dolphin/Source/Core/DolphinQt/Settings/InterfacePane.cpp

342 lines
15 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Settings/InterfacePane.h"
#include <QCheckBox>
#include <QComboBox>
#include <QFileInfo>
#include <QFormLayout>
#include <QGroupBox>
#include <QLabel>
#include <QRadioButton>
#include <QVBoxLayout>
#include <QWidget>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/Settings.h"
#include "UICommon/GameFile.h"
static QComboBox* MakeLanguageComboBox()
{
static const struct
{
const QString name;
const char* id;
} languages[] = {
{QStringLiteral(u"Bahasa Melayu"), "ms"}, // Malay
{QStringLiteral(u"Catal\u00E0"), "ca"}, // Catalan
{QStringLiteral(u"\u010Ce\u0161tina"), "cs"}, // Czech
{QStringLiteral(u"Dansk"), "da"}, // Danish
{QStringLiteral(u"Deutsch"), "de"}, // German
{QStringLiteral(u"English"), "en"}, // English
{QStringLiteral(u"Espa\u00F1ol"), "es"}, // Spanish
{QStringLiteral(u"Fran\u00E7ais"), "fr"}, // French
{QStringLiteral(u"Hrvatski"), "hr"}, // Croatian
{QStringLiteral(u"Italiano"), "it"}, // Italian
{QStringLiteral(u"Magyar"), "hu"}, // Hungarian
{QStringLiteral(u"Nederlands"), "nl"}, // Dutch
{QStringLiteral(u"Norsk bokm\u00E5l"), "nb"}, // Norwegian
{QStringLiteral(u"Polski"), "pl"}, // Polish
{QStringLiteral(u"Portugu\u00EAs"), "pt"}, // Portuguese
{QStringLiteral(u"Portugu\u00EAs (Brasil)"), "pt_BR"}, // Portuguese (Brazil)
{QStringLiteral(u"Rom\u00E2n\u0103"), "ro"}, // Romanian
{QStringLiteral(u"Srpski"), "sr"}, // Serbian
{QStringLiteral(u"Svenska"), "sv"}, // Swedish
{QStringLiteral(u"T\u00FCrk\u00E7e"), "tr"}, // Turkish
{QStringLiteral(u"\u0395\u03BB\u03BB\u03B7\u03BD\u03B9\u03BA\u03AC"), "el"}, // Greek
{QStringLiteral(u"\u0420\u0443\u0441\u0441\u043A\u0438\u0439"), "ru"}, // Russian
{QStringLiteral(u"\u0627\u0644\u0639\u0631\u0628\u064A\u0629"), "ar"}, // Arabic
{QStringLiteral(u"\u0641\u0627\u0631\u0633\u06CC"), "fa"}, // Farsi
{QStringLiteral(u"\uD55C\uAD6D\uC5B4"), "ko"}, // Korean
{QStringLiteral(u"\u65E5\u672C\u8A9E"), "ja"}, // Japanese
{QStringLiteral(u"\u7B80\u4F53\u4E2D\u6587"), "zh_CN"}, // Simplified Chinese
{QStringLiteral(u"\u7E41\u9AD4\u4E2D\u6587"), "zh_TW"}, // Traditional Chinese
};
auto* combobox = new QComboBox();
combobox->addItem(QObject::tr("<System Language>"), QString{});
for (const auto& lang : languages)
combobox->addItem(lang.name, QString::fromLatin1(lang.id));
// The default, QComboBox::AdjustToContentsOnFirstShow, causes a noticeable pause when opening the
// SettingWindow for the first time. The culprit seems to be non-Latin graphemes in the above
// list. QComboBox::AdjustToContents still has some lag but it's much less noticeable.
combobox->setSizeAdjustPolicy(QComboBox::AdjustToContents);
return combobox;
}
InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent)
{
CreateLayout();
LoadConfig();
ConnectLayout();
}
void InterfacePane::CreateLayout()
{
m_main_layout = new QVBoxLayout;
// Create layout here
CreateUI();
CreateInGame();
m_main_layout->addStretch(1);
setLayout(m_main_layout);
}
void InterfacePane::CreateUI()
{
auto* groupbox = new QGroupBox(tr("User Interface"));
auto* groupbox_layout = new QVBoxLayout;
groupbox->setLayout(groupbox_layout);
m_main_layout->addWidget(groupbox);
auto* combobox_layout = new QFormLayout;
combobox_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);
combobox_layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
groupbox_layout->addLayout(combobox_layout);
m_combobox_language = MakeLanguageComboBox();
combobox_layout->addRow(tr("&Language:"), m_combobox_language);
// Theme Combobox
m_combobox_theme = new QComboBox;
combobox_layout->addRow(tr("&Theme:"), m_combobox_theme);
// List avalable themes
auto theme_search_results =
Common::DoFileSearch({File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR});
for (const std::string& path : theme_search_results)
{
const QString qt_name = QString::fromStdString(PathToFileName(path));
m_combobox_theme->addItem(qt_name);
}
// User Style Combobox
m_combobox_userstyle = new QComboBox;
m_label_userstyle = new QLabel(tr("User Style:"));
combobox_layout->addRow(m_label_userstyle, m_combobox_userstyle);
auto userstyle_search_results = Common::DoFileSearch({File::GetUserPath(D_STYLES_IDX)});
m_combobox_userstyle->addItem(tr("(None)"), QString{});
for (const std::string& path : userstyle_search_results)
{
const QFileInfo file_info(QString::fromStdString(path));
m_combobox_userstyle->addItem(file_info.completeBaseName(), file_info.fileName());
}
// Checkboxes
m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names"));
m_checkbox_use_userstyle = new QCheckBox(tr("Use Custom User Style"));
m_checkbox_use_covers =
new QCheckBox(tr("Download Game Covers from GameTDB.com for Use in Grid Mode"));
m_checkbox_show_debugging_ui = new QCheckBox(tr("Show Debugging UI"));
m_checkbox_focused_hotkeys = new QCheckBox(tr("Hotkeys Require Window Focus"));
m_checkbox_disable_screensaver = new QCheckBox(tr("Inhibit Screensaver During Emulation"));
groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
groupbox_layout->addWidget(m_checkbox_use_userstyle);
groupbox_layout->addWidget(m_checkbox_use_covers);
groupbox_layout->addWidget(m_checkbox_show_debugging_ui);
groupbox_layout->addWidget(m_checkbox_focused_hotkeys);
groupbox_layout->addWidget(m_checkbox_disable_screensaver);
}
void InterfacePane::CreateInGame()
{
auto* groupbox = new QGroupBox(tr("Render Window"));
auto* groupbox_layout = new QVBoxLayout;
groupbox->setLayout(groupbox_layout);
m_main_layout->addWidget(groupbox);
m_checkbox_top_window = new QCheckBox(tr("Keep Window on Top"));
m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop"));
m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers"));
m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Display Messages"));
m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
auto* mouse_groupbox = new QGroupBox(tr("Mouse Cursor Visibility"));
auto* m_vboxlayout_hide_mouse = new QVBoxLayout;
mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
m_radio_cursor_visible_movement = new QRadioButton(tr("On Movement"));
m_radio_cursor_visible_movement->setToolTip(
tr("Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement."));
m_radio_cursor_visible_never = new QRadioButton(tr("Never"));
m_radio_cursor_visible_never->setToolTip(
tr("Mouse Cursor will never be visible while a game is running."));
m_radio_cursor_visible_always = new QRadioButton(tr("Always"));
m_radio_cursor_visible_always->setToolTip(tr("Mouse Cursor will always be visible."));
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_movement);
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_never);
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_always);
m_checkbox_lock_mouse = new QCheckBox(tr("Lock Mouse Cursor"));
m_checkbox_lock_mouse->setToolTip(tr("Will lock the Mouse Cursor to the Render Widget as long as "
"it has focus. You can set a hotkey to unlock it."));
mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
groupbox_layout->addWidget(m_checkbox_top_window);
groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
groupbox_layout->addWidget(m_checkbox_enable_osd);
groupbox_layout->addWidget(m_checkbox_show_active_title);
groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
groupbox_layout->addWidget(mouse_groupbox);
#ifdef _WIN32
groupbox_layout->addWidget(m_checkbox_lock_mouse);
#endif
}
void InterfacePane::ConnectLayout()
{
connect(m_checkbox_use_builtin_title_database, &QCheckBox::toggled, this,
&InterfacePane::OnSaveConfig);
connect(m_checkbox_use_covers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_disable_screensaver, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_focused_hotkeys, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_combobox_theme, qOverload<int>(&QComboBox::currentIndexChanged), this,
[=](int index) { Settings::Instance().SetThemeName(m_combobox_theme->itemText(index)); });
connect(m_combobox_userstyle, qOverload<int>(&QComboBox::currentIndexChanged), this,
&InterfacePane::OnSaveConfig);
connect(m_combobox_language, qOverload<int>(&QComboBox::currentIndexChanged), this,
&InterfacePane::OnSaveConfig);
connect(m_checkbox_top_window, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_confirm_on_stop, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_use_panic_handlers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_show_active_title, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_enable_osd, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_pause_on_focus_lost, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_radio_cursor_visible_movement, &QRadioButton::toggled, this,
&InterfacePane::OnCursorVisibleMovement);
connect(m_radio_cursor_visible_never, &QRadioButton::toggled, this,
&InterfacePane::OnCursorVisibleNever);
connect(m_radio_cursor_visible_always, &QRadioButton::toggled, this,
&InterfacePane::OnCursorVisibleAlways);
connect(m_checkbox_lock_mouse, &QCheckBox::toggled, &Settings::Instance(),
&Settings::SetLockCursor);
connect(m_checkbox_use_userstyle, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
}
void InterfacePane::LoadConfig()
{
const SConfig& startup_params = SConfig::GetInstance();
m_checkbox_use_builtin_title_database->setChecked(startup_params.m_use_builtin_title_database);
m_checkbox_show_debugging_ui->setChecked(Settings::Instance().IsDebugModeEnabled());
m_combobox_language->setCurrentIndex(m_combobox_language->findData(
QString::fromStdString(SConfig::GetInstance().m_InterfaceLanguage)));
m_combobox_theme->setCurrentIndex(
m_combobox_theme->findText(QString::fromStdString(SConfig::GetInstance().theme_name)));
const QString userstyle = Settings::Instance().GetCurrentUserStyle();
const int index = m_combobox_userstyle->findData(QFileInfo(userstyle).fileName());
if (index > 0)
m_combobox_userstyle->setCurrentIndex(index);
m_checkbox_use_userstyle->setChecked(Settings::Instance().AreUserStylesEnabled());
const bool visible = m_checkbox_use_userstyle->isChecked();
m_combobox_userstyle->setVisible(visible);
m_label_userstyle->setVisible(visible);
// Render Window Options
m_checkbox_top_window->setChecked(Settings::Instance().IsKeepWindowOnTopEnabled());
m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop);
m_checkbox_use_panic_handlers->setChecked(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
m_checkbox_enable_osd->setChecked(Config::Get(Config::MAIN_OSD_MESSAGES));
m_checkbox_show_active_title->setChecked(startup_params.m_show_active_title);
m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
m_checkbox_use_covers->setChecked(Config::Get(Config::MAIN_USE_GAME_COVERS));
m_checkbox_focused_hotkeys->setChecked(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
m_radio_cursor_visible_movement->setChecked(Settings::Instance().GetCursorVisibility() ==
SConfig::ShowCursor::OnMovement);
m_radio_cursor_visible_always->setChecked(Settings::Instance().GetCursorVisibility() ==
SConfig::ShowCursor::Constantly);
m_radio_cursor_visible_never->setChecked(Settings::Instance().GetCursorVisibility() ==
SConfig::ShowCursor::Never);
m_checkbox_lock_mouse->setChecked(Settings::Instance().GetLockCursor());
m_checkbox_disable_screensaver->setChecked(Config::Get(Config::MAIN_DISABLE_SCREENSAVER));
}
void InterfacePane::OnSaveConfig()
{
SConfig& settings = SConfig::GetInstance();
settings.m_use_builtin_title_database = m_checkbox_use_builtin_title_database->isChecked();
Settings::Instance().SetDebugModeEnabled(m_checkbox_show_debugging_ui->isChecked());
Settings::Instance().SetUserStylesEnabled(m_checkbox_use_userstyle->isChecked());
Settings::Instance().SetCurrentUserStyle(m_combobox_userstyle->currentData().toString());
const bool visible = m_checkbox_use_userstyle->isChecked();
m_combobox_userstyle->setVisible(visible);
m_label_userstyle->setVisible(visible);
// Render Window Options
Settings::Instance().SetKeepWindowOnTop(m_checkbox_top_window->isChecked());
settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
Config::SetBase(Config::MAIN_USE_PANIC_HANDLERS, m_checkbox_use_panic_handlers->isChecked());
Config::SetBase(Config::MAIN_OSD_MESSAGES, m_checkbox_enable_osd->isChecked());
settings.m_show_active_title = m_checkbox_show_active_title->isChecked();
settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked();
Common::SetEnableAlert(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
auto new_language = m_combobox_language->currentData().toString().toStdString();
if (new_language != SConfig::GetInstance().m_InterfaceLanguage)
{
SConfig::GetInstance().m_InterfaceLanguage = new_language;
ModalMessageBox::information(
this, tr("Restart Required"),
tr("You must restart Dolphin in order for the change to take effect."));
}
const bool use_covers = m_checkbox_use_covers->isChecked();
if (use_covers != Config::Get(Config::MAIN_USE_GAME_COVERS))
{
Config::SetBase(Config::MAIN_USE_GAME_COVERS, use_covers);
Settings::Instance().RefreshMetadata();
}
Config::SetBase(Config::MAIN_FOCUSED_HOTKEYS, m_checkbox_focused_hotkeys->isChecked());
Config::SetBase(Config::MAIN_DISABLE_SCREENSAVER, m_checkbox_disable_screensaver->isChecked());
settings.SaveSettings();
}
void InterfacePane::OnCursorVisibleMovement()
{
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::OnMovement);
}
void InterfacePane::OnCursorVisibleNever()
{
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::Never);
}
void InterfacePane::OnCursorVisibleAlways()
{
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::Constantly);
}