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250
msgid "Copy &function"
msgstr "Kopiera &funktion"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:253
msgid "Copy &hex"
msgstr "Kopiera &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:388
msgid "Copy Address"
msgstr "Kopiera adress"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:390
msgid "Copy Hex"
msgstr "Kopiera hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252
msgid "Copy code &line"
msgstr "Kopiera kod&rad"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "Copy failed"
msgstr "Kopiering misslyckades"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:144
msgid "Copy to A"
msgstr "Kopiera till A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:144
msgid "Copy to B"
msgstr "Kopiera till B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84
msgid "Core"
msgstr "Kärna"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Cost"
msgstr "Kostnad"
#: Source/Core/Core/NetPlayClient.cpp:154
#: Source/Core/Core/NetPlayClient.cpp:210
msgid "Could not communicate with host."
msgstr "Kunde inte kommunicera med värden."
#: Source/Core/Core/NetPlayClient.cpp:126
msgid "Could not create client."
msgstr "Kunde inte skapa klient."
#: Source/Core/Core/NetPlayClient.cpp:138
msgid "Could not create peer."
msgstr "Kunde inte skapa en peer."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Kunde inte ladda ner uppdateringsfiler från Nintendo. Kontrollera "
"internetanslutningen och försök igen."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Kunde inte ladda ner uppdateringsinformation från Nintendo. Kontrollera "
"internetanslutningen och försök igen."
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"En uppdatering kunde inte installeras till Wii-systemminnet. Läs loggen för "
"mer information."
#: Source/Core/Core/IOS/ES/ES.cpp:259
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kunde inte starta IOS %016<PRIx64> eftersom den inte finns i NAND-minnet.\n"
"Den emulerade mjukvaran kommer antagligen frysa nu."
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kunde inte starta Wii-menyn eftersom den inte finns i NAND-minnet.\n"
"Den emulerade mjukvaran kommer antagligen frysa nu."
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kunde inte starta titeln %016<PRIx64> eftersom den inte finns i NAND-"
"minnet.\n"
"Den emulerade mjukvaran kommer antagligen frysa nu."
#: Source/Core/Core/Boot/Boot.cpp:188
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Kunde inte läsa \"%s\". Det finns ingen skiva i läsaren, eller så är det "
"ingen GC/Wii-backup. Observera att Dolphin inte kan köra spel direkt från "
"GameCube/Wii-originalskivor."
#: Source/Core/Core/Boot/Boot.cpp:211
#, c-format
msgid "Could not recognize file %s"
msgstr "Kunde inte känna igen filen %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Kunde inte skriva minneskortsfilen %s.\n"
"\n"
"Kör du Dolphin från en CD/DVD-skiva, eller är sparningfilen kanske "
"skrivskyddad?\n"
"\n"
"Får du detta efter att ha flyttat emulatorns filkatalog?\n"
"I så fall kan du behöva ställa in dina minneskortsplatser i inställningarna "
"igen."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963
msgid "Couldn't look up central server"
msgstr "Kunde inte slå upp centralserver"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within.\n"
"\n"
"If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Skapar bildrutedumpar och skärmdumpar med renderarens interna upplösning, "
"istället för fönsterstorleken som den visas i.\n"
"\n"
"Om bredbildsläge används kommer utmatningsbilden att skalas horisontellt för "
"att bevara den vertikala upplösningen.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:91
msgid "Creator:"
msgstr "Skapare:"
#: Source/Core/Common/MsgHandler.cpp:92
msgid "Critical"
msgstr "Kritisk"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108
msgid "Crop"
msgstr "Beskär"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:217
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beskär bilden från dess ursprungliga bildförhållande till 4:3 eller 16:9.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:183
msgid "Crossfade"
msgstr "Överbländning"
#: Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Current Region"
msgstr "Nuvarande region"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:161
msgid "Current game"
msgstr "Nuvarande spel"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "Anpassad"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "Alternativ för egen realtidsklocka"
#: Source/Core/Core/HW/GCPadEmu.cpp:95
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:177
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36
msgid "D-Pad"
msgstr "Styrkors"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:157
msgid "DJ Turntable"
msgstr "DJ-skivspelare"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:44
msgid "DSP Emulation Engine"
msgstr "DSP-emuleringsmotor"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP HLE Emulation (fast)"
msgstr "DSP HLE-emulering (snabb)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:50
msgid "DSP LLE Interpreter (slow)"
msgstr "DSP LLE-interpreterare (långsam)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Recompiler"
msgstr "DSP LLE-omkompilator"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93
msgid "Dance Mat"
msgstr "Dansmatta"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:106
msgid "Data"
msgstr "Data"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "Dataöverföring"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135
msgid "Data Type"
msgstr "Datatyp"
#: Source/Core/Core/NetPlayClient.cpp:1519
msgid "Data received!"
msgstr "Data mottagen!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:292
#: Source/Core/DolphinQt/GCMemcardManager.cpp:328
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro-filer (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:31
msgid "Dead Zone"
msgstr "Död zon"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50
msgid "Debug"
msgstr "Felsökning"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Debug Only"
msgstr "Endast felsökning"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:363
msgid "Debugging"
msgstr "Felsökning"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:407
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:138
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:310
msgid "Decompress ISO..."
msgstr "Avkomprimera ISO…"
#: Source/Core/DolphinQt/GameList/GameList.cpp:279
msgid "Decompress Selected ISOs..."
msgstr "Dekomprimera valda ISO-filer..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:570
#: Source/Core/DolphinQt/GameList/GameList.cpp:582
msgid "Decompressing..."
msgstr "Dekomprimerar..."
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Decrease Convergence"
msgstr "Sänk konvergens"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Depth"
msgstr "Sänk djup"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Decrease Emulation Speed"
msgstr "Minska emuleringshastighet"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Decrease IR"
msgstr "Sänk intern upplösning"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110
msgid "Default"
msgstr "Standard"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172
msgid "Default Config (Read Only)"
msgstr "Standardinställningar (skrivskyddad)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:297
msgid "Default Device"
msgstr "Standardenhet"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Default Font"
msgstr "Standardteckensnitt"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "Standard-ISO:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129
msgid "Defer EFB Cache Invalidation"
msgstr "Fördröj EFB-cacheinvalidering"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Defer EFB Copies to RAM"
msgstr "Fördröj EFB-kopior till RAM"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:228
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. \n"
"\n"
"May improve performance in some games which rely on CPU EFB Access at the "
"cost of stability.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fördröjer invalidering av EFB-åtkomstcachen tills dess att ett GPU-"
"synkroniseringskommando exekveras. Om detta stängs av kommer cachen "
"invalideras för varje ritanrop.\n"
"\n"
"Kan förbättra prestandan i vissa spel som använder EFB-åtkomst från CPU, men "
"med möjliga stabilitetsproblem.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:88
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:103
msgid "Delete"
msgstr "Radera"
#: Source/Core/DolphinQt/GameList/GameList.cpp:372
msgid "Delete File..."
msgstr "Radera fil..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:289
msgid "Delete Selected Files..."
msgstr "Radera valda filer..."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/FrameDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Radera den existerande filen '%s'?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140
msgid "Depth Percentage:"
msgstr "Djupandel:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "Djup:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41
#: Source/Core/DolphinQt/GameList/GameList.cpp:907
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:180
#: Source/Core/DolphinQt/MenuBar.cpp:591
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Description"
msgstr "Beskrivning"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:92
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:109
msgid "Description:"
msgstr "Beskrivning:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "Sök"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Deterministic dual core:"
msgstr "Deterministiska dubbla kärnor:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Dev (multiple times a day)"
msgstr "Utveckling (flera gånger om dagen)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
msgid "Device"
msgstr "Enhet"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "Enhetens PID (t.ex. 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:76
msgid "Device Settings"
msgstr "Enhetsinställningar"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "Enhetens VID (t.ex. 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:101
msgid "Device:"
msgstr "Enhet:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr "Gör skärmen mörkare efter fem minuters inaktivitet."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:182
msgid "Direct Connection"
msgstr "Direkt anslutning"
#: Source/Core/VideoBackends/D3D/main.cpp:37
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr "Inaktivera Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr "Inaktivera kopieringsfilter"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Disable EFB VRAM Copies"
msgstr "Inaktivera EFB-VRAM-kopior"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Disable Emulation Speed Limit"
msgstr "Stäng av emuleringshastighetsgräns"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "Inaktivera dimma"
#: Source/Core/DolphinQt/MenuBar.cpp:770
msgid "Disable JIT Cache"
msgstr "Inaktivera JIT-cache"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:245
msgid ""
"Disables bounding box emulation.\n"
"\n"
"This may improve GPU performance significantly, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Inaktiverar emulering av Bounding Box.\n"
"\n"
"Detta kan förbättra grafikprocessorns prestanda avsevärt i ett antal spel, "
"men vissa spel kommer inte fungera rätt.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:200
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Inaktiverar kopior av EFB till VRAM och tvingar EFB att kopieras till RAM "
"istället. Förhindrar all uppskalning.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:357
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". \n"
"\n"
"Disabling the filter has no effect on performance, but may result in a "
"sharper image. Causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Inaktiverar sammanblandningen av intilliggande rader när EFB kopieras. I "
"vissa spel kallas detta för \"deflickering\" eller \"smoothing\". Att "
"inaktivera filtret påverkar inte prestandan, men det kan göra bilden "
"skarpare. Orsakar få grafiska problem.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93
msgid "Disc"
msgstr "Skiva"
#: Source/Core/DiscIO/DriveBlob.cpp:149
msgid "Disc Read Error"
msgstr "Diskläsningsfel"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.\n"
"\n"
"Can cause graphical defects in some games if the game doesn't expect all XFB "
"copies to be displayed. However, turning this setting on reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar XFB-kopior så fort de skapas istället för att vänta på utskanning.\n"
"\n"
"Kan orsaka grafiska problem i vissa spel som inte förväntar sig att alla XFB-"
"kopior ska visas. Latensen blir dock lägre när detta är påslaget.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
msgid "Distance"
msgstr "Avstånd"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33
msgid "Distance of travel from neutral position."
msgstr "Förflyttningsavstånd från neutral position."
#: Source/Core/DolphinQt/Main.cpp:199
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Godkänner du att Dolphin rapporterar information till Dolphins utvecklare?"
#: Source/Core/DolphinQt/MainWindow.cpp:1464
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Vill du lägga till \"%1\" i listan av spelsökvägar?"
#: Source/Core/DolphinQt/MenuBar.cpp:1136
msgid "Do you want to clear the list of symbol names?"
msgstr "Vill du tömma symbolnamnlistan?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:387
msgid "Do you want to delete the %1 selected save files?"
msgstr "Vill du radera de %1 valda sparfilerna?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:386
msgid "Do you want to delete the selected save file?"
msgstr "Vill du radera den valda sparfilen?"
#: Source/Core/DolphinQt/MainWindow.cpp:796
msgid "Do you want to stop the current emulation?"
msgstr "Vill du stoppa den aktuella emuleringen?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:79
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II-dekoder"
#: Source/Core/DolphinQt/AboutDialog.cpp:25
#: Source/Core/DolphinQt/MainWindow.cpp:1702
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin-FIFO-logg (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1242
#: Source/Core/DolphinQt/MenuBar.cpp:1258
#: Source/Core/DolphinQt/MenuBar.cpp:1276
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin-map-fil (*.map)"
#: Source/Core/DolphinQt/MainWindow.cpp:1545
#: Source/Core/DolphinQt/MainWindow.cpp:1616
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin-TAS-filmer (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:196
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin kunde inte hitta några ISO/WAD-filer för GameCube/Wii.\n"
"Dubbelklicka här för att ställa in en spelmapp…"
#: Source/Core/DolphinQt/GameList/GameList.cpp:599
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin kunde inte slutföra den begärda åtgärden."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:41
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""
"Dolphin är en GameCube- och Wii-emulator som är open source och fri mjukvara."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:968
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin är för gammal för traverseringsservern"
#: Source/Core/DiscIO/VolumeVerifier.cpp:870
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin kan inte verifiera typiska TGC-filer korrekt eftersom de inte är "
"kopior av faktiska skivor."
#: Source/Core/DiscIO/VolumeVerifier.cpp:863
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin kan inte verifiera olicensierade skivor."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphins fusksystem är avstängt just nu."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185
msgid "Don't Update"
msgstr "Uppdatera inte"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "Done compressing disc image."
msgstr "Skivavbildningen har komprimerats."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:391
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140
msgid "Double"
msgstr "Double"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "Ner"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75
msgid "Download Codes"
msgstr "Ladda ner koder"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77
msgid "Download Codes from the WiiRD Database"
msgstr "Ladda ner koder från WiiRD-databasen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Ladda ned spelomslag från GameTDB.com att använda i rutnätsläget"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:332
msgid "Download complete"
msgstr "Nedladdning slutförd"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:333
msgid "Downloaded %1 codes. (added %2)"
msgstr "Laddade ner %1 koder. (Lade till %2)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:87
msgid "Drawn Object Range"
msgstr "Räckvidd för ritade objekt"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:211
msgid "Drawsome Tablet"
msgstr "Drawsome Tablet"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72
msgid "Drum Kit"
msgstr "Trumset"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Dual Core"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96
msgid "Dump &ARAM"
msgstr "Dumpa &ARAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &ExRAM"
msgstr "Dumpa &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97
msgid "Dump &FakeVMEM"
msgstr "Dumpa &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &MRAM"
msgstr "Dumpa &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "Dump Audio"
msgstr "Dumpa ljud"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72
msgid "Dump EFB Target"
msgstr "Dumpa EFB-mål"
#: Source/Core/DolphinQt/MenuBar.cpp:734
msgid "Dump Frames"
msgstr "Dumpa bildrutor"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66
msgid "Dump Objects"
msgstr "Dumpa objekt"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "Dump-sökväg:"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74
msgid "Dump TEV Stages"
msgstr "Dumpa TEV-stadier"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpa TEV Stages till User/Dump/Objects/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76
msgid "Dump Texture Fetches"
msgstr "Dumpa texturhämtningar"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:177
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpa hämtade texturer till User/Dump/Objects/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65
msgid "Dump Textures"
msgstr "Dumpa texturer"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91
msgid "Dump at Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpar avkodade speltexturer till User/Dump/Textures/<game_id>/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpa objekt till User/Dump/Objects/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:188
msgid ""
"Dumps decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpar avkodade speltexturer till User/Dump/Textures/<game_id>/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dumpar innehållet i EFB-kopior till User/Dump/Textures/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "Nederländska"
#: Source/Core/DolphinQt/MenuBar.cpp:206
msgid "E&xit"
msgstr "A&vsluta"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FEL: Denna version av Dolphin kräver drivrutinen TAP-Win32 som åtminstone är "
"version %d.%d -- Om du nyligen har uppdaterat din utgåva av Dolphin krävs "
"förmodligen en omstart för tillfället för att få Windows att hitta den nya "
"drivrutinen."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Varje spelare skickar sina egna inmatningar till spelet, med likadana "
"buffertstorlekar för alla spelare, som konfigureras av värden.\n"
"Lämpligt för tävlingar där neutralitet och minimal latens är som mest "
"viktigt."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Tidiga minnesuppdateringar"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "East Asia"
msgstr "Östasien"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197
msgid "Editor"
msgstr "Editor"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:168
msgid "Effect"
msgstr "Effekt"
#. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to
#. translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
msgid "Effective"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:431
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "Mata ut skiva"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Inbäddad bildrutebuffert (EFB)"
#: Source/Core/Core/State.cpp:440
msgid "Empty"
msgstr "Tom"
#: Source/Core/Core/Core.cpp:213
msgid "Emu Thread already running"
msgstr "Emuleringstråd körs redan"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emulera Wii-Bluetooth-adapter"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185
msgid "Emulated Wii Remote"
msgstr "Emulerad Wii-fjärrkontroll"
#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27
msgid "Emulation Speed"
msgstr "Emuleringshastighet"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56
msgid "Enable API Validation Layers"
msgstr "Aktivera API-valideringslager"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:111
msgid "Enable Audio Stretching"
msgstr "Aktivera ljudsträckning"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Enable Cheats"
msgstr "Aktivera fusk"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "Aktivera egen realtidsklocka"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
msgid "Enable Dual Core"
msgstr "Aktivera dubbla kärnor"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135
msgid "Enable Dual Core (speedup)"
msgstr "Aktivera dubbla kärnor (höjer prestandan)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr "Åsidosätt den emulerade CPU:ns hastighet"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Enable FPRF"
msgstr "Aktivera FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable MMU"
msgstr "Aktivera MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Enable Progressive Scan"
msgstr "Aktivera Progressive scan"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
msgid "Enable Rumble"
msgstr "Vibration"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "Aktivera skärmsläckare"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:158
msgid "Enable Speaker Data"
msgstr "Aktivera högtalardata"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:198
msgid "Enable Usage Statistics Reporting"
msgstr "Aktivera statistikrapportering"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Enable Wireframe"
msgstr "Aktivera Wireframe"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Aktiverar snabb skivläsning. Detta kan leda till kraschar och andra problem "
"i vissa spel. (PÅ = snabb, AV = kompatibel)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:92
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Aktiverar emulering av Dolby Pro Logic II med hjälp av 5.1 surround. Endast "
"för vissa backends."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Aktiverar beräkning av Floating Point Result Flag. Behövs för vissa spel. "
"(PÅ = kompatibel, AV = snabb)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306
msgid ""
"Enables anisotropic filtering, which enhances the visual quality of textures "
"that are at oblique viewing angles.\n"
"\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Aktiverar anisotropisk filtrering, som förbättrar den visuella kvaliteten på "
"texturer som visas från en sned vinkel.\n"
"\n"
"Kan orsaka problem i ett fåtal spel.\n"
"\n"
"Om du är osäker kan du välja 1x."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:362
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.\n"
"\n"
"May have false positives that result in blurry textures at increased "
"internal resolution, such as in games that use very low resolution mipmaps. "
"Disabling this can also reduce stutter in games that frequently load new "
"textures. This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Låter godtyckliga mipmaps upptäckas, som vissa spel använder för speciella "
"avståndsbaserade effekter.\n"
"\n"
"Detekteringen kan bli fel ibland, vilket leder till suddiga texturer vid "
"högre interna upplösningar, som i spel som använder mipmaps med mycket låg "
"upplösning. Om detta inaktiveras kan problem med ojämn prestanda reduceras i "
"spel som ofta läser in nya texturer. Denna funktion är inte kompatibel med "
"GPU-texturdekodning.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:223
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aktiverar flertrådad kommandoinskickning för backends som stöder det. Om det "
"här alternativet används kan prestandan förbättras på system med fler än två "
"CPU-kärnor. Just nu fungerar detta bara med Vulkan.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiverar progressive scan om det stöds av den emulerade programvaran. De "
"flesta spel har inga problem med detta.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:120
msgid "Enables stretching of the audio to match emulation speed."
msgstr "Sträcker ut ljudet så att det matchar emulationshastigheten."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:236
msgid ""
"Enables texture decoding using the GPU instead of the CPU.\n"
"\n"
"This may result in performance gains in some scenarios, or on systems where "
"the CPU is the bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Låter texturer dekodas i GPU:n istället för CPU:n.\n"
"\n"
"Detta kan förbättra prestandan i vissa scenarion eller på system där "
"prestandan begränsas av CPU:n.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Aktiverar minneshanterarenheten som behövs för några spel. (PÅ = Kompatibel, "
"AV = Snabb)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:185
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiverar validering av videobackendens API-anrop, vilket kan vara till "
"hjälp för att undersöka grafikproblem.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209
msgid ""
"Encodes frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Kodar bildrutedumpar med hjälp av kodeket FFV1.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/NetPlayServer.cpp:109
msgid "Enet Didn't Initialize"
msgstr "Enet initialiserades inte"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "Engelska"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112
msgid "Enhancements"
msgstr "Förbättringar"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60
msgid "Enter USB device ID"
msgstr "Ange ID för en USB-enhet"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Ange ny MAC-adress för bredbandsadaptern:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:285
msgid "Enter password"
msgstr "Ange lösenord"
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid "Enter the RSO module address:"
msgstr "Ange RSO-moduladressen:"
#: Source/Core/DolphinQt/CheatsManager.cpp:396
msgid "Equals to"
msgstr "Lika med"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:305
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:311
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:221
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:224
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:474
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:480
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:500
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:533
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:540
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:322
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
#: Source/Core/DolphinQt/Main.cpp:172 Source/Core/DolphinQt/MainWindow.cpp:244
#: Source/Core/DolphinQt/MainWindow.cpp:251
#: Source/Core/DolphinQt/MainWindow.cpp:939
#: Source/Core/DolphinQt/MainWindow.cpp:1270
#: Source/Core/DolphinQt/MainWindow.cpp:1277
#: Source/Core/DolphinQt/MainWindow.cpp:1341
#: Source/Core/DolphinQt/MainWindow.cpp:1348
#: Source/Core/DolphinQt/MainWindow.cpp:1442
#: Source/Core/DolphinQt/MenuBar.cpp:1099
#: Source/Core/DolphinQt/MenuBar.cpp:1167
#: Source/Core/DolphinQt/MenuBar.cpp:1182
#: Source/Core/DolphinQt/MenuBar.cpp:1194
#: Source/Core/DolphinQt/MenuBar.cpp:1295
#: Source/Core/DolphinQt/MenuBar.cpp:1304
#: Source/Core/DolphinQt/MenuBar.cpp:1316
#: Source/Core/DolphinQt/MenuBar.cpp:1337
#: Source/Core/DolphinQt/MenuBar.cpp:1362
#: Source/Core/DolphinQt/MenuBar.cpp:1415
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:420
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:726
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:321
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327
#: Source/Core/DolphinQt/RenderWidget.cpp:127
#: Source/Core/DolphinQt/ResourcePackManager.cpp:201
#: Source/Core/DolphinQt/ResourcePackManager.cpp:222
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
#: Source/Core/DolphinQt/Translation.cpp:306
msgid "Error"
msgstr "Fel"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Ett fel uppstod när adaptern skulle öppnas: %1"
#: Source/Core/DolphinQt/Translation.cpp:307
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fel uppstod när valt språk skulle läsas in. Byter tillbaka till "
"systemstandard."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:203
msgid "Error obtaining session list: %1"
msgstr "Ett fel uppstod när sessionslistan skulle hämtas: %1"
#: Source/Core/DolphinQt/MainWindow.cpp:245
msgid "Error occured while loading some texture packs"
msgstr "Ett fel uppstod när texturpaket laddades"
#: Source/Core/Core/NetPlayClient.cpp:1548
msgid "Error processing codes."
msgstr "Fel uppstod när koder behandlades."
#: Source/Core/Core/NetPlayClient.cpp:1520
msgid "Error processing data."
msgstr "Fel uppstod när data behandlades."
#: Source/Core/Core/NetPlayServer.cpp:1795
#, c-format
msgid "Error reading file: %s"
msgstr "Fel uppstod när fil lästes: %s"
#: Source/Core/Core/NetPlayServer.cpp:1240
msgid "Error synchronizing cheat codes!"
msgstr "Ett fel uppstod med att synkronisera fuskkoder!"
#: Source/Core/Core/NetPlayServer.cpp:1227
msgid "Error synchronizing save data!"
msgstr "Fel uppstod när spardata synkroniserades!"
#: Source/Core/Core/NetPlayClient.cpp:1611
#, c-format
msgid "Error writing file: %s"
msgstr "Fel uppstod när fil skrevs: %s"
#: Source/Core/Common/ChunkFile.h:239
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Fel: Efter \"%s\" hittades %d (0x%X) istället för sparningsmarkören %d (0x"
"%X). Avbryter inläsning av snabbsparning…"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Fel: Försöker att komma åt Shift-JIS-teckensnitt men de är inte inlästa. "
"Spel kanske inte visar typsnitt korrekt, eller kraschar."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Fel: Försöker att komma åt Windows-1252-teckensnitt men de är inte inlästa. "
"Spel kanske inte visar typsnitt korrekt, eller kraschar."
#: Source/Core/DiscIO/VolumeVerifier.cpp:837
#, c-format
msgid "Errors were found in %zu blocks in the %s partition."
msgstr "Fel hittades i %zu block i %s-partitionen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:849
#, c-format
msgid "Errors were found in %zu unused blocks in the %s partition."
msgstr "Fel hittades i %zu oanvända block i %s-partitionen."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:63
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:265
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Europe"
msgstr "Europa"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "Avsluta"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:124
msgid "Experimental"
msgstr "Experimentell"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "Export &All..."
msgstr "Exportera &alla..."
#: Source/Core/DolphinQt/MenuBar.cpp:277
msgid "Export All Wii Saves"
msgstr "Exportera alla Wii-sparningar"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Export Recording"
msgstr "Exportera inspelning"
#: Source/Core/DolphinQt/MenuBar.cpp:686
msgid "Export Recording..."
msgstr "Exportera inspelning..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:287
#: Source/Core/DolphinQt/GCMemcardManager.cpp:326
msgid "Export Save File"
msgstr "Exportera sparfil"
#: Source/Core/DolphinQt/GameList/GameList.cpp:361
msgid "Export Wii Save (Experimental)"
msgstr "Exportera Wii-sparning (experimentellt)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:285
msgid "Export Wii Saves (Experimental)"
msgstr "Exportera Wii-sparningar (experimentellt)"
#: Source/Core/DolphinQt/MenuBar.cpp:1023
#, c-format
msgid "Exported %n save(s)"
msgstr "Exporterade %n sparfil(er)"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:158
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:352
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:46
msgid "Extension"
msgstr "Extern kontroll"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:548
msgid "External"
msgstr "Extern"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "External Frame Buffer (XFB)"
msgstr "Extern bildrutebuffert (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:254
msgid "Extract Certificates from NAND"
msgstr "Extrahera certifikat från NAND-minne"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:212
msgid "Extract Entire Disc..."
msgstr "Extrahera hela skivan..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236
msgid "Extract Entire Partition..."
msgstr "Extrahera hela partitionen..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract File..."
msgstr "Extrahera fil..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185
msgid "Extract Files..."
msgstr "Extrahera filer..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195
msgid "Extract System Data..."
msgstr "Extrahera systemdata..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298
msgid "Extracting All Files..."
msgstr "Extraherar alla filer..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298
msgid "Extracting Directory..."
msgstr "Extraherar katalog..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:224
msgid "FIFO Player"
msgstr "FIFO-spelare"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:397
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Misslyckades att lägga till denna session i nätspelsindex: %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1363
msgid "Failed to append to signature file '%1'"
msgstr "Misslyckades att lägga till i signaturfilen \"%1\""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:570
msgid "Failed to claim interface for BT passthrough"
msgstr "Kunde inte ta gränssnitt för BT-genomsläpp"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:953
msgid "Failed to connect to server: %1"
msgstr "Misslyckades att ansluta till server: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "Failed to copy file"
msgstr "Misslyckades att kopiera filen"
#: Source/Core/VideoBackends/D3D/main.cpp:122
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D swap chain"
msgstr "Misslyckades att skapa D3D-swapchain"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "Misslyckades att skapa DXGI-fabrik"
#: Source/Core/Core/NetPlayClient.cpp:826
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Misslyckades att radera minneskort för nätspel. Bekräfta dina "
"skrivbehörigheter."
#: Source/Core/DolphinQt/GameList/GameList.cpp:773
msgid "Failed to delete the selected file."
msgstr "Misslyckades att radera den valda filen."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:562
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Kunde inte koppla loss kärnans drivrutin för BT-genomsläpp: %s"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:305
msgid "Failed to download codes."
msgstr "Misslyckades att ladda ner koder."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:534
msgid "Failed to dump %1: Can't open file"
msgstr "Misslyckades att dumpa %1: Kan inte öppna filen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:541
msgid "Failed to dump %1: Failed to write to file"
msgstr "Misslyckades att dumpa %1: Kunde inte skriva till filen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:454
msgid "Failed to export the following save files:"
msgstr "Misslyckades att exportera följande sparfiler:"
#: Source/Core/DolphinQt/MenuBar.cpp:1099
msgid "Failed to extract certificates from NAND"
msgstr "Misslyckades att extrahera certifikat från NAND-minnet"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322
msgid "Failed to extract file."
msgstr "Misslyckades att extrahera filen."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205
msgid "Failed to extract system data."
msgstr "Misslyckades att extrahera systemdata."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:618
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Kunde inte hitta det nya filnamnet.\n"
"%s\n"
"kommer skrivas över"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:53
msgid "Failed to find one or more D3D symbols"
msgstr "Misslyckades att hitta en eller flera D3D-symboler"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:337
msgid "Failed to import \"%1\"."
msgstr "Misslyckades att importera \"%1\"."
#: Source/Core/DolphinQt/MenuBar.cpp:1010
msgid "Failed to import save files."
msgstr "Misslyckades att importera sparfiler."
#: Source/Core/DolphinQt/MainWindow.cpp:939
msgid "Failed to init core"
msgstr "Misslyckades att initialisera kärnan"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0"
msgstr ""
"Misslyckades att initialisera Direct3D.\n"
"Se till att ditt grafikkort stöder minst D3D 10.0"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
msgid "Failed to install pack: %1"
msgstr "Misslyckades att installera paket: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:623
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Failed to install this title to the NAND."
msgstr "Misslyckades att installera denna titel till NAND-minnet."
#: Source/Core/DolphinQt/MainWindow.cpp:1375
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr "Misslyckades att lyssna på port %1. Körs nätspelsservern redan?"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:42
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Misslyckades att läsa in %s. Om du använder Windows 7, prova att installera "
"uppdateringspaketet KB4019990."
#: Source/Core/DolphinQt/MenuBar.cpp:1194
msgid "Failed to load RSO module at %1"
msgstr "Misslyckades att ladda RSO-model vid %1"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "Misslyckades att ladda d3d11.dll"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:36
msgid "Failed to load dxgi.dll"
msgstr "Misslyckades att ladda dxgi.dll"
#: Source/Core/DolphinQt/MenuBar.cpp:1304
msgid "Failed to load map file '%1'"
msgstr "Misslyckades att läsa map-filen \"%1\""
#: Source/Core/Core/Boot/Boot.cpp:435
msgid "Failed to load the executable to memory."
msgstr "Kunde inte läsa in den exekverbara filen till minnet."
#: Source/Core/DolphinQt/MainWindow.cpp:1442
#: Source/Core/DolphinQt/RenderWidget.cpp:127
msgid "Failed to open '%1'"
msgstr "Misslyckades att öppna '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:549
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Kunde inte öppna Bluetooth-enhet: %s"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "Misslyckades att öppna konfigurationsfilen!"
#: Source/Core/Core/NetPlayServer.cpp:1761
#, c-format
msgid "Failed to open file \"%s\"."
msgstr "Misslyckades att öppna filen \"%s\"."
#: Source/Core/Core/NetPlayClient.cpp:1581
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr "Misslyckades att öppna filen \"%s\". Kontrollera skrivbehörigheten."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"Misslyckades att öppna filen i en extern editor.\n"
"Se till att det finns en applikation inställd för att öppna INI-filer."
#: Source/Core/DolphinQt/MainWindow.cpp:1373
msgid "Failed to open server"
msgstr "Misslyckades att öppna servern"
#: Source/Core/DiscIO/CompressedBlob.cpp:170
#: Source/Core/DiscIO/CompressedBlob.cpp:357
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Kunde inte öppna inmatningsfilen \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:177
#: Source/Core/DiscIO/CompressedBlob.cpp:364
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Kunde inte öppna utmatningsfilen \"%s\".\n"
"Kontrollera att du har tillåtelse att skriva till mappen i fråga och att "
"enheten inte är skrivskyddad."
#: Source/Core/Core/Movie.cpp:942
#, c-format
msgid "Failed to read %s"
msgstr "Misslyckades att läsa %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:117
msgid ""
"Failed to read 1st block allocation table block correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Kunde inte läsa 1:a blockallokeringstabellens block korrekt\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:105
msgid ""
"Failed to read 1st directory block correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Kunde inte läsa 1:a katalogens block korrekt\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:123
msgid ""
"Failed to read 2nd block allocation table block correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Kunda inte läsa 2:a blockallokeringstabellens block korrekt\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:111
msgid ""
"Failed to read 2nd directory block correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Kunde inte läsa 2:a katalogens block korrekt\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Misslyckades att läsa block %u i den sparade datan\n"
"Minneskortet kanske har trunkerats\n"
"Filposition: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:94
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Misslyckades att läsa header korrekt\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Misslyckades att läsa unikt ID från skivavbildningen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:407
msgid "Failed to remove file"
msgstr "Misslyckades att ta bort filen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:651
msgid "Failed to remove this title from the NAND."
msgstr "Kunde inte ta bort denna titel från NAND-minnet."
#: Source/Core/Core/NetPlayClient.cpp:851
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"Misslyckades att nollställa nätspels-GCI-mappen. Kontrollera "
"skrivrättigheterna."
#: Source/Core/Core/NetPlayClient.cpp:881
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"Misslyckades att nollställa nätspels-NAND-mappen. Kontrollera "
"skrivrättigheterna."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
msgid "Failed to save FIFO log."
msgstr "Misslyckades att spara FIFO-logg."
#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid "Failed to save code map to path '%1'"
msgstr "Misslyckades att spara kod-map till sökvägen \"%1\""
#: Source/Core/DolphinQt/MenuBar.cpp:1337
msgid "Failed to save signature file '%1'"
msgstr "Misslyckades att spara signaturfilen \"%1\""
#: Source/Core/DolphinQt/MenuBar.cpp:1317
msgid "Failed to save symbol map to path '%1'"
msgstr "Misslyckades att spara symbol-map till sökvägen \"%1\""
#: Source/Core/DolphinQt/MenuBar.cpp:1416
msgid "Failed to save to signature file '%1'"
msgstr "Misslyckades att spara till signaturfilen \"%1\""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
msgid "Failed to uninstall pack: %1"
msgstr "Misslyckades att avinstallera paket: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Misslyckades att skriva BT.DINF till SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:907
msgid "Failed to write Mii data."
msgstr "Misslyckades att skriva Mii-data."
#: Source/Core/Core/NetPlayClient.cpp:988
msgid "Failed to write Wii save."
msgstr "Misslyckades att skriva Wii-sparning."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "Kunde inte skriva inställningsfil!"
#: Source/Core/DiscIO/CompressedBlob.cpp:301
#: Source/Core/DiscIO/CompressedBlob.cpp:396
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Kunde inte skriva till utmatningsfilen \"%s\".\n"
"Kontrollera att det finns tillräckligt med utrymme på målenheten."
#: Source/Core/DolphinQt/GameList/GameList.cpp:621
#: Source/Core/DolphinQt/GameList/GameList.cpp:649
#: Source/Core/DolphinQt/GameList/GameList.cpp:772
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Failure"
msgstr "Misslyckades"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Fair Input Delay"
msgstr "Rättvis latens"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Fast"
msgstr "Snabb"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr "Snabb djupberäkning"
#: Source/Core/Core/Movie.cpp:1220
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Allvarlig desynkronisering. Avbryter uppspelning. (Fel i PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "Filinformation"
#: Source/Core/DolphinQt/GameList/GameList.cpp:909
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:184
#: Source/Core/DolphinQt/MenuBar.cpp:593
msgid "File Name"
msgstr "Filnamn"
#: Source/Core/DolphinQt/GameList/GameList.cpp:912
#: Source/Core/DolphinQt/MenuBar.cpp:596
msgid "File Size"
msgstr "Filstorlek"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:311
msgid "File contained no codes."
msgstr "Filen innehöll inga koder."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:55
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Filen har filändelsen \"%s\".\n"
"Giltiga filändelser är (.raw/.gcp)"
#: Source/Core/DiscIO/CompressedBlob.cpp:348
msgid "File not compressed"
msgstr "Filen är inte komprimerad"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:342
#: Source/Core/DolphinQt/GCMemcardManager.cpp:370
#: Source/Core/DolphinQt/GCMemcardManager.cpp:413
#: Source/Core/DolphinQt/GCMemcardManager.cpp:430
msgid "File write failed"
msgstr "Misslyckades att skriva till fil"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
msgid "File:"
msgstr "Fil:"
#: Source/Core/DiscIO/CompressedBlob.cpp:203
msgid "Files opened, ready to compress."
msgstr "Filerna har öppnats. Redo att komprimera."
#: Source/Core/Core/Boot/Boot.cpp:103
#, c-format
msgid ""
"Files specified in the M3U file \"%s\" were not found:\n"
"%s"
msgstr ""
"Filer specificerade i M3U-filen \"%s\" hittades inte:\n"
"%s"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74
msgid "Filesystem"
msgstr "Filsystem"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101
msgid "Filter Symbols"
msgstr "Filtrera symboler"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Filters"
msgstr "Filter"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353
msgid ""
"Filters all textures, including any that the game explicitly set as "
"unfiltered.\n"
"\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtrerar alla texturer, inklusive de som spelet uttryckligen har angivit "
"som ofiltrerade.\n"
"\n"
"Kan förbättra kvaliteten för en del texturer i vissa spel, men kommer att "
"orsaka problem i andra.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
msgid "Find &Next"
msgstr "Hitta &nästa"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Find &Previous"
msgstr "Hitta &föregående"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:780
msgid "Finish Calibration"
msgstr "Slutför kalibrering"
#: Source/Core/DolphinQt/WiiUpdate.cpp:107
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Färdigställer uppdateringen...\n"
"Detta kan ta ett tag."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
msgid "First Block"
msgstr "Första block"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:72
msgid "Fix Checksums"
msgstr "Fixa kontrollsummor"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Flags"
msgstr "Flaggor"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/CheatsManager.cpp:391
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:142
msgid "Float"
msgstr "Float"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244
msgid "Follow &branch"
msgstr "Följ &gren"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:748
msgid "For best results please slowly move your input to all possible regions."
msgstr "För bästa resultat, täck långsamt över alla möjliga regioner."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 16:9"
msgstr "Tvinga 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr "24-bitars färg"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 4:3"
msgstr "Tvinga 4:3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:128
msgid "Force Listen Port:"
msgstr "Lyssna på port:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "Tvinga texturfiltrering"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:323
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n"
"\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Tvingar spelet att mata ut grafik för alla bildförhållanden. Använd med "
"\"Bildförhållande\" inställt på \"Tvinga 16:9\" för att tvinga spel som bara "
"stöder 4:3 att köras i 16:9.\n"
"\n"
"Detta leder sällan till bra resultat och förstör ofta grafiken och spelets "
"gränssnitt. Onödigt (and riskabelt) om någon AR/Gecko-kod för "
"bredbildsformat används.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"\n"
"Has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Tvingar spelet att rendera RGB-färgkanalerna i 24 bitar, vilket ökar "
"kvaliteten genom att reducera skarpa färgövergångar.\n"
"\n"
"Påverkar inte prestandan och orsakar få grafikproblem.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:43
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Vill du formatera som Shift JIS (japanskt)?\n"
"Välj nej för Windows-1252 (västerländskt)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Framåt"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Forward port (UPnP)"
msgstr "Vidaresänd port (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:380
msgid "Found %1 results for \"%2\""
msgstr "Hittade %1 resultat för \"%2\""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145
msgid "Frame %1"
msgstr "Bildruta %1"
#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Gå fram en bildruta"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Decrease Speed"
msgstr "Gå fram en bildruta - Sänk hastighet"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Frame Advance Increase Speed"
msgstr "Gå fram en bildruta - Öka hastighet"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Frame Advance Reset Speed"
msgstr "Gå fram en bildruta - Nollställ hastighet"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87
msgid "Frame Dumping"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "Räckvidd för bildrutor"
#: Source/Core/VideoCommon/RenderBase.cpp:1650
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Bildrutedumpsbilden \"%s\" finns redan. Vill du skriva över?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "Bildrutor att spela in:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Frankrike"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Free Look"
msgstr "Fri vy"
#: Source/Core/Core/HotkeyManager.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:22
msgid "Freelook"
msgstr "Fri kamera"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Freelook Decrease Speed"
msgstr "Fri kamera - Sänk hastighet"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Freelook Increase Speed"
msgstr "Fri kamera - Öka hastighet"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Freelook Move Down"
msgstr "Fri kamera - Flytta nedåt"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Move Left"
msgstr "Fri kamera - Flytta till vänster"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Move Right"
msgstr "Fri kamera - Flytta till höger"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Freelook Move Up"
msgstr "Fri kamera - Flytta uppåt"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Freelook Reset"
msgstr "Fri kamera - Återställ"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Freelook Reset Speed"
msgstr "Fri kamera - Återställ hastighet"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Zoom In"
msgstr "Fri kamera - Zooma in"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Freelook Zoom Out"
msgstr "Fri kamera - Zooma ut"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "Franska"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152
msgid "Frequency"
msgstr "Frekvens"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Frets"
msgstr "Greppband"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
msgid "From"
msgstr "Från"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "Från:"
#: Source/Core/DolphinQt/ToolBar.cpp:119
msgid "FullScr"
msgstr "Helskärm"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158
msgid "Function"
msgstr "Funktion"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:128
msgid "Function callers"
msgstr "Funktionsanropare"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:120
msgid "Function calls"
msgstr "Funktionsanrop"
#: Source/Core/DolphinQt/MenuBar.cpp:1326
#: Source/Core/DolphinQt/MenuBar.cpp:1350
#: Source/Core/DolphinQt/MenuBar.cpp:1373
#: Source/Core/DolphinQt/MenuBar.cpp:1391
#: Source/Core/DolphinQt/MenuBar.cpp:1397
#: Source/Core/DolphinQt/MenuBar.cpp:1403
msgid "Function signature file (*.dsy)"
msgstr "Funktionsignaturfil (*.dsy)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GC-uttag %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "GCI Folder"
msgstr "GCI-mapp"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:395
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock anropades med ogiltig blockadress"
#: Source/Core/VideoCommon/CommandProcessor.cpp:528
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX-FIFO: Okänd opcode (0x%02x @ %p, %s).\n"
"Orsaken kan vara någon av dessa:\n"
"* Den emulerade GPU:n blev desynkad. Att stänga av dubbla kärnor kan "
"hjälpa.\n"
"* Kommandoströmmen blev korrupt av någon minnesbugg.\n"
"* Det är faktiskt en okänd opcode (osannolikt).\n"
"* Någon annan sorts bugg.\n"
"\n"
"Fel utöver detta kommer skickas till Video Backend-loggen. Dolphin kommer nu "
"antagligen krascha eller frysa."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68
msgid "GPU Texture Decoding"
msgstr "GPU-texturdekodning"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
msgid "Game"
msgstr "Spel"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:182
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance-kassetter (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54
msgid "Game Config"
msgstr "Spelkonfiguration"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr "Spelmappar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:910
#: Source/Core/DolphinQt/MenuBar.cpp:594
msgid "Game ID"
msgstr "Spel-ID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:105
msgid "Game ID:"
msgstr "Spelets ID:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Game Status"
msgstr "Spelstatus"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:824
msgid "Game changed to \"%1\""
msgstr "Bytte spel till \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1475
msgid "Game is already running!"
msgstr "Spelet körs redan!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:465
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Spelet skrevs över med ett annat spels sparfil. Data kommer antagligen bli "
"korrupt 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146
msgid "Game-Specific Settings"
msgstr "Spelspecifika inställningar"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92
msgid "GameCube Adapter for Wii U"
msgstr "GameCube-adapter för Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "GameCube-adapter för Wii U i uttag %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:337
msgid "GameCube Controller"
msgstr "GameCube-kontroll"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:336
msgid "GameCube Controller at Port %1"
msgstr "GameCube-kontroll i uttag %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:80
msgid "GameCube Controllers"
msgstr "GameCube-kontroller"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328
msgid "GameCube Keyboard"
msgstr "GameCube-tangentbord"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329
msgid "GameCube Keyboard at Port %1"
msgstr "GameCube-tangentbord i uttag %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:53
msgid "GameCube Memory Card Manager"
msgstr "GameCube-minneskorthanterare"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:262
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "GameCube-minneskort (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:341
msgid "GameCube Microphone Slot %1"
msgstr "GameCube-mikrofon i plats %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "GameCube TAS Input %1"
msgstr "GameCube-TAS-inmatning %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:199
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58
msgid "Gecko Codes"
msgstr "Gecko-koder"
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:358
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Allmänt"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:350
msgid "General and Options"
msgstr "Allmänt och alternativ"
#: Source/Core/DolphinQt/CheatsManager.cpp:259
msgid "Generate Action Replay Code"
msgstr "Generera Action Replay-kod"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:199
msgid "Generate a New Statistics Identity"
msgstr "Generera en ny statistikidentitet"
#: Source/Core/DolphinQt/CheatsManager.cpp:298
msgid "Generated by search (Address %1)"
msgstr "Genererad av sökning (adress %1)"
#: Source/Core/DolphinQt/MenuBar.cpp:1161
msgid "Generated symbol names from '%1'"
msgstr "Genererade symbolnamn från '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "Tyska"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Tyskland"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid "Golf Mode"
msgstr "Golfläge"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:367
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "Graphics"
msgstr "Grafik"
#: Source/Core/Core/HotkeyManager.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:24
msgid "Graphics Toggles"
msgstr "Växla grafikalternativ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:314
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.\n"
"\n"
"Slightly increases GPU load and causes relatively few graphical issues. "
"Raising the internal resolution will improve the effect of this setting. \n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Höjer kraftigt kvalitén på texturer som genereras med "
"texturrenderingseffekter.\n"
"\n"
"Sänker prestandan en aning och leder till relativt få problem. Att höja den "
"interna upplösningen förbättrar effekten av den här inställningen.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Green"
msgstr "Grön"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Green Left"
msgstr "Grön vänster"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Green Right"
msgstr "Grön höger"
#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "Grid View"
msgstr "Rutnätsvy"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128
msgid "Guitar"
msgstr "Gitarr"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr "HDMI-3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113
msgid "Hacks"
msgstr "Hackningar"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:133
msgid "Header checksum failed"
msgstr "Kontrollsumma för header misslyckades"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:408
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Göm"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:87
msgid "Hide Incompatible Sessions"
msgstr "Dölj inkompatibla sessioner"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:139
msgid "High"
msgstr "Hög"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67
msgid "Hit Strength"
msgstr "Slagstyrka"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Host"
msgstr "Värd"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:296
msgid "Host Code:"
msgstr "Värdkod:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140
msgid "Host Input Authority"
msgstr "Värdauktoritet för indata"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "Host Size"
msgstr "Värdstorlek"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:906
msgid "Host input authority disabled"
msgstr "Värdauktoritet för indata avstängt"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:906
msgid "Host input authority enabled"
msgstr "Värdauktoritet för indata påslaget"
#: Source/Core/DolphinQt/GameList/GameList.cpp:403
msgid "Host with NetPlay"
msgstr "Starta nätspel som värd"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:372
msgid "Hotkey Settings"
msgstr "Kortkommandoinställningar"
#: Source/Core/Core/HotkeyManager.cpp:195
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Hotkeys"
msgstr "Kortkommandon"
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:176
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: En fil som krävs för SSL-tjänster (%s) är ogiltig. Se https://dolphin-"
"emu.org/docs/guides/wii-network-guide/ för instruktioner gällande "
"konfiguration av Wii-nätverk."
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Kunde inte läsa en fil som krävs för SSL-tjänster (%s). Se https://"
"dolphin-emu.org/docs/guides/wii-network-guide/ för instruktioner gällande "
"konfiguration av Wii-nätverk."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:296
msgid "IP Address:"
msgstr "IP-adress:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:53
msgid "IPL Settings"
msgstr "IPL-inställningar"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "IR Sensitivity:"
msgstr "IR-känslighet:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "ISO-detaljer"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
msgid "Icon"
msgstr "Ikon"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:332
msgid "Identity Generation"
msgstr "Identitetsgenerering"
#: Source/Core/DolphinQt/Main.cpp:201
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Om du godkänner det kan Dolphin skicka data om prestanda, användning av "
"funktioner, konfiguration, och även vilken hårdvara och vilket "
"operativsystem som används.\n"
"\n"
"Ingen privat data samlas någonsin in. Datan hjälper oss att förstå hur folk "
"och emulerade spel använder Dolphin, så att vi kan prioritera vårt arbete "
"bättre. Den hjälper oss också att upptäcka sällsynta konfigurationer som "
"leder till buggar och prestanda- och stabilitetsproblem.\n"
"Du kan dra tillbaka detta godkännande när som helst genom Dolphins "
"inställningar."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr "Ignorera"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignorera formatändringar"
#: Source/Core/DolphinQt/Main.cpp:48
msgid "Ignore for this session"
msgstr "Ignorera för den här sessionen"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206
msgid ""
"Ignores any changes to the EFB format.\n"
"\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignorera alla ändringar av EFB-format.\n"
"\n"
"Förbättrar prestanda i många spel utan några negativa effekter. Orsakar dock "
"felaktigheter i grafiken i ett litet antal andra spel.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. \n"
"\n"
"Improves performance in some games, but will disable all EFB-based graphical "
"effects or gameplay-related features.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignorerar alla efterfrågningar från processorn om att läsa från eller skriva "
"till EFB:n.\n"
"\n"
"Förbättrar prestandan i några spel, men gör så att alla EFB-baserade "
"spelrelaterade funktioner eller grafikeffekter inte fungerar.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Immediately Present XFB"
msgstr "Presentera XFB omedelbart"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance.\n"
"\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementerar helskärmsläget med ett kantlöst fönster som täcker hela "
"skärmen istället för att använda exklusivt helskärmsläge. Detta gör det "
"snabbare att växla mellan helskärm och fönster, men det ökar latensen för "
"knapptryckningar lite, gör rörelser mindre mjuka och sänker prestandan "
"lite.\n"
"\n"
"Exklusivt helskärmsläge krävs för att Nvidia 3D Vision ska fungera med "
"Direct3D.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/MenuBar.cpp:251
msgid "Import BootMii NAND Backup..."
msgstr "Importera BootMii-NAND-kopia..."
#: Source/Core/DolphinQt/MenuBar.cpp:276
msgid "Import Wii Save..."
msgstr "Importera Wii-sparning…"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:337
msgid "Import failed"
msgstr "Importering misslyckades"
#: Source/Core/DolphinQt/MainWindow.cpp:1505
msgid "Importing NAND backup"
msgstr "Importerar NAND-kopia"
#: Source/Core/DolphinQt/MainWindow.cpp:1516
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importerar NAND-kopia\n"
" Förfluten tid: %1s"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
msgid "In-Game?"
msgstr "Spelar?"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Increase Convergence"
msgstr "Öka konvergens"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Depth"
msgstr "Öka djup"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Increase Emulation Speed"
msgstr "Öka emuleringshastighet"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Increase IR"
msgstr "Öka intern upplösning"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:89
#: Source/Core/DolphinQt/GameList/GameList.cpp:740
#: Source/Core/DolphinQt/MenuBar.cpp:1160
#: Source/Core/DolphinQt/MenuBar.cpp:1222
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinQt/MenuBar.cpp:1176
#: Source/Core/DolphinQt/MenuBar.cpp:1323
#: Source/Core/DolphinQt/MenuBar.cpp:1347
msgid "Input"
msgstr "Indata"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "Inmatningsstyrka som krävs för att aktiveras."
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Input strength to ignore."
msgstr "Inmatningsstyrka att ignorera."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:272
msgid "Insert &nop"
msgstr "Sätt in &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "Sätt in SD-kort"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Install"
msgstr "Installera"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Install Update"
msgstr "Installera uppdatering"
#: Source/Core/DolphinQt/MenuBar.cpp:249
msgid "Install WAD..."
msgstr "Installera WAD…"
#: Source/Core/DolphinQt/GameList/GameList.cpp:334
msgid "Install to the NAND"
msgstr "Installera till NAND-minnet"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20
msgid "Instruction"
msgstr "Instruktion"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Instruktionsbrytpunkt"
#: Source/Core/DolphinQt/MenuBar.cpp:1441
msgid "Instruction:"
msgstr "Instruktion:"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60
msgid "Instruction: %1"
msgstr "Instruktion: %1"
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142
msgid "Intensity"
msgstr "Intensitet"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Gränssnitt"
#: Source/Core/Core/NetPlayServer.cpp:1802
#: Source/Core/Core/NetPlayServer.cpp:1857 Source/Core/Core/State.cpp:361
msgid "Internal LZO Error - compression failed"
msgstr "Internt LZO-fel - komprimering misslyckades"
#: Source/Core/Core/NetPlayClient.cpp:1605
#: Source/Core/Core/NetPlayClient.cpp:1647
msgid "Internal LZO Error - decompression failed"
msgstr "Internt LZO-fel - dekomprimering misslyckades"
#: Source/Core/Core/State.cpp:491
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internt LZO-fel - avkomprimering misslyckades (%d) (%li, %li) \n"
"Försök att läsa in snabbsparning igen"
#: Source/Core/Core/State.cpp:596
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internt LZO-fel - lzo_init() misslyckades"
#: Source/Core/Core/HotkeyManager.cpp:290
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28
msgid "Internal Resolution"
msgstr "Intern upplösning"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "Intern upplösning:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "Interpreterare (långsammast)"
#: Source/Core/DolphinQt/MenuBar.cpp:751
msgid "Interpreter Core"
msgstr "Interpreterarkärna"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid "Invalid Mixed Code"
msgstr "Ogiltig blandad kod"
#: Source/Core/DolphinQt/MainWindow.cpp:252
msgid "Invalid Pack %1 provided: %2"
msgstr "Ogiltigt paket %1: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "Ogiltigt spelar-ID"
#: Source/Core/DolphinQt/MenuBar.cpp:1182
msgid "Invalid RSO module address: %1"
msgstr "Ogiltig RSO-moduladress: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:301
msgid "Invalid callstack"
msgstr "Ogiltig callstack"
#: Source/Core/Core/NetPlayClient.cpp:1760
msgid "Invalid host"
msgstr "Ogiltig värd"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142
msgid "Invalid input for the field \"%1\""
msgstr "Ogiltig indata för fältet \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:322
msgid "Invalid input provided"
msgstr "Ogiltig indata"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299
msgid "Invalid password provided."
msgstr "Ogiltigt lösenord angivet."
#: Source/Core/Core/Movie.cpp:885
msgid "Invalid recording file"
msgstr "Ogiltig inspelningsfil"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:311
msgid "Invalid search parameters (no object selected)"
msgstr "Ogiltiga sökparametrar (inget objekt markerat)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:335
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ogiltig söksträng (kunde inte konvertera till siffror)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:318
msgid "Invalid search string (only even string lengths supported)"
msgstr "Ogiltig söksträng (endast jämna stränglängder stöds)"
#: Source/Core/DolphinQt/Main.cpp:172
msgid "Invalid title ID."
msgstr "Ogiltigt titel-ID."
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "Italienska"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Italien"
#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimentell)"
#: Source/Core/DolphinQt/MenuBar.cpp:762
msgid "JIT Block Linking Off"
msgstr "JIT-blocklänkning av"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "JIT-block"
#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "JIT Branch Off"
msgstr "JIT Branch av"
#: Source/Core/DolphinQt/MenuBar.cpp:845
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint av"
#: Source/Core/DolphinQt/MenuBar.cpp:853
msgid "JIT Integer Off"
msgstr "JIT Integer av"
#: Source/Core/DolphinQt/MenuBar.cpp:829
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating av"
#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore av"
#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired av"
#: Source/Core/DolphinQt/MenuBar.cpp:813
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz av"
#: Source/Core/DolphinQt/MenuBar.cpp:805
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx av"
#: Source/Core/DolphinQt/MenuBar.cpp:821
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz av"
#: Source/Core/DolphinQt/MenuBar.cpp:789
msgid "JIT Off (JIT Core)"
msgstr "JIT av (JIT-kärna)"
#: Source/Core/DolphinQt/MenuBar.cpp:861
msgid "JIT Paired Off"
msgstr "JIT Paired av"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "JIT-kompilator (rekommenderas)"
#: Source/Core/DolphinQt/MenuBar.cpp:869
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters av"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Japan"
msgstr "Japan"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "Japanska"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168
msgid "Keep Window on Top"
msgstr "Visa alltid fönster överst"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93
msgid "Keyboard"
msgstr "Tangentbord"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:56
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
msgid "Keys"
msgstr "Tangenter"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:238
msgid "Kick Player"
msgstr "Sparka ut spelare"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:269
msgid "Korea"
msgstr "Korea"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "Koreanska"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63
msgid "L-Analog"
msgstr "L-analog"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:136
msgid "Label"
msgstr "Etikett"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:83
msgid "Latency:"
msgstr "Latens:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:156
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "Vänster"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:86
msgid "Left Stick"
msgstr "Vänster spak"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174
msgid "Left Table"
msgstr "Vänster skiva"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Vänsterklicka för att välja ett IR-värde.\n"
"Högerklicka för att återcentrera."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Vänsterklicka för att välja ett spakvärde.\n"
"Högerklicka för att återcentrera."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:57
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Vänsterklicka för att söka efter indata.\n"
"Mittenklicka för att rensa.\n"
"Högerklicka för fler alternativ."
#: Source/Core/DolphinQt/CheatsManager.cpp:397
msgid "Less or equal to"
msgstr "Mindre än eller lika med"
#: Source/Core/DolphinQt/CheatsManager.cpp:396
msgid "Less than"
msgstr "Mindre än"
#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "License"
msgstr "Licens"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:130
msgid "Limit Chunked Upload Speed:"
msgstr "Begränsa segmentuppladdningshastighet:"
#: Source/Core/DolphinQt/MenuBar.cpp:600
msgid "List Columns"
msgstr "Listkolumner"
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "List View"
msgstr "Listvy"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:106
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:83
msgid "Load"
msgstr "Läs in"
#: Source/Core/DolphinQt/MenuBar.cpp:903
msgid "Load &Bad Map File..."
msgstr "Ladda &felaktig map-fil..."
#: Source/Core/DolphinQt/MenuBar.cpp:902
msgid "Load &Other Map File..."
msgstr "Ladda &annan map-fil..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Load Custom Textures"
msgstr "Läs in anpassade texturer"
#: Source/Core/DolphinQt/MenuBar.cpp:233
msgid "Load GameCube Main Menu"
msgstr "Ladda GameCube-huvudmeny"
#: Source/Core/Core/HotkeyManager.cpp:299
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "Läs in senaste snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:296
msgid "Load State"
msgstr "Läs in snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 1"
msgstr "Läs in senaste snabbsparning 1"
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 10"
msgstr "Läs in senaste snabbsparning 10"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 2"
msgstr "Läs in senaste snabbsparning 2"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 3"
msgstr "Läs in senaste snabbsparning 3"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 4"
msgstr "Läs in senaste snabbsparning 4"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 5"
msgstr "Läs in senaste snabbsparning 5"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 6"
msgstr "Läs in senaste snabbsparning 6"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 7"
msgstr "Läs in senaste snabbsparning 7"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 8"
msgstr "Läs in senaste snabbsparning 8"
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 9"
msgstr "Läs in senaste snabbsparning 9"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 1"
msgstr "Läs in snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 10"
msgstr "Läs in snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 2"
msgstr "Läs in snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 3"
msgstr "Läs in snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 4"
msgstr "Läs in snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 5"
msgstr "Läs in snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 6"
msgstr "Läs in snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 7"
msgstr "Läs in snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 8"
msgstr "Läs in snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 9"
msgstr "Läs in snabbsparningsplats 9"
#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Load State from File"
msgstr "Läs in snabbsparning från fil"
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Load State from Selected Slot"
msgstr "Läs in snabbsparning från vald plats"
#: Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Load State from Slot"
msgstr "Läs in snabbsparning från plats"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:110
msgid "Load Wii Save"
msgstr "Ladda Wii-spardata"
#: Source/Core/DolphinQt/MenuBar.cpp:943
msgid "Load Wii System Menu %1"
msgstr "Starta Wii-systemmeny %1"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load from Selected Slot"
msgstr "Ladda från vald plats"
#: Source/Core/DolphinQt/MenuBar.cpp:377
msgid "Load from Slot %1 - %2"
msgstr "Läs in från plats %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1241
#: Source/Core/DolphinQt/MenuBar.cpp:1257
msgid "Load map file"
msgstr "Ladda map-fil"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "Ladda..."
#: Source/Core/DolphinQt/MenuBar.cpp:1223
msgid "Loaded symbols from '%1'"
msgstr "Laddade symboler från '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:191
msgid ""
"Loads custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Läser in anpassade texturer från User/Load/Textures/<game_id>/.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:553
msgid "Local"
msgstr "Lokalt"
#: Source/Core/DolphinQt/CheatsManager.cpp:641
msgid "Lock"
msgstr "Lås"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:35
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Log"
msgstr "Logg"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "Loggkonfiguration"
#: Source/Core/DolphinQt/MenuBar.cpp:783
msgid "Log JIT Instruction Coverage"
msgstr "Logga JIT-instruktionstäckning"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Log Render Time to File"
msgstr "Logga renderingstid till fil"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Loggtyper"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Loggningsutdata"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.\n"
"\n"
"Use this feature when to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Loggar renderingstiden för varje bildruta till User/Logs/render_time.txt.\n"
"\n"
"Använd denna funktion när du vill mäta Dolphins prestanda.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:946
msgid "Lost connection to NetPlay server..."
msgstr "Tappade anslutningen till nätspelsservern..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:133
msgid "Low"
msgstr "Låg"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "MD5-kontrollsumma"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:55
msgid "MD5:"
msgstr "MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MHE"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:291
#: Source/Core/DolphinQt/GCMemcardManager.cpp:327
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark-filer (*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25
msgid "Main Stick"
msgstr "Huvudspak"
#: Source/Core/DolphinQt/GameList/GameList.cpp:908
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:182
#: Source/Core/DolphinQt/MenuBar.cpp:592
msgid "Maker"
msgstr "Skapare"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:108
msgid "Maker:"
msgstr "Skapare:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:328
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gör avlägsna objekt mer synliga genom att ta bort dimma, så att detaljnivån "
"ökar.\n"
"\n"
"Om dimma inaktiveras kan det orsaka problem i en del spel som förlitar sig "
"på korrekt emulering av dimma.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "Manage NAND"
msgstr "Hantera NAND"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Mapping"
msgstr "Mappning"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:633
msgid "Match Found"
msgstr "Sökträff hittades"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Max Buffer:"
msgstr "Maxbuffert:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:896
msgid "Max buffer size changed to %1"
msgstr "Buffertstorleken ändrades till %1"
#. i18n: Refers to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "Maximal lutningsvinkel."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kan leda till prestandaproblem i Wii-menyn och vissa spel."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136
msgid "Medium"
msgstr "Medium"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:33
msgid "Memory"
msgstr "Minne"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Minnesbrytpunkt"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "Memory Card"
msgstr "Minneskort"
#: Source/Core/DolphinQt/MenuBar.cpp:242
msgid "Memory Card Manager"
msgstr "Minneskorthanterare"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Minneskortets filnamn i plats %c är ogiltigt\n"
"Regionen är inte specificerad\n"
"\n"
"Sökvägen för platsen %c ändrades till\n"
"%s\n"
"Vill du kopiera den gamla filen till denna nya plats?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:561
#: Source/Core/DolphinQt/CheatsManager.cpp:587
msgid "Memory Not Ready"
msgstr "Minnet är inte redo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "Memory breakpoint options"
msgstr "Minnesbrytpunktsalternativ"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:99
msgid "Memory card file size does not match the header size"
msgstr "Minneskortets filstorlek stämmer inte överens med headerstorleken"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock anropades med ogiltig adress (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read anropades med ogiltig källadress (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write anropades med ogiltig destinationsadress (0x%x)"
#: Source/Core/DolphinQt/MainWindow.cpp:1487
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Om du importerar ett nytt NAND över ditt nuvarande NAND kommer kanaler och "
"sparfiler som redan finns att skrivas över. Detta går inte att ångra, så det "
"rekommenderas att du har säkerhetskopior av båda NAND-minnena. Är du säker "
"på att du vill fortsätta?"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:343
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96
msgid "Microphone"
msgstr "Mikrofon"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Misc"
msgstr "Övrigt"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "Övriga inställningar"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Redigerare"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182
msgid ""
"Modifies textures to show the format they're encoded in.\n"
"\n"
"May require an emulation reset to apply.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifierar texturer för att visa formatet de är kodade i.\n"
"\n"
"Det kan krävas att emuleringen startas om för att det ska börja gälla.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131
msgid "Monoscopic Shadows"
msgstr "Monoskopiska skuggor"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Monospaced Font"
msgstr "Teckensnitt med fast teckenbredd"
#: Source/Core/DolphinQt/CheatsManager.cpp:397
msgid "More or equal to"
msgstr "Mer än eller lika med"
#: Source/Core/DolphinQt/CheatsManager.cpp:397
msgid "More than"
msgstr "Mer än"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:351
msgid "Motion Controls"
msgstr "Rörelsekontroller"
#: Source/Core/Core/HW/GCPadEmu.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:174
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Håll muspekaren över ett alternativ för att visa en detaljerad beskrivning."
#: Source/Core/Core/HotkeyManager.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "Inspelning"
#: Source/Core/DolphinQt/MenuBar.cpp:1032
#: Source/Core/DolphinQt/MenuBar.cpp:1076
#: Source/Core/DolphinQt/MenuBar.cpp:1081
#: Source/Core/DolphinQt/MenuBar.cpp:1085
msgid "NAND Check"
msgstr "NAND-minneskontroll"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:191
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"OBS: Strömningsstorleken stämmer inte överens med den faktiska datalängden\n"
#: Source/Core/DolphinQt/MenuBar.cpp:235
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:237
msgid "NVIDIA 3D Vision"
msgstr "NVIDIA 3D Vision"
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:153
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Name"
msgstr "Namn"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1032
msgid "Name for a new tag:"
msgstr "Namn för ny etikett:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1042
msgid "Name of the tag to remove:"
msgstr "Namn på etiketten att ta bort:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152
msgid "Name of your session shown in the server browser"
msgstr "Namnet på din session som visas i serverlistan"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:82
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Name:"
msgstr "Namn:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "Ursprunglig (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:290
#: Source/Core/DolphinQt/GCMemcardManager.cpp:327
msgid "Native GCI File (*.gci)"
msgstr "GCI-fil (*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67
msgid "NetPlay"
msgstr "Nätspel"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "Nätspelssessionlista"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:30
msgid "NetPlay Setup"
msgstr "Nätspelsinställningar"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Nederländerna"
#: Source/Core/Core/NetPlayClient.cpp:2454
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "Nätspel har desynkroniserats i NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1977
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "Nätspelet har desynkroniserats. Det går inte att göra något åt detta."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125
msgid "Network"
msgstr "Nätverk"
#: Source/Core/DolphinQt/Updater.cpp:69
msgid "Never Auto-Update"
msgstr "Uppdatera aldrig automatiskt"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:102
msgid "New"
msgstr "Ny"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "Ny brytpunkt"
#: Source/Core/DolphinQt/CheatsManager.cpp:381
msgid "New Search"
msgstr "Ny sökning"
#: Source/Core/DolphinQt/GameList/GameList.cpp:398
msgid "New Tag..."
msgstr "Ny etikett..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:333
msgid "New identity generated."
msgstr "En ny identitet har genererats."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36
msgid "New instruction:"
msgstr "Ny instruktion:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1032
msgid "New tag"
msgstr "Ny etikett"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Game Profile for Wii Remote 1"
msgstr "Nästa spelprofil för Wii-fjärrkontroll 1"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Next Game Profile for Wii Remote 2"
msgstr "Nästa spelprofil för Wii-fjärrkontroll 2"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Next Game Profile for Wii Remote 3"
msgstr "Nästa spelprofil för Wii-fjärrkontroll 3"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Next Game Profile for Wii Remote 4"
msgstr "Nästa spelprofil för Wii-fjärrkontroll 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
msgid "Next Match"
msgstr "Nästa matchning"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Profile for Wii Remote 1"
msgstr "Nästa profil för Wii-fjärrkontroll 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Profile for Wii Remote 2"
msgstr "Nästa profil för Wii-fjärrkontroll 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Next Profile for Wii Remote 3"
msgstr "Nästa profil för Wii-fjärrkontroll 3"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Next Profile for Wii Remote 4"
msgstr "Nästa profil för Wii-fjärrkontroll 4"
#: Source/Core/DolphinQt/CheatsManager.cpp:382
msgid "Next Search"
msgstr "Nästa sökning"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:188
msgid "Nickname:"
msgstr "Smeknamn:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:239
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240
msgid "No"
msgstr "Nej"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "Ingen adapter upptäcktes"
#: Source/Core/Core/ConfigManager.h:50
msgid "No Audio Output"
msgstr "Ingen ljuduppspelning"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:644
msgid "No Match"
msgstr "Ingen sökträff"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:615
msgid "No Value Given"
msgstr "Inget värde angivet"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:481
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:495
msgid "No description available"
msgstr "Ingen beskrivning tillgänglig"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
msgid "No extension selected."
msgstr "Ingen extern kontroll har valts."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293
msgid "No file loaded / recorded."
msgstr "Ingen fil inläst/inspelad."
#: Source/Core/DolphinQt/MenuBar.cpp:1032
msgid "No issues have been detected."
msgstr "Inga problem upptäcktes."
#: Source/Core/Core/Boot/Boot.cpp:109
#, c-format
msgid "No paths found in the M3U file \"%s\""
msgstr "Inga sökvägar hittades i M3U-filen \"%s\""
#: Source/Core/DiscIO/VolumeVerifier.cpp:887
msgid "No problems were found."
msgstr "Inga problem hittades."
#: Source/Core/DiscIO/VolumeVerifier.cpp:881
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"Inga problem hittades. Detta garanterar inte att detta är en korrekt kopia, "
"men eftersom Wii-titlar innehåller mycket verifieringsdata betyder det att "
"det antagligen inte finns några problem som påverkar emuleringen."
#: Source/Core/InputCommon/InputConfig.cpp:72
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr "Inga profiler hittades för spelinställningen \"%s\""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:130
msgid "No recording loaded."
msgstr "Ingen inspelning laddad."
#: Source/Core/DolphinQt/GameList/GameList.cpp:740
msgid "No save data found."
msgstr "Ingen spardata hittades."
#: Source/Core/DolphinQt/CheatsManager.cpp:463
msgid "No search value entered."
msgstr "Inget sökvärde har angivits."
#: Source/Core/Core/State.cpp:685
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Ingen undo.dtm hittades, avbryter ångring av snabbsparningsinläsning för att "
"förhindra att inspelningen desynkroniseras"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:480
msgid "No value provided."
msgstr "Inget värde angivet."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:218
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "Ingen"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "North America"
msgstr "Nordamerika"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:673
msgid "Not Found"
msgstr "Hittades inte"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "Inte angiven"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413
msgid "Not all players have the game. Do you really want to start?"
msgstr "Vissa spelare har inte detta spel. Vill du verkligen starta?"
#: Source/Core/DolphinQt/CheatsManager.cpp:396
msgid "Not equals to"
msgstr "Inte lika med"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92
msgid "Notes:"
msgstr "Anteckningar:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "Meddelande"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr "Null"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "NumExec"
msgstr "NumExec"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156
msgid "Number of shakes per second."
msgstr "Antal skakningar per sekund."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:203
msgid "Nunchuk Buttons"
msgstr "Nunchuk-knappar"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
msgid "Nunchuk Orientation"
msgstr "Nunchuk-orientering"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:82
msgid "Nunchuk Stick"
msgstr "Nunchuk-spak"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:672
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:151
msgid "Object %1"
msgstr "Objekt %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "Räckvidd för objekt"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Oceania"
msgstr "Oceanien"
#: Source/Core/DolphinQt/CheatsManager.cpp:409
msgid "Octal"
msgstr "Oktal"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "Off"
msgstr "Av"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "På"
#: Source/Core/DolphinQt/MenuBar.cpp:542
msgid "Online &Documentation"
msgstr "&Dokumentation online "
#: Source/Core/DolphinQt/MenuBar.cpp:1347
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Lägg endast till symboler med prefix:\n"
"(Lämna tomt för att exportera alla symboler)"
#: Source/Core/DolphinQt/MenuBar.cpp:1323
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Exportera endast symboler med prefix:\n"
"(Lämna tomt för att exportera alla symboler)"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Open"
msgstr "Öppna"
#: Source/Core/DolphinQt/GameList/GameList.cpp:371
msgid "Open &Containing Folder"
msgstr "Öppna &sökvägsmappen"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr "Öppna mapp..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "Öppna FIFO-logg"
#: Source/Core/DolphinQt/GameList/GameList.cpp:367
msgid "Open GameCube &Save Folder"
msgstr "Öppna &sparningsmappen för GameCube"
#: Source/Core/DolphinQt/GameList/GameList.cpp:360
msgid "Open Wii &Save Folder"
msgstr "Öppna &sparningsmappen för Wii"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Öppna i extern editor"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: kan inte skapa sammanhang för utrustningen %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: kan inte hitta någon ljudutrustning"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: kan inte öppna enheten %s"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:70
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:81
#: Source/Core/Core/HW/GCPadEmu.cpp:103
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:185
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:63
msgid "Options"
msgstr "Alternativ"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid "Other"
msgstr "Övrigt"
#: Source/Core/Core/HotkeyManager.cpp:300
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "Andra snabbsparningskortkommandon"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:371
msgid "Other State Management"
msgstr "Annan snabbsparningshantering"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:164
msgid "Other game..."
msgstr "Annat spel..."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:56
msgid "Overlay Information"
msgstr "Pålagd informationstext"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58
msgid "Override Language on NTSC Games"
msgstr "Tillåt extra språk för NTSC-spel"
#: Source/Core/DolphinQt/MenuBar.cpp:682
msgid "P&lay Input Recording..."
msgstr "Spe&la upp inspelning..."
#: Source/Core/DolphinQt/MenuBar.cpp:240
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG-bildfil (*.png);; Alla filer (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "PPC Size"
msgstr "PPC-storlek"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:270
msgid "PPC vs Host"
msgstr "PPC mot värd"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Kontroll"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79
msgid "Pads"
msgstr "Kontroller"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid "Parsing Error"
msgstr "Tolkningsfel"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104
msgid "Partition %1"
msgstr "Partition %1"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Passive"
msgstr "Passiv"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
msgid "Passthrough a Bluetooth adapter"
msgstr "Bluetooth-adaptergenomsläppning"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:155
msgid "Password"
msgstr "Lösenord"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:154
msgid "Password for joining your game (leave empty for none)"
msgstr "Lösenord för att ansluta till ditt spel (lämna tomt för inget)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218
msgid "Password?"
msgstr "Lösenord?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "Patchredigerare"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "Patchnamn"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55
msgid "Patches"
msgstr "Patcher"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "Sökvägar"
#: Source/Core/DolphinQt/ToolBar.cpp:154
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Pause at End of Movie"
msgstr "Pausa vid slutet av inspelningar"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Pause on Focus Loss"
msgstr "Pausa när fokus förloras"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56
msgid "Peak velocity of movements to neutral position."
msgstr "Topphastigheten för rörelser mot neutral position."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47
msgid "Peak velocity of outward swing movements."
msgstr "Topphastigheten för svingande utåt."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "Ljus per bildpunkt"
#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Perform Online System Update"
msgstr "Uppdatera systemmjukvaran via internet"
#: Source/Core/DolphinQt/GameList/GameList.cpp:325
msgid "Perform System Update"
msgstr "Uppdatera systemmjukvaran"
#. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is
#. physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127
msgid "Physical"
msgstr "Fysisk"
#: Source/Core/UICommon/UICommon.cpp:431
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1127
msgid "Pick a debug font"
msgstr "Välj ett teckensnitt för felsökning"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Ping"
msgstr "Ping"
#: Source/Core/DolphinQt/GameList/GameList.cpp:904
#: Source/Core/DolphinQt/MenuBar.cpp:588
msgid "Platform"
msgstr "Plattform"
#: Source/Core/DolphinQt/ToolBar.cpp:116 Source/Core/DolphinQt/ToolBar.cpp:161
msgid "Play"
msgstr "Spela"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr "Spela / spela in"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Play Recording"
msgstr "Spela upp inspelning"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "Uppspelningsalternativ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Player"
msgstr "Spelare"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233
msgid "Players"
msgstr "Spelare"
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:152
msgid "Point"
msgstr "Pekning"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr "Uttag %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:96
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:126
msgid "Port:"
msgstr "Port:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Möjlig desynkronisation upptäcktes: %1 kan ha desynkroniserat under bildruta "
"%2"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "Efterbehandlingseffekt:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post-Processing Shader Configuration"
msgstr "Efterbehandlingsshaderkonfiguration"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Prefetch Custom Textures"
msgstr "Läs in anpassade texturer i förhand"
#: Source/Core/Core/Movie.cpp:1123
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Tidigt inspelningsslut i PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1234
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Tidigt inspelningsslut i PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1209
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Tidigt inspelningsslut i PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Förbereder uppdateringen...\n"
"Detta kan ta ett tag."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Förval"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Press Sync Button"
msgstr "Synkknapptryckning"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
msgid "Pressure"
msgstr "Tryck"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.\n"
"\n"
"Not recommended, only use if the other options give poor results."
msgstr ""
"Förhindrar korta pauser medan shaders kompileras genom att inte rendera "
"väntande objekt. Kan fungera i scenarion där übershaders inte fungerar, men "
"det kommer uppstå grafiska problem och trasiga effekter.\n"
"\n"
"Rekommenderas inte. Använd bara detta om de andra alternativen inte ger bra "
"resultat."
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Game Profile for Wii Remote 1"
msgstr "Föregående spelprofil för Wii-fjärrkontroll 1"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Previous Game Profile for Wii Remote 2"
msgstr "Föregående spelprofil för Wii-fjärrkontroll 2"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Previous Game Profile for Wii Remote 3"
msgstr "Föregående spelprofil för Wii-fjärrkontroll 3"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Previous Game Profile for Wii Remote 4"
msgstr "Föregående spelprofil för Wii-fjärrkontroll 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Previous Match"
msgstr "Föregående matchning"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Profile for Wii Remote 1"
msgstr "Föregående profil för Wii-fjärrkontroll 1"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Profile for Wii Remote 2"
msgstr "Föregående profil för Wii-fjärrkontroll 2"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Previous Profile for Wii Remote 3"
msgstr "Föregående profil för Wii-fjärrkontroll 3"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Previous Profile for Wii Remote 4"
msgstr "Föregående profil för Wii-fjärrkontroll 4"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Private"
msgstr "Privat"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Private and Public"
msgstr "Privat och offentlig"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:43
msgid "Problem"
msgstr "Problem"
#: Source/Core/DiscIO/VolumeVerifier.cpp:902
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Mycket allvarliga problem har påträffats. Spelet kommer mycket troligt inte "
"fungera alls."
#: Source/Core/DiscIO/VolumeVerifier.cpp:892
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Smärre problem har påträffats. De kommer förmodligen inte förhindra spelet "
"från att köras."
#: Source/Core/DiscIO/VolumeVerifier.cpp:897
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Någorlunda allvarliga problem har påträffats. Hela spelet eller vissa delar "
"av spelet kommer kanske inte fungera riktigt."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25
msgid "Program Counter"
msgstr "Program Counter"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:290
#: Source/Core/DolphinQt/GameList/GameList.cpp:575
msgid "Progress"
msgstr "Förlopp"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Public"
msgstr "Offentlig"
#: Source/Core/DolphinQt/MenuBar.cpp:479
msgid "Purge Game List Cache"
msgstr "Töm cache för spellista"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:321
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Lägg huvudmeny-ROM-filer i User/GC/{region}."
#: Source/Core/Core/NetPlayClient.cpp:1298
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Det gick inte att sätta på Quality of Service (QoS)."
#: Source/Core/Core/NetPlayClient.cpp:1294
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) har satts på."
#: Source/Core/Common/MsgHandler.cpp:90
#: Source/Core/DolphinQt/GCMemcardManager.cpp:389
#: Source/Core/DolphinQt/MainWindow.cpp:1486
msgid "Question"
msgstr "Fråga"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "Quit"
msgstr "Avsluta"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65
msgid "R-Analog"
msgstr "R-analog"
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "RSO Modules"
msgstr "RSO-moduler"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "Räckvidd"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:274
msgid "Re&place instruction"
msgstr "Byt &ut instruktion"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Läs"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160
msgid "Read and write"
msgstr "Läs och skriv"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:164
msgid "Read only"
msgstr "Endast läs"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Läs eller skriv"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Read-Only Mode"
msgstr "Skrivskyddat läge"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:157
msgid "Real Balance Board"
msgstr "Riktig balansbräda"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185
msgid "Real Wii Remote"
msgstr "Riktig Wii-fjärrkontroll"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "Återställ"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "Spela in"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175
msgid "Record Inputs"
msgstr "Spela in inmatningar"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:134
msgid "Recording"
msgstr "Inspelning"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "Inspelningsalternativ"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289
msgid "Recording..."
msgstr "Spelar in..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Red"
msgstr "Röd"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Red Left"
msgstr "Röd vänster"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Red Right"
msgstr "Röd höger"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127
msgid "Reduce Polling Rate"
msgstr "Sänk kontrollavläsningshastighet"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:299
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.\n"
"\n"
"SSAA is significantly more demanding than MSAA, but provides top quality "
"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
"effects, and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Minskar ojämnheten som orsakas av rastrerad 3D-grafik, så att objekt får "
"mjukare kanter. Höjer grafikprocessoranvändningen och kan ibland orsaka "
"grafikfel.\n"
"\n"
"SSAA är mer krävande än MSAA, men ger avsevärt bättre geometrikantutjämning "
"och utjämnar även ljus, shadereffekter och texturer.\n"
"\n"
"Om du är osäker kan du välja Ingen."
#: Source/Core/DolphinQt/CheatsManager.cpp:383
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:70
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:84
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Refresh"
msgstr "Uppdatera"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "Uppdatera spellista"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:184
msgid "Refreshing..."
msgstr "Uppdaterar..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:911
#: Source/Core/DolphinQt/MenuBar.cpp:595
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218
msgid "Region"
msgstr "Region"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:101
msgid "Region:"
msgstr "Region:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Register"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Relativ inmatning"
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Remind Me Later"
msgstr "Påminn mig senare"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:107
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "Ta bort"
#: Source/Core/DolphinQt/GameList/GameList.cpp:399
msgid "Remove Tag..."
msgstr "Ta bort etikett..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:407
msgid "Remove failed"
msgstr "Borttagning misslyckades"
#: Source/Core/DolphinQt/CheatsManager.cpp:247
msgid "Remove from Watch"
msgstr "Ta bort från bevakning"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1042
msgid "Remove tag"
msgstr "Ta bort etikett"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:405
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:440
msgid "Rename symbol"
msgstr "Byt namn på symbol"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:163
msgid "Render Window"
msgstr "Renderingsfönster"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95
msgid "Render to Main Window"
msgstr "Rendera till huvudfönstret"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:45
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178
msgid ""
"Renders the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderar scenen som wireframe.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:375
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Rapport: GCIFolder skriver till oallokerat block 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr "Förfrågan att vara med i din grupp"
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:384
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:757
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108
msgid "Reset"
msgstr "Återställ"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:369
msgid "Reset Traversal Server"
msgstr "Återställ traverseringsserver"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:370
msgid "Reset Traversal Server to %1:%2"
msgstr "Återställ traverseringsserver till %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:87
msgid "Reset Traversal Settings"
msgstr "Återställ traverseringsinställningar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Reset all saved Wii Remote pairings"
msgstr "Nollställ alla sparade Wii-fjärrkontrollparningar"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "Resurspaketshanterare"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "Omstart krävs"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:276
msgid "Restore instruction"
msgstr "Återställ instruktion"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:727
msgid "Retry"
msgstr "Försök igen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52
msgid "Return Speed"
msgstr "Returhastighet"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Revision"
msgstr "Revision"
#: Source/Core/DolphinQt/AboutDialog.cpp:31
msgid "Revision: "
msgstr "Revision: "
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "Höger"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90
msgid "Right Stick"
msgstr "Höger spak"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:70
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:179
msgid "Right Table"
msgstr "Höger skiva"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Rim"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Down"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30
msgid "Rocker Up"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:547
msgid "Room ID"
msgstr "Rum-ID"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64
msgid "Rotation applied at extremities of swing."
msgstr "Mängden rotation vid svängningens ändpunkter."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248
msgid ""
"Rounds 2D vertices to whole pixels.\n"
"\n"
"Fixes graphical problems in some games at higher internal resolutions. This "
"setting has no effect when native internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Avrundar 2D-vertexer till hela pixlar.\n"
"\n"
"Fixar grafiska problem som uppstår i vissa spel när högre interna "
"upplösningar används. Den här inställningen har ingen effekt när den "
"ursprungliga interna upplösningen används.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:172
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:58
msgid "Rumble"
msgstr "Vibration"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:267
msgid "Run &To Here"
msgstr "Kör &hit"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Ryssland"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171
msgid "SD Card"
msgstr "SD-kort"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD-kortsavbildning (*.raw);;Alla filer (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "SD-kortssökväg:"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:56
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118
msgid "SP1:"
msgstr "SP1:"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:62
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:907
msgid "Sa&ve Code"
msgstr "&Spara kod"
#: Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Sa&ve State"
msgstr "Spa&ra snabbsparning"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Safe"
msgstr "Säker"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:87
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:84
msgid "Save"
msgstr "Spara"
#: Source/Core/DolphinQt/GameList/GameList.cpp:453
#: Source/Core/DolphinQt/GameList/GameList.cpp:458
#: Source/Core/DolphinQt/MenuBar.cpp:1022
msgid "Save Export"
msgstr "Sparfilsexportering"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr "Spara FIFO-logg"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:245
msgid "Save File to"
msgstr "Spara fil till"
#: Source/Core/DolphinQt/MenuBar.cpp:1001
#: Source/Core/DolphinQt/MenuBar.cpp:1008
#: Source/Core/DolphinQt/MenuBar.cpp:1010
msgid "Save Import"
msgstr "Sparfilsimportering"
#: Source/Core/Core/HotkeyManager.cpp:180
msgid "Save Oldest State"
msgstr "Spara äldsta snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:183
#: Source/Core/Core/HotkeyManager.cpp:297
msgid "Save State"
msgstr "Spara snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 1"
msgstr "Spara snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 10"
msgstr "Spara snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 2"
msgstr "Spara snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 3"
msgstr "Spara snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 4"
msgstr "Spara snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 5"
msgstr "Spara snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 6"
msgstr "Spara snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 7"
msgstr "Spara snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 8"
msgstr "Spara snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 9"
msgstr "Spara snabbsparningsplats 9"
#: Source/Core/DolphinQt/MenuBar.cpp:337
msgid "Save State to File"
msgstr "Spara snabbsparning till fil"
#: Source/Core/DolphinQt/MenuBar.cpp:339
msgid "Save State to Oldest Slot"
msgstr "Spara snabbsparning på äldsta platsen"
#: Source/Core/DolphinQt/MenuBar.cpp:338
msgid "Save State to Selected Slot"
msgstr "Snabbspara på vald plats"
#: Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Save State to Slot"
msgstr "Spara snabbsparning på plats"
#: Source/Core/DolphinQt/MenuBar.cpp:904
msgid "Save Symbol Map &As..."
msgstr "Spara symbol-map so&m..."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:370
msgid "Save and Load State"
msgstr "Spara och läs in snabbsparning"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:134
msgid "Save as..."
msgstr "Spara som..."
#: Source/Core/DolphinQt/MenuBar.cpp:1402
msgid "Save combined output file as"
msgstr "Spara kombinerad utdatafil som"
#: Source/Core/DolphinQt/MenuBar.cpp:1002
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Spardata för den här titeln finns redan i NAND-minnet. Du kanske vill göra "
"en säkerhetskopia på de nuvarande sparfilerna före du skriver över.\n"
"Vill du skriva över nu?"
#: Source/Core/DolphinQt/MenuBar.cpp:1274
msgid "Save map file"
msgstr "Spara map-fil"
#: Source/Core/DolphinQt/MenuBar.cpp:1326
msgid "Save signature file"
msgstr "Spara signaturfil"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save to Selected Slot"
msgstr "Spara på vald plats"
#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "Save to Slot %1 - %2"
msgstr "Spara på plats %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "Spara..."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:335
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Sparade Wii-fjärrkontrollparningar kan bara nollställas när ett Wii-spel "
"körs."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr "Sparas som /Wii/sd.raw (standardstorleken är 128 MiB)."
#: Source/Core/Core/Movie.cpp:951
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Snabbsparningsinspelningen %s är korrupt. Inspelningen stoppas..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "Skalad EFB-kopia"
#: Source/Core/DolphinQt/ToolBar.cpp:120
msgid "ScrShot"
msgstr "Skärmdump"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "Kunde inte ta bild: Filen \"%s\" kunde inte öppnas (felkod %d)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:100
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77
#: Source/Core/DolphinQt/MenuBar.cpp:481
msgid "Search"
msgstr "Sök"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:100
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Search Address"
msgstr "Sök adress"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:75
msgid "Search Current Object"
msgstr "Sök aktuellt objekt"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "Sök undermappar"
#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Search for an Instruction"
msgstr "Sök efter en instruktion"
#: Source/Core/DolphinQt/SearchBar.cpp:30
msgid "Search games..."
msgstr "Sök efter spel..."
#: Source/Core/DolphinQt/MenuBar.cpp:1441
msgid "Search instruction"
msgstr "Sök efter en instruktion"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Avsnitt som innehåller alla Action Repla-koder."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Avsnitt som innehåller alla Gecko-koder."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Avsnitt som innehåller alla grafikinställningar."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr "Avsnitt som innehåller de flesta CPU- och hårdvaruinställningarna."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "Välj"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr "Välj dump-sökväg:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:436
#: Source/Core/DolphinQt/MenuBar.cpp:1016
msgid "Select Export Directory"
msgstr "Välj exporteringskatalog"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "Välj senaste snabbsparning"
#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "Select Slot %1 - %2"
msgstr "Välj plats %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:298
msgid "Select State"
msgstr "Välj snabbsparning"
#: Source/Core/DolphinQt/MenuBar.cpp:353
msgid "Select State Slot"
msgstr "Välj snabbsparningsplats"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 1"
msgstr "Välj snabbsparningsplats 1"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 10"
msgstr "Välj snabbsparningsplats 10"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 2"
msgstr "Välj snabbsparningsplats 2"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 3"
msgstr "Välj snabbsparningsplats 3"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 4"
msgstr "Välj snabbsparningsplats 4"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 5"
msgstr "Välj snabbsparningsplats 5"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 6"
msgstr "Välj snabbsparningsplats 6"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 7"
msgstr "Välj snabbsparningsplats 7"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 8"
msgstr "Välj snabbsparningsplats 8"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 9"
msgstr "Välj snabbsparningsplats 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "Välj Wii-NAND-rot"
#: Source/Core/DolphinQt/GameList/GameList.cpp:204
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "Välj en mapp"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:145
#: Source/Core/DolphinQt/MainWindow.cpp:659
#: Source/Core/DolphinQt/MainWindow.cpp:1167
#: Source/Core/DolphinQt/MainWindow.cpp:1174
msgid "Select a File"
msgstr "Välj en fil"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "Välj ett spel"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr "Välj en SD-kortsavbildning"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "Välj ett spel"
#: Source/Core/DolphinQt/MenuBar.cpp:971
msgid "Select a title to install to NAND"
msgstr "Välj en titel att installera till NAND-minnet"
#: Source/Core/DolphinQt/MainWindow.cpp:1544
#: Source/Core/DolphinQt/MainWindow.cpp:1615
msgid "Select the Recording File"
msgstr "Välj inspelningsfil"
#: Source/Core/DolphinQt/MainWindow.cpp:1522
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Välj nyckelfil (OTP/SEEPROM-kopia)"
#: Source/Core/DolphinQt/MainWindow.cpp:1495
#: Source/Core/DolphinQt/MenuBar.cpp:991
msgid "Select the save file"
msgstr "Välj sparningsfilen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:532
msgid "Select where you want to save the compressed image"
msgstr "Välj var du vill spara den komprimerade skivavbildningen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:521
msgid "Select where you want to save the compressed images"
msgstr "Välj var du vill spara de komprimerade skivavbildningarna"
#: Source/Core/DolphinQt/GameList/GameList.cpp:531
msgid "Select where you want to save the decompressed image"
msgstr "Välj var du vill spara den dekomprimerade skivavbildningen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:520
msgid "Select where you want to save the decompressed images"
msgstr "Välj var du vill spara de avkomprimerade skivavbildningarna"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Selected Font"
msgstr "Valt teckensnitt"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219
msgid "Selected controller profile does not exist"
msgstr "Den valda kontrollprofilen finns inte"
#: Source/Core/Core/NetPlayServer.cpp:1396
#: Source/Core/Core/NetPlayServer.cpp:1621
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:429
msgid "Selected game doesn't exist in game list!"
msgstr "Det valda spelet finns inte i spellistan!"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, select the first one."
msgstr ""
"Väljer en hårdvaruadapter att använda.\n"
"\n"
"Om du är osäker kan du välja den första."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.\n"
"\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when the monitor supports 3D display resolutions.\n"
"Passive is another type of 3D used by some TVs.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Väljer stereoskopiskt 3D-läge. Stereoskopi låter dig få bättre djupkänsla om "
"du har den nödvändiga hårdvaran. Sänker emuleringshastigheten kraftigt och "
"kan ibland orsaka fel.\n"
"\n"
"Sida-vid-sida och Topp-och-botten används av de flesta 3D-TV-apparater.\n"
"Anaglyf används för röd-turkos-färgade glasögon.\n"
"HDMI-3D används när skärmen stödjer 3D-visningsupplösningar.\n"
"Passiv är en annan typ av 3D som används av vissa TV-apparater.\n"
"\n"
"Om du är osäker kan du välja Av."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:155
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Väljer vilket grafik-API som ska användas internt.\n"
"Programvarurenderaren är extremt långsam och är därför bara användbar för "
"att felsöka, så om du inte har en anledning att använda den bör du välja "
"antingen Direct3D eller OpenGL. Beroende på spel och grafikprocessor kan "
"varje backend bete sig lite annorlunda, så för att få den bästa upplevelsen "
"är det bra att prova båda och ta den som har minst problem.\n"
"\n"
"Om du är osäker kan du välja OpenGL."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects which aspect ratio to use when rendering.\n"
"\n"
"Auto: Uses the native aspect ratio\n"
"Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimics a standard 4:3 analog TV.\n"
"Stretch to Window: Stretches the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Välj vilket bildformat som ska användas vid rendering:\n"
"\n"
"Auto: Använder det ursprungliga bildförhållandet.\n"
"Tvinga 16:9: Härmar en analog-TV med bredbildsformat.\n"
"Tvinga 4:3: Härmar en vanlig analog-TV i 4:3.\n"
"Sträck ut till fönster: Sträcker bilden till fönsterstorleken.\n"
"\n"
"Om du är osäker kan du välja Auto."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:205
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"any of the other backends are recommended.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Väljer vilket grafik-API som ska användas internt.\n"
"\n"
"Programvarurenderaren är extremt långsam och är därför bara användbar för "
"att felsöka, så någon annan backend rekommenderas.\n"
"\n"
"Om du är osäker kan du välja OpenGL."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:198
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"either OpenGL, Direct3D, or Vulkan are recommended. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Väljer vilket grafik-API som ska användas internt.\n"
"\n"
"Programvarurenderaren är extremt långsam och är därför bara användbar för "
"att felsöka, så OpenGL, Direct3D eller Vulkan rekommenderas. Beroende på "
"spel och grafikprocessor kan varje backend bete sig lite annorlunda, så för "
"att få den bästa upplevelsen rekommenderas det att prova var och en och "
"välja den backend som har minst problem.\n"
"\n"
"Om du är osäker kan du välja OpenGL."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
msgid "Send"
msgstr "Skicka"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "Position för Sensor Bar:"
#: Source/Core/Core/NetPlayClient.cpp:1757
msgid "Server rejected traversal attempt"
msgstr "Servern avvisade traverseringsförsök"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:88
msgid "Set &Value"
msgstr "Sätt &värde"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Set PC"
msgstr "Sätt PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:306
msgid "Set as &Default ISO"
msgstr "Ange som &standard-ISO"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:260
msgid "Set memory card file for Slot A"
msgstr "Välj minneskortsfil för plats A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:260
msgid "Set memory card file for Slot B"
msgstr "Välj minneskortsfil för plats B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:264
msgid "Set symbol &end address"
msgstr "Ställ in slut&adress för symbol"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:262
msgid "Set symbol &size"
msgstr "Ställ in &storlek för symbol"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:463
msgid "Set symbol end address"
msgstr "Ställ in slutadress för symbol"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:441
msgid "Set symbol size (%1):"
msgstr "Ange storlek för symbol (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Sätter Wii-bildläget till 60Hz (480i) istället för 50Hz (576i) för PAL-spel. "
"Vissa spel stödjer inte detta."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "Ställer in Wii-systemspråk."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:87
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Anger latensen (i millisekunder). Högre värden kan minska ljudknaster. "
"Endast för vissa backends."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "Inställningar"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Kan inte skapa filen setting.txt"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:43
msgid "Severity"
msgstr "Allvarlighet"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109
msgid "Shader Compilation"
msgstr "Shaderkompilering"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:56
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:155
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105
msgid "Shake"
msgstr "Skakning"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
"Minskar laddningstider, men kan orsaka problem i vissa spel. Kan ha negativ "
"påverkan på prestanda. Förval är <b>Falskt</b>"
#: Source/Core/DolphinQt/MenuBar.cpp:386
msgid "Show &Log"
msgstr "Visa &logg"
#: Source/Core/DolphinQt/MenuBar.cpp:399
msgid "Show &Toolbar"
msgstr "Visa &verktygsfält"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show Active Title in Window Title"
msgstr "Visa aktiv titel i fönstertitel"
#: Source/Core/DolphinQt/MenuBar.cpp:647
msgid "Show Australia"
msgstr "Visa Australien"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145
msgid "Show Current Game on Discord"
msgstr "Visa nuvarande spel på Discord"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Show Debugging UI"
msgstr "Visa felsökningsgränssnitt"
#: Source/Core/DolphinQt/MenuBar.cpp:622
msgid "Show ELF/DOL"
msgstr "Visa ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show FPS"
msgstr "Visa bildfrekvens"
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "Show Frame Counter"
msgstr "Visa bildruteräknare"
#: Source/Core/DolphinQt/MenuBar.cpp:648
msgid "Show France"
msgstr "Visa Frankrike"
#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "Show GameCube"
msgstr "Visa GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:649
msgid "Show Germany"
msgstr "Visa Tyskland"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid "Show Golf Mode Overlay"
msgstr "Visa överlägg för golfläge"
#: Source/Core/DolphinQt/MenuBar.cpp:720
msgid "Show Input Display"
msgstr "Visa indata"
#: Source/Core/DolphinQt/MenuBar.cpp:650
msgid "Show Italy"
msgstr "Visa Italien"
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "Show JAP"
msgstr "Visa JAP"
#: Source/Core/DolphinQt/MenuBar.cpp:651
msgid "Show Korea"
msgstr "Visa Korea"
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Show Lag Counter"
msgstr "Visa laggräknare"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:103
msgid "Show Language:"
msgstr "Visa språk:"
#: Source/Core/DolphinQt/MenuBar.cpp:392
msgid "Show Log &Configuration"
msgstr "Visa logg&konfiguration"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94
msgid "Show NetPlay Messages"
msgstr "Visa nätspelsmeddelanden"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88
msgid "Show NetPlay Ping"
msgstr "Visa nätspelsping"
#: Source/Core/DolphinQt/MenuBar.cpp:652
msgid "Show Netherlands"
msgstr "Visa Nederländerna"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Show On-Screen Display Messages"
msgstr "Visa meddelanden på skärmen"
#: Source/Core/DolphinQt/MenuBar.cpp:645
msgid "Show PAL"
msgstr "Visa PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:107
msgid "Show PC"
msgstr "Visa PC"
#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Show Platforms"
msgstr "Visa plattformar"
#: Source/Core/DolphinQt/MenuBar.cpp:660
msgid "Show Regions"
msgstr "Visa regioner"
#: Source/Core/DolphinQt/MenuBar.cpp:653
msgid "Show Russia"
msgstr "Visa Ryssland"
#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "Show Spain"
msgstr "Visa Spanien"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Show Statistics"
msgstr "Visa statistik"
#: Source/Core/DolphinQt/MenuBar.cpp:726
msgid "Show System Clock"
msgstr "Visa systemklocka"
#: Source/Core/DolphinQt/MenuBar.cpp:655
msgid "Show Taiwan"
msgstr "Visa Taiwan"
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "Show USA"
msgstr "Visa USA"
#: Source/Core/DolphinQt/MenuBar.cpp:657
msgid "Show Unknown"
msgstr "Visa okänd"
#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "Show WAD"
msgstr "Visa WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "Show Wii"
msgstr "Visa Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "Show World"
msgstr "Visa världen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:255
msgid "Show in &memory"
msgstr "Visa i &minne"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:398
msgid "Show in code"
msgstr "Visa i kod"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132
msgid "Show in server browser"
msgstr "Visa i serverlistan"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:162
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar diverse renderingsstatistik.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing "
"NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar chattmeddelanden, buffertändringar och desynkroniseringsvarningar "
"under nätspel.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visa antalet renderade bildrutor per sekund som ett mått på "
"emuleringshastigeten.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233
msgid ""
"Shows the player's maximum ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar spelarens maximala ping under nätspel.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180
msgid ""
"Shows various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Visar diverse renderingsstatistik.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "Side-by-Side"
msgstr "Sida-vid-sida"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215
msgid "Sideways Hold"
msgstr "Håll inne för liggande läge"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212
msgid "Sideways Toggle"
msgstr "Tryck för liggande läge"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:205
msgid "Sideways Wii Remote"
msgstr "Liggande Wii-fjärrkontroll"
#: Source/Core/DolphinQt/MenuBar.cpp:894
msgid "Signature Database"
msgstr "Signaturdatabas"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Signed Integer"
msgstr "Signed int"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "Förenklad kinesiska"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Simulera DK Bongos"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:186
msgid "Size"
msgstr "Storlek"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:121
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Sträckningsbuffertens storlek i millisekunder. Om värdet är för lågt kan "
"ljudet låta hackigt."
#: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:105
msgid "Skip"
msgstr "Hoppa över"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Hoppa över tillgång till EFB från processorn"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57
msgid "Skip Main Menu"
msgstr "Hoppa över huvudmeny"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148
msgid "Slider Bar"
msgstr "Slider Bar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:78
msgid "Slot A"
msgstr "Plats A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112
msgid "Slot A:"
msgstr "Plats A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:78
msgid "Slot B"
msgstr "Plats B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "Slot B:"
msgstr "Plats B:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105
#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid "Software Renderer"
msgstr "Mjukvarurenderare"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:225
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Vissa av de angivna värdena är ogiltiga.\n"
"Kontrollera de markerade värdena."
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:103
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:244
msgid "Sort Alphabetically"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "South America"
msgstr "Sydamerika"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Spanien"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "Spanska"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:188
msgid "Speaker Pan"
msgstr "Högtalarpanorering"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Speaker Volume:"
msgstr "Högtalarvolym:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43
msgid "Speed"
msgstr "Hastighet"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "Speed up Disc Transfer Rate"
msgstr "Snabba upp disköverförningshastigheten"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185
msgid "Stable (once a year)"
msgstr "Stabil (en gång om året)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92
msgid "Standard Controller"
msgstr "Standardkontroll"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "Start &NetPlay..."
msgstr "Starta &nätspel..."
#: Source/Core/DolphinQt/MenuBar.cpp:680
msgid "Start Re&cording Input"
msgstr "Starta &inspelning"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Start Recording"
msgstr "Starta inspelning"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:856
msgid "Started game"
msgstr "Startade spelet"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:93
msgid "Steering Wheel"
msgstr "Ratt"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:98
msgid "Step"
msgstr "Stega"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Step Into"
msgstr "Stega in"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:63 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Step Out"
msgstr "Stega ut"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:60 Source/Core/DolphinQt/ToolBar.cpp:101
msgid "Step Over"
msgstr "Stega över"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486
msgid "Step out successful!"
msgstr "Urstegningen lyckades!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:484
msgid "Step out timed out!"
msgstr "Urstegningen gjorde timeout!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:411
msgid "Step over in progress..."
msgstr "Överstegning pågår..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:396
msgid "Step successful!"
msgstr "Stegning lyckades!"
#: Source/Core/Core/HotkeyManager.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22
msgid "Stepping"
msgstr "Stega"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "Läge för stereoskopisk 3D:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "Stereoskopi"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:112
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:132
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159
msgid "Stick"
msgstr "Spak"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:118
msgid "Stop"
msgstr "Stoppa"
#: Source/Core/DolphinQt/MenuBar.cpp:683
msgid "Stop Playing/Recording Input"
msgstr "Avbryt uppspelning/inspelning"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:346
msgid "Stopped game"
msgstr "Stoppade spelet"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "Lagra EFB-kopior endast i texturer"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Store XFB Copies to Texture Only"
msgstr "Lagra XFB-kopior endast i texturer"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Lagrar EFB-kopior exklusivt på grafikprocessorn och kringgår systemminnet. "
"Orsakar grafikfel i ett litet antal spel.\n"
"\n"
"Aktiverat = EFB-kopior till texturer\n"
"Inaktiverat = EFB-kopior till RAM (och texturer)\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Lagrar XFB-kopior exklusivt på grafikprocessorn och kringgår systemminnet. "
"Orsakar grafikfel i ett litet antal spel.\n"
"\n"
"Aktiverat = XFB-kopior till texturer\n"
"Inaktiverat = XFB-kopior till RAM (och texturer)\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Stretch to Window"
msgstr "Sträck ut till fönster"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118
msgid "Strict Settings Sync"
msgstr "Strikt inställningssynkronisering"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:391
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:140
msgid "String"
msgstr "Sträng"
#: Source/Core/DolphinQt/CheatsManager.cpp:626
msgid "String Match"
msgstr "Strängmatchning"
#: Source/Core/DolphinQt/CheatsManager.cpp:520
msgid "String values can only be compared using equality."
msgstr "Strängvärden kan bara jämföras med likhet."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137
msgid "Strum"
msgstr "Slagskena"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:200
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:214
msgid "Stylus"
msgstr "Penna"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:209
#: Source/Core/DolphinQt/GameList/GameList.cpp:604
#: Source/Core/DolphinQt/GameList/GameList.cpp:621
#: Source/Core/DolphinQt/GameList/GameList.cpp:649
#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
#: Source/Core/DolphinQt/GCMemcardManager.cpp:417
#: Source/Core/DolphinQt/MenuBar.cpp:980 Source/Core/DolphinQt/MenuBar.cpp:1094
msgid "Success"
msgstr "Klar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396
msgid "Successfully added to the NetPlay index"
msgstr "Lades till i nätspelindex"
#: Source/Core/DolphinQt/GameList/GameList.cpp:607
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr "Komprimerade %n skivavbildning(ar)."
#: Source/Core/DolphinQt/GameList/GameList.cpp:606
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr "Avkomprimerade %n skivavbildning(ar)."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:210
msgid "Successfully deleted '%1'."
msgstr "Borttagningen av '%1' lyckades."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:417
msgid "Successfully deleted files."
msgstr "Filerna har tagits bort."
#: Source/Core/DolphinQt/GameList/GameList.cpp:458
msgid "Successfully exported save files"
msgstr "Exporteringen av sparfiler lyckades"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Successfully exported the %1 save files."
msgstr "De %1 sparfilerna har exporterats."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:311
msgid "Successfully exported the save file."
msgstr "Sparfilen har exporterats."
#: Source/Core/DolphinQt/MenuBar.cpp:1095
msgid "Successfully extracted certificates from NAND"
msgstr "Certifikaten har extraherats från NAND-minnet"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320
msgid "Successfully extracted file."
msgstr "Extraheringen av filen lyckades."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203
msgid "Successfully extracted system data."
msgstr "Extraheringen av systemdata lyckades."
#: Source/Core/DolphinQt/MenuBar.cpp:1008
msgid "Successfully imported save files."
msgstr "Importeringen av sparfiler lyckades."
#: Source/Core/DolphinQt/GameList/GameList.cpp:622
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "Successfully installed this title to the NAND."
msgstr "Titeln har installerats i NAND-minnet."
#: Source/Core/DolphinQt/GameList/GameList.cpp:650
msgid "Successfully removed this title from the NAND."
msgstr "Titeln har tagits bort från NAND-minnet."
#: Source/Core/DolphinQt/AboutDialog.cpp:54
msgid "Support"
msgstr "Support"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "Byt plats på ögon"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:346
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Byter plats på vänster och höger öga. Mest användbart för sida-vid-sida-"
"stereoskopiläget.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:153
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118
msgid "Swing"
msgstr "Svängning "
#: Source/Core/DolphinQt/GCMemcardManager.cpp:143
msgid "Switch to A"
msgstr "Byt till A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:143
msgid "Switch to B"
msgstr "Byt till B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:464
msgid "Symbol (%1) end address:"
msgstr "Slutadress för symbol (%1):"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:405
msgid "Symbol name:"
msgstr "Symbolnamn"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112
#: Source/Core/DolphinQt/MenuBar.cpp:888
msgid "Symbols"
msgstr "Symboler"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
msgid "Sync"
msgstr "Synka"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:114
msgid "Sync AR/Gecko Codes"
msgstr "Synka AR/Gecko-koder"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:116
msgid "Sync All Wii Saves"
msgstr "Synka alla Wii-sparningar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:112
msgid "Sync Saves"
msgstr "Synka sparningar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Sync real Wii Remotes and pair them"
msgstr "Synka riktiga Wii-fjärrkontroller och para dem"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Synchronize GPU thread"
msgstr "Synkronisera grafikprocessortråd"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synkroniserar grafikprocessorns och processorns trådar för att förhindra "
"slumpartade frysningar när läget \"Dubbla kärnor\" används. (PÅ = "
"kompatibel, AV = snabb)"
#: Source/Core/Core/NetPlayClient.cpp:1112
msgid "Synchronizing AR codes..."
msgstr "Synkroniserar AR-koder..."
#: Source/Core/Core/NetPlayClient.cpp:1043
msgid "Synchronizing Gecko codes..."
msgstr "Synkroniserar Gecko-koder..."
#: Source/Core/Core/NetPlayClient.cpp:808
msgid "Synchronizing save data..."
msgstr "Synkroniserar spardata..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "Systemspråk:"
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "TAS Input"
msgstr "TAS-inmatning"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:361
msgid "TAS Tools"
msgstr "TAS-verktyg"
#: Source/Core/DolphinQt/GameList/GameList.cpp:378
#: Source/Core/DolphinQt/GameList/GameList.cpp:913
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:188
#: Source/Core/DolphinQt/MenuBar.cpp:597
msgid "Tags"
msgstr "Etiketter"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:227
msgid "Taiko Drum"
msgstr "Taikotrumma"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:308
msgid "Take Screenshot"
msgstr "Ta en skärmdump"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58
msgid "Texture Cache"
msgstr "Texturcache"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Texture Format Overlay"
msgstr "Överlägg för texturformat"
#: Source/Core/DiscIO/VolumeVerifier.cpp:245
#, c-format
msgid "The %s partition does not have a valid file system."
msgstr "%s-partitionen har inget giltigt filsystem."
#: Source/Core/DiscIO/VolumeVerifier.cpp:235
#, c-format
msgid "The %s partition does not seem to contain valid data."
msgstr "%s-partitionen verkar inte innehålla giltig data."
#: Source/Core/DiscIO/VolumeVerifier.cpp:195
#, c-format
msgid "The %s partition is not correctly signed."
msgstr "%s-partitionen är inte korrekt signerad."
#: Source/Core/DiscIO/VolumeVerifier.cpp:189
#, c-format
msgid "The %s partition is not properly aligned."
msgstr "%s-partitionen ligger inte på en korrekt position."
#: Source/Core/DiscIO/VolumeVerifier.cpp:201
#, c-format
msgid "The H3 hash table for the %s partition is not correct."
msgstr "H3-hashtabellen för %s-partitionen är inte korrekt."
#: Source/Core/Core/Boot/Boot.cpp:329
#, c-format
msgid "The IPL file is not a known good dump. (CRC32: %x)"
msgstr "IPL-filen är inte en känd korrekt version. (CRC32: %x)"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:139
msgid "The Masterpiece partitions are missing."
msgstr "Masterpiecepartitionerna saknas."
#: Source/Core/DolphinQt/MenuBar.cpp:1086
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"NAND-minnet kunde inte repareras. Det rekommenderas att du gör en "
"säkerhetskopia av ditt nuvarande NAND-minne och sedan börjar om med ett "
"nyskapat NAND-minne."
#: Source/Core/DolphinQt/MenuBar.cpp:1081
msgid "The NAND has been repaired."
msgstr "NAND-minnet har reparerats."
#: Source/Core/Core/ActionReplay.cpp:251
msgid "The address is invalid"
msgstr "Adressen är ogiltig"
#: Source/Core/DiscIO/VolumeVerifier.cpp:122
msgid "The channel partition is missing."
msgstr "Kanalpartitionen saknas."
#: Source/Core/DiscIO/VolumeVerifier.cpp:117
msgid "The data partition is missing."
msgstr "Datapartitionen saknas."
#: Source/Core/DiscIO/VolumeVerifier.cpp:156
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. When using NetPlay or sending input recordings to "
"other people, you will experience desyncs if anyone is using a good dump."
msgstr ""
"Datapartitionen är inte på sin normala position. Detta kommer påverka de "
"emulerade laddningstiderna. Om du använder nätspel eller skickar "
"indatainspelningar till andra kommer det uppstå desynkroniseringar om någon "
"använder en korrekt skivavbildning."
#: Source/Core/Core/Movie.cpp:374
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Skivbytet till \"%s\" kunde inte sparas i .dtm-filen.\n"
"Filnamnet för den nya skivavbildningen kan inte vara längre än 40 tecken."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:347
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Skivan kunde inte läsas (vid 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:118
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"Skivavbildningen \"%s\" är korrupt.\n"
"Kontrollsumman av blocket %<PRIu64> är %08x istället för %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:109
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "Skivavbildningen \"%s\" är avklippt. Viss data saknas."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:514
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Skivan som skulle sättas in hittades inte."
#: Source/Core/DolphinQt/MenuBar.cpp:1036
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"Det emulerade NAND-minnet är skadat. Systemtitlar såsom Wii-menyn och Wii "
"Shop Channel kommer kanske inte fungera korrekt.\n"
"\n"
"Vill du försöka reparera NAND-minnet?"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "Den emulerade Wii-konsolen har uppdaterats."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "Den emulerade Wii-konsolen har redan den nyaste systemmjukvaran."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148
msgid "The entered PID is invalid."
msgstr "Det angivna PID:t är ogiltigt."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136
msgid "The entered VID is invalid."
msgstr "Det angivna VID:t är ogiltigt."
#: Source/Core/DolphinQt/GameList/GameList.cpp:560
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Filen %1 finns redan.\n"
"Vill du byta ut den?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Filen %s kunde inte öppnas för skrivning. Var god kontrollera om den redan "
"är öppnad i ett annat program."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Filen %s var redan öppen, headerfilen kommer inte att skrivas."
#: Source/Core/DiscIO/VolumeVerifier.cpp:89
msgid "The filesystem is invalid or could not be read."
msgstr "Filsystemet är ogiltigt eller kunde inte läsas."
#: Source/Core/DiscIO/VolumeVerifier.cpp:414
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"Formatet som skivavbildningen är sparad i lagrar inte skivavbildningens "
"storlek."
#: Source/Core/DiscIO/VolumeVerifier.cpp:544
#, c-format
msgid "The game ID is %s but should be %s."
msgstr "Spel-ID:t är %s men borde vara %s."
#: Source/Core/DiscIO/VolumeVerifier.cpp:552
msgid "The game ID is inconsistent."
msgstr "Spel-ID:t är inkonsistent."
#: Source/Core/DiscIO/VolumeVerifier.cpp:561
msgid "The game ID is unusually short."
msgstr "Spel-ID:t är ovanligt kort."
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr ""
"Spelskivan innehåller inte någon uppdateringsinformation som går att använda."
#: Source/Core/Core/NetPlayClient.cpp:252
msgid "The game is currently running."
msgstr "Spelet körs för tillfället."
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"Spelets region matchar inte konsolens region. För att undvika problem med "
"systemmenyn kommer du inte kunna uppdatera den emulerade konsolen med den "
"här skivan."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156
msgid "The hashes do not match!"
msgstr "Kontrollsummorna stämmer inte!"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152
msgid "The hashes match!"
msgstr "Kontrollsummorna stämmer!"
#: Source/Core/Core/NetPlayClient.cpp:162
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"Värdkoden är för lång.\n"
"Kontrollera att du har rätt kod."
#: Source/Core/DiscIO/VolumeVerifier.cpp:127
msgid "The install partition is missing."
msgstr "Installationspartitionen saknas."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:222
msgid "The profile '%1' does not exist"
msgstr "Profilen '%1' finns inte"
#: Source/Core/Core/Movie.cpp:233
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "Det inspelade spelet (%s) är inte samma som det valda spelet (%s)"
#: Source/Core/DiscIO/VolumeVerifier.cpp:570
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"Regionskoden stämmer inte överens med spelets ID. Om detta beror på att "
"regionskoden har ändrats kommer kanske spelet köras i fel hastighet, "
"grafiska element kanske är förskjutna eller spelet kanske inte körs alls."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Den resulterande dekrypterade AR-koden innehåller inga rader."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:241
msgid "The same file can't be used in both slots."
msgstr "Samma fil kan inte användas för båda platser."
#: Source/Core/Core/PowerPC/JitInterface.cpp:72
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
"Den valda CPU-emuleringskärnan (%d) är inte tillgänglig. Välj en annan CPU-"
"emuleringskärna i inställningarna."
#: Source/Core/Core/NetPlayClient.cpp:249
msgid "The server and client's NetPlay versions are incompatible."
msgstr "Serverns och klientens nätspelsversioner är inkompatibla."
#: Source/Core/Core/NetPlayClient.cpp:245
msgid "The server is full."
msgstr "Servern är full."
#: Source/Core/Core/NetPlayClient.cpp:255
msgid "The server sent an unknown error message."
msgstr "Servern skickade ett okänt felmeddelande."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:170
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Programvarurendering är betydligt långsammare än andra backends och "
"rekommenderas endast för felsökningssyften.\n"
"\n"
"Vill du verkligen aktivera programvarurendering? Om du är osäker kan du "
"välja 'Nej'."
#: Source/Core/Core/Boot/Boot.cpp:138
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Den valda filen \"%s\" finns inte"
#: Source/Core/DiscIO/VolumeVerifier.cpp:172
msgid "The type of a partition could not be read."
msgstr "Typen av en partition kunde inte läsas."
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"Uppdateringen har avbrutits. Det rekommenderas starkt att du slutför den så "
"att det inte finns inkonsistenta versioner av systemmjukvara."
#: Source/Core/DiscIO/VolumeVerifier.cpp:278
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
"Uppdateringspartitionen innehåller inte det IOS som används av den här "
"titeln."
#: Source/Core/DiscIO/VolumeVerifier.cpp:114
msgid "The update partition is missing."
msgstr "Uppdateringspartitionen saknas."
#: Source/Core/DiscIO/VolumeVerifier.cpp:147
msgid "The update partition is not at its normal position."
msgstr "Uppdateringspartitionen är inte på sin normala position."
#: Source/Core/Core/ActionReplay.cpp:254
msgid "The value is invalid"
msgstr "Värdet är ogiltigt"
#: Source/Core/DiscIO/VolumeVerifier.cpp:102
msgid "There are too many partitions in the first partition table."
msgstr "Det finns för många partitioner i den första partitionstabellen."
#: Source/Core/Core/State.cpp:690
msgid "There is nothing to undo!"
msgstr "Det finns inget att ångra!"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Dessa inställningar har högre prioritet än Dolphins kärninställningar.\n"
"Obestämda rutor betyder att spelet använder Dolphins inställningar."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Denna Action Replay-kod innehåller både krypterade och okrypterade rader. Du "
"bör kontrollera att du har skrivit in den rätt.\n"
"\n"
"Vill du ta bort alla okrypterade rader?"
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:595
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Denna koreanska speltitel är inställd på att använda en IOS som vanligtvis "
"inte används i koreanska konsoler. Detta kommer troligtvis orsaka ERROR #002."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
msgid "This USB device is already whitelisted."
msgstr "Den här enheten används redan med USB-genomsläppning."
#: Source/Core/Core/WiiUtils.cpp:73
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "Denna WAD har inte signerats av Nintendo. Vill du importera den ändå?"
#: Source/Core/Core/ConfigManager.cpp:900
msgid "This WAD is not bootable."
msgstr "Denna WAD går inte att starta."
#: Source/Core/Core/ConfigManager.cpp:895
msgid "This WAD is not valid."
msgstr "Denna WAD är inte giltig."
#: Source/Core/Core/ActionReplay.cpp:889
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Denna Action Replay-simulator stödjer inte koder som förändrar själva Action "
"Replay."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:193
#: Source/Core/DolphinQt/GameList/GameList.cpp:750
msgid "This cannot be undone!"
msgstr "Det går inte att ångra detta!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:434
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"Denna skivavbildning av en utvecklarskiva har samma storlek som en "
"skivavbildning av en vanlig skiva."
#: Source/Core/DiscIO/VolumeVerifier.cpp:453
msgid "This disc image has an unusual size."
msgstr "Denna skivavbildning har en ovanlig storlek."
#: Source/Core/DiscIO/VolumeVerifier.cpp:446
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. When using NetPlay or sending input recordings to "
"other people, you will likely experience desyncs if anyone is using a good "
"dump."
msgstr ""
"Denna skivavbildning har en ovanlig storlek. Detta kommer antagligen göra de "
"emulerade laddningstiderna längre. Om du använder nätspel eller skickar "
"indatainspelningar till andra kommer det antagligen uppstå "
"desynkroniseringar om någon använder en korrekt skivavbildning."
#: Source/Core/DiscIO/VolumeVerifier.cpp:640
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"Den här skivavbildningen är i NKit-formatet. Den är inte en korrekt "
"skivavbildning i dess nuvarande form, men det är möjligt att den blir en om "
"den konverteras tillbaka. CRC32-kontrollsumman av den här filen kanske "
"matchar CRC32-kontrollsumman av en korrekt skivavbildning trots att filerna "
"inte är identiska."
#: Source/Core/DiscIO/VolumeVerifier.cpp:396
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"Denna skivavbildning är för liten och saknar viss data. Om ditt "
"dumpningsprogram sparade skivavbildningen som flera delar måste du "
"sammanfoga dem till en enda fil."
#: Source/Core/DiscIO/VolumeVerifier.cpp:393
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"Denna skivavbild är för liten och saknar en del data. Problemet är "
"troligtvis att detta är en skiva med dubbla lager som har dumpats som en "
"skiva med ett lager."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "Filen verkar inte vara en BootMii-NAND-kopia."
#: Source/Core/DiscIO/VolumeVerifier.cpp:406
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Det här spelet har hackats för att få plats på en enkellagrig DVD-skiva. "
"Visst innehåll såsom förrenderade videor, extra språk eller hela spellägen "
"kommer vara trasiga. Det här problemet finns generellt sett bara i "
"piratkopior av spel."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:160
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Detta spel kräver emulering av bounding box för att fungera rätt, men ditt "
"grafikkort eller dess drivrutiner stöder inte det. På grund av detta kommer "
"spelet vara buggigt eller frysa."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:629
msgid "This non-Korean title is set to use the Korean common key."
msgstr ""
"Denna icke-koreanska titel är inställd på att använda den koreanska "
"gemensamma nyckeln."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:286
msgid "This session requires a password:"
msgstr "Den här sessionen kräver ett lösenord:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Den här inställningen låter dig ställa in en egen tid för realtidsklockan "
"(RTC) istället för att använda din systemtid.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/AboutDialog.cpp:44
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Denna mjukvara bör inte användas för att spela spel som du inte äger lagligt."
#: Source/Core/Core/ConfigManager.cpp:917
msgid "This title cannot be booted."
msgstr "Denna titel kan inte startas."
#: Source/Core/DiscIO/VolumeVerifier.cpp:73
msgid "This title is not correctly signed."
msgstr "Denna titel är inte korrekt signerad."
#: Source/Core/DiscIO/VolumeVerifier.cpp:603
msgid "This title is set to use an invalid IOS."
msgstr "Denna titel är inställd på att använda ett ogiltigt IOS."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:619
msgid "This title is set to use an invalid common key."
msgstr "Denna titel är inställd på att använda en ogiltig gemensam nyckel."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:294
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att "
"använda LLE om det här är homebrew.\n"
"\n"
"DSPHLE: Okänd µcode (CRC = %08x) - AX kommer användas."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:286
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att "
"använda LLE om det här är homebrew.\n"
"\n"
"DSPHLE: Okänd µcode (CRC = %08x) - AXWii kommer användas."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Det här värdet adderas med konvergensvärdet som har ställts in i "
"grafikkonfigurationen."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Det här värdet multipliceras med djupet som har ställts in i "
"grafikkonfigurationen."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:150
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Detta begränsar hastigheten av uppladdning i segment per klient, vilket "
"används för sparningssynkronisering."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""
"Detta sänker bandbreddsanvändningen genom att bara läsa av GameCube-"
"kontroller två gånger per bildruta. Påverkar inte Wii-fjärrkontroller."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:120
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Detta kommer att synkronisera ytterligare grafikinställningar och tvinga att "
"alla använder samma interna upplösning.\n"
"Detta kan förhindra desynkronisering i vissa spel som läser från EFB. Se "
"till att alla använder samma videobackend."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Tröskel"
#: Source/Core/UICommon/UICommon.cpp:431
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:154
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115
msgid "Tilt"
msgstr "Lutning"
#: Source/Core/DolphinQt/GameList/GameList.cpp:906
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:174
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
#: Source/Core/DolphinQt/MenuBar.cpp:590
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185
msgid "To"
msgstr "till"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "Till:"
#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Toggle &Fullscreen"
msgstr "&Helskärm"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Anaglyph"
msgstr "Slå på/av 3D-anaglyf"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Side-by-Side"
msgstr "Slå på/av 3D sida-vid-sida"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Top-Bottom"
msgstr "Slå på/av 3D topp-och-botten"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Vision"
msgstr "Slå på/av 3D Vision"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Slå på/av alla loggtyper"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Toggle Aspect Ratio"
msgstr "Växla bildförhållande"
#: Source/Core/Core/HotkeyManager.cpp:71
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402
msgid "Toggle Breakpoint"
msgstr "Slå på/av brytpunkt"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle Crop"
msgstr "Slå på/av beskärning"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Custom Textures"
msgstr "Slå på/av anpassade texturer"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Toggle EFB Copies"
msgstr "Slå på/av EFB-kopior"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Fog"
msgstr "Slå på/av dimma"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Slå på/av helskärm"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "Slå på/av paus"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Texture Dumping"
msgstr "Slå på/av texturdumpning"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Toggle USB Keyboard"
msgstr "Slå på/av USB-tangentbord"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Toggle XFB Copies"
msgstr "Slå på/av XFB-kopior"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Toggle XFB Immediate Mode"
msgstr "Slå på/av omedelbar XFB-presentation"
#: Source/Core/DolphinQt/CheatsManager.cpp:645
msgid "Too many matches to display (%1)"
msgstr "För många matchningar för att visa (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "Verktygsfält"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "Ovan"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "Top-and-Bottom"
msgstr "Topp-och-botten"
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "Total vertikal rotation"
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
msgid "Total Yaw"
msgstr "Total horisontal rotation"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "Total rotation längst den vertikala planen."
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "Total rotation längst den horisontala planen."
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146
msgid "Total travel distance."
msgstr "Totalt förflyttningsavstånd"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218
msgid "Touch"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "Traditionell kinesiska"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:967
msgid "Traversal Error"
msgstr "Traverseringsfel"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:183
msgid "Traversal Server"
msgstr "Traverseringsserver"
#: Source/Core/Core/NetPlayClient.cpp:1754
msgid "Traversal server timed out connecting to the host"
msgstr "Traverseringsserver gjorde en timeout vid anslutning till värden"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Försöker översätta grenar i förtid, vilket förbättrar prestanda i de flesta "
"fall. Förvalet är <b>Sant</b>"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154
msgid "Triggers"
msgstr "Avtryckare"
#: Source/Core/DolphinQt/CheatsManager.cpp:402
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:158
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146
msgid "USB Whitelist Error"
msgstr "Ogiltig USB-enhet"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.\n"
"\n"
"Recommended for low-end hardware. \n"
"\n"
"If unsure, select this mode."
msgstr ""
"Übershaders används aldrig. Korta pauser kommer uppstå under "
"shaderkompilering, men GPU-kraven är låga.\n"
"\n"
"Rekommenderas för mindre kraftfull hårdvara.\n"
"\n"
"Om du är osäker, välj det här läget."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements.\n"
"\n"
"Only recommended for high-end systems."
msgstr ""
"Übershaders används alltid. Det uppstår nästan inga pauser när spel körs, "
"men GPU-prestandakraven är höga.\n"
"\n"
"Rekommenderas bara för kraftfulla system."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering.\n"
"\n"
"In the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
"Übershaders används för att förhindra korta pauser medan shaders kompileras, "
"men specialiserade shaders används när de inte orsakar pauser.\n"
"\n"
"I bästa fall eliminerar detta pauser utan att ha någon märkbar "
"prestandapåverkan, men resultaten varierar beroende på grafikdrivrutinernas "
"beteende."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Det gick inte att tolka rad %1 i den angivna AR-koden som en giltig "
"krypterad eller dekrypterad kod. Se till att du har skrivit in den rätt.\n"
"\n"
"Vill du ignorera denna rad och fortsätta tolka resten?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Det gick inte att tolka rad %1 i den angivna Gecko-koden som en giltig kod. "
"Se till att du har skrivit in den rätt.\n"
"\n"
"Vill du ignorera denna rad och fortsätta tolka resten?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "Kunde inte skriva till filen %s"
#: Source/Core/DolphinQt/GameList/GameList.cpp:538
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Okomprimerade GC/Wii-skivavbildningar (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:324
msgid "Undo Load State"
msgstr "Ångra inläsning av snabbsparning"
#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:341
msgid "Undo Save State"
msgstr "Ångra snabbsparning"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Oväntat anrop av 0x80? Avbryter..."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:316
msgid "Uninstall"
msgstr "Avinstallera"
#: Source/Core/DolphinQt/GameList/GameList.cpp:335
msgid "Uninstall from the NAND"
msgstr "Avinstallera från NAND-minnet"
#: Source/Core/DolphinQt/GameList/GameList.cpp:637
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Att avinstallera WAD-filen gör att den för tillfället installerade versionen "
"av denna titel tas bort från NAND-minnet utan att dess spardata tas bort. "
"Vill du fortsätta?"
#: Source/Core/DolphinQt/MenuBar.cpp:271
msgid "United States"
msgstr "USA"
#: Source/Core/Core/State.cpp:444 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:746
msgid "Unknown"
msgstr "Okänd"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1137
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Okänt DVD-kommando %08x - katastrofalt fel"
#: Source/Core/Core/NetPlayServer.cpp:1120
#, c-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Tog emot ett okänt SYNC_GECKO_CODES-meddelande med id: %d från spelare: %d "
"Spelaren sparkas ut!"
#: Source/Core/Core/NetPlayClient.cpp:1000
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr "Tog emot ett okänt SYNC_SAVE_DATA-meddelande med id: %d"
#: Source/Core/Core/NetPlayServer.cpp:1077
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Tog emot ett okänt SYNC_SAVE_DATA-meddelande med id: %d från spelare: %d "
"Spelaren sparkas ut!"
#: Source/Core/Core/NetPlayClient.cpp:1763
#, c-format
msgid "Unknown error %x"
msgstr "Okänt fel %x"
#: Source/Core/Core/NetPlayClient.cpp:1213
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Tog emot ett okänt meddelande med id: %d"
#: Source/Core/Core/NetPlayServer.cpp:1128
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Ett okänt meddelande togs emot med id:%d från spelare:%d Spelaren sparkas ut!"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156
msgid "Unlimited"
msgstr "Obegränsad"
#: Source/Core/DiscIO/CompressedBlob.cpp:385
msgid "Unpacking"
msgstr "Packar upp"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136
msgid "Unsigned Integer"
msgstr "Unsigned int"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "Upp"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:217
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:269
#: Source/Core/DolphinQt/MenuBar.cpp:528
msgid "Update"
msgstr "Uppdatera"
#: Source/Core/DolphinQt/Updater.cpp:62
msgid "Update after closing Dolphin"
msgstr "Uppdatera efter Dolphin stängs"
#: Source/Core/DolphinQt/Updater.cpp:45
msgid "Update available"
msgstr "Uppdatering tillgänglig"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Uppdateringen avbröts"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Uppdateringen är klar"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "Uppdateringen misslyckades"
#: Source/Core/DolphinQt/WiiUpdate.cpp:95
msgid "Updating"
msgstr "Uppdaterar"
#: Source/Core/DolphinQt/WiiUpdate.cpp:121
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Uppdaterar titel %1...\n"
"Detta kan ta ett tag."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216
msgid "Upright Hold"
msgstr "Håll inne för stående läge"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213
msgid "Upright Toggle"
msgstr "Tryck för stående läge"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:202
msgid "Upright Wii Remote"
msgstr "Stående Wii-fjärrkontroll"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193
msgid "Usage Statistics Reporting Settings"
msgstr "Statistikrapporteringsinställningar"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Use Built-In Database of Game Names"
msgstr "Använd inbyggd databas för spelnamn"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Custom User Style"
msgstr "Använd anpassad användarstil"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "Use Fullscreen"
msgstr "Använd helskärm"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Use Lossless Codec (FFV1)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Använd PAL60-läge (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Use Panic Handlers"
msgstr "Använd panikhanterare"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Gör så att båda ögon använder samma djupbuffert. Vissa spel kräver detta."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179
msgid "User Config"
msgstr "Användarinställningar"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Användargränssnitt"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr "Användarstil:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:241
msgid ""
"Uses a less accurate algorithm to calculate depth values.\n"
"\n"
"Causes issues in a few games, but can result in a decent speed increase "
"depending on the game and/or GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Använder en mindre exakt algoritm för att beräkna djupvärden.\n"
"\n"
"Orsakar fel i några spel, men kan ge en hyfsad prestandaökning beroende på "
"spel och grafikprocessor.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212
msgid ""
"Uses the entire screen for rendering.\n"
"\n"
"If disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Använder hela skärmen för rendering.\n"
"\n"
"Om detta är inaktiverat kommer ett renderingsfönster att skapas istället."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Använder Dolphins huvudfönster för rendering istället för ett separat "
"fönster.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:63
msgid "Utility"
msgstr "Hjälpprogram"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "V-Sync"
msgstr "V-synk"
#: Source/Core/DolphinQt/CheatsManager.cpp:640
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:91
msgid "Value"
msgstr "Värde"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
msgid "Value:"
msgstr "Värde:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "Felsökningsnivå"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
msgid "Verify"
msgstr "Verifiera"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:61
msgid "Verify Integrity"
msgstr "Verifiera integritet"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:103
msgid "Verifying"
msgstr "Verifierar"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Version"
msgstr "Version"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
msgid "Vertex Rounding"
msgstr "Vertexavrundning"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "Vertikal förskjutning"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Video"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:127
msgid "View &code"
msgstr "Visa &kod"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "View &memory"
msgstr "Visa &minne"
#: Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:58
msgid "Volume"
msgstr "Volym"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Down"
msgstr "Volym ner"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Volume Toggle Mute"
msgstr "Slå på/av ljudvolym"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Volume Up"
msgstr "Volym upp"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:972
msgid "WAD files (*.wad)"
msgstr "WAD-filer (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:106
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD-installation misslyckades: Kunde inte finalisera titelimport."
#: Source/Core/Core/WiiUtils.cpp:96
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "WAD-installation misslyckades: Kunde inte importera innehåll%08x."
#: Source/Core/Core/WiiUtils.cpp:80
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
"WAD-installation misslyckades: Kunde inte initialisera titelimport (fel %d)."
#: Source/Core/Core/WiiUtils.cpp:53
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD-installation misslyckades: Den valda filen är inte en giltig WAD."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates.\n"
"\n"
"Otherwise, if unsure, leave this unchecked."
msgstr ""
"Väntar på att alla shaders kompileras färdigt före ett spel startas. Att slå "
"på det här alternativet kan få bort korta pauser som uppstår under en kort "
"tid efter att ett spel har startats, men i utbyte är det längre att vänta "
"före spelet startas. För system med två eller färre kärnor rekommenderas det "
"att ha det här alternativet påslaget eftersom en stor shaderkö kan försämra "
"prestandan.\n"
"\n"
"I övriga fall kan du lämna detta omarkerat om du är osäker."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Waits for vertical blanks in order to prevent tearing.\n"
"\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Väntar på vertikal blankning för att reducera screen tearing.\n"
"\n"
"Sänker prestandan om emuleringshastigheten är under 100 %.\n"
"\n"
"Om du är osäker kan du lämna detta omarkerat."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:214
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.\n"
"\n"
"Reduces the overhead of EFB RAM copies, providing a performance boost in "
"many games, at the risk of breaking those which do not safely synchronize "
"with the emulated GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Väntar tills spelet synkroniserar med den emulerade grafikprocessorn före "
"EFB-kopior skrivs till RAM.\n"
"\n"
"Sänker prestandakostnaden för EFB-till-RAM-kopior, men riskerar att ha "
"sönder spel som inte synkroniserar med den emulerade grafikprocessorn på ett "
"säkert sätt.\n"
"\n"
"Om du är osäker kan du lämna detta markerat."
#: Source/Core/Common/MsgHandler.cpp:91
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:352
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1211
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412
msgid "Warning"
msgstr "Varning"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:30
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Varning: Analoga inmatningar kan slumpmässigt återställas till kontrollens "
"värden. I vissa fall kan detta åtgärdas genom att lägga till en dödzon."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:576
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Varning: Antalet BAT-block (%u) matchar inte den laddade filheadern (%u)"
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"Varning: Du läste in en sparning som är efter den aktuella inspelningens "
"slut. (byte %u > %zu) (inmatning %u > %u). Du bör läsa in en annan sparning "
"innan du fortsätter, eller läsa in denna snabbsparning med skrivskyddat läge "
"inaktiverat."
#: Source/Core/Core/Movie.cpp:974
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Varning: Du läste in en sparning vars inspelning slutar före den nuvarande "
"bildrutan i sparningensom är efter den aktuella inspelningen (byte %u < %u) "
"(bildruta %u < %u). Du bör läsa in en annan sparning innan du fortsätter."
#: Source/Core/Core/Movie.cpp:1025
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Varning: Du läste in en sparning vars inspelning inte matchar på byte %zu (0x"
"%zX). Du bör läsa in en annan sparning innan du fortsätter, eller läsa in "
"denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en "
"desynkronisering."
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
"Varning: Du läste in en sparning vars inspelning inte matchar på bildrutan "
"%td. Du bör läsa in en annan sparning innan du fortsätter, eller läsa in "
"denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en "
"desynkronisering.\n"
"\n"
"Mer information: Den aktuella inspelningen är %d bildrutor lång och "
"snabbsparningens inspelning är %d bildrutor lång.\n"
"\n"
"På bildrutan %td trycker den aktuella inspelningen på:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"På bildrutan %td trycker snabbsparningens inspelning på:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "Bevakning"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - fil är inte öppen."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr "Webbplats"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:146
msgid "Whammy"
msgstr "Svajarm"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr "Enheter som används med USB-genomsläppning"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "Bredbildshack"
#: Source/Core/Core/HotkeyManager.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:81
msgid "Wii Menu"
msgstr "Wii Menu"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "Wii-NAND-rot:"
#: Source/Core/Core/HW/Wiimote.cpp:31
msgid "Wii Remote"
msgstr "Wii-fjärrkontroll"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:349
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39
msgid "Wii Remote %1"
msgstr "Wii-fjärrkontroll %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Wii Remote Buttons"
msgstr "Wii-fjärrkontrollknappar"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98
msgid "Wii Remote Orientation"
msgstr "Wii-fjärrkontrollorientering"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr "Wii-fjärrkontrollvibration"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr "Wii-fjärrkontrollinställningar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:146
msgid "Wii Remotes"
msgstr "Wii-fjärrkontroller"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:296
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii-TAS-inmatning %1 - Classic Controller"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:310
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii-TAS-inmatning %1 - Wii-fjärrkontroll"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:282
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii-TAS-inmatning %1 - Wii-fjärrkontroll + Nunchuk"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:365
msgid "Wii and Wii Remote"
msgstr "Wii och Wii-fjärrkontroller"
#: Source/Core/DolphinQt/MenuBar.cpp:992
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii-sparfiler (*.bin);;Alla filer (*)"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:120
msgid "Word Wrap"
msgstr "Radbrytning"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Världen"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Skriv"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:108
msgid "Write Save/SD Data"
msgstr "Skriv sparnings-/SD-data"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168
msgid "Write only"
msgstr "Endast skriv"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Skriv till konsol"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Skriv till fil"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Skriv till logg"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Skriv till logg och bryt"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Skriv till fönster"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:108
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:133
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491
msgid "XF register "
msgstr "XF-register "
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:137
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Yellow"
msgstr "Gul"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:239
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240
msgid "Yes"
msgstr "Ja"
#: Source/Core/VideoBackends/Vulkan/main.cpp:348
msgid ""
"You are attempting to use the Vulkan (Metal) backend on an unsupported "
"operating system. For all functionality to be enabled, you must use macOS "
"10.14 (Mojave) or newer. Please do not report any issues encountered unless "
"they also occur on 10.14+."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:529
msgid "You are running the latest version available on this update track."
msgstr ""
"Du använder den senaste versionen som är tillgänglig på det här "
"uppdateringsspåret."
#: Source/Core/Core/IOS/ES/ES.cpp:216
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Du kan inte använda Wii Shop Channel utan identitetsdata från din egen "
"konsol. Läs NAND-användningsguiden för instruktioner: https://dolphin-emu."
"org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208
msgid "You have to enter a name."
msgstr "Du måste ange ett namn."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327
msgid "You must provide a name for your session!"
msgstr "Du måste ange ett namn för din session!"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Du måste starta om Dolphin för att ändringarna ska börja gälla."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:321
msgid "You must select a game to host!"
msgstr "Du måste välja ett spel!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Dina DSP-ROM-filer har ogiltiga kontrollsummor.\n"
"Vill du stoppa nu för att fixa problemet?\n"
"Om du väljer \"nej\" kan ljudet bli förvrängt."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:116
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:141
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:922
msgid "Zero 3 code not supported"
msgstr "Zero 3-kod stöds inte"
#: Source/Core/Core/ActionReplay.cpp:942
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Nollkod som är okänd för Dolphin: %08x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "auto"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DXContext.cpp:102
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll kunde inte läsas in."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312
msgid "disconnected"
msgstr "frånkopplad"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "fake-completion"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54
msgid "m/s"
msgstr "m/s"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "ingen"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:174
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:199
msgid "on"
msgstr "på"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82
msgid "or select a device"
msgstr "eller välj en enhet"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:193
msgid "uDraw GameTablet"
msgstr "uDraw GameTablet"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| ELLER"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin-teamet. ”GameCube” och ”Wii” är varumärken som tillhör "
"Nintendo. Dolphin är inte associerat med Nintendo på något sätt."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr "✔ Bjud in"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr "✖ Neka"