655 lines
20 KiB
C++
655 lines
20 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "StringUtil.h"
|
|
#include "VideoConfig.h"
|
|
|
|
#include "D3DBase.h"
|
|
#include "D3DTexture.h"
|
|
#include "GfxState.h"
|
|
|
|
namespace DX11
|
|
{
|
|
|
|
HINSTANCE hD3DCompilerDll = NULL;
|
|
D3DREFLECT PD3DReflect = NULL;
|
|
int d3dcompiler_dll_ref = 0;
|
|
|
|
HINSTANCE hD3DXDll = NULL;
|
|
D3DX11COMPILEFROMMEMORYTYPE PD3DX11CompileFromMemory = NULL;
|
|
D3DX11FILTERTEXTURETYPE PD3DX11FilterTexture = NULL;
|
|
D3DX11SAVETEXTURETOFILEATYPE PD3DX11SaveTextureToFileA = NULL;
|
|
D3DX11SAVETEXTURETOFILEWTYPE PD3DX11SaveTextureToFileW = NULL;
|
|
int d3dx_dll_ref = 0;
|
|
|
|
CREATEDXGIFACTORY PCreateDXGIFactory = NULL;
|
|
HINSTANCE hDXGIDll = NULL;
|
|
int dxgi_dll_ref = 0;
|
|
|
|
typedef HRESULT (WINAPI* D3D11CREATEDEVICEANDSWAPCHAIN)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, CONST DXGI_SWAP_CHAIN_DESC*, IDXGISwapChain**, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
|
|
D3D11CREATEDEVICE PD3D11CreateDevice = NULL;
|
|
D3D11CREATEDEVICEANDSWAPCHAIN PD3D11CreateDeviceAndSwapChain = NULL;
|
|
D3D10CREATEBLOB PD3D10CreateBlob = NULL;
|
|
|
|
HINSTANCE hD3DDll_10 = NULL;
|
|
HINSTANCE hD3DDll_11 = NULL;
|
|
|
|
int d3d_dll_ref = 0;
|
|
|
|
// SharedPtr funcs
|
|
HRESULT D3D11CreateDeviceShared(IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType,
|
|
HMODULE Software, UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels,
|
|
UINT FeatureLevels, UINT SDKVersion, SharedPtr<ID3D11Device>* _Device,
|
|
D3D_FEATURE_LEVEL *pFeatureLevel, SharedPtr<ID3D11DeviceContext>* _ImmediateContext)
|
|
{
|
|
ID3D11Device* device = nullptr;
|
|
ID3D11DeviceContext* context = nullptr;
|
|
|
|
const HRESULT hr = PD3D11CreateDevice(pAdapter, DriverType, Software, Flags, pFeatureLevels,
|
|
FeatureLevels, SDKVersion, &device, pFeatureLevel, &context);
|
|
|
|
if (_Device)
|
|
*_Device = SharedPtr<ID3D11Device>::FromPtr(device);
|
|
|
|
if (_ImmediateContext)
|
|
*_ImmediateContext = SharedPtr<ID3D11DeviceContext>::FromPtr(context);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT D3D11CreateDeviceAndSwapChainShared(IDXGIAdapter *pAdapter,
|
|
D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels,
|
|
UINT FeatureLevels, UINT SDKVersion, const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
|
|
SharedPtr<IDXGISwapChain>* _SwapChain, SharedPtr<ID3D11Device>* _Device,
|
|
D3D_FEATURE_LEVEL *pFeatureLevel, SharedPtr<ID3D11DeviceContext>* _ImmediateContext)
|
|
{
|
|
ID3D11Device* device = nullptr;
|
|
IDXGISwapChain* chain = nullptr;
|
|
ID3D11DeviceContext* context = nullptr;
|
|
|
|
const HRESULT hr = PD3D11CreateDeviceAndSwapChain(pAdapter, DriverType, Software, Flags,
|
|
pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc, &chain, &device, pFeatureLevel, &context);
|
|
|
|
if (_Device)
|
|
*_Device = SharedPtr<ID3D11Device>::FromPtr(device);
|
|
|
|
if (_SwapChain)
|
|
*_SwapChain = SharedPtr<IDXGISwapChain>::FromPtr(chain);
|
|
|
|
if (_ImmediateContext)
|
|
*_ImmediateContext = SharedPtr<ID3D11DeviceContext>::FromPtr(context);
|
|
|
|
return hr;
|
|
}
|
|
|
|
SharedPtr<ID3D11Texture2D> CreateTexture2DShared(
|
|
const D3D11_TEXTURE2D_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData)
|
|
{
|
|
ID3D11Texture2D* texture = nullptr;
|
|
|
|
D3D::g_device->CreateTexture2D(pDesc, pInitialData, &texture);
|
|
|
|
return SharedPtr<ID3D11Texture2D>::FromPtr(texture);
|
|
}
|
|
|
|
SharedPtr<ID3D11Texture2D> SwapChainGetBufferTexture2DShared(IDXGISwapChain* swapchain, UINT buffer)
|
|
{
|
|
ID3D11Texture2D* buf = nullptr;
|
|
|
|
swapchain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&buf);
|
|
|
|
return SharedPtr<ID3D11Texture2D>::FromPtr(buf);
|
|
}
|
|
|
|
SharedPtr<ID3D11BlendState> CreateBlendStateShared(const D3D11_BLEND_DESC *pBlendStateDesc)
|
|
{
|
|
ID3D11BlendState* state = nullptr;
|
|
|
|
D3D::g_device->CreateBlendState(pBlendStateDesc, &state);
|
|
|
|
return SharedPtr<ID3D11BlendState>::FromPtr(state);
|
|
}
|
|
|
|
SharedPtr<ID3D11InputLayout> CreateInputLayoutShared(const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
|
|
UINT NumElements, const void *pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength)
|
|
{
|
|
ID3D11InputLayout* layout = nullptr;
|
|
|
|
D3D::g_device->CreateInputLayout(pInputElementDescs, NumElements,
|
|
pShaderBytecodeWithInputSignature, BytecodeLength, &layout);
|
|
|
|
return SharedPtr<ID3D11InputLayout>::FromPtr(layout);
|
|
}
|
|
|
|
SharedPtr<ID3D11Buffer> CreateBufferShared(const D3D11_BUFFER_DESC *pDesc,
|
|
const D3D11_SUBRESOURCE_DATA *pInitialData)
|
|
{
|
|
ID3D11Buffer* buffer = nullptr;
|
|
|
|
D3D::g_device->CreateBuffer(pDesc, pInitialData, &buffer);
|
|
|
|
return SharedPtr<ID3D11Buffer>::FromPtr(buffer);
|
|
}
|
|
|
|
namespace D3D
|
|
{
|
|
|
|
SharedPtr<ID3D11Device> g_device;
|
|
SharedPtr<ID3D11DeviceContext> g_context;
|
|
SharedPtr<IDXGISwapChain> g_swapchain;
|
|
|
|
D3D_FEATURE_LEVEL featlevel;
|
|
std::unique_ptr<D3DTexture2D> backbuf;
|
|
HWND hWnd;
|
|
|
|
std::vector<DXGI_SAMPLE_DESC> g_aa_modes; // supported AA modes of the current adapter
|
|
|
|
bool bgra_textures_supported;
|
|
|
|
#define NUM_SUPPORTED_FEATURE_LEVELS 3
|
|
const D3D_FEATURE_LEVEL supported_feature_levels[NUM_SUPPORTED_FEATURE_LEVELS] = {
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0
|
|
};
|
|
|
|
unsigned int xres, yres;
|
|
|
|
bool bFrameInProgress = false;
|
|
|
|
HRESULT LoadDXGI()
|
|
{
|
|
if (dxgi_dll_ref++ > 0) return S_OK;
|
|
|
|
if (hDXGIDll) return S_OK;
|
|
hDXGIDll = LoadLibraryA("dxgi.dll");
|
|
if (!hDXGIDll)
|
|
{
|
|
MessageBoxA(NULL, "Failed to load dxgi.dll", "Critical error", MB_OK | MB_ICONERROR);
|
|
--dxgi_dll_ref;
|
|
return E_FAIL;
|
|
}
|
|
PCreateDXGIFactory = (CREATEDXGIFACTORY)GetProcAddress(hDXGIDll, "CreateDXGIFactory");
|
|
if (PCreateDXGIFactory == NULL) MessageBoxA(NULL, "GetProcAddress failed for CreateDXGIFactory!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT LoadD3D()
|
|
{
|
|
if (d3d_dll_ref++ > 0)
|
|
return S_OK;
|
|
|
|
hD3DDll_10 = LoadLibraryA("d3d10.dll");
|
|
if (!hD3DDll_10)
|
|
{
|
|
MessageBoxA(NULL, "Failed to load d3d10.dll", "Critical error", MB_OK | MB_ICONERROR);
|
|
--d3d_dll_ref;
|
|
return E_FAIL;
|
|
}
|
|
|
|
hD3DDll_11 = LoadLibraryA("d3d11.dll");
|
|
if (!hD3DDll_11)
|
|
{
|
|
MessageBoxA(NULL, "Failed to load d3d11.dll", "Critical error", MB_OK | MB_ICONERROR);
|
|
--d3d_dll_ref;
|
|
return E_FAIL;
|
|
}
|
|
|
|
PD3D11CreateDevice = (D3D11CREATEDEVICE)GetProcAddress(hD3DDll_11, "D3D11CreateDevice");
|
|
if (PD3D11CreateDevice == NULL)
|
|
MessageBoxA(NULL, "GetProcAddress failed for D3D11CreateDevice!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
PD3D11CreateDeviceAndSwapChain = (D3D11CREATEDEVICEANDSWAPCHAIN)GetProcAddress(hD3DDll_11, "D3D11CreateDeviceAndSwapChain");
|
|
if (PD3D11CreateDeviceAndSwapChain == NULL)
|
|
MessageBoxA(NULL, "GetProcAddress failed for D3D11CreateDeviceAndSwapChain!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
PD3D10CreateBlob = (D3D10CREATEBLOB)GetProcAddress(hD3DDll_10, "D3D10CreateBlob");
|
|
if (PD3D10CreateBlob == NULL)
|
|
MessageBoxA(NULL, "GetProcAddress failed for D3D10CreateBlob!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT LoadD3DX()
|
|
{
|
|
if (d3dx_dll_ref++ > 0) return S_OK;
|
|
if (hD3DXDll) return S_OK;
|
|
|
|
// try to load D3DX11 first to check whether we have proper runtime support
|
|
// try to use the dll the backend was compiled against first - don't bother about debug runtimes
|
|
hD3DXDll = LoadLibraryA(D3DX11_DLL_A);
|
|
if (!hD3DXDll)
|
|
{
|
|
// if that fails, use the dll which should be available in every SDK which officially supports DX11.
|
|
hD3DXDll = LoadLibraryA("d3dx11_42.dll");
|
|
if (!hD3DXDll)
|
|
{
|
|
MessageBoxA(NULL, "Failed to load d3dx11_42.dll, update your DX11 runtime, please", "Critical error", MB_OK | MB_ICONERROR);
|
|
return E_FAIL;
|
|
}
|
|
else
|
|
{
|
|
NOTICE_LOG(VIDEO, "Successfully loaded d3dx11_42.dll. If you're having trouble, try updating your DX runtime first.");
|
|
}
|
|
}
|
|
|
|
PD3DX11CompileFromMemory = (D3DX11COMPILEFROMMEMORYTYPE)GetProcAddress(hD3DXDll, "D3DX11CompileFromMemory");
|
|
if (PD3DX11CompileFromMemory == NULL) MessageBoxA(NULL, "GetProcAddress failed for D3DX11CompileFromMemory!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
PD3DX11FilterTexture = (D3DX11FILTERTEXTURETYPE)GetProcAddress(hD3DXDll, "D3DX11FilterTexture");
|
|
if (PD3DX11FilterTexture == NULL) MessageBoxA(NULL, "GetProcAddress failed for D3DX11FilterTexture!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
PD3DX11SaveTextureToFileA = (D3DX11SAVETEXTURETOFILEATYPE)GetProcAddress(hD3DXDll, "D3DX11SaveTextureToFileA");
|
|
if (PD3DX11SaveTextureToFileA == NULL) MessageBoxA(NULL, "GetProcAddress failed for D3DX11SaveTextureToFileA!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
PD3DX11SaveTextureToFileW = (D3DX11SAVETEXTURETOFILEWTYPE)GetProcAddress(hD3DXDll, "D3DX11SaveTextureToFileW");
|
|
if (PD3DX11SaveTextureToFileW == NULL) MessageBoxA(NULL, "GetProcAddress failed for D3DX11SaveTextureToFileW!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT LoadD3DCompiler()
|
|
{
|
|
if (d3dcompiler_dll_ref++ > 0) return S_OK;
|
|
if (hD3DCompilerDll) return S_OK;
|
|
|
|
// try to load D3DCompiler first to check whether we have proper runtime support
|
|
// try to use the dll the backend was compiled against first - don't bother about debug runtimes
|
|
hD3DCompilerDll = LoadLibraryA(D3DCOMPILER_DLL_A);
|
|
if (!hD3DCompilerDll)
|
|
{
|
|
// if that fails, use the dll which should be available in every SDK which officially supports DX11.
|
|
hD3DCompilerDll = LoadLibraryA("D3DCompiler_42.dll");
|
|
if (!hD3DCompilerDll)
|
|
{
|
|
MessageBoxA(NULL, "Failed to load D3DCompiler_42.dll, update your DX11 runtime, please", "Critical error", MB_OK | MB_ICONERROR);
|
|
return E_FAIL;
|
|
}
|
|
else
|
|
{
|
|
NOTICE_LOG(VIDEO, "Successfully loaded D3DCompiler_42.dll. If you're having trouble, try updating your DX runtime first.");
|
|
}
|
|
}
|
|
|
|
PD3DReflect = (D3DREFLECT)GetProcAddress(hD3DCompilerDll, "D3DReflect");
|
|
if (PD3DReflect == NULL) MessageBoxA(NULL, "GetProcAddress failed for D3DReflect!", "Critical error", MB_OK | MB_ICONERROR);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void UnloadDXGI()
|
|
{
|
|
if (!dxgi_dll_ref) return;
|
|
if (--dxgi_dll_ref != 0) return;
|
|
|
|
if(hDXGIDll) FreeLibrary(hDXGIDll);
|
|
hDXGIDll = NULL;
|
|
PCreateDXGIFactory = NULL;
|
|
}
|
|
|
|
void UnloadD3DX()
|
|
{
|
|
if (!d3dx_dll_ref) return;
|
|
if (--d3dx_dll_ref != 0) return;
|
|
|
|
if(hD3DXDll) FreeLibrary(hD3DXDll);
|
|
hD3DXDll = NULL;
|
|
PD3DX11FilterTexture = NULL;
|
|
PD3DX11SaveTextureToFileA = NULL;
|
|
PD3DX11SaveTextureToFileW = NULL;
|
|
}
|
|
|
|
void UnloadD3D()
|
|
{
|
|
if (!d3d_dll_ref || --d3d_dll_ref != 0)
|
|
return;
|
|
|
|
FreeLibrary(hD3DDll_10);
|
|
FreeLibrary(hD3DDll_11);
|
|
|
|
hD3DDll_10 = hD3DDll_11 = NULL;
|
|
|
|
PD3D11CreateDevice = NULL;
|
|
PD3D11CreateDeviceAndSwapChain = NULL;
|
|
PD3D10CreateBlob = NULL;
|
|
}
|
|
|
|
void UnloadD3DCompiler()
|
|
{
|
|
if (!d3dcompiler_dll_ref) return;
|
|
if (--d3dcompiler_dll_ref != 0) return;
|
|
|
|
if (hD3DCompilerDll) FreeLibrary(hD3DCompilerDll);
|
|
hD3DCompilerDll = NULL;
|
|
PD3DReflect = NULL;
|
|
}
|
|
|
|
std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
|
|
{
|
|
// NOTE: D3D 10.0 doesn't support multisampled resources which are bound as depth buffers AND shader resources.
|
|
// Thus, we can't have MSAA with 10.0 level hardware.
|
|
D3D_FEATURE_LEVEL feat_level;
|
|
|
|
SharedPtr<ID3D11Device> device;
|
|
SharedPtr<ID3D11DeviceContext> context;
|
|
|
|
const HRESULT hr = D3D11CreateDeviceShared(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL,
|
|
D3D11_CREATE_DEVICE_SINGLETHREADED, supported_feature_levels,
|
|
NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, std::addressof(device), &feat_level, std::addressof(context));
|
|
|
|
std::vector<DXGI_SAMPLE_DESC> aa_modes;
|
|
|
|
if (FAILED(hr) || feat_level == D3D_FEATURE_LEVEL_10_0)
|
|
{
|
|
DXGI_SAMPLE_DESC desc;
|
|
desc.Count = 1;
|
|
desc.Quality = 0;
|
|
aa_modes.push_back(desc);
|
|
}
|
|
else
|
|
{
|
|
for (UINT samples = 0; samples != D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; ++samples)
|
|
{
|
|
UINT quality_levels = 0;
|
|
device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels);
|
|
if (quality_levels > 0)
|
|
{
|
|
DXGI_SAMPLE_DESC desc;
|
|
desc.Count = samples;
|
|
for (desc.Quality = 0; desc.Quality != quality_levels; ++desc.Quality)
|
|
aa_modes.push_back(desc);
|
|
}
|
|
}
|
|
}
|
|
|
|
return aa_modes;
|
|
}
|
|
|
|
DXGI_SAMPLE_DESC GetAAMode(int index)
|
|
{
|
|
return g_aa_modes[index];
|
|
}
|
|
|
|
HRESULT Create(HWND wnd)
|
|
{
|
|
hWnd = wnd;
|
|
HRESULT hr;
|
|
|
|
RECT client;
|
|
GetClientRect(hWnd, &client);
|
|
xres = client.right - client.left;
|
|
yres = client.bottom - client.top;
|
|
|
|
hr = LoadDXGI();
|
|
if (SUCCEEDED(hr)) hr = LoadD3D();
|
|
if (SUCCEEDED(hr)) hr = LoadD3DX();
|
|
if (SUCCEEDED(hr)) hr = LoadD3DCompiler();
|
|
if (FAILED(hr))
|
|
{
|
|
UnloadDXGI();
|
|
UnloadD3D();
|
|
UnloadD3DX();
|
|
UnloadD3DCompiler();
|
|
return hr;
|
|
}
|
|
|
|
IDXGIFactory* factory;
|
|
hr = PCreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
|
|
if (FAILED(hr))
|
|
MessageBox(wnd, _T("Failed to create IDXGIFactory object"),
|
|
_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
|
|
|
IDXGIAdapter* adapter;
|
|
hr = factory->EnumAdapters(g_ActiveConfig.iAdapter, &adapter);
|
|
if (FAILED(hr))
|
|
{
|
|
// try using the first one
|
|
hr = factory->EnumAdapters(0, &adapter);
|
|
if (FAILED(hr))
|
|
MessageBox(wnd, _T("Failed to enumerate adapters"),
|
|
_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
|
}
|
|
|
|
// TODO: Make this configurable
|
|
IDXGIOutput* output;
|
|
hr = adapter->EnumOutputs(0, &output);
|
|
if (FAILED(hr))
|
|
{
|
|
// try using the first one
|
|
hr = adapter->EnumOutputs(0, &output);
|
|
if (FAILED(hr))
|
|
MessageBox(wnd, _T("Failed to enumerate outputs"),
|
|
_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
|
}
|
|
|
|
// get supported AA modes
|
|
g_aa_modes = EnumAAModes(adapter);
|
|
if (g_Config.iMultisampleMode >= (int)g_aa_modes.size())
|
|
{
|
|
g_Config.iMultisampleMode = 0;
|
|
UpdateActiveConfig();
|
|
}
|
|
|
|
DXGI_SWAP_CHAIN_DESC swap_chain_desc;
|
|
memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
|
|
swap_chain_desc.BufferCount = 1;
|
|
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
swap_chain_desc.OutputWindow = wnd;
|
|
swap_chain_desc.SampleDesc.Count = 1;
|
|
swap_chain_desc.SampleDesc.Quality = 0;
|
|
swap_chain_desc.Windowed = TRUE;
|
|
|
|
DXGI_MODE_DESC mode_desc;
|
|
memset(&mode_desc, 0, sizeof(mode_desc));
|
|
mode_desc.Width = xres;
|
|
mode_desc.Height = yres;
|
|
mode_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
mode_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, NULL);
|
|
if (FAILED(hr))
|
|
MessageBox(wnd, _T("Failed to find a supported video mode"),
|
|
_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
|
|
|
// forcing buffer resolution to xres and yres.. TODO: The new video mode might not actually be supported!
|
|
swap_chain_desc.BufferDesc.Width = xres;
|
|
swap_chain_desc.BufferDesc.Height = yres;
|
|
|
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
|
const D3D11_CREATE_DEVICE_FLAG device_flags = (D3D11_CREATE_DEVICE_FLAG)(D3D11_CREATE_DEVICE_DEBUG
|
|
| D3D11_CREATE_DEVICE_SINGLETHREADED);
|
|
#else
|
|
const D3D11_CREATE_DEVICE_FLAG device_flags = D3D11_CREATE_DEVICE_SINGLETHREADED;
|
|
#endif
|
|
|
|
SharedPtr<ID3D11Device> device;
|
|
SharedPtr<IDXGISwapChain> swapchain;
|
|
SharedPtr<ID3D11DeviceContext> context;
|
|
|
|
hr = D3D11CreateDeviceAndSwapChainShared(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, device_flags,
|
|
supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION,
|
|
&swap_chain_desc, std::addressof(swapchain), std::addressof(device), &featlevel, std::addressof(context));
|
|
|
|
if (FAILED(hr) || !device || !swapchain || !context)
|
|
{
|
|
MessageBox(wnd, _T("Failed to initialize Direct3D.\nMake sure your video card supports at least D3D 10.0"),
|
|
_T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
|
return E_FAIL;
|
|
}
|
|
|
|
SetDebugObjectName(context, "device context");
|
|
|
|
SAFE_RELEASE(factory);
|
|
SAFE_RELEASE(output);
|
|
SAFE_RELEASE(adapter);
|
|
|
|
auto const buf = SwapChainGetBufferTexture2DShared(swapchain, 0);
|
|
if (!buf)
|
|
{
|
|
MessageBox(wnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
|
return E_FAIL;
|
|
}
|
|
|
|
g_device = device;
|
|
g_context = context;
|
|
g_swapchain = swapchain;
|
|
|
|
backbuf.reset(new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET));
|
|
|
|
CHECK(backbuf!=NULL, "Create back buffer texture");
|
|
SetDebugObjectName(backbuf->GetTex(), "backbuffer texture");
|
|
SetDebugObjectName(backbuf->GetRTV(), "backbuffer render target view");
|
|
|
|
context->OMSetRenderTargets(1, &backbuf->GetRTV(), NULL);
|
|
|
|
// BGRA textures are easier to deal with in TextureCache, but might not be supported by the hardware
|
|
UINT format_support;
|
|
device->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &format_support);
|
|
bgra_textures_supported = (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
|
|
|
|
stateman.reset(new StateManager);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void Close()
|
|
{
|
|
// release all bound resources
|
|
g_context->ClearState();
|
|
backbuf.reset();
|
|
g_swapchain.reset();
|
|
stateman.reset();
|
|
g_context->Flush(); // immediately destroy device objects
|
|
|
|
g_context.reset();
|
|
g_device.reset();
|
|
|
|
// unload DLLs
|
|
UnloadD3DX();
|
|
UnloadD3D();
|
|
UnloadDXGI();
|
|
}
|
|
|
|
const char* VertexShaderVersionString()
|
|
{
|
|
if(featlevel == D3D_FEATURE_LEVEL_11_0) return "vs_5_0";
|
|
else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "vs_4_1";
|
|
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "vs_4_0";
|
|
}
|
|
|
|
const char* GeometryShaderVersionString()
|
|
{
|
|
if(featlevel == D3D_FEATURE_LEVEL_11_0) return "gs_5_0";
|
|
else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "gs_4_1";
|
|
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "gs_4_0";
|
|
}
|
|
|
|
const char* PixelShaderVersionString()
|
|
{
|
|
if(featlevel == D3D_FEATURE_LEVEL_11_0) return "ps_5_0";
|
|
else if(featlevel == D3D_FEATURE_LEVEL_10_1) return "ps_4_1";
|
|
else /*if(featlevel == D3D_FEATURE_LEVEL_10_0)*/ return "ps_4_0";
|
|
}
|
|
|
|
D3DTexture2D* GetBackBuffer() { return backbuf.get(); }
|
|
unsigned int GetBackBufferWidth() { return xres; }
|
|
unsigned int GetBackBufferHeight() { return yres; }
|
|
|
|
bool BGRATexturesSupported() { return bgra_textures_supported; }
|
|
|
|
// Returns the maximum width/height of a texture. This value only depends upon the feature level in DX11
|
|
unsigned int GetMaxTextureSize()
|
|
{
|
|
switch (featlevel)
|
|
{
|
|
case D3D_FEATURE_LEVEL_11_0:
|
|
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
|
|
case D3D_FEATURE_LEVEL_10_1:
|
|
case D3D_FEATURE_LEVEL_10_0:
|
|
return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
|
|
case D3D_FEATURE_LEVEL_9_3:
|
|
return 4096;
|
|
|
|
case D3D_FEATURE_LEVEL_9_2:
|
|
case D3D_FEATURE_LEVEL_9_1:
|
|
return 2048;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
// release all back buffer references
|
|
backbuf.reset();
|
|
|
|
// resize swapchain buffers
|
|
RECT client;
|
|
GetClientRect(hWnd, &client);
|
|
xres = client.right - client.left;
|
|
yres = client.bottom - client.top;
|
|
D3D::g_swapchain->ResizeBuffers(1, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
|
|
|
|
// recreate back buffer texture
|
|
auto const buf = SwapChainGetBufferTexture2DShared(g_swapchain, 0);
|
|
if (!buf)
|
|
{
|
|
MessageBox(hWnd, _T("Failed to get swapchain buffer"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
|
|
return;
|
|
}
|
|
|
|
backbuf.reset(new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET));
|
|
CHECK(backbuf!=NULL, "Create back buffer texture");
|
|
SetDebugObjectName(backbuf->GetTex(), "backbuffer texture");
|
|
SetDebugObjectName(backbuf->GetRTV(), "backbuffer render target view");
|
|
}
|
|
|
|
bool BeginFrame()
|
|
{
|
|
if (bFrameInProgress)
|
|
{
|
|
PanicAlert("BeginFrame called although a frame is already in progress");
|
|
return false;
|
|
}
|
|
|
|
bFrameInProgress = true;
|
|
return (g_device != NULL);
|
|
}
|
|
|
|
void EndFrame()
|
|
{
|
|
if (!bFrameInProgress)
|
|
{
|
|
PanicAlert("EndFrame called although no frame is in progress");
|
|
return;
|
|
}
|
|
bFrameInProgress = false;
|
|
}
|
|
|
|
void Present()
|
|
{
|
|
// TODO: Is 1 the correct value for vsyncing?
|
|
g_swapchain->Present((UINT)g_ActiveConfig.bVSync, 0);
|
|
}
|
|
|
|
} // namespace D3D
|
|
|
|
} // namespace DX11
|