250 lines
6.7 KiB
C++
250 lines
6.7 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _EMU_DECLARATIONS_
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#define _EMU_DECLARATIONS_
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#include <vector>
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#include <string>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "../../../Core/InputCommon/Src/XInput.h"
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#include "Common.h"
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#include "pluginspecs_wiimote.h"
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#include "wiimote_hid.h" // Local
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#include "Encryption.h"
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#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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//******************************************************************************
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// Definitions and variable declarations
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//******************************************************************************
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/* The Libogc bounding box in smoothed IR coordinates is 232,284 792,704. However, there is no
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universal standard that works with all games. They all use their own calibration. Also,
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there is no widescreen mode for the calibration, at least not in the games I tried, the
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game decides for example that a horizontal value of 500 is 50% from the left of the screen,
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and then that's the same regardless if we use the widescreen mode or not.*/
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#define LEFT 266
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#define TOP 215
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#define RIGHT 752
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#define BOTTOM 705
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/* Since the width of the entire virtual screen is 1024 a reasonable sensor bar width is perhaps 200,
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given how small most sensor bars are compared to the total TV width. When I tried the distance with
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my Wiimote from around three meters distance from the sensor bar (that has around 15 cm beteen the
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IR lights) I got a dot distance of around 110 (and a dot size of between 1 and 2). */
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#define SENSOR_BAR_RADIUS 100
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// Movement recording
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extern int g_RecordingPlaying[3];
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extern int g_RecordingCounter[3];
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extern int g_RecordingPoint[3];
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extern double g_RecordingStart[3];
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extern double g_RecordingCurrentTime[3];
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// Registry sizes
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#define WIIMOTE_EEPROM_SIZE (16*1024)
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#define WIIMOTE_EEPROM_FREE_SIZE 0x16ff
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#define WIIMOTE_REG_SPEAKER_SIZE 10
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#define WIIMOTE_REG_EXT_SIZE 0x100
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#define WIIMOTE_REG_IR_SIZE 0x34
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extern u8 g_Leds;
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extern u8 g_Speaker;
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extern u8 g_SpeakerVoice;
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extern u8 g_IR;
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extern u8 g_Eeprom[WIIMOTE_EEPROM_SIZE];
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extern u8 g_RegSpeaker[WIIMOTE_REG_SPEAKER_SIZE];
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extern u8 g_RegExt[WIIMOTE_REG_EXT_SIZE];
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extern u8 g_RegExtTmp[WIIMOTE_REG_EXT_SIZE];
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extern u8 g_RegIr[WIIMOTE_REG_IR_SIZE];
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extern u8 g_ReportingMode;
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extern u16 g_ReportingChannel;
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// Ack delay
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struct wm_ackdelay
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{
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u8 Delay;
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u8 ReportID;
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u16 ChannelID;
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bool Sent;
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};
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extern std::vector<wm_ackdelay> AckDelay;
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extern wiimote_key g_ExtKey; // extension encryption key
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extern bool g_Encryption;
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/* An example of a factory default first bytes of the Eeprom memory. There are differences between
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different Wiimotes, my Wiimote had different neutral values for the accelerometer. */
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static const u8 EepromData_0[] = {
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0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
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0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
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// Accelerometer neutral values
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0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E,
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0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E
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};
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static const u8 EepromData_16D0[] = {
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0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
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0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
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0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
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};
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/* Default calibration for the nunchuck. It should be written to 0x20 - 0x3f of the
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extension register. 0x80 is the neutral x and y accelerators and 0xb3 is the
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neutral z accelerometer that is adjusted for gravity. */
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static const u8 nunchuck_calibration[] =
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{
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0x80,0x80,0x80,0x00, // accelerometer x, y, z neutral
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0xb3,0xb3,0xb3,0x00, // x, y, z g-force values
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0xff, 0x00, 0x80, 0xff, // 0x80 = analog stick x and y axis center
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0x00, 0x80, 0xee, 0x43 // checksum on the last two bytes
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};
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static const u8 wireless_nunchuck_calibration[] =
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{
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128, 128, 128, 0x00,
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181, 181, 181, 0x00,
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255, 0, 125, 255,
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0, 126, 0xed, 0x43
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};
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/* Classic Controller calibration */
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static const u8 classic_calibration[] =
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{
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0xff,0x00,0x80, 0xff,0x00,0x80, 0xff,0x00,0x80, 0xff,0x00,0x80,
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0x00,0x00, 0x51,0xa6
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};
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/* The Nunchuck id. It should be written to the last bytes of the
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extension register */
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static const u8 nunchuck_id[] =
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{
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0x00, 0x00, 0xa4, 0x20, 0x00, 0x00
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};
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/* The Classic Controller id. It should be written to the last bytes of the
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extension register */
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static const u8 classic_id[] =
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{
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0x00, 0x00, 0xa4, 0x20, 0x01, 0x01
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};
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/* The id for nothing inserted */
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static const u8 nothing_id[] =
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{
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0x00, 0x00, 0x00, 0x00, 0x2e, 0x2e
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};
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/* The id for a partially inserted extension */
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static const u8 partially_id[] =
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{
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0x00, 0x00, 0x00, 0x00, 0xff, 0xff
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};
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// Gamepad input
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extern int NumPads, NumGoodPads; // Number of goods pads
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extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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extern InputCommon::CONTROLLER_STATE_NEW PadState[4];
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extern InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];
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// Wiimote status
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struct SDot
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{
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int Rx, Ry, X, Y;
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bool Visible;
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int Size; // Size of the IR dot (0-15)
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int Order; // Increasing order from low to higher x-axis values
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};
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struct SIR
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{
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SDot Dot[4];
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int Distance;
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};
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// Keyboard input
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struct KeyboardWiimote
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{
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enum EKeyboardWiimote
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{
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A = 0, MA, // Keyboard A and Mouse A
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B, MB,
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ONE, TWO,
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P, M, H,
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L, R, U, D,
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PITCH_L, PITCH_R,
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SHAKE,
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LAST_CONSTANT
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};
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// Raw X and Y coordinate and processed X and Y coordinates
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SIR IR;
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};
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extern KeyboardWiimote g_Wm;
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struct KeyboardNunchuck
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{
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enum EKeyboardNunchuck
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{
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// This is not allowed in Linux so we have to set the starting value manually
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#ifdef _WIN32
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Z = g_Wm.LAST_CONSTANT,
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#else
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Z = 16,
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#endif
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C,
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L, R, U, D,
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SHAKE,
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LAST_CONSTANT
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};
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};
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extern KeyboardNunchuck g_Nc;
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struct KeyboardClassicController
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{
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enum EKeyboardClassicController
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{
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// This is not allowed in Linux so we have to set the starting value manually
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#ifdef _WIN32
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A = g_Nc.LAST_CONSTANT,
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#else
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A = 23,
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#endif
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B, X, Y,
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P, M, H,
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Dl, Dr, Du, Dd,
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Tl, Tr, Zl, Zr,
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Ll, Lr, Lu, Ld,
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Rl, Rr, Ru, Rd,
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SHAKE
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};
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};
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extern KeyboardClassicController g_Cc;
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} // namespace
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#endif //_EMU_DEFINITIONS_
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