76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "DecodedVArray.h"
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#include "main.h"
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DecodedVArray::DecodedVArray()
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{
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Zero();
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}
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DecodedVArray::~DecodedVArray()
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{
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Destroy();
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}
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void DecodedVArray::Zero()
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{
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size = 0;
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count = 0;
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components = 0;
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positions = 0;
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posMtxInds = 0;
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for (int i=0; i<3; i++)
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normals[i] = 0;
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for (int i=0; i<8; i++)
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{
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texMtxInds[i] = 0;
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uvs[i] = 0;
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}
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for (int i=0; i<2; i++)
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colors[i] = 0;
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}
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void DecodedVArray::Destroy()
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{
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//,,
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delete [] positions;
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delete [] posMtxInds;
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for (int i=0; i<3; i++)
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delete [] normals[i];
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for (int i=0; i<2; i++)
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delete [] colors[i];
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for (int i=0; i<8; i++)
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{
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delete [] uvs[i];
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delete [] texMtxInds[i];
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}
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Zero();
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}
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void DecodedVArray::Create(int _size, int pmcount, int tmcount, int nrmcount, int colcount, int tccount)
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{
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size = _size;
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// position matrix indices
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if (pmcount)
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posMtxInds = new DecMtxInd[size];
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// texture matrix indices
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if (tmcount)
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for (int i=0; i<tmcount; i++)
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texMtxInds[i] = new DecMtxInd[size];
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// positions (always)
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positions = new DecPos[size];
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// normals
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if (nrmcount)
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for (int i=0; i<nrmcount; i++)
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normals[i] = new DecNormal[size];
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// colors
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if (colcount)
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for (int i=0; i<colcount; i++)
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colors[i] = new DecColor[size];
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if (tccount)
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for (int i=0; i<tccount; i++)
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uvs[i] = new DecUV[size];
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}
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