dolphin/Source/Plugins/Plugin_VideoDX11/Src/PSTextureEncoder.h

103 lines
2.9 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PSTEXTUREENCODER_H
#define _PSTEXTUREENCODER_H
#include "TextureEncoder.h"
#include "D3DUtil.h"
namespace DX11
{
class PSTextureEncoder : public TextureEncoder
{
public:
PSTextureEncoder();
~PSTextureEncoder();
size_t Encode(u8* dst, unsigned int dstFormat,
unsigned int srcFormat, const EFBRectangle& srcRect, bool isIntensity,
bool scaleByHalf);
private:
bool m_ready;
SharedPtr<ID3D11Texture2D> m_out;
ID3D11RenderTargetView* m_outRTV;
SharedPtr<ID3D11Texture2D> m_outStage;
SharedPtr<ID3D11Buffer> m_encodeParams;
SharedPtr<ID3D11Buffer> m_quad;
SharedPtr<ID3D11VertexShader> m_vShader;
SharedPtr<ID3D11InputLayout> m_quadLayout;
SharedPtr<ID3D11BlendState> m_efbEncodeBlendState;
ID3D11DepthStencilState* m_efbEncodeDepthState;
ID3D11RasterizerState* m_efbEncodeRastState;
ID3D11SamplerState* m_efbSampler;
// Stuff only used in static-linking mode (SM4.0-compatible)
bool InitStaticMode();
bool SetStaticShader(unsigned int dstFormat, unsigned int srcFormat,
bool isIntensity, bool scaleByHalf);
typedef unsigned int ComboKey; // Key for a shader combination
ComboKey MakeComboKey(unsigned int dstFormat, unsigned int srcFormat,
bool isIntensity, bool scaleByHalf)
{
return (dstFormat << 4) | (srcFormat << 2) | (isIntensity ? (1<<1) : 0)
| (scaleByHalf ? (1<<0) : 0);
}
typedef std::map<ComboKey, SharedPtr<ID3D11PixelShader>> ComboMap;
ComboMap m_staticShaders;
// Stuff only used for dynamic-linking mode (SM5.0+, available as soon as
// Microsoft fixes their bloody HLSL compiler)
bool InitDynamicMode();
bool SetDynamicShader(unsigned int dstFormat, unsigned int srcFormat,
bool isIntensity, bool scaleByHalf);
SharedPtr<ID3D11PixelShader> m_dynamicShader;
ID3D11ClassLinkage* m_classLinkage;
// Interface slots
UINT m_fetchSlot;
UINT m_scaledFetchSlot;
UINT m_intensitySlot;
UINT m_generatorSlot;
// Class instances
// Fetch: 0 is RGB, 1 is RGBA, 2 is RGB565, 3 is Z
ID3D11ClassInstance* m_fetchClass[4];
// ScaledFetch: 0 is off, 1 is on
ID3D11ClassInstance* m_scaledFetchClass[2];
// Intensity: 0 is off, 1 is on
ID3D11ClassInstance* m_intensityClass[2];
// Generator: one for each dst format, 16 total
ID3D11ClassInstance* m_generatorClass[16];
std::vector<ID3D11ClassInstance*> m_linkageArray;
};
}
#endif