811 lines
30 KiB
C++
811 lines
30 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Settings/GameCubePane.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QFormLayout>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QInputDialog>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <array>
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#include <utility>
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#include "Common/Assert.h"
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/GCMemcard/GCMemcard.h"
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#include "Core/NetPlayServer.h"
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#include "Core/System.h"
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#include "DolphinQt/Config/Mapping/MappingWindow.h"
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#include "DolphinQt/GCMemcardManager.h"
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#include "DolphinQt/QtUtils/DolphinFileDialog.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
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#include "DolphinQt/QtUtils/SignalBlocking.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/Settings/BroadbandAdapterSettingsDialog.h"
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enum
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{
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SLOT_A_INDEX,
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SLOT_B_INDEX,
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SLOT_SP1_INDEX,
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SLOT_COUNT
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};
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GameCubePane::GameCubePane()
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{
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CreateWidgets();
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LoadSettings();
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ConnectWidgets();
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}
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void GameCubePane::CreateWidgets()
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{
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using ExpansionInterface::EXIDeviceType;
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QVBoxLayout* layout = new QVBoxLayout(this);
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// IPL Settings
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QGroupBox* ipl_box = new QGroupBox(tr("IPL Settings"), this);
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QVBoxLayout* ipl_box_layout = new QVBoxLayout(ipl_box);
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ipl_box->setLayout(ipl_box_layout);
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m_skip_main_menu = new QCheckBox(tr("Skip Main Menu"), ipl_box);
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ipl_box_layout->addWidget(m_skip_main_menu);
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QFormLayout* ipl_language_layout = new QFormLayout;
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ipl_language_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);
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ipl_language_layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
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ipl_box_layout->addLayout(ipl_language_layout);
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m_language_combo = new QComboBox(ipl_box);
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m_language_combo->setCurrentIndex(-1);
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ipl_language_layout->addRow(tr("System Language:"), m_language_combo);
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// Add languages
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for (const auto& entry : {std::make_pair(tr("English"), 0), std::make_pair(tr("German"), 1),
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std::make_pair(tr("French"), 2), std::make_pair(tr("Spanish"), 3),
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std::make_pair(tr("Italian"), 4), std::make_pair(tr("Dutch"), 5)})
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{
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m_language_combo->addItem(entry.first, entry.second);
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}
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// Device Settings
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QGroupBox* device_box = new QGroupBox(tr("Device Settings"), this);
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QGridLayout* device_layout = new QGridLayout(device_box);
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device_box->setLayout(device_layout);
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for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
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{
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m_slot_combos[slot] = new QComboBox(device_box);
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m_slot_combos[slot]->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
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m_slot_buttons[slot] = new NonDefaultQPushButton(tr("..."), device_box);
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m_slot_buttons[slot]->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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}
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for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
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{
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m_memcard_path_layouts[slot] = new QHBoxLayout();
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m_memcard_path_labels[slot] = new QLabel(tr("Memory Card Path:"));
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m_memcard_paths[slot] = new QLineEdit();
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m_memcard_path_layouts[slot]->addWidget(m_memcard_path_labels[slot]);
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m_memcard_path_layouts[slot]->addWidget(m_memcard_paths[slot]);
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m_agp_path_layouts[slot] = new QHBoxLayout();
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m_agp_path_labels[slot] = new QLabel(tr("GBA Cartridge Path:"));
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m_agp_paths[slot] = new QLineEdit();
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m_agp_path_layouts[slot]->addWidget(m_agp_path_labels[slot]);
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m_agp_path_layouts[slot]->addWidget(m_agp_paths[slot]);
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m_gci_path_layouts[slot] = new QVBoxLayout();
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m_gci_path_labels[slot] = new QLabel(tr("GCI Folder Path:"));
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m_gci_override_labels[slot] =
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new QLabel(tr("Warning: A GCI folder override path is currently configured for this slot. "
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"Adjusting the GCI path here will have no effect."));
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m_gci_override_labels[slot]->setHidden(true);
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m_gci_override_labels[slot]->setWordWrap(true);
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m_gci_paths[slot] = new QLineEdit();
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auto* hlayout = new QHBoxLayout();
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hlayout->addWidget(m_gci_path_labels[slot]);
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hlayout->addWidget(m_gci_paths[slot]);
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m_gci_path_layouts[slot]->addWidget(m_gci_override_labels[slot]);
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m_gci_path_layouts[slot]->addLayout(hlayout);
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}
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// Add slot devices
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for (const auto device : {EXIDeviceType::None, EXIDeviceType::Dummy, EXIDeviceType::MemoryCard,
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EXIDeviceType::MemoryCardFolder, EXIDeviceType::Gecko,
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EXIDeviceType::AGP, EXIDeviceType::Microphone})
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{
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const QString name = tr(fmt::format("{:n}", device).c_str());
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const int value = static_cast<int>(device);
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m_slot_combos[ExpansionInterface::Slot::A]->addItem(name, value);
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m_slot_combos[ExpansionInterface::Slot::B]->addItem(name, value);
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}
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// Add SP1 devices
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for (const auto device : {
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EXIDeviceType::None,
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EXIDeviceType::Dummy,
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EXIDeviceType::Ethernet,
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EXIDeviceType::EthernetXLink,
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#ifdef __APPLE__
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EXIDeviceType::EthernetTapServer,
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#endif
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EXIDeviceType::EthernetBuiltIn,
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})
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{
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m_slot_combos[ExpansionInterface::Slot::SP1]->addItem(tr(fmt::format("{:n}", device).c_str()),
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static_cast<int>(device));
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}
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{
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int row = 0;
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device_layout->addWidget(new QLabel(tr("Slot A:")), row, 0);
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device_layout->addWidget(m_slot_combos[ExpansionInterface::Slot::A], row, 1);
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device_layout->addWidget(m_slot_buttons[ExpansionInterface::Slot::A], row, 2);
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++row;
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device_layout->addLayout(m_memcard_path_layouts[ExpansionInterface::Slot::A], row, 0, 1, 3);
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++row;
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device_layout->addLayout(m_agp_path_layouts[ExpansionInterface::Slot::A], row, 0, 1, 3);
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++row;
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device_layout->addLayout(m_gci_path_layouts[ExpansionInterface::Slot::A], row, 0, 1, 3);
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++row;
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device_layout->addWidget(new QLabel(tr("Slot B:")), row, 0);
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device_layout->addWidget(m_slot_combos[ExpansionInterface::Slot::B], row, 1);
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device_layout->addWidget(m_slot_buttons[ExpansionInterface::Slot::B], row, 2);
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++row;
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device_layout->addLayout(m_memcard_path_layouts[ExpansionInterface::Slot::B], row, 0, 1, 3);
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++row;
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device_layout->addLayout(m_agp_path_layouts[ExpansionInterface::Slot::B], row, 0, 1, 3);
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++row;
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device_layout->addLayout(m_gci_path_layouts[ExpansionInterface::Slot::B], row, 0, 1, 3);
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++row;
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device_layout->addWidget(new QLabel(tr("SP1:")), row, 0);
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device_layout->addWidget(m_slot_combos[ExpansionInterface::Slot::SP1], row, 1);
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device_layout->addWidget(m_slot_buttons[ExpansionInterface::Slot::SP1], row, 2);
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}
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#ifdef HAS_LIBMGBA
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// GBA Settings
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auto* gba_box = new QGroupBox(tr("GBA Settings"), this);
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auto* gba_layout = new QGridLayout(gba_box);
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gba_box->setLayout(gba_layout);
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int gba_row = 0;
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m_gba_threads = new QCheckBox(tr("Run GBA Cores in Dedicated Threads"));
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gba_layout->addWidget(m_gba_threads, gba_row, 0, 1, -1);
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gba_row++;
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m_gba_bios_edit = new QLineEdit();
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m_gba_browse_bios = new NonDefaultQPushButton(QStringLiteral("..."));
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gba_layout->addWidget(new QLabel(tr("BIOS:")), gba_row, 0);
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gba_layout->addWidget(m_gba_bios_edit, gba_row, 1);
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gba_layout->addWidget(m_gba_browse_bios, gba_row, 2);
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gba_row++;
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for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
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{
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m_gba_rom_edits[i] = new QLineEdit();
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m_gba_browse_roms[i] = new NonDefaultQPushButton(QStringLiteral("..."));
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gba_layout->addWidget(new QLabel(tr("Port %1 ROM:").arg(i + 1)), gba_row, 0);
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gba_layout->addWidget(m_gba_rom_edits[i], gba_row, 1);
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gba_layout->addWidget(m_gba_browse_roms[i], gba_row, 2);
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gba_row++;
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}
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m_gba_save_rom_path = new QCheckBox(tr("Save in Same Directory as the ROM"));
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gba_layout->addWidget(m_gba_save_rom_path, gba_row, 0, 1, -1);
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gba_row++;
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m_gba_saves_edit = new QLineEdit();
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m_gba_browse_saves = new NonDefaultQPushButton(QStringLiteral("..."));
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gba_layout->addWidget(new QLabel(tr("Saves:")), gba_row, 0);
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gba_layout->addWidget(m_gba_saves_edit, gba_row, 1);
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gba_layout->addWidget(m_gba_browse_saves, gba_row, 2);
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gba_row++;
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#endif
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layout->addWidget(ipl_box);
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layout->addWidget(device_box);
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#ifdef HAS_LIBMGBA
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layout->addWidget(gba_box);
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#endif
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layout->addStretch();
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setLayout(layout);
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}
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void GameCubePane::ConnectWidgets()
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{
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// IPL Settings
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connect(m_skip_main_menu, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings);
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connect(m_language_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GameCubePane::SaveSettings);
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// Device Settings
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for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
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{
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connect(m_slot_combos[slot], qOverload<int>(&QComboBox::currentIndexChanged), this,
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[this, slot] { UpdateButton(slot); });
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connect(m_slot_combos[slot], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GameCubePane::SaveSettings);
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connect(m_slot_buttons[slot], &QPushButton::clicked, [this, slot] { OnConfigPressed(slot); });
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}
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for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
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{
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connect(m_memcard_paths[slot], &QLineEdit::editingFinished, [this, slot] {
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// revert path change on failure
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if (!SetMemcard(slot, m_memcard_paths[slot]->text()))
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LoadSettings();
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});
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connect(m_agp_paths[slot], &QLineEdit::editingFinished,
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[this, slot] { SetAGPRom(slot, m_agp_paths[slot]->text()); });
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connect(m_gci_paths[slot], &QLineEdit::editingFinished, [this, slot] {
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// revert path change on failure
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if (!SetGCIFolder(slot, m_gci_paths[slot]->text()))
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LoadSettings();
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});
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}
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#ifdef HAS_LIBMGBA
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// GBA Settings
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connect(m_gba_threads, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings);
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connect(m_gba_bios_edit, &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
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connect(m_gba_browse_bios, &QPushButton::clicked, this, &GameCubePane::BrowseGBABios);
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connect(m_gba_save_rom_path, &QCheckBox::stateChanged, this, &GameCubePane::SaveRomPathChanged);
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connect(m_gba_saves_edit, &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
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connect(m_gba_browse_saves, &QPushButton::clicked, this, &GameCubePane::BrowseGBASaves);
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for (size_t i = 0; i < m_gba_browse_roms.size(); ++i)
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{
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connect(m_gba_rom_edits[i], &QLineEdit::editingFinished, this, &GameCubePane::SaveSettings);
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connect(m_gba_browse_roms[i], &QPushButton::clicked, this, [this, i] { BrowseGBARom(i); });
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}
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#endif
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// Emulation State
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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&GameCubePane::OnEmulationStateChanged);
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OnEmulationStateChanged();
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}
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void GameCubePane::OnEmulationStateChanged()
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{
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#ifdef HAS_LIBMGBA
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bool gba_enabled = !NetPlay::IsNetPlayRunning();
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m_gba_threads->setEnabled(gba_enabled);
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m_gba_bios_edit->setEnabled(gba_enabled);
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m_gba_browse_bios->setEnabled(gba_enabled);
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m_gba_save_rom_path->setEnabled(gba_enabled);
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m_gba_saves_edit->setEnabled(gba_enabled);
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m_gba_browse_saves->setEnabled(gba_enabled);
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for (size_t i = 0; i < m_gba_browse_roms.size(); ++i)
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{
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m_gba_rom_edits[i]->setEnabled(gba_enabled);
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m_gba_browse_roms[i]->setEnabled(gba_enabled);
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}
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#endif
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}
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void GameCubePane::UpdateButton(ExpansionInterface::Slot slot)
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{
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const auto device =
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static_cast<ExpansionInterface::EXIDeviceType>(m_slot_combos[slot]->currentData().toInt());
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bool has_config = false;
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switch (slot)
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{
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case ExpansionInterface::Slot::A:
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case ExpansionInterface::Slot::B:
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{
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has_config = (device == ExpansionInterface::EXIDeviceType::MemoryCard ||
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device == ExpansionInterface::EXIDeviceType::MemoryCardFolder ||
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device == ExpansionInterface::EXIDeviceType::AGP ||
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device == ExpansionInterface::EXIDeviceType::Microphone);
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const bool hide_memory_card = device != ExpansionInterface::EXIDeviceType::MemoryCard ||
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Config::IsDefaultMemcardPathConfigured(slot);
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const bool hide_gci_path = device != ExpansionInterface::EXIDeviceType::MemoryCardFolder ||
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Config::IsDefaultGCIFolderPathConfigured(slot);
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m_memcard_path_labels[slot]->setHidden(hide_memory_card);
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m_memcard_paths[slot]->setHidden(hide_memory_card);
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m_agp_path_labels[slot]->setHidden(device != ExpansionInterface::EXIDeviceType::AGP);
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m_agp_paths[slot]->setHidden(device != ExpansionInterface::EXIDeviceType::AGP);
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m_gci_path_labels[slot]->setHidden(hide_gci_path);
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m_gci_paths[slot]->setHidden(hide_gci_path);
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// In the years before we introduced the GCI folder configuration paths it has become somewhat
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// popular to use the GCI override path instead. Check if this is the case and display a warning
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// if it is set, so users aren't confused why configuring the normal GCI path doesn't do
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// anything.
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m_gci_override_labels[slot]->setHidden(
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device != ExpansionInterface::EXIDeviceType::MemoryCardFolder ||
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Config::Get(Config::GetInfoForGCIPathOverride(slot)).empty());
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break;
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}
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case ExpansionInterface::Slot::SP1:
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has_config = (device == ExpansionInterface::EXIDeviceType::Ethernet ||
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device == ExpansionInterface::EXIDeviceType::EthernetXLink ||
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device == ExpansionInterface::EXIDeviceType::EthernetBuiltIn);
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break;
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}
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m_slot_buttons[slot]->setEnabled(has_config);
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}
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void GameCubePane::OnConfigPressed(ExpansionInterface::Slot slot)
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{
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const ExpansionInterface::EXIDeviceType device =
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static_cast<ExpansionInterface::EXIDeviceType>(m_slot_combos[slot]->currentData().toInt());
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switch (device)
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{
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case ExpansionInterface::EXIDeviceType::MemoryCard:
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BrowseMemcard(slot);
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return;
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case ExpansionInterface::EXIDeviceType::MemoryCardFolder:
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BrowseGCIFolder(slot);
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return;
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case ExpansionInterface::EXIDeviceType::AGP:
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BrowseAGPRom(slot);
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return;
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case ExpansionInterface::EXIDeviceType::Microphone:
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// TODO: convert MappingWindow to use Slot?
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MappingWindow(this, MappingWindow::Type::MAPPING_GC_MICROPHONE, static_cast<int>(slot)).exec();
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return;
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case ExpansionInterface::EXIDeviceType::Ethernet:
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{
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BroadbandAdapterSettingsDialog(this, BroadbandAdapterSettingsDialog::Type::Ethernet).exec();
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return;
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}
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case ExpansionInterface::EXIDeviceType::EthernetXLink:
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{
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BroadbandAdapterSettingsDialog(this, BroadbandAdapterSettingsDialog::Type::XLinkKai).exec();
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return;
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}
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case ExpansionInterface::EXIDeviceType::EthernetBuiltIn:
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{
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BroadbandAdapterSettingsDialog(this, BroadbandAdapterSettingsDialog::Type::BuiltIn).exec();
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return;
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}
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default:
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PanicAlertFmt("Unknown settings pressed for {}", device);
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return;
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}
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}
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void GameCubePane::BrowseMemcard(ExpansionInterface::Slot slot)
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{
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ASSERT(ExpansionInterface::IsMemcardSlot(slot));
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const QString filename = DolphinFileDialog::getSaveFileName(
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this, tr("Choose a file to open or create"),
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QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
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tr("GameCube Memory Cards (*.raw *.gcp)"), nullptr, QFileDialog::DontConfirmOverwrite);
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if (!filename.isEmpty())
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SetMemcard(slot, filename);
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}
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bool GameCubePane::SetMemcard(ExpansionInterface::Slot slot, const QString& filename)
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{
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if (filename.isEmpty())
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{
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ModalMessageBox::critical(this, tr("Error"), tr("Cannot set memory card to an empty path."));
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return false;
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}
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const std::string raw_path =
|
|
WithUnifiedPathSeparators(QFileInfo(filename).absoluteFilePath().toStdString());
|
|
|
|
// Figure out if the user selected a card that has a valid region specifier in the filename.
|
|
const std::string jp_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::NTSC_J);
|
|
const std::string us_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::NTSC_U);
|
|
const std::string eu_path = Config::GetMemcardPath(raw_path, slot, DiscIO::Region::PAL);
|
|
const bool raw_path_valid = raw_path == jp_path || raw_path == us_path || raw_path == eu_path;
|
|
|
|
if (!raw_path_valid)
|
|
{
|
|
// TODO: We could try to autodetect the card region here and offer automatic renaming.
|
|
ModalMessageBox::critical(this, tr("Error"),
|
|
tr("The filename %1 does not conform to Dolphin's region code format "
|
|
"for memory cards. Please rename this file to either %2, %3, or "
|
|
"%4, matching the region of the save files that are on it.")
|
|
.arg(QString::fromStdString(PathToFileName(raw_path)))
|
|
.arg(QString::fromStdString(PathToFileName(us_path)))
|
|
.arg(QString::fromStdString(PathToFileName(eu_path)))
|
|
.arg(QString::fromStdString(PathToFileName(jp_path))));
|
|
return false;
|
|
}
|
|
|
|
// Memcard validity checks
|
|
for (const std::string& path : {jp_path, us_path, eu_path})
|
|
{
|
|
if (File::Exists(path))
|
|
{
|
|
auto [error_code, mc] = Memcard::GCMemcard::Open(path);
|
|
|
|
if (error_code.HasCriticalErrors() || !mc || !mc->IsValid())
|
|
{
|
|
ModalMessageBox::critical(
|
|
this, tr("Error"),
|
|
tr("The file\n%1\nis either corrupted or not a GameCube memory card file.\n%2")
|
|
.arg(QString::fromStdString(path))
|
|
.arg(GCMemcardManager::GetErrorMessagesForErrorCode(error_code)));
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if the other slot has the same memory card configured and refuse to use this card if so.
|
|
// The EU path is compared here, but it doesn't actually matter which one we compare since they
|
|
// follow a known pattern, so if the EU path matches the other match too and vice-versa.
|
|
for (ExpansionInterface::Slot other_slot : ExpansionInterface::MEMCARD_SLOTS)
|
|
{
|
|
if (other_slot == slot)
|
|
continue;
|
|
|
|
const std::string other_eu_path = Config::GetMemcardPath(other_slot, DiscIO::Region::PAL);
|
|
if (eu_path == other_eu_path)
|
|
{
|
|
ModalMessageBox::critical(
|
|
this, tr("Error"),
|
|
tr("The same file can't be used in multiple slots; it is already used by %1.")
|
|
.arg(QString::fromStdString(fmt::to_string(other_slot))));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const std::string old_eu_path = Config::GetMemcardPath(slot, DiscIO::Region::PAL);
|
|
Config::SetBase(Config::GetInfoForMemcardPath(slot), raw_path);
|
|
|
|
if (Core::IsRunning())
|
|
{
|
|
// If emulation is running and the new card is different from the old one, notify the system to
|
|
// eject the old and insert the new card.
|
|
// TODO: This should probably done by a config change callback instead.
|
|
if (eu_path != old_eu_path)
|
|
{
|
|
// ChangeDevice unplugs the device for 1 second, which means that games should notice that
|
|
// the path has changed and thus the memory card contents have changed
|
|
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
|
|
slot, ExpansionInterface::EXIDeviceType::MemoryCard);
|
|
}
|
|
}
|
|
|
|
LoadSettings();
|
|
return true;
|
|
}
|
|
|
|
void GameCubePane::BrowseGCIFolder(ExpansionInterface::Slot slot)
|
|
{
|
|
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
|
|
|
|
const QString path = DolphinFileDialog::getExistingDirectory(
|
|
this, tr("Choose the GCI base folder"),
|
|
QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)));
|
|
|
|
if (!path.isEmpty())
|
|
SetGCIFolder(slot, path);
|
|
}
|
|
|
|
bool GameCubePane::SetGCIFolder(ExpansionInterface::Slot slot, const QString& path)
|
|
{
|
|
if (path.isEmpty())
|
|
{
|
|
ModalMessageBox::critical(this, tr("Error"), tr("Cannot set GCI folder to an empty path."));
|
|
return false;
|
|
}
|
|
|
|
std::string raw_path =
|
|
WithUnifiedPathSeparators(QFileInfo(path).absoluteFilePath().toStdString());
|
|
while (raw_path.ends_with('/'))
|
|
raw_path.pop_back();
|
|
|
|
// The user might be attempting to reset this path to its default, check for this.
|
|
const std::string default_jp_path = Config::GetGCIFolderPath("", slot, DiscIO::Region::NTSC_J);
|
|
const std::string default_us_path = Config::GetGCIFolderPath("", slot, DiscIO::Region::NTSC_U);
|
|
const std::string default_eu_path = Config::GetGCIFolderPath("", slot, DiscIO::Region::PAL);
|
|
const bool is_default_path =
|
|
raw_path == default_jp_path || raw_path == default_us_path || raw_path == default_eu_path;
|
|
|
|
bool path_changed;
|
|
if (is_default_path)
|
|
{
|
|
// Reset to default.
|
|
// Note that this does not need to check if the same card is in the other slot, because that's
|
|
// impossible given our constraints for folder names.
|
|
raw_path = "";
|
|
path_changed = !Config::IsDefaultGCIFolderPathConfigured(slot);
|
|
}
|
|
else
|
|
{
|
|
// Figure out if the user selected a folder that ends in a valid region specifier.
|
|
const std::string jp_path = Config::GetGCIFolderPath(raw_path, slot, DiscIO::Region::NTSC_J);
|
|
const std::string us_path = Config::GetGCIFolderPath(raw_path, slot, DiscIO::Region::NTSC_U);
|
|
const std::string eu_path = Config::GetGCIFolderPath(raw_path, slot, DiscIO::Region::PAL);
|
|
const bool raw_path_valid = raw_path == jp_path || raw_path == us_path || raw_path == eu_path;
|
|
|
|
if (!raw_path_valid)
|
|
{
|
|
// TODO: We could try to autodetect the card region here and offer automatic renaming.
|
|
ModalMessageBox::critical(
|
|
this, tr("Error"),
|
|
tr("The folder %1 does not conform to Dolphin's region code format "
|
|
"for GCI folders. Please rename this folder to either %2, %3, or "
|
|
"%4, matching the region of the save files that are in it.")
|
|
.arg(QString::fromStdString(PathToFileName(raw_path)))
|
|
.arg(QString::fromStdString(PathToFileName(us_path)))
|
|
.arg(QString::fromStdString(PathToFileName(eu_path)))
|
|
.arg(QString::fromStdString(PathToFileName(jp_path))));
|
|
return false;
|
|
}
|
|
|
|
// Check if the other slot has the same folder configured and refuse to use this folder if so.
|
|
// The EU path is compared here, but it doesn't actually matter which one we compare since they
|
|
// follow a known pattern, so if the EU path matches the other match too and vice-versa.
|
|
for (ExpansionInterface::Slot other_slot : ExpansionInterface::MEMCARD_SLOTS)
|
|
{
|
|
if (other_slot == slot)
|
|
continue;
|
|
|
|
const std::string other_eu_path = Config::GetGCIFolderPath(other_slot, DiscIO::Region::PAL);
|
|
if (eu_path == other_eu_path)
|
|
{
|
|
ModalMessageBox::critical(
|
|
this, tr("Error"),
|
|
tr("The same folder can't be used in multiple slots; it is already used by %1.")
|
|
.arg(QString::fromStdString(fmt::to_string(other_slot))));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
path_changed = eu_path != Config::GetGCIFolderPath(slot, DiscIO::Region::PAL);
|
|
}
|
|
|
|
Config::SetBase(Config::GetInfoForGCIPath(slot), raw_path);
|
|
|
|
if (Core::IsRunning())
|
|
{
|
|
// If emulation is running and the new card is different from the old one, notify the system to
|
|
// eject the old and insert the new card.
|
|
// TODO: This should probably be done by a config change callback instead.
|
|
if (path_changed)
|
|
{
|
|
// ChangeDevice unplugs the device for 1 second, which means that games should notice that
|
|
// the path has changed and thus the memory card contents have changed
|
|
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
|
|
slot, ExpansionInterface::EXIDeviceType::MemoryCardFolder);
|
|
}
|
|
}
|
|
|
|
LoadSettings();
|
|
return true;
|
|
}
|
|
|
|
void GameCubePane::BrowseAGPRom(ExpansionInterface::Slot slot)
|
|
{
|
|
ASSERT(ExpansionInterface::IsMemcardSlot(slot));
|
|
|
|
QString filename = DolphinFileDialog::getSaveFileName(
|
|
this, tr("Choose a file to open"), QString::fromStdString(File::GetUserPath(D_GCUSER_IDX)),
|
|
tr("Game Boy Advance Carts (*.gba)"), nullptr, QFileDialog::DontConfirmOverwrite);
|
|
|
|
if (!filename.isEmpty())
|
|
SetAGPRom(slot, filename);
|
|
}
|
|
|
|
void GameCubePane::SetAGPRom(ExpansionInterface::Slot slot, const QString& filename)
|
|
{
|
|
QString path_abs = filename.isEmpty() ? QString() : QFileInfo(filename).absoluteFilePath();
|
|
|
|
QString path_old =
|
|
QFileInfo(QString::fromStdString(Config::Get(Config::GetInfoForAGPCartPath(slot))))
|
|
.absoluteFilePath();
|
|
|
|
Config::SetBase(Config::GetInfoForAGPCartPath(slot), path_abs.toStdString());
|
|
|
|
if (Core::IsRunning() && path_abs != path_old)
|
|
{
|
|
// ChangeDevice unplugs the device for 1 second. For an actual AGP, you can remove the
|
|
// cartridge without unplugging it, and it's not clear if the AGP software actually notices
|
|
// that it's been unplugged or the cartridge has changed, but this was done for memcards so
|
|
// we might as well do it for the AGP too.
|
|
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(
|
|
slot, ExpansionInterface::EXIDeviceType::AGP);
|
|
}
|
|
|
|
LoadSettings();
|
|
}
|
|
|
|
void GameCubePane::BrowseGBABios()
|
|
{
|
|
QString file = QDir::toNativeSeparators(DolphinFileDialog::getOpenFileName(
|
|
this, tr("Select GBA BIOS"), QString::fromStdString(File::GetUserPath(F_GBABIOS_IDX)),
|
|
tr("All Files (*)")));
|
|
if (!file.isEmpty())
|
|
{
|
|
m_gba_bios_edit->setText(file);
|
|
SaveSettings();
|
|
}
|
|
}
|
|
|
|
void GameCubePane::BrowseGBARom(size_t index)
|
|
{
|
|
QString file = QString::fromStdString(GetOpenGBARom({}));
|
|
if (!file.isEmpty())
|
|
{
|
|
m_gba_rom_edits[index]->setText(file);
|
|
SaveSettings();
|
|
}
|
|
}
|
|
|
|
void GameCubePane::SaveRomPathChanged()
|
|
{
|
|
m_gba_saves_edit->setEnabled(!m_gba_save_rom_path->isChecked());
|
|
m_gba_browse_saves->setEnabled(!m_gba_save_rom_path->isChecked());
|
|
SaveSettings();
|
|
}
|
|
|
|
void GameCubePane::BrowseGBASaves()
|
|
{
|
|
QString dir = QDir::toNativeSeparators(DolphinFileDialog::getExistingDirectory(
|
|
this, tr("Select GBA Saves Path"),
|
|
QString::fromStdString(File::GetUserPath(D_GBASAVES_IDX))));
|
|
if (!dir.isEmpty())
|
|
{
|
|
m_gba_saves_edit->setText(dir);
|
|
SaveSettings();
|
|
}
|
|
}
|
|
|
|
void GameCubePane::LoadSettings()
|
|
{
|
|
// IPL Settings
|
|
SignalBlocking(m_skip_main_menu)->setChecked(Config::Get(Config::MAIN_SKIP_IPL));
|
|
SignalBlocking(m_language_combo)
|
|
->setCurrentIndex(m_language_combo->findData(Config::Get(Config::MAIN_GC_LANGUAGE)));
|
|
|
|
bool have_menu = false;
|
|
|
|
for (const std::string dir : {USA_DIR, JAP_DIR, EUR_DIR})
|
|
{
|
|
const auto path = DIR_SEP + dir + DIR_SEP GC_IPL;
|
|
if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + path) ||
|
|
File::Exists(File::GetSysDirectory() + GC_SYS_DIR + path))
|
|
{
|
|
have_menu = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_skip_main_menu->setEnabled(have_menu);
|
|
m_skip_main_menu->setToolTip(have_menu ? QString{} : tr("Put IPL ROMs in User/GC/<region>."));
|
|
|
|
// Device Settings
|
|
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
|
|
{
|
|
const ExpansionInterface::EXIDeviceType exi_device =
|
|
Config::Get(Config::GetInfoForEXIDevice(slot));
|
|
SignalBlocking(m_slot_combos[slot])
|
|
->setCurrentIndex(m_slot_combos[slot]->findData(static_cast<int>(exi_device)));
|
|
UpdateButton(slot);
|
|
}
|
|
|
|
for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
|
|
{
|
|
SignalBlocking(m_memcard_paths[slot])
|
|
->setText(QString::fromStdString(Config::GetMemcardPath(slot, std::nullopt)));
|
|
SignalBlocking(m_agp_paths[slot])
|
|
->setText(QString::fromStdString(Config::Get(Config::GetInfoForAGPCartPath(slot))));
|
|
SignalBlocking(m_gci_paths[slot])
|
|
->setText(QString::fromStdString(Config::GetGCIFolderPath(slot, std::nullopt)));
|
|
}
|
|
|
|
#ifdef HAS_LIBMGBA
|
|
// GBA Settings
|
|
SignalBlocking(m_gba_threads)->setChecked(Config::Get(Config::MAIN_GBA_THREADS));
|
|
SignalBlocking(m_gba_bios_edit)
|
|
->setText(QString::fromStdString(File::GetUserPath(F_GBABIOS_IDX)));
|
|
SignalBlocking(m_gba_save_rom_path)->setChecked(Config::Get(Config::MAIN_GBA_SAVES_IN_ROM_PATH));
|
|
SignalBlocking(m_gba_saves_edit)
|
|
->setText(QString::fromStdString(File::GetUserPath(D_GBASAVES_IDX)));
|
|
for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
|
|
{
|
|
SignalBlocking(m_gba_rom_edits[i])
|
|
->setText(QString::fromStdString(Config::Get(Config::MAIN_GBA_ROM_PATHS[i])));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GameCubePane::SaveSettings()
|
|
{
|
|
Config::ConfigChangeCallbackGuard config_guard;
|
|
|
|
// IPL Settings
|
|
Config::SetBaseOrCurrent(Config::MAIN_SKIP_IPL, m_skip_main_menu->isChecked());
|
|
Config::SetBaseOrCurrent(Config::MAIN_GC_LANGUAGE, m_language_combo->currentData().toInt());
|
|
|
|
// Device Settings
|
|
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
|
|
{
|
|
const auto dev =
|
|
static_cast<ExpansionInterface::EXIDeviceType>(m_slot_combos[slot]->currentData().toInt());
|
|
const ExpansionInterface::EXIDeviceType current_exi_device =
|
|
Config::Get(Config::GetInfoForEXIDevice(slot));
|
|
|
|
if (Core::IsRunning() && current_exi_device != dev)
|
|
{
|
|
Core::System::GetInstance().GetExpansionInterface().ChangeDevice(slot, dev);
|
|
}
|
|
|
|
Config::SetBaseOrCurrent(Config::GetInfoForEXIDevice(slot), dev);
|
|
}
|
|
|
|
#ifdef HAS_LIBMGBA
|
|
// GBA Settings
|
|
if (!NetPlay::IsNetPlayRunning())
|
|
{
|
|
Config::SetBaseOrCurrent(Config::MAIN_GBA_THREADS, m_gba_threads->isChecked());
|
|
Config::SetBaseOrCurrent(Config::MAIN_GBA_BIOS_PATH, m_gba_bios_edit->text().toStdString());
|
|
Config::SetBaseOrCurrent(Config::MAIN_GBA_SAVES_IN_ROM_PATH, m_gba_save_rom_path->isChecked());
|
|
Config::SetBaseOrCurrent(Config::MAIN_GBA_SAVES_PATH, m_gba_saves_edit->text().toStdString());
|
|
File::SetUserPath(F_GBABIOS_IDX, Config::Get(Config::MAIN_GBA_BIOS_PATH));
|
|
File::SetUserPath(D_GBASAVES_IDX, Config::Get(Config::MAIN_GBA_SAVES_PATH));
|
|
for (size_t i = 0; i < m_gba_rom_edits.size(); ++i)
|
|
{
|
|
Config::SetBaseOrCurrent(Config::MAIN_GBA_ROM_PATHS[i],
|
|
m_gba_rom_edits[i]->text().toStdString());
|
|
}
|
|
|
|
auto server = Settings::Instance().GetNetPlayServer();
|
|
if (server)
|
|
server->SetGBAConfig(server->GetGBAConfig(), true);
|
|
}
|
|
#endif
|
|
|
|
LoadSettings();
|
|
}
|
|
|
|
std::string GameCubePane::GetOpenGBARom(std::string_view title)
|
|
{
|
|
QString caption = tr("Select GBA ROM");
|
|
if (!title.empty())
|
|
caption += QStringLiteral(": %1").arg(QString::fromStdString(std::string(title)));
|
|
return QDir::toNativeSeparators(
|
|
DolphinFileDialog::getOpenFileName(
|
|
nullptr, caption, QString(),
|
|
tr("Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
|
|
"All Files (*)")))
|
|
.toStdString();
|
|
}
|