dolphin/Source/Core/DiscIO/RiivolutionPatcher.h

77 lines
2.8 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "DiscIO/DirectoryBlob.h"
#include "DiscIO/RiivolutionParser.h"
namespace DiscIO::Riivolution
{
struct SavegameRedirect
{
std::string m_target_path;
bool m_clone;
};
class FileDataLoader
{
public:
struct Node
{
std::string m_filename;
bool m_is_directory;
};
virtual ~FileDataLoader();
virtual std::optional<u64> GetExternalFileSize(std::string_view external_relative_path) = 0;
virtual std::vector<u8> GetFileContents(std::string_view external_relative_path) = 0;
virtual std::vector<Node> GetFolderContents(std::string_view external_relative_path) = 0;
virtual BuilderContentSource MakeContentSource(std::string_view external_relative_path,
u64 external_offset, u64 external_size,
u64 disc_offset) = 0;
virtual std::optional<std::string>
ResolveSavegameRedirectPath(std::string_view external_relative_path) = 0;
};
class FileDataLoaderHostFS : public FileDataLoader
{
public:
// sd_root should be an absolute path to the folder representing our virtual SD card
// xml_path should be an absolute path to the parsed XML file
// patch_root should be the 'root' attribute given in the 'patch' or 'wiiroot' XML element
FileDataLoaderHostFS(std::string sd_root, const std::string& xml_path,
std::string_view patch_root);
std::optional<u64> GetExternalFileSize(std::string_view external_relative_path) override;
std::vector<u8> GetFileContents(std::string_view external_relative_path) override;
std::vector<FileDataLoader::Node>
GetFolderContents(std::string_view external_relative_path) override;
BuilderContentSource MakeContentSource(std::string_view external_relative_path,
u64 external_offset, u64 external_size,
u64 disc_offset) override;
std::optional<std::string>
ResolveSavegameRedirectPath(std::string_view external_relative_path) override;
private:
std::optional<std::string> MakeAbsoluteFromRelative(std::string_view external_relative_path);
std::string m_sd_root;
std::string m_patch_root;
};
void ApplyPatchesToFiles(const std::vector<Patch>& patches,
std::vector<DiscIO::FSTBuilderNode>* fst,
DiscIO::FSTBuilderNode* dol_node);
void ApplyGeneralMemoryPatches(const std::vector<Patch>& patches);
void ApplyApploaderMemoryPatches(const std::vector<Patch>& patches, u32 ram_address,
u32 ram_length);
std::optional<SavegameRedirect>
ExtractSavegameRedirect(const std::vector<Patch>& riivolution_patches);
} // namespace DiscIO::Riivolution