162 lines
3.3 KiB
C++
162 lines
3.3 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <list>
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#include <SDL.h>
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#define USE_SDL_HAPTIC
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#endif
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#ifdef USE_SDL_HAPTIC
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#include <SDL_haptic.h>
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#endif
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namespace ciface
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{
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namespace SDL
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{
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void Init();
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void PopulateDevices();
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class Joystick : public Core::Device
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{
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private:
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class Button : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const u8 m_index;
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};
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class Axis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const Sint16 m_range;
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const u8 m_index;
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};
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class Hat : public Input
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{
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public:
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std::string GetName() const override;
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Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index)
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{
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}
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const u8 m_direction;
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const u8 m_index;
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};
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#ifdef USE_SDL_HAPTIC
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class HapticEffect : public Output
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{
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public:
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HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic), m_id(-1) {}
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~HapticEffect()
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{
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m_effect.type = 0;
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Update();
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}
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protected:
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void Update();
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virtual void SetSDLHapticEffect(ControlState state) = 0;
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SDL_HapticEffect m_effect;
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SDL_Haptic* m_haptic;
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int m_id;
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private:
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virtual void SetState(ControlState state) override final;
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};
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class ConstantEffect : public HapticEffect
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{
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public:
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ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class RampEffect : public HapticEffect
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{
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public:
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RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class SineEffect : public HapticEffect
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{
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public:
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SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class TriangleEffect : public HapticEffect
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{
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public:
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TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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class LeftRightEffect : public HapticEffect
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{
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public:
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LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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std::string GetName() const override;
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private:
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void SetSDLHapticEffect(ControlState state) override;
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};
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#endif
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public:
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void UpdateInput() override;
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Joystick(SDL_Joystick* const joystick, const int sdl_index);
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~Joystick();
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std::string GetName() const override;
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std::string GetSource() const override;
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private:
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SDL_Joystick* const m_joystick;
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const int m_sdl_index;
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#ifdef USE_SDL_HAPTIC
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SDL_Haptic* m_haptic;
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#endif
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};
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}
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}
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