221 lines
5.9 KiB
C++
221 lines
5.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "VideoConfig.h"
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#include "Setup.h"
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#include "MemoryUtil.h"
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#include "Thread.h"
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#include "Atomic.h"
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#include "OpcodeDecoding.h"
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#include "CommandProcessor.h"
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#include "ChunkFile.h"
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#include "Fifo.h"
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#include "HW/Memmap.h"
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volatile bool g_bSkipCurrentFrame = false;
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extern u8* g_pVideoData;
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namespace
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{
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static volatile bool GpuRunningState = false;
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static volatile bool EmuRunningState = false;
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static u8 *videoBuffer;
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// STATE_TO_SAVE
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static int size = 0;
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} // namespace
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void Fifo_DoState(PointerWrap &p)
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{
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p.DoArray(videoBuffer, FIFO_SIZE);
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p.Do(size);
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int pos = (int)(g_pVideoData - videoBuffer); // get offset
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p.Do(pos); // read or write offset (depends on the mode afaik)
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g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
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}
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void Fifo_Init()
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{
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videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
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size = 0;
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GpuRunningState = false;
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}
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void Fifo_Shutdown()
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{
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if (GpuRunningState) PanicAlert("Fifo shutting down while active");
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FreeMemoryPages(videoBuffer, FIFO_SIZE);
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}
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u8* GetVideoBufferStartPtr()
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{
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return videoBuffer;
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}
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u8* GetVideoBufferEndPtr()
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{
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return &videoBuffer[size];
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}
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void Fifo_SetRendering(bool enabled)
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{
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g_bSkipCurrentFrame = !enabled;
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}
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// May be executed from any thread, even the graphics thread.
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// Created to allow for self shutdown.
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void ExitGpuLoop()
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{
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// This should break the wait loop in CPU thread
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CommandProcessor::fifo.bFF_GPReadEnable = false;
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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while(fifo.isGpuReadingData) Common::YieldCPU();
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// Terminate GPU thread loop
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GpuRunningState = false;
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EmuRunningState = true;
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}
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void EmulatorState(bool running)
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{
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EmuRunningState = running;
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}
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// Description: RunGpuLoop() sends data through this function.
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void ReadDataFromFifo(u8* _uData, u32 len)
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{
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if (size + len >= FIFO_SIZE)
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{
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int pos = (int)(g_pVideoData - videoBuffer);
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size -= pos;
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if (size + len > FIFO_SIZE)
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{
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PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
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}
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memmove(&videoBuffer[0], &videoBuffer[pos], size);
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g_pVideoData = videoBuffer;
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}
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// Copy new video instructions to videoBuffer for future use in rendering the new picture
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memcpy(videoBuffer + size, _uData, len);
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size += len;
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}
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void ResetVideoBuffer()
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{
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g_pVideoData = videoBuffer;
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size = 0;
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}
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// Description: Main FIFO update loop
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void RunGpuLoop()
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{
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GpuRunningState = true;
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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while (GpuRunningState)
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{
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g_video_backend->PeekMessages();
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VideoFifo_CheckAsyncRequest();
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CommandProcessor::SetCpStatus();
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// check if we are able to run this buffer
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while (!CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable &&
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fifo.CPReadWriteDistance && (!AtBreakpoint() || CommandProcessor::OnOverflow))
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{
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if (!GpuRunningState) break;
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fifo.isGpuReadingData = true;
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CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
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u32 readPtr = fifo.CPReadPointer;
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u8 *uData = Memory::GetPointer(readPtr);
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if (readPtr == fifo.CPEnd) readPtr = fifo.CPBase;
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else readPtr += 32;
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_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce inestabilty in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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ReadDataFromFifo(uData, 32);
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OpcodeDecoder_Run(g_bSkipCurrentFrame);
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Common::AtomicStore(fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
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if((GetVideoBufferEndPtr() - g_pVideoData) == 0)
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Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
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CommandProcessor::SetCpStatus();
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// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckAsyncRequest();
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CommandProcessor::isPossibleWaitingSetDrawDone = false;
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}
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fifo.isGpuReadingData = false;
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if (EmuRunningState)
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Common::YieldCPU();
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else
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{
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// While the emu is paused, we still handle async request such as Savestates then sleep.
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while (!EmuRunningState)
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{
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g_video_backend->PeekMessages();
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VideoFifo_CheckStateRequest();
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Common::SleepCurrentThread(1);
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}
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}
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}
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}
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bool AtBreakpoint()
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{
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
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}
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void RunGpu()
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{
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
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{
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u8 *uData = Memory::GetPointer(fifo.CPReadPointer);
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SaveSSEState();
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LoadDefaultSSEState();
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ReadDataFromFifo(uData, 32);
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OpcodeDecoder_Run(g_bSkipCurrentFrame);
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LoadSSEState();
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//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
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if (fifo.CPReadPointer == fifo.CPEnd) fifo.CPReadPointer = fifo.CPBase;
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else fifo.CPReadPointer += 32;
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fifo.CPReadWriteDistance -= 32;
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}
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CommandProcessor::SetCpStatus();
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}
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