220 lines
9.7 KiB
C++
220 lines
9.7 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/Settings/InterfacePane.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QFormLayout>
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#include <QGroupBox>
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#include <QMessageBox>
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#include <QVBoxLayout>
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#include <QWidget>
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Settings.h"
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static QComboBox* MakeLanguageComboBox()
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{
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static const struct
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{
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const QString name;
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const char* id;
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} languages[] = {
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{QStringLiteral(u"Bahasa Melayu"), "ms"}, // Malay
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{QStringLiteral(u"Catal\u00E0"), "ca"}, // Catalan
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{QStringLiteral(u"\u010Ce\u0161tina"), "cs"}, // Czech
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{QStringLiteral(u"Dansk"), "da"}, // Danish
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{QStringLiteral(u"Deutsch"), "de"}, // German
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{QStringLiteral(u"English"), "en"}, // English
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{QStringLiteral(u"Espa\u00F1ol"), "es"}, // Spanish
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{QStringLiteral(u"Fran\u00E7ais"), "fr"}, // French
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{QStringLiteral(u"Hrvatski"), "hr"}, // Croatian
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{QStringLiteral(u"Italiano"), "it"}, // Italian
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{QStringLiteral(u"Magyar"), "hu"}, // Hungarian
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{QStringLiteral(u"Nederlands"), "nl"}, // Dutch
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{QStringLiteral(u"Norsk bokm\u00E5l"), "nb"}, // Norwegian
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{QStringLiteral(u"Polski"), "pl"}, // Polish
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{QStringLiteral(u"Portugu\u00EAs"), "pt"}, // Portuguese
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{QStringLiteral(u"Portugu\u00EAs (Brasil)"), "pt_BR"}, // Portuguese (Brazil)
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{QStringLiteral(u"Rom\u00E2n\u0103"), "ro"}, // Romanian
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{QStringLiteral(u"Srpski"), "sr"}, // Serbian
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{QStringLiteral(u"Svenska"), "sv"}, // Swedish
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{QStringLiteral(u"T\u00FCrk\u00E7e"), "tr"}, // Turkish
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{QStringLiteral(u"\u0395\u03BB\u03BB\u03B7\u03BD\u03B9\u03BA\u03AC"), "el"}, // Greek
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{QStringLiteral(u"\u0420\u0443\u0441\u0441\u043A\u0438\u0439"), "ru"}, // Russian
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{QStringLiteral(u"\u0627\u0644\u0639\u0631\u0628\u064A\u0629"), "ar"}, // Arabic
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{QStringLiteral(u"\u0641\u0627\u0631\u0633\u06CC"), "fa"}, // Farsi
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{QStringLiteral(u"\uD55C\uAD6D\uC5B4"), "ko"}, // Korean
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{QStringLiteral(u"\u65E5\u672C\u8A9E"), "ja"}, // Japanese
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{QStringLiteral(u"\u7B80\u4F53\u4E2D\u6587"), "zh_CN"}, // Simplified Chinese
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{QStringLiteral(u"\u7E41\u9AD4\u4E2D\u6587"), "zh_TW"}, // Traditional Chinese
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};
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auto* combobox = new QComboBox();
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combobox->addItem(QObject::tr("<System Language>"), QStringLiteral(""));
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for (const auto& lang : languages)
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combobox->addItem(lang.name, QString::fromLatin1(lang.id));
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// The default, QComboBox::AdjustToContentsOnFirstShow, causes a noticeable pause when opening the
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// SettingWindow for the first time. The culprit seems to be non-Latin graphemes in the above
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// list. QComboBox::AdjustToContents still has some lag but it's much less noticeable.
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combobox->setSizeAdjustPolicy(QComboBox::AdjustToContents);
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return combobox;
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}
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InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent)
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{
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CreateLayout();
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ConnectLayout();
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LoadConfig();
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}
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void InterfacePane::CreateLayout()
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{
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m_main_layout = new QVBoxLayout;
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// Create layout here
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CreateUI();
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CreateInGame();
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m_main_layout->setContentsMargins(0, 0, 0, 0);
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m_main_layout->addStretch(1);
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setLayout(m_main_layout);
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}
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void InterfacePane::CreateUI()
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{
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auto* groupbox = new QGroupBox(tr("User Interface"));
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auto* groupbox_layout = new QVBoxLayout;
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groupbox->setLayout(groupbox_layout);
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m_main_layout->addWidget(groupbox);
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auto* combobox_layout = new QFormLayout;
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groupbox_layout->addLayout(combobox_layout);
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m_combobox_language = MakeLanguageComboBox();
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combobox_layout->addRow(tr("&Language:"), m_combobox_language);
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// Theme Combobox
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m_combobox_theme = new QComboBox;
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combobox_layout->addRow(tr("&Theme:"), m_combobox_theme);
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// List avalable themes
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auto file_search_results =
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Common::DoFileSearch({File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR});
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for (const std::string& filename : file_search_results)
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{
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std::string name, ext;
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SplitPath(filename, nullptr, &name, &ext);
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name += ext;
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QString qt_name = QString::fromStdString(name);
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m_combobox_theme->addItem(qt_name);
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}
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// Checkboxes
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m_checkbox_auto_window = new QCheckBox(tr("Auto-Adjust Window Size"));
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m_checkbox_top_window = new QCheckBox(tr("Keep Window on Top"));
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m_checkbox_render_to_window = new QCheckBox(tr("Render to Main Window"));
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m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names"));
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groupbox_layout->addWidget(m_checkbox_auto_window);
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groupbox_layout->addWidget(m_checkbox_top_window);
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groupbox_layout->addWidget(m_checkbox_render_to_window);
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groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
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}
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void InterfacePane::CreateInGame()
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{
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auto* groupbox = new QGroupBox(tr("In Game"));
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auto* groupbox_layout = new QVBoxLayout;
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groupbox->setLayout(groupbox_layout);
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m_main_layout->addWidget(groupbox);
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m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop"));
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m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers"));
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m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Messages"));
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m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
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m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
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m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
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groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
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groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
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groupbox_layout->addWidget(m_checkbox_enable_osd);
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groupbox_layout->addWidget(m_checkbox_show_active_title);
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groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
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groupbox_layout->addWidget(m_checkbox_hide_mouse);
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}
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void InterfacePane::ConnectLayout()
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{
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connect(m_checkbox_auto_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_top_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_render_to_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_builtin_title_database, &QCheckBox::clicked, this,
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&InterfacePane::OnSaveConfig);
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connect(m_combobox_theme, static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::activated),
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&Settings::Instance(), &Settings::SetThemeName);
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connect(m_combobox_language, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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&InterfacePane::OnSaveConfig);
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connect(m_checkbox_confirm_on_stop, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_panic_handlers, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_enable_osd, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_pause_on_focus_lost, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_hide_mouse, &QCheckBox::clicked, &Settings::Instance(),
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&Settings::SetHideCursor);
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}
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void InterfacePane::LoadConfig()
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{
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const SConfig& startup_params = SConfig::GetInstance();
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m_checkbox_auto_window->setChecked(startup_params.bRenderWindowAutoSize);
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m_checkbox_top_window->setChecked(startup_params.bKeepWindowOnTop);
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m_checkbox_render_to_window->setChecked(startup_params.bRenderToMain);
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m_checkbox_use_builtin_title_database->setChecked(startup_params.m_use_builtin_title_database);
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m_combobox_language->setCurrentIndex(m_combobox_language->findData(
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QString::fromStdString(SConfig::GetInstance().m_InterfaceLanguage)));
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m_combobox_theme->setCurrentIndex(
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m_combobox_theme->findText(QString::fromStdString(SConfig::GetInstance().theme_name)));
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// In Game Options
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m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop);
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m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers);
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m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
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m_checkbox_show_active_title->setChecked(startup_params.m_show_active_title);
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m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
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m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
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}
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void InterfacePane::OnSaveConfig()
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{
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SConfig& settings = SConfig::GetInstance();
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settings.bRenderWindowAutoSize = m_checkbox_auto_window->isChecked();
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settings.bKeepWindowOnTop = m_checkbox_top_window->isChecked();
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settings.bRenderToMain = m_checkbox_render_to_window->isChecked();
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settings.m_use_builtin_title_database = m_checkbox_use_builtin_title_database->isChecked();
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// In Game Options
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settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
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settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked();
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settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked();
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settings.m_show_active_title = m_checkbox_show_active_title->isChecked();
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settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked();
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auto new_language = m_combobox_language->currentData().toString().toStdString();
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if (new_language != SConfig::GetInstance().m_InterfaceLanguage)
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{
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SConfig::GetInstance().m_InterfaceLanguage = new_language;
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QMessageBox::information(
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this, tr("Restart Required"),
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tr("You must restart Dolphin in order for the change to take effect."));
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}
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settings.SaveSettings();
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}
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