271 lines
8.7 KiB
C++
271 lines
8.7 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __PADCONFIGDIALOG_h__
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#define __PADCONFIGDIALOG_h__
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#include <iostream>
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#include <vector>
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#include <wx/wx.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/gbsizer.h>
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#include "Config.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/XKBlib.h>
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#include "X11InputBase.h"
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#endif
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class WiimotePadConfigDialog : public wxDialog
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{
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public:
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WiimotePadConfigDialog(wxWindow *parent,
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wxWindowID id = 1,
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const wxString &title = wxT("Wii Remote Plugin Configuration"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
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virtual ~WiimotePadConfigDialog(){;}
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void CloseClick(wxCommandEvent& event);
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void UpdateGUI(int Slot = 0);
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void UpdateGUIButtonMapping(int controller);
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void UpdateControls();
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void OnKeyDown(wxKeyEvent& event);
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void Convert2Box(int &x);
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void ConvertToString();
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void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
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void UpdatePad(wxTimerEvent& WXUNUSED(event));
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wxTimer *m_UpdatePad,
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*m_ButtonMappingTimer;
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wxStaticBitmap *m_bmpDotLeftIn[4],
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*m_bmpDotLeftOut[4],
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*m_bmpDotRightIn[4],
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*m_bmpDotRightOut[4],
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*m_bmpDeadZoneLeftIn[4],
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*m_bmpDeadZoneRightIn[4];
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private:
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DECLARE_EVENT_TABLE();
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bool ControlsCreated;
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int Page, BoxW, BoxH, g_Pressed;
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wxNotebook *m_Notebook;
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wxPanel *m_Controller[4];
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wxButton *m_Close,
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*m_Apply;
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wxBoxSizer *m_MainSizer,
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*m_sMain[4],
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*m_SizeParent[4];
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wxCheckBox *m_CheckC2S[4],
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*m_TiltInvertRoll[4],
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*m_TiltInvertPitch[4];
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// Emulated Wiimote key settings
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wxBoxSizer *m_HorizControllers[4],
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*m_gC2SDeadZone[4],
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*m_gCircle2Square[4],
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*m_gCircle2SquareVert[4],
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*m_gDeadZone[4],
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*m_gDeadZoneHoriz[4],
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*m_HorizControllerTiltParent[4],
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*m_HorizControllerTilt[4],
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*m_TiltHoriz[4],
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*m_SizeAnalogLeft[4],
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*m_SizeAnalogLeftHorizX[4],
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*m_SizeAnalogLeftHorizY[4],
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*m_SizeAnalogRight[4],
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*m_SizeAnalogRightHorizX[4],
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*m_SizeAnalogRightHorizY[4],
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*m_SizeAnalogTriggerVertLeft[4],
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*m_SizeAnalogTriggerVertRight[4],
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*m_SizeAnalogTriggerHorizInput[4],
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*m_HorizControllerMapping[4],
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*m_Sizer_Wiimote[WM_CONTROLS][4],
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*m_SWmVertLeft[4],
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*m_SWmVertRight[4],
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*m_Sizer_NunChuck[NC_CONTROLS][4],
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*m_NunchuckStick[4],
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*m_Sizer_Classic[CC_CONTROLS][4],
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*m_SCcVertLeft[4],
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*m_SCcVertMiddle[4],
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*m_SCcVertRight[4],
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*m_SCcLeftStick[4],
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*m_SCcRightStick[4],
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*m_SCcTriggers[4],
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*m_sizer_GH3[GH3_CONTROLS][4],
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*m_sGH3_Analog[4],
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*m_SGH3VertLeft[4],
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*m_SGH3VertMiddle[4],
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*m_SGH3VertRight[4];
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wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_TiltGrid[4],
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*m_GridLeftStick[4], *m_GridRightStick[4];
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wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_SizerIRPointer[4], *m_gTilt[4], *m_gJoyname[4];
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wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4],
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*m_AnalogTriggerL[4], *m_AnalogTriggerR[4];
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wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
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*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4],
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// Nunchuck
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*m_Button_Wiimote[WM_CONTROLS][4],
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*m_Button_NunChuck[NC_CONTROLS][4],
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*m_Button_Classic[CC_CONTROLS][4],
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*m_Button_GH3[GH3_CONTROLS][4],
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*m_bGH3_Analog[4];
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wxStaticText *m_TextScreenWidth[4], *m_TextScreenHeight[4], *m_TextScreenLeft[4], *m_TextScreenTop[4], *m_TextAR[4],
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*m_tAnalogX[8], *m_tAnalogY[8], *m_TiltTextRoll[4], *m_TiltTextPitch[4],
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*m_CheckC2SLabel[4], *m_ComboDeadZoneLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
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*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
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*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4],
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*m_statictext_Wiimote[WM_CONTROLS][4],
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*m_statictext_NunChuck[NC_CONTROLS][4],
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*m_statictext_Classic[CC_CONTROLS][4],
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*m_statictext_GH3[GH3_CONTROLS][4],
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*m_NunchuckTextStick[5],
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*m_CcTextLeftStick[4],
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*m_CcTextRightStick[4],
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*m_CcTextTriggers[4],
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*m_tGH3_Analog[4];
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wxButton *ClickedButton;
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wxString OldLabel;
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wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZoneLeft[4], *m_ComboDeadZoneRight[4], *m_TriggerType[4],
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*m_NunchuckComboStick[4], *m_CcComboLeftStick[4], *m_CcComboRightStick[4], *m_CcComboTriggers[4], *m_GH3ComboAnalog[4];
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wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
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wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
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wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4],
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*m_gWiimote[4], *m_gNunchuck[4], *m_gClassicController[4], *m_gGuitarHero3Controller[4];
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wxBitmap CreateBitmapDot();
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wxBitmap CreateBitmap();
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wxBitmap CreateBitmapDeadZone(int Radius);
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wxBitmap CreateBitmapClear();
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enum
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{
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ID_CLOSE = 1000,
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ID_APPLY,
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IDTM_EXIT,
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IDTM_BUTTON,
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IDTM_UPDATE_PAD, // Timer
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ID_NOTEBOOK,
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ID_CONTROLLERPAGE1,
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ID_CONTROLLERPAGE2,
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ID_CONTROLLERPAGE3,
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ID_CONTROLLERPAGE4,
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// Gamepad <It's important that the internal ordering of these are unchanged>
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IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
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IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
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IDB_TRIGGER_L, IDB_TRIGGER_R,
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ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y,
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ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y,
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ID_TRIGGER_L, ID_TRIGGER_R,
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IDCB_GH3_ANALOG_STICK,
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// Wiimote
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IDS_WIDTH, IDS_HEIGHT, IDS_LEFT, IDS_TOP,
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IDB_WM_A, IDB_WM_B,
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IDB_WM_1, IDB_WM_2,
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IDB_WM_P, IDB_WM_M, IDB_WM_H,
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IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D,
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IDB_WM_SHAKE, IDB_WM_PITCH_L, IDB_WM_PITCH_R,
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// Nunchuck
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IDB_NC_Z,
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IDB_NC_C,
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IDB_NC_L,
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IDB_NC_R,
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IDB_NC_U,
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IDB_NC_D,
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IDB_NC_SHAKE,
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// Classic Controller
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IDB_CC_A, IDB_CC_B,
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IDB_CC_X, IDB_CC_Y,
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IDB_CC_P, IDB_CC_M, IDB_CC_H,
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IDB_CC_TL, IDB_CC_ZL, IDB_CC_ZR, IDB_CC_TR,
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IDB_CC_DL, IDB_CC_DU, IDB_CC_DR, IDB_CC_DD, // Digital pad
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IDB_CC_LL, IDB_CC_LU, IDB_CC_LR, IDB_CC_LD, // Left analog stick
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IDB_CC_RL, IDB_CC_RU, IDB_CC_RR, IDB_CC_RD, // Right analog stick
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// Guitar Hero 3 Controller
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IDB_GH3_GREEN,
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IDB_GH3_RED,
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IDB_GH3_YELLOW,
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IDB_GH3_BLUE,
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IDB_GH3_ORANGE,
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IDB_GH3_PLUS,
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IDB_GH3_MINUS,
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IDB_GH3_WHAMMY,
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IDB_GH3_ANALOG_LEFT,
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IDB_GH3_ANALOG_UP,
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IDB_GH3_ANALOG_RIGHT,
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IDB_GH3_ANALOG_DOWN,
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IDB_GH3_STRUM_UP,
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IDB_GH3_STRUM_DOWN,
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// Gamepad settings
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IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE_LEFT, IDCB_DEAD_ZONE_RIGHT,
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ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE_ROLL, ID_TILT_RANGE_PITCH, ID_TILT_INVERT_ROLL, ID_TILT_INVERT_PITCH,
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IDCB_NUNCHUCK_STICK, IDCB_CC_LEFT_STICK, IDCB_CC_RIGHT_STICK, IDCB_CC_TRIGGERS, IDCB_GH3_ANALOG,
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};
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void OnClose(wxCloseEvent& event);
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void CreatePadGUIControls();
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void GeneralSettingsChanged(wxCommandEvent& event);
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// Gamepad configuration
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void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]);
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wxString GetButtonText(int id, int Page = -1);
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void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
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void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot);
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void SaveKeyboardMapping(int Controller, int Id, int Key);
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void ToBlank(bool ToBlank = true);
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void PadGetStatus();
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void DoSave(bool ChangePad = false, int Slot = -1);
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void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone(bool Left);
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void OnButtonClick(wxCommandEvent& event);
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// Configure buttons
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int GetButtonWaitingID, GetButtonWaitingTimer;
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};
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extern WiimotePadConfigDialog *m_PadConfigFrame;
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#endif
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