98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
#include <gccore.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ogcsys.h>
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#include <iostream>
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#include <debug.h>
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#include <math.h>
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static void* xfb = NULL;
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u32 first_frame = 1;
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GXRModeObj *rmode;
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vu16 oldstate;
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vu16 keystate;
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vu16 keydown;
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vu16 keyup;
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PADStatus pad[4];
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void Initialise();
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int main()
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{
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Initialise();
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while(1)
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{
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std::cout<<"\x1b[0;0H"; // Position the cursor (at 0, 0)
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PAD_Read(pad);
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for(int a = 0; a < 4;a ++)
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{
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if(pad[a].err & PAD_ERR_NO_CONTROLLER)
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{
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std::cout<<"pad["<<a<<"] Not Connected\n";
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continue;
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}
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std::cout<<"pad["<<a<<"] Sticks: Main[ "<<(int)pad[a].stickX<<", "<<(int)pad[a].stickY<<" ] Sub[ "<<(int)pad[a].substickX<<", "<<(int)pad[a].substickX<<" ]\n";
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std::cout<<"pad["<<a<<"] Analog Triggers: Left "<<(int)pad[a].triggerL<<" Right "<<(int)pad[a].triggerL<<"\n";
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std::cout<<"pad["<<a<<"] Buttons: "<<
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(pad[a].button & PAD_BUTTON_START? "Start " : "")<<
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(pad[a].button & PAD_BUTTON_A ? "A " : "")<<
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(pad[a].button & PAD_BUTTON_B ? "B " : "")<<
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(pad[a].button & PAD_BUTTON_X ? "X " : "")<<
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(pad[a].button & PAD_BUTTON_Y ? "Y " : "")<<
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(pad[a].button & PAD_TRIGGER_Z? "Z " : "")<<
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(pad[a].button & PAD_TRIGGER_L? "L " : "")<<
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(pad[a].button & PAD_TRIGGER_R? "R " : "")<<std::endl;
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std::cout<<"pad["<<a<<"] DPad: "<<
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(pad[a].button & PAD_BUTTON_UP ? "Up " : "")<<
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(pad[a].button & PAD_BUTTON_DOWN ? "Down " : "")<<
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(pad[a].button & PAD_BUTTON_LEFT ? "Left " : "")<<
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(pad[a].button & PAD_BUTTON_RIGHT ? "Right " : "")<<std::endl;
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}
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VIDEO_WaitVSync();
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int buttonsDown = PAD_ButtonsDown(0);
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}
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}
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void Initialise()
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{
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// Initialise the video system
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VIDEO_Init();
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// This function initialises the attached controllers
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PAD_Init();
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// Obtain the preferred video mode from the system
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// This will correspond to the settings in the Wii menu
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rmode = VIDEO_GetPreferredMode(NULL);
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// Allocate memory for the display in the uncached region
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xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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// Initialise the console, required for printf
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console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
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// Set up the video registers with the chosen mode
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VIDEO_Configure(rmode);
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// Tell the video hardware where our display memory is
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VIDEO_SetNextFramebuffer(xfb);
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// Make the display visible
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VIDEO_SetBlack(FALSE);
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// Flush the video register changes to the hardware
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VIDEO_Flush();
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// Wait for Video setup to complete
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VIDEO_WaitVSync();
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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}
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