47 lines
834 B
C++
47 lines
834 B
C++
#ifndef _TEXTURECACHE_H
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#define _TEXTURECACHE_H
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#include <map>
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#include "D3DBase.h"
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class TextureCache
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{
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struct TCacheEntry
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{
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LPDIRECT3DTEXTURE9 texture;
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u32 addr;
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u32 hash;
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u32 paletteHash;
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u32 hashoffset;
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u32 oldpixel;
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bool isRenderTarget;
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bool isNonPow2;
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int frameCount;
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int w,h,fmt;
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TCacheEntry()
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{
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texture=0;
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isRenderTarget=0;
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hash=0;
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}
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void Destroy();
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};
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typedef std::map<DWORD,TCacheEntry> TexCache;
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static u8 *temp;
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static TexCache textures;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void Invalidate();
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static void Load(int stage, DWORD address, int width, int height, int format, int tlutaddr, int tlutfmt);
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static void CopyEFBToRenderTarget(DWORD address, RECT *source);
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};
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#endif |