dolphin/Source/Core/DolphinWX/Src/ISOProperties.cpp

532 lines
23 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "FileUtil.h"
#include "ISOFile.h"
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "ISOProperties.h"
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(ID_CLOSE, CISOProperties::OnCloseClick)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
END_EVENT_TABLE()
DiscIO::IVolume *OpenISO = NULL;
DiscIO::IFileSystem *pFileSystem = NULL;
CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
pFileSystem->GetFileList(Our_Files);
GameListItem OpenISO_(fileName);
bRefreshList = false;
CreateGUIControls();
GameIniFile = FULL_GAMECONFIG_DIR + (OpenISO->GetUniqueID()) + ".ini";
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
{
FILE *f = fopen(GameIniFile.c_str(), "w");
fprintf(f, "# %s - %s\n", OpenISO->GetUniqueID().c_str(), OpenISO->GetName().c_str());
fprintf(f, "[Core]\n#Values set here will override the main dolphin settings.\n");
fprintf(f, "[EmuState]\n#The Emulation State. 1 is worst, 5 is best, 0 is not set.\n");
fprintf(f, "EmulationStateId = 0\n");
fprintf(f, "[OnLoad]\n#Add memory patches to be loaded once on boot here.\n");
fprintf(f, "[OnFrame]\n#Add memory patches to be applied every frame here.\n");
fprintf(f, "[ActionReplay]\n#Add action replay cheats here.\n");
fclose(f);
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
wxMessageBox(wxString::Format(_("Could not create %s"), GameIniFile.c_str()), _("Error"), wxOK|wxICON_ERROR, this);
}
// Disk header and apploader
m_Name->SetValue(wxString(OpenISO->GetName().c_str(), wxConvUTF8));
m_GameID->SetValue(wxString(OpenISO->GetUniqueID().c_str(), wxConvUTF8));
switch (OpenISO->GetCountry())
{
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(wxString::FromAscii("EUR"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(wxString::FromAscii("USA"));
break;
case DiscIO::IVolume::COUNTRY_JAP:
m_Country->SetValue(wxString::FromAscii("JAP"));
break;
default:
m_Country->SetValue(wxString::FromAscii("UNKNOWN"));
break;
}
wxString temp;
temp = _T("0x") + wxString::FromAscii(OpenISO->GetMakerID().c_str());
m_MakerID->SetValue(temp);
m_Date->SetValue(wxString(OpenISO->GetApploaderDate().c_str(), wxConvUTF8));
m_FST->SetValue(wxString::Format(_T("%u"), OpenISO->GetFSTSize()));
// Banner
// ...all the BannerLoader functions are bool...gross
//m_Version;
//if (OpenISO_.GetBNRVersion() == "BNR1")
m_Lang->Enable(false);
m_ShortName->SetValue(wxString(OpenISO_.GetName().c_str(), wxConvUTF8));
//m_LongName->SetValue(wxString(OpenISO_.GetLongName().c_str(), wxConvUTF8));
m_Maker->SetValue(wxString(OpenISO_.GetCompany().c_str(), wxConvUTF8));//dev too
m_Comment->SetValue(wxString(OpenISO_.GetDescription().c_str(), wxConvUTF8));
m_Banner->SetBitmap(OpenISO_.GetImage());
m_Banner->Connect(wxID_ANY, wxEVT_RIGHT_DOWN,
wxMouseEventHandler(CISOProperties::RightClickOnBanner), (wxObject*)NULL, this);
// Filesystem browser/dumper
fileIter beginning = Our_Files.begin(), end = Our_Files.end(), pos = Our_Files.begin();
CreateDirectoryTree(RootId, beginning, end, pos, (char *)"\\");
m_Treectrl->Expand(RootId);
SetTitle(wxString::Format(_("Properties: %s - %s"), OpenISO_.GetUniqueID().c_str(), OpenISO_.GetName().c_str()));
Fit();
}
CISOProperties::~CISOProperties()
{
delete pFileSystem;
delete OpenISO;
}
void CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
fileIter& begin,
fileIter& end,
fileIter& iterPos,
char *directory)
{
bool bRoot = true;
if(iterPos == begin)
++iterPos;
else
bRoot = false;
char *name = (char *)((*iterPos)->m_FullPath);
if(iterPos == end)
return;
do
{
if((*iterPos)->IsDirectory()) {
char *dirName;
name[strlen(name) - 1] = '\0';
dirName = strrchr(name, '\\');
if(!dirName)
dirName = name;
else
dirName++;
wxTreeItemId item = m_Treectrl->AppendItem(parent, wxString::FromAscii(dirName));
CreateDirectoryTree(item, begin, end, ++iterPos, name);
} else {
char *fileName = strrchr(name, '\\');
if(!fileName)
fileName = name;
else
fileName++;
m_Treectrl->AppendItem(parent, wxString::FromAscii(fileName));
++iterPos;
}
if(iterPos == end)
break;
name = (char *)((*iterPos)->m_FullPath);
} while(bRoot || strstr(name, directory));
}
void CISOProperties::CreateGUIControls()
{
m_Close = new wxButton(this, ID_CLOSE, _("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
m_Information = new wxPanel(m_Notebook, ID_INFORMATION, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Information, _("Info"));
m_Filesystem = new wxPanel(m_Notebook, ID_FILESYSTEM, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Filesystem, _("Filesystem"));
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(0, 0, 1, wxEXPAND, 5);
sButtons->Add(m_Close, 0, wxALL, 5);
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND, 5);
this->SetSizer(sMain);
this->Layout();
// GameConfig editing - Core overrides and emulation state
sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
sCoreOverrides = new wxBoxSizer(wxVERTICAL);
OverrideText = new wxStaticText(m_GameConfig, ID_OVERRIDE_TEXT, _("These settings override core Dolphin settings. The 3rd state means the game uses Dolphin's setting."), wxDefaultPosition, wxDefaultSize);
UseDualCore = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
OptimizeQuantizers = new wxCheckBox(m_GameConfig, ID_OPTIMIZEQUANTIZERS, _("Optimize Quantizers"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("[Wii] Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("[Wii] Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
sEmuState = new wxBoxSizer(wxHORIZONTAL);
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Problems: Other"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuStateText = new wxStaticText(m_GameConfig, ID_EMUSTATE_TEXT, _("Emulation State: "), wxDefaultPosition, wxDefaultSize);
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState, 0, wxDefaultValidator);
// Patches
sbPatches = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Patches"));
sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_GameConfig, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Patches, 0, wxDefaultValidator);
sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_GameConfig, ID_EDITPATCH, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddPatch = new wxButton(m_GameConfig, ID_ADDPATCH, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemovePatch = new wxButton(m_GameConfig, ID_REMOVEPATCH, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditPatch->Enable(false);
RemovePatch->Enable(false);
// Action Replay Cheats
sbCheats = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Action Replay Codes"));
sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_GameConfig, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Cheats, 0, wxDefaultValidator);
sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_GameConfig, ID_EDITCHEAT, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddCheat = new wxButton(m_GameConfig, ID_ADDCHEAT, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemoveCheat = new wxButton(m_GameConfig, ID_REMOVECHEAT, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditCheat->Enable(false);
RemoveCheat->Enable(false);
wxBoxSizer* sConfigPage;
sConfigPage = new wxBoxSizer(wxVERTICAL);
sCoreOverrides->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sCoreOverrides->Add(UseDualCore, 0, wxEXPAND|wxLEFT, 5);
sCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5);
sCoreOverrides->Add(OptimizeQuantizers, 0, wxEXPAND|wxLEFT, 5);
sCoreOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5);
sCoreOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5);
sEmuState->AddStretchSpacer();
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL|wxALL, 0);
sEmuState->Add(EmuState, 0, wxEXPAND|wxALL, 0);
sCoreOverrides->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
sbCoreOverrides->Add(sCoreOverrides, 0, wxEXPAND|wxALL, 0);
sConfigPage->Add(sbCoreOverrides, 0, wxEXPAND|wxALL, 5);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sbPatches->Add(sPatches, 1, wxEXPAND|wxALL, 0);
sConfigPage->Add(sbPatches, 1, wxEXPAND|wxALL, 5);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sbCheats->Add(sCheats, 1, wxEXPAND|wxALL, 0);
sConfigPage->Add(sbCheats, 1, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
sConfigPage->Layout();
// ISO Details
sbISODetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sISODetails = new wxGridBagSizer(0, 0);
sISODetails->AddGrowableCol(1);
m_NameText = new wxStaticText(m_Information, ID_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize);
m_Name = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_GameIDText = new wxStaticText(m_Information, ID_GAMEID_TEXT, _("Game ID:"), wxDefaultPosition, wxDefaultSize);
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CountryText = new wxStaticText(m_Information, ID_COUNTRY_TEXT, _("Country:"), wxDefaultPosition, wxDefaultSize);
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerIDText = new wxStaticText(m_Information, ID_MAKERID_TEXT, _("Maker ID:"), wxDefaultPosition, wxDefaultSize);
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_DateText = new wxStaticText(m_Information, ID_DATE_TEXT, _("Date:"), wxDefaultPosition, wxDefaultSize);
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_FSTText = new wxStaticText(m_Information, ID_FST_TEXT, _("FST Size:"), wxDefaultPosition, wxDefaultSize);
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
// Banner Details
sbBannerDetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->AddGrowableCol(1); sBannerDetails->AddGrowableCol(2); sBannerDetails->AddGrowableCol(3);
m_VersionText = new wxStaticText(m_Information, ID_VERSION_TEXT, _("Version:"), wxDefaultPosition, wxDefaultSize);
m_Version = new wxTextCtrl(m_Information, ID_VERSION, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_LangText = new wxStaticText(m_Information, ID_LANG_TEXT, _("Show Language:"), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Lang.Add(_("English"));
arrayStringFor_Lang.Add(_("German"));
arrayStringFor_Lang.Add(_("French"));
arrayStringFor_Lang.Add(_("Spanish"));
arrayStringFor_Lang.Add(_("Italian"));
arrayStringFor_Lang.Add(_("Dutch"));
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang, 0, wxDefaultValidator);
m_Lang->SetSelection(0);
m_ShortText = new wxStaticText(m_Information, ID_SHORTNAME_TEXT, _("Short Name:"), wxDefaultPosition, wxDefaultSize);
m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_LongText = new wxStaticText(m_Information, ID_LONGNAME_TEXT, _("Long Name:"), wxDefaultPosition, wxDefaultSize);
m_LongName = new wxTextCtrl(m_Information, ID_LONGNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerText = new wxStaticText(m_Information, ID_MAKER_TEXT, _("Maker:"), wxDefaultPosition, wxDefaultSize);
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CommentText = new wxStaticText(m_Information, ID_COMMENT_TEXT, _("Comment:"), wxDefaultPosition, wxDefaultSize);
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
m_BannerText = new wxStaticText(m_Information, ID_BANNER_TEXT, _("Banner:"), wxDefaultPosition, wxDefaultSize);
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxDefaultSize, 0);
wxBoxSizer* sInfoPage;
sInfoPage = new wxBoxSizer(wxVERTICAL);
sISODetails->Add(m_NameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
sBannerDetails->Add(m_VersionText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Version, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 3), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_ShortText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_ShortName, wxGBPosition(1, 1), wxGBSpan(1, 3), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_LongText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_LongName, wxGBPosition(2, 1), wxGBSpan(1, 3), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(3, 1), wxGBSpan(1, 3), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(4, 1), wxGBSpan(1, 3), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 0);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
sInfoPage->Layout();
// Filesystem tree
sbTreectrl = new wxStaticBoxSizer(wxVERTICAL, m_Filesystem, _("Filesystem"));
m_Treectrl = new wxTreeCtrl(m_Filesystem, ID_TREECTRL, wxDefaultPosition, wxDefaultSize, wxTR_DEFAULT_STYLE, wxDefaultValidator);
RootId = m_Treectrl->AddRoot(_("Root"), -1, -1, 0);
wxBoxSizer* sTreePage;
sTreePage = new wxBoxSizer(wxVERTICAL);
sbTreectrl->Add(m_Treectrl, 1, wxEXPAND);
sTreePage->Add(sbTreectrl, 1, wxEXPAND|wxALL, 5);
m_Filesystem->SetSizer(sTreePage);
sTreePage->Layout();
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig(GameIniFile))
wxMessageBox(wxString::Format(_("Could not save %s"), GameIniFile.c_str()), _("Error"), wxOK|wxICON_ERROR, this);
Destroy();
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu popupMenu;
popupMenu.Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(&popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format(_("%s.png"), m_GameID->GetLabel()),
_("*.*"), wxFD_SAVE|wxFD_OVERWRITE_PROMPT, wxDefaultPosition, wxDefaultSize);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu popupMenu;
if (m_Treectrl->ItemHasChildren(m_Treectrl->GetSelection()))
;//popupMenu.Append(IDM_EXTRACTDIR, _("Extract Directory..."));
else
popupMenu.Append(IDM_EXTRACTFILE, _("Extract File..."));
PopupMenu(&popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString Path;
wxString File;
File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
Path = wxFileSelector(
_T("Export File"),
wxEmptyString, File, wxEmptyString,
wxString::Format
(
_T("All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + _T("\\") + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
pFileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
void CISOProperties::OnExtractDir(wxCommandEvent& WXUNUSED (event))
{
}
void CISOProperties::SetRefresh(wxCommandEvent& WXUNUSED (event))
{
bRefreshList = true;
}
void CISOProperties::LoadGameConfig()
{
bool bTemp;
int iTemp;
if (GameIni.Get("Core", "UseDualCore", &bTemp))
UseDualCore->Set3StateValue((wxCheckBoxState)bTemp);
else
UseDualCore->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SkipIdle", &bTemp))
SkipIdle->Set3StateValue((wxCheckBoxState)bTemp);
else
SkipIdle->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "OptimizeQuantizers", &bTemp))
OptimizeQuantizers->Set3StateValue((wxCheckBoxState)bTemp);
else
OptimizeQuantizers->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "EnableProgressiveScan", &bTemp))
EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableProgressiveScan->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "EnableWideScreen", &bTemp))
EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableWideScreen->Set3StateValue(wxCHK_UNDETERMINED);
GameIni.Get("EmuState", "EmulationStateId", &iTemp, 0);
EmuState->SetSelection(iTemp);
// TODO handle patches+cheats
//LoadActionReplayCodes(GameIni, true);
//for (int i = 0; i < arCodes.size(); i++)
// Cheats->Append(wxString(arCodes[i].name.c_str(), wxConvUTF8));
}
bool CISOProperties::SaveGameConfig(std::string GameIniFile)
{
if (UseDualCore->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "UseDualCore");
else
GameIni.Set("Core", "UseDualCore", UseDualCore->Get3StateValue());
if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SkipIdle");
else
GameIni.Set("Core", "SkipIdle", SkipIdle->Get3StateValue());
if (OptimizeQuantizers->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "OptimizeQuantizers");
else
GameIni.Set("Core", "OptimizeQuantizers", OptimizeQuantizers->Get3StateValue());
if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "EnableProgressiveScan");
else
GameIni.Set("Core", "EnableProgressiveScan", EnableProgressiveScan->Get3StateValue());
if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "EnableWideScreen");
else
GameIni.Set("Core", "EnableWideScreen", EnableWideScreen->Get3StateValue());
GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
return GameIni.Save(GameIniFile.c_str());
// TODO save patches+cheats
}