388 lines
13 KiB
C++
388 lines
13 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include <iostream> // System
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#include "wiiuse.h" // Externals
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#include "StringUtil.h"
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#include "Timer.h"
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#include "pluginspecs_wiimote.h"
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#include "wiimote_real.h" // Local
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#include "wiimote_hid.h"
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#include "EmuDefinitions.h"
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#include "EmuMain.h"
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#include "main.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigDlg.h"
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#endif
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#include "Config.h"
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////////////////////////////////////////
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namespace WiiMoteReal
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{
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int GetReportSize(struct wiimote_t* wm)
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{
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// The report size is 0x33 = 18, 0x37 = 22 withouth the leading (a1) byte
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if(WIIUSE_USING_EXP(wm)) return 22; else return 18;
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}
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void handle_ctrl_status(struct wiimote_t* wm)
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{
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INFO_LOG(CONSOLE, "\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
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INFO_LOG(CONSOLE, "attachment: %i\n", wm->exp.type);
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INFO_LOG(CONSOLE, "speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
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INFO_LOG(CONSOLE, "ir: %i\n", WIIUSE_USING_IR(wm));
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INFO_LOG(CONSOLE, "leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
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INFO_LOG(CONSOLE, "battery: %f %%\n", wm->battery_level);
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}
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bool IRDataOK(struct wiimote_t* wm)
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{
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//INFO_LOG(CONSOLE, "IRDataOK: ");
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// The report size is 0x33 = 18, 0x37 = 22 withouth the leading (a1) byte
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int ReportSize = GetReportSize(wm);
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for(int i = 0; i < ReportSize; i++)
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{
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//INFO_LOG(CONSOLE, "%02x ", wm->event_buf[i]);
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if (wm->event_buf[i] > 0)
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{
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//INFO_LOG(CONSOLE, "\n");
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return true;
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}
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}
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return false;
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}
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void handle_event(struct wiimote_t* wm)
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{
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//INFO_LOG(CONSOLE, "\n\n--- EVENT [id %i] ---\n", wm->unid);
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// if a button is pressed, report it
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) INFO_LOG(CONSOLE, "A pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) INFO_LOG(CONSOLE, "B pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) INFO_LOG(CONSOLE, "UP pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) INFO_LOG(CONSOLE, "DOWN pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) INFO_LOG(CONSOLE, "LEFT pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) INFO_LOG(CONSOLE, "RIGHT pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) INFO_LOG(CONSOLE, "MINUS pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) INFO_LOG(CONSOLE, "PLUS pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) INFO_LOG(CONSOLE, "ONE pressed\n");
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//if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) g_Run = false;
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) INFO_LOG(CONSOLE, "TWO pressed\n");
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) INFO_LOG(CONSOLE, "HOME pressed\n");
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// Pressing minus will tell the wiimote we are no longer interested in movement.
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// This is useful because it saves battery power.
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if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
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{
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wiiuse_motion_sensing(wm, 0);
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wiiuse_set_ir(wm, 0);
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g_MotionSensing = false;
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}
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// Turn aceelerometer and IR reporting on, there is some kind of bug that prevents us from turing these on
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// directly after each other, so we have to wait for another wiiuse_poll() this way
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if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
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{
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wiiuse_motion_sensing(wm, 1);
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g_MotionSensing = true;
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}
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// Turn IR reporting on
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if (g_MotionSensing && !WIIUSE_USING_IR(wm))
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wiiuse_set_ir(wm, 1);
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// Print battery status
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#if defined(HAVE_WX) && HAVE_WX
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if(frame && g_Config.bUpdateRealWiimote)
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frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
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#endif
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// Create shortcut to the nunchuck
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struct nunchuk_t* nc = NULL;
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if (wm->exp.type == EXP_NUNCHUK)
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nc = (nunchuk_t*)&wm->exp.nunchuk;
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// If the accelerometer is turned on then print angles
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if (WIIUSE_USING_ACC(wm) && WIIUSE_USING_IR(wm))
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{
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std::string Tmp;
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Tmp += StringFromFormat("Roll: %2.1f ", wm->orient.roll);
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Tmp += StringFromFormat("Pitch: %2.1f ", wm->orient.pitch);
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Tmp += StringFromFormat("Battery: %1.2f\n", wm->battery_level);
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Tmp += StringFromFormat("G-Force x, y, z: %1.2f %1.2f %1.2f\n", wm->gforce.x, wm->gforce.y, wm->gforce.z);
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Tmp += StringFromFormat("Accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
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// The report size is 0x33 = 18, 0x37 = 22
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int ReportSize; if(WIIUSE_USING_EXP(wm)) ReportSize = 22; else ReportSize = 18;
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// wm->event_buf is cleared at the end of all wiiuse_poll(), so wm->event_buf will always be zero
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// after that. To get the raw IR data we need to read the wiimote again. This seems to work most of the time,
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// it seems to fails with a regular interval about each tenth read.
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if(wiiuse_io_read(wm))
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{
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// Check that it's not zero
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if (IRDataOK(wm)) memcpy(g_EventBuffer, wm->event_buf, ReportSize);
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}
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// Go through each of the 4 possible IR sources
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for (int i = 0; i < 4; ++i)
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{
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// Check if the source is visible
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if (wm->ir.dot[i].visible)
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Tmp += StringFromFormat("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
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}
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Tmp += "\n";
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Tmp += StringFromFormat("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
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Tmp += StringFromFormat("IR z distance: %f\n", wm->ir.z);
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if(wm->exp.type == EXP_NUNCHUK)
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{
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Tmp += "\n";
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Tmp += StringFromFormat("Nunchuck accel x, y, z: %03i %03i %03i\n", nc->accel.x, nc->accel.y, nc->accel.z);
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}
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//Tmp += "\n";
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//std::string TmpData = ArrayToString(g_EventBuffer, ReportSize, 0, 30);
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//Tmp += "Data: " + TmpData;
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//Console::ClearScreen();
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//INFO_LOG(CONSOLE, "%s\n\n", Tmp.c_str());
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#if defined(HAVE_WX) && HAVE_WX
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if(frame)
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{
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// Produce adjusted accelerometer values
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float _Gx = (float)(wm->accel.x - wm->accel_calib.cal_zero.x) / (float)wm->accel_calib.cal_g.x;
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float _Gy = (float)(wm->accel.y - wm->accel_calib.cal_zero.y) / (float)wm->accel_calib.cal_g.y;
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float _Gz = (float)(wm->accel.z - wm->accel_calib.cal_zero.z) / (float)wm->accel_calib.cal_g.z;
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// Conver the data to integers
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int Gx = (int)(_Gx * 100);
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int Gy = (int)(_Gy * 100);
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int Gz = (int)(_Gz * 100);
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// And for the Nunchuck
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u8 AccelNX = 0, AccelNY = 0, AccelNZ = 0;
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if(wm->exp.type == EXP_NUNCHUK)
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{
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if((nc->accel.x + g_Config.iAccNunNeutralX) <= 255) AccelNX = nc->accel.x + g_Config.iAccNunNeutralX;
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if((nc->accel.y + g_Config.iAccNunNeutralY) <= 255) AccelNY = nc->accel.y + g_Config.iAccNunNeutralY;
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if((nc->accel.z + g_Config.iAccNunNeutralZ) <= 255) AccelNZ = nc->accel.z + g_Config.iAccNunNeutralZ;
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}
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if(g_Config.bUpdateRealWiimote)
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{
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// Update gauges
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frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180);
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frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180);
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// Show g. forces between -3 and 3
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frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5));
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frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5));
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frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5));
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frame->m_GaugeAccel[0]->SetValue(wm->accel.x);
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frame->m_GaugeAccel[1]->SetValue(wm->accel.y);
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frame->m_GaugeAccel[2]->SetValue(wm->accel.z);
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frame->m_TextIR->SetLabel(wxString::Format(
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wxT("Cursor: %03u %03u\nDistance:%4.0f"), wm->ir.x, wm->ir.y, wm->ir.z));
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//frame->m_TextAccNeutralCurrent->SetLabel(wxString::Format(
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// wxT("Current: %03u %03u %03u"), Gx, Gy, Gz));
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if(frame->m_bRecording)
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INFO_LOG(CONSOLE, "Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", Gx, Gy, Gz);
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//INFO_LOG(CONSOLE, "Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", Gx, Gy, Gz);
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}
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// Send the data to be saved
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//const u8* data = (const u8*)wm->event_buf;
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frame->DoRecordMovement(Gx, Gy, Gz, (g_EventBuffer + 6),
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(WIIUSE_USING_EXP(wm) ? 10 : 12));
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// Turn recording on and off
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if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) frame->DoRecordA(true);
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else frame->DoRecordA(false);
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// ------------------------------------
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// Show roll and pitch in the status box
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// --------------
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/*
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if(!g_DebugData)
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{
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// Console::ClearScreen();
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INFO_LOG(CONSOLE, "Roll:%03i Pitch:%03i\n", (int)wm->orient.roll, (int)wm->orient.pitch);
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}
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// Convert Roll and Pitch from 180 to 0x8000
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int Roll = (int)wm->orient.roll * (0x8000 / 180);
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int Pitch = (int)wm->orient.pitch * (0x8000 / 180);
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// Convert it to the box
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frame->Convert2Box(Roll);
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frame->Convert2Box(Pitch);
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// Show roll and pitch in the axis boxes
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frame->m_bmpDotRightOut[0]->SetPosition(wxPoint(Roll, Pitch));*/
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// ---------------------
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}
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#endif
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}
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// Otherwise remove the values
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else
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{
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#if defined(HAVE_WX) && HAVE_WX
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if (frame)
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{
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frame->m_GaugeRoll[0]->SetValue(0);
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frame->m_GaugeRoll[1]->SetValue(0);
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frame->m_GaugeGForce[0]->SetValue(0);
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frame->m_GaugeGForce[1]->SetValue(0);
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frame->m_GaugeGForce[2]->SetValue(0);
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frame->m_GaugeAccel[0]->SetValue(0);
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frame->m_GaugeAccel[1]->SetValue(0);
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frame->m_GaugeAccel[2]->SetValue(0);
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frame->m_TextIR->SetLabel(wxT("Cursor:\nDistance:"));
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}
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#endif
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}
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}
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void ReadWiimote()
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{
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/* I place this outside wiiuse_poll() to produce a continous recording regardless of the status
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change of the Wiimote, wiiuse_poll() is only true if the status has changed. However, this the
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timing functions for recording playback that checks the time of the recording this should not
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be needed. But I still use it becase it seemed like state_changed() or the threshold values or
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something else might fail so that only huge status changed were reported. */
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for (int i = 0; i < g_NumberOfWiiMotes; i++)
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{
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handle_event(g_WiiMotesFromWiiUse[i]);
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}
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// Declaration
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std::string Temp;
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/* Timeout for data reading. This is used in Initialize() to read the Eeprom, if we have not gotten
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what we wanted in the WIIUSE_READ_DATA case we stop this loop and enable the regular
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wiiuse_io_read() and wiiuse_io_write() loop again. */
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if (g_RunTemporary)
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{
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// The SecondsToWait holds if the update rate of wiiuse_poll() is kept at the default value of 10 ms
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static const int SecondsToWait = 2;
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g_RunTemporaryCountdown++;
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if(g_RunTemporaryCountdown > (SecondsToWait * 100))
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{
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g_RunTemporaryCountdown = 0;
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g_RunTemporary = false;
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}
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}
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// Read formatted Wiimote data
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if (wiiuse_poll(g_WiiMotesFromWiiUse, MAX_WIIMOTES))
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{
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/*
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* This happens if something happened on any wiimote.
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* So go through each one and check if anything happened.
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*/
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int i = 0;
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for (; i < MAX_WIIMOTES; ++i)
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{
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switch (g_WiiMotesFromWiiUse[i]->event)
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{
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case WIIUSE_EVENT:
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/* a generic event occured */
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//handle_event(g_WiiMotesFromWiiUse[i]);
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break;
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case WIIUSE_STATUS:
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/* a status event occured */
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//handle_ctrl_status(g_WiiMotesFromWiiUse[i]);
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break;
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case WIIUSE_DISCONNECT:
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case WIIUSE_UNEXPECTED_DISCONNECT:
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/* the wiimote disconnected */
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//handle_disconnect(wiimotes[i]);
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break;
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case WIIUSE_READ_DATA:
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/*
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* Data we requested to read was returned.
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* Take a look at wiimotes[i]->read_req
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* for the data.
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*/
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if(g_WiiMotesFromWiiUse[i]->read_req->size == sizeof(WiiMoteEmu::EepromData_0)
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&& g_WiiMotesFromWiiUse[i]->read_req->addr == 0)
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{
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Temp = ArrayToString(g_WiiMotesFromWiiUse[i]->read_req->buf, sizeof(WiiMoteEmu::EepromData_0), 0, 30);
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memcpy(WiiMoteEmu::g_Eeprom, g_WiiMotesFromWiiUse[i]->read_req->buf, sizeof(WiiMoteEmu::EepromData_0));
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INFO_LOG(CONSOLE, "EEPROM: %s\n", Temp.c_str());
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WiiMoteEmu::UpdateEeprom();
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g_RunTemporary = false;
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}
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break;
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case WIIUSE_NUNCHUK_INSERTED:
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/*
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* a nunchuk was inserted
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* This is a good place to set any nunchuk specific
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* threshold values. By default they are the same
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* as the wiimote.
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*/
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//wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f);
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//wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100);
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INFO_LOG(CONSOLE, "Nunchuk inserted.\n");
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break;
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case WIIUSE_CLASSIC_CTRL_INSERTED:
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INFO_LOG(CONSOLE, "Classic controller inserted.\n");
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break;
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case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
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// some expansion was inserted
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//handle_ctrl_status(wiimotes[i]);
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INFO_LOG(CONSOLE, "Guitar Hero 3 controller inserted.\n");
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break;
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case WIIUSE_NUNCHUK_REMOVED:
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case WIIUSE_CLASSIC_CTRL_REMOVED:
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case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
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// some expansion was removed
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//handle_ctrl_status(wiimotes[i]);
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INFO_LOG(CONSOLE, "An expansion was removed.\n");
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break;
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default:
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break;
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}
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}
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}
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}
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}; // end of namespace
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