235 lines
5.8 KiB
C++
235 lines
5.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include <wx/wx.h>
|
|
|
|
#include "LogManager.h"
|
|
|
|
#include "BPStructs.h"
|
|
#include "CommandProcessor.h"
|
|
#include "Fifo.h"
|
|
#include "OnScreenDisplay.h"
|
|
#include "OpcodeDecoding.h"
|
|
#include "PixelEngine.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "VideoConfig.h"
|
|
#include "VertexLoaderManager.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "Core.h"
|
|
#include "Host.h"
|
|
|
|
#include "Debugger/DebuggerPanel.h"
|
|
#include "DLCache.h"
|
|
#include "EmuWindow.h"
|
|
#include "FileUtil.h"
|
|
#include "Globals.h"
|
|
#include "IniFile.h"
|
|
#include "VideoConfigDiag.h"
|
|
|
|
#include "D3DUtil.h"
|
|
#include "D3DBase.h"
|
|
#include "PixelShaderCache.h"
|
|
#include "TextureCache.h"
|
|
#include "VertexManager.h"
|
|
#include "VertexShaderCache.h"
|
|
|
|
#include "VideoBackend.h"
|
|
#include "ConfigManager.h"
|
|
|
|
namespace DX11
|
|
{
|
|
|
|
unsigned int VideoBackend::PeekMessages()
|
|
{
|
|
MSG msg;
|
|
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
|
{
|
|
if (msg.message == WM_QUIT)
|
|
return FALSE;
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void VideoBackend::UpdateFPSDisplay(const char *text)
|
|
{
|
|
char temp[512];
|
|
sprintf_s(temp, sizeof temp, "%s | DX11 | %s", svn_rev_str, text);
|
|
SetWindowTextA(EmuWindow::GetWnd(), temp);
|
|
}
|
|
|
|
std::string VideoBackend::GetName()
|
|
{
|
|
return "Direct3D11";
|
|
}
|
|
|
|
void InitBackendInfo()
|
|
{
|
|
HRESULT hr = DX11::D3D::LoadDXGI();
|
|
if (SUCCEEDED(hr)) hr = DX11::D3D::LoadD3D();
|
|
if (FAILED(hr))
|
|
{
|
|
DX11::D3D::UnloadDXGI();
|
|
return;
|
|
}
|
|
|
|
g_Config.backend_info.APIType = API_D3D11;
|
|
g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
|
|
g_Config.backend_info.bSupports3DVision = false;
|
|
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
|
g_Config.backend_info.bSupportsFormatReinterpretation = true;
|
|
g_Config.backend_info.bSupportsPixelLighting = true;
|
|
|
|
IDXGIFactory* factory;
|
|
IDXGIAdapter* ad;
|
|
hr = DX11::PCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
|
|
if (FAILED(hr))
|
|
PanicAlert("Failed to create IDXGIFactory object");
|
|
|
|
char tmpstr[512] = {};
|
|
DXGI_ADAPTER_DESC desc;
|
|
// adapters
|
|
g_Config.backend_info.Adapters.clear();
|
|
g_Config.backend_info.AAModes.clear();
|
|
while (factory->EnumAdapters((UINT)g_Config.backend_info.Adapters.size(), &ad) != DXGI_ERROR_NOT_FOUND)
|
|
{
|
|
ad->GetDesc(&desc);
|
|
WideCharToMultiByte(/*CP_UTF8*/CP_ACP, 0, desc.Description, -1, tmpstr, 512, 0, false);
|
|
|
|
// TODO: These don't get updated on adapter change, yet
|
|
if (g_Config.backend_info.Adapters.size() == g_Config.iAdapter)
|
|
{
|
|
char buf[32];
|
|
auto const modes = DX11::D3D::EnumAAModes(ad);
|
|
for (size_t i = 0; i < modes.size(); ++i)
|
|
{
|
|
if (i == 0) sprintf_s(buf, 32, "None");
|
|
else if (modes[i].Quality) sprintf_s(buf, 32, "%d samples (quality level %d)", modes[i].Count, modes[i].Quality);
|
|
else sprintf_s(buf, 32, "%d samples", modes[i].Count);
|
|
g_Config.backend_info.AAModes.push_back(buf);
|
|
}
|
|
}
|
|
|
|
g_Config.backend_info.Adapters.push_back(tmpstr);
|
|
ad->Release();
|
|
}
|
|
|
|
factory->Release();
|
|
|
|
// Clear ppshaders string vector
|
|
g_Config.backend_info.PPShaders.clear();
|
|
|
|
DX11::D3D::UnloadDXGI();
|
|
DX11::D3D::UnloadD3D();
|
|
}
|
|
|
|
void VideoBackend::ShowConfig(void *_hParent)
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
InitBackendInfo();
|
|
VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"), "gfx_dx11");
|
|
diag.ShowModal();
|
|
#endif
|
|
}
|
|
|
|
bool VideoBackend::Initialize(void *&window_handle)
|
|
{
|
|
InitBackendInfo();
|
|
|
|
frameCount = 0;
|
|
|
|
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
|
|
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
|
g_Config.UpdateProjectionHack();
|
|
g_Config.VerifyValidity();
|
|
UpdateActiveConfig();
|
|
|
|
window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Loading - Please wait."));
|
|
if (window_handle == NULL)
|
|
{
|
|
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
|
|
return false;
|
|
}
|
|
|
|
s_BackendInitialized = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void VideoBackend::Video_Prepare()
|
|
{
|
|
// Better be safe...
|
|
s_efbAccessRequested = FALSE;
|
|
s_FifoShuttingDown = FALSE;
|
|
s_swapRequested = FALSE;
|
|
|
|
// internal interfaces
|
|
g_renderer = new Renderer;
|
|
g_texture_cache = new TextureCache;
|
|
g_vertex_manager = new VertexManager;
|
|
VertexShaderCache::Init();
|
|
PixelShaderCache::Init();
|
|
D3D::InitUtils();
|
|
|
|
// VideoCommon
|
|
BPInit();
|
|
Fifo_Init();
|
|
VertexLoaderManager::Init();
|
|
OpcodeDecoder_Init();
|
|
VertexShaderManager::Init();
|
|
PixelShaderManager::Init();
|
|
CommandProcessor::Init();
|
|
PixelEngine::Init();
|
|
DLCache::Init();
|
|
|
|
// Tell the host that the window is ready
|
|
Host_Message(WM_USER_CREATE);
|
|
}
|
|
|
|
void VideoBackend::Shutdown()
|
|
{
|
|
s_BackendInitialized = false;
|
|
|
|
if (g_renderer)
|
|
{
|
|
s_efbAccessRequested = FALSE;
|
|
s_FifoShuttingDown = FALSE;
|
|
s_swapRequested = FALSE;
|
|
|
|
// VideoCommon
|
|
DLCache::Shutdown();
|
|
Fifo_Shutdown();
|
|
CommandProcessor::Shutdown();
|
|
PixelShaderManager::Shutdown();
|
|
VertexShaderManager::Shutdown();
|
|
OpcodeDecoder_Shutdown();
|
|
VertexLoaderManager::Shutdown();
|
|
|
|
// internal interfaces
|
|
D3D::ShutdownUtils();
|
|
PixelShaderCache::Shutdown();
|
|
VertexShaderCache::Shutdown();
|
|
delete g_vertex_manager;
|
|
delete g_texture_cache;
|
|
delete g_renderer;
|
|
g_renderer = NULL;
|
|
}
|
|
}
|
|
|
|
}
|