dolphin/Source/Core/VideoBackends/Software/SWVideoConfig.cpp

98 lines
2.8 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "VideoBackends/Software/SWVideoConfig.h"
SWVideoConfig g_SWVideoConfig;
SWVideoConfig::SWVideoConfig()
{
bFullscreen = false;
bHideCursor = false;
renderToMainframe = false;
bHwRasterizer = false;
bBypassXFB = false;
bShowStats = false;
bDumpTextures = false;
bDumpObjects = false;
bDumpFrames = false;
bZComploc = true;
bZFreeze = true;
bDumpTevStages = false;
bDumpTevTextureFetches = false;
drawStart = 0;
drawEnd = 100000;
}
void SWVideoConfig::Load(const char* ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Get("Fullscreen", &bFullscreen, 0); // Hardware
hardware->Get("RenderToMainframe", &renderToMainframe, false);
IniFile::Section* rendering = iniFile.GetOrCreateSection("Rendering");
rendering->Get("HwRasterizer", &bHwRasterizer, false);
rendering->Get("BypassXFB", &bBypassXFB, false);
rendering->Get("ZComploc", &bZComploc, true);
rendering->Get("ZFreeze", &bZFreeze, true);
IniFile::Section* info = iniFile.GetOrCreateSection("Info");
info->Get("ShowStats", &bShowStats, false);
IniFile::Section* utility = iniFile.GetOrCreateSection("Utility");
utility->Get("DumpTexture", &bDumpTextures, false);
utility->Get("DumpObjects", &bDumpObjects, false);
utility->Get("DumpFrames", &bDumpFrames, false);
utility->Get("DumpTevStages", &bDumpTevStages, false);
utility->Get("DumpTevTexFetches", &bDumpTevTextureFetches, false);
IniFile::Section* misc = iniFile.GetOrCreateSection("Misc");
misc->Get("DrawStart", &drawStart, 0);
misc->Get("DrawEnd", &drawEnd, 100000);
}
void SWVideoConfig::Save(const char* ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Set("Fullscreen", bFullscreen);
hardware->Set("RenderToMainframe", renderToMainframe);
IniFile::Section* rendering = iniFile.GetOrCreateSection("Rendering");
rendering->Set("HwRasterizer", bHwRasterizer);
rendering->Set("BypassXFB", bBypassXFB);
rendering->Set("ZComploc", bZComploc);
rendering->Set("ZFreeze", bZFreeze);
IniFile::Section* info = iniFile.GetOrCreateSection("Info");
info->Set("ShowStats", bShowStats);
IniFile::Section* utility = iniFile.GetOrCreateSection("Utility");
utility->Set("DumpTexture", bDumpTextures);
utility->Set("DumpObjects", bDumpObjects);
utility->Set("DumpFrames", bDumpFrames);
utility->Set("DumpTevStages", bDumpTevStages);
utility->Set("DumpTevTexFetches", bDumpTevTextureFetches);
IniFile::Section* misc = iniFile.GetOrCreateSection("Misc");
misc->Set("DrawStart", drawStart);
misc->Set("DrawEnd", drawEnd);
iniFile.Save(ini_file);
}