43 lines
796 B
C++
43 lines
796 B
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <mutex>
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#include <thread>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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#include "Common/Thread.h"
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#if defined(HAVE_AO) && HAVE_AO
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#include <ao/ao.h>
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#endif
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class AOSound final : public SoundStream
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{
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#if defined(HAVE_AO) && HAVE_AO
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std::thread thread;
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Common::Flag m_run_thread;
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std::mutex soundCriticalSection;
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Common::Event soundSyncEvent;
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int buf_size;
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ao_device* device;
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ao_sample_format format;
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int default_driver;
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short realtimeBuffer[1024 * 1024];
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public:
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bool Start() override;
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void SoundLoop() override;
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void Stop() override;
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void Update() override;
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static bool isValid() { return true; }
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#endif
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};
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