dolphin/Languages/po/zh_TW.po

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# Translation of dolphin-emu.pot to Traditional Chinese
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# khiav <khiav1118@yahoo.com.tw>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2013-04-18 23:00-0500\n"
"PO-Revision-Date: 2013-04-04 08:13+0000\n"
"Last-Translator: delroth <delroth@gmail.com>\n"
"Language-Team: Chinese (Taiwan) (http://www.transifex.com/projects/p/dolphin-"
"emu/language/zh_TW/)\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:499
msgid " (too many to display)"
msgstr " (要顯示的項目太多)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:273
#: Source/Core/DolphinWX/Src/NetWindow.cpp:491
#: Source/Core/DolphinWX/Src/NetWindow.cpp:530
msgid " Game : "
msgstr " 遊戲:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494
msgid "! NOT"
msgstr "! 非"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:58
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" 不存在。\n"
" 是否建立新的 16MB 記憶卡?"
#: Source/Core/Core/Src/CoreParameter.cpp:131
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" 為無效的 GCM/ISO 檔案,或非 GC/Wii ISO。"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:721
#, c-format
msgid "%08X: "
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:183
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s複製%1$s"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:113
#, c-format
msgid "%d samples"
msgstr ""
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:112
#, c-format
msgid "%d samples (quality level %d)"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:121
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s 已經存在,是否覆寫?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:154
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "抹除 %s 失敗。也許檔案是不正確的。"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/Src/HW/GCMemcard.cpp:98
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/Src/HW/GCMemcard.cpp:78
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:359
#, c-format
msgid "%s failed to open"
msgstr "開啟 %s 失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:352
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s 為 0 位元的檔案"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:146
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s 已經被壓縮過了!無法再次進行壓縮。"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:337
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s 做為檔名太長了,最多允許 45 個位元"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:189
#, c-format
msgid "%sDelete%s"
msgstr "%s刪除%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:187
#, c-format
msgid "%sExport GCI%s"
msgstr "%s匯出 GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:185
#, c-format
msgid "%sImport GCI%s"
msgstr "%s匯入 GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:763
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "剩餘 %u 個區塊;剩餘 %u 個目錄項目"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:493
msgid "&& AND"
msgstr "和(&&)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:301
msgid "&About..."
msgstr "關於(&A)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:100
msgid "&Boot from DVD Drive..."
msgstr "從 DVD 光碟機啟動(&B)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:234
msgid "&Breakpoints"
msgstr "中斷點(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:111
msgid "&Browse for ISOs..."
msgstr "瀏覽 ISO 檔(&B)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:195
msgid "&Cheats Manager"
msgstr "作弊檔管理器(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:180
msgid "&DSP Settings"
msgstr "DSP 設定(&D)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:876
msgid "&Delete ISO..."
msgstr "刪除 ISO 檔(&D)..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:897
msgid "&Delete selected ISOs..."
msgstr "刪除已選取的 ISO 檔(&D)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:173
msgid "&Emulation"
msgstr "模擬器(&E)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:114
msgid "&File"
msgstr "檔案(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:341
msgid "&Frame Advance"
msgstr "畫格步進(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "&Fullscreen"
msgstr "全螢幕(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:179
msgid "&Graphics Settings"
msgstr "影像設定(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&Help"
msgstr "說明(&H)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Hotkey Settings"
msgstr "快捷鍵設定(&D)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:236
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:149
msgid "&Load State"
msgstr "讀取進度(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:193
msgid "&Memcard Manager (GC)"
msgstr "GC 記憶卡管理器(&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:235
msgid "&Memory"
msgstr "記憶卡(&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
msgid "&Open..."
msgstr "開啟(&O)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:189
msgid "&Options"
msgstr "選項(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:330
msgid "&Pause"
msgstr "暫停(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:332
msgid "&Play"
msgstr "執行(&P)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:858
msgid "&Properties"
msgstr "屬性(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:354
msgid "&Read-only mode"
msgstr "唯讀模式(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:325
msgid "&Refresh List"
msgstr "更新列表(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:233
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:338
msgid "&Reset"
msgstr "重新啟動(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:237
msgid "&Sound"
msgstr "聲音(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:335
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:210
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Video"
msgstr "影像(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:287
msgid "&View"
msgstr "檢視(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:182
msgid "&Wiimote Settings"
msgstr "Wiimote 設定(&W)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:859
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:504
msgid "'"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:46
msgid "(-)+zFar"
msgstr "(-)+zFar"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:41
msgid "(-)+zNear"
msgstr "(-)+zNear"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:86
msgid "(UNKNOWN)"
msgstr "(未知)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:384
msgid "(off)"
msgstr "(關閉)"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:654
msgid "0x44"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:346
msgid "1.5x Native (960x792)"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158
msgid "16 bit"
msgstr "16 位元"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:346
msgid "1x Native (640x528)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347
msgid "2.5x Native (1600x1320)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:346
msgid "2x Native (1280x1056)"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159
msgid "32 bit"
msgstr "32 位元"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:412
msgid "3D Vision"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347
msgid "3x Native (1920x1584)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347
msgid "4x Native (2560x2112)"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:157
msgid "8 bit"
msgstr "8 位元"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:30
msgid "<Insert name here>"
msgstr "<插入名稱>"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262
msgid "<No resolutions found>"
msgstr "<無解析度設定>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84
msgid "<Nothing>"
msgstr "<無>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:150
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:150
msgid "<Press Key>"
msgstr "<按任意鍵>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:286
msgid "<System>"
msgstr "<系統>"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:695
msgid "A"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:204
#: Source/Core/DolphinWX/Src/NetWindow.cpp:238
msgid "A NetPlay window is already open!!"
msgstr "已經開啟一個網路對戰視窗!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:353
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:387
msgid "A game is not currently running."
msgstr "目前沒有執行遊戲。"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:100
#, fuzzy
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
" - Manually set the exact number of controllers to be used to [Standard "
"Controller]\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support has not been implemented!\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
"警告:\n"
"\n"
"網路對戰目前只能在下列狀況下正常使用 設定:\n"
" - 雙核心 [關閉]\n"
" - 聲音鎖定 [關閉]\n"
" - DSP-HLE 使用 \"無聲音\" 或 DSP-LLE\n"
" - 手動設定的額外控制器設定為使用 [標準控制器]\n"
"\n"
"所有玩家應該使用相同版本的 Dolphin 和設定。\n"
"停用所有記憶卡或者在開始之前使用傳送。\n"
"Wiimote 支援尚未完成。\n"
"\n"
"您必須至主機的 TCP 埠口進行設定!!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:91
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:115
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:300
msgid "AR Codes"
msgstr "AR 代碼"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "關於 Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "加速"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473
msgid "Accuracy:"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:227
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:227
msgid "Action"
msgstr "操作"
#: Source/Core/Core/Src/ARDecrypt.cpp:469
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay 代碼解密錯誤:\n"
"校驗失敗\n"
"\n"
"兇手代碼:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:657
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於添加的代碼 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:745
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於輸入 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:537
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於 Ram 寫入及 輸入 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:597
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於寫入至 指示器 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:792
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay 錯誤:無效的數值 (%08x) 於記憶體複製 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:672
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:184
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay 錯誤:無效的 AR 代碼行: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:862
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay有條件的代碼無效的大小 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:935
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay無效的一般代碼類型 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:886
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay一般代碼 %i: 無效的副類型 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:828
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay一般代碼 0: 無效的副類型 %08x (%s)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:247
msgid "Adapter:"
msgstr "配接器:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:63
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:63
msgid "Add"
msgstr "新增"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1301
msgid "Add ActionReplay Code"
msgstr "新增 ActionReplay 代碼"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1230
msgid "Add Patch"
msgstr "新增修正"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:528
msgid "Add new pane"
msgstr "新增面版"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:408
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:430
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:792
msgid "Add..."
msgstr "新增..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Address :"
msgstr "位址..."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:45
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"添加指定的值到 zFar 參數。n兩種方法傳遞浮點值。\n"
"例如:直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 "
"''0.0002''。\n"
"值:(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n"
"\n"
"注意:檢查日誌/控制台視窗檢視取得的值。"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:40
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"添加指定的值到 zNear 參數。\n"
"兩種方法傳遞浮點值。\n"
"例如:直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 "
"''0.0002''。\n"
"值:(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n"
"\n"
"注意:檢查日誌/控制台視窗檢視取得的值。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:744
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "調整模擬搖桿控制壓力需要活動的按鈕。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:522
msgid "Advanced"
msgstr "進階"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:561
msgid "Advanced Settings"
msgstr "進階設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:587
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:797
msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1190
msgid "All Gamecube GCM files (gcm)"
msgstr "所有 Gamecube GCM 檔案 (gcm)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1417
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1431
msgid "All Save States (sav, s##)"
msgstr "所有即時存檔 (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1188
msgid "All Wii ISO files (iso)"
msgstr "所有 Wii ISO 檔案 (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1208
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "所有已壓縮的 GC/Wii ISO 檔案 (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:104
msgid "All files (*.*)|*.*"
msgstr "所有檔案 (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123
msgid ""
"Allows toggling certain options via the hotkeys 3 (Internal Resolution), 4 "
"(Aspect Ratio), 5 (Copy EFB) and 6 (Fog) within the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:272
msgid "Analyze"
msgstr ""
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:285
msgid "Angle"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:375
msgid "Anisotropic Filtering:"
msgstr "各向異性過濾:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:358
msgid "Anti-Aliasing:"
msgstr "邊緣抗鋸齒:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:299
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "程式讀取器為錯誤的大小...它是程式讀取器嗎?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:293
msgid "Apploader unable to load from file"
msgstr "程式讀取器無法從檔案中讀取"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:822
msgid "Apploader:"
msgstr "程式讀取器:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
msgid "Apply"
msgstr "套用"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:124
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:287
msgid "Arabic"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:603
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "是否確認刪除 \"%s\" "
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1013
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"是否真的要刪除這些檔案?\n"
"刪了之後就回不來了哦!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "是否真的要刪除這些檔案?刪了之後就回不來了哦!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:44
msgid "Arm JIT (experimental)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:770
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:285
msgid "Aspect Ratio:"
msgstr "畫面比例:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:58
msgid "At least one pane must remain open."
msgstr "必須剩餘至少一個面板。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:533
msgid "Audio"
msgstr "聲音"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:675
msgid "Audio Backend:"
msgstr "聲音裝置:"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:28
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon開啟 AO 裝置出錯。\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345
msgid "Auto (Multiple of 640x528)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345
msgid "Auto (Window Size)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:305
msgid "Auto adjust Window Size"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:696
msgid "B"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:754
msgid "BP register "
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:14
msgid "Back"
msgstr "返回"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:679
msgid "Backend Settings"
msgstr "裝置設定"
#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:211
msgid "Backend:"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:305
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Background Input"
msgstr "背景輸入"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:266
msgid "Backward"
msgstr "向後"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:257
msgid "Bad File Header"
msgstr "損壞的檔頭"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:621
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:290
msgid "Banner"
msgstr "橫幅"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:529
msgid "Banner Details"
msgstr "圖示明細"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:491
msgid "Banner:"
msgstr "橫幅:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Bar"
msgstr "Bar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:316
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:555
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:174
msgid "Block Allocation Table checksum failed"
msgstr "區塊分配表校驗失敗"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625
msgid "Blocks"
msgstr "區塊"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Blue"
msgstr "藍"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Left"
msgstr "藍 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Right"
msgstr "藍 右"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:87
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:270
msgid "Bottom"
msgstr "下方"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:225
#, c-format
msgid "Bound Controls: %lu"
msgstr "綁定控制器:%lu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:348
msgid "Broken"
msgstr "破損"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:428
msgid "Browse"
msgstr "瀏覽"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:243
msgid "Browse for a directory to add"
msgstr "瀏覽要新增的資料夾"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:428
msgid "Browse for an ISO directory..."
msgstr "瀏覽 ISO 資料夾..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1080
msgid "Browse for output directory"
msgstr "瀏覽輸出的資料夾"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:331
msgid "Buffer:"
msgstr "緩衝:"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:58
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:106
msgid "Buttons"
msgstr "按鈕"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:697
msgid "C"
msgstr ""
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:64
msgid "C Stick"
msgstr ""
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:64
msgid "C-Stick"
msgstr "C-搖桿"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:763
msgid "CP reg"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547
msgid "CPU Emulator Engine"
msgstr "CPU 模擬引擎"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500
msgid "Cache Display Lists"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858
#, c-format
msgid "Can't find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr ""
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr ""
#: Source/Core/Core/Src/HW/DVDInterface.cpp:669
#: Source/Core/Core/Src/HW/DVDInterface.cpp:679
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Cancel"
msgstr "取消"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:84
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:171
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:233
#, c-format
msgid "Cannot open %s"
msgstr "無法開啟 %s"
#: Source/Core/Core/Src/CoreTiming.cpp:128
msgid "Cannot unregister events with events pending"
msgstr "事件未決定時無法註銷事件"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1061
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1091
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"無法使用此檔案作為記憶卡。\n"
"您要在相同的插槽中使用相同的檔案嗎?"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288
msgid "Catalan"
msgstr ""
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:298
msgid "Center"
msgstr "中心"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:564
msgid "Change"
msgstr "更改"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:322
msgid "Change &Disc..."
msgstr "更換光碟(&D)..."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:167
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:167
msgid "Change Disc"
msgstr "更換光碟"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:556
msgid "Change Game"
msgstr "更換遊戲"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:495
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"更改用戶界面語系。\n"
"需要重新啟動。"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "更改 zFar 參數符號 (在修正後)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:42
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "更改 zNear 參數的符號 (在修正後)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499
msgid "Changing this will have no effect while the emulator is running!"
msgstr "更改此選項在模擬器執行時沒有效果!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:298
msgid "Chat"
msgstr "聊天"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:34
msgid "Cheat Code"
msgstr "作弊代碼"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:118
msgid "Cheat Search"
msgstr "尋找作弊代碼"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:25
msgid "Cheats Manager"
msgstr "作弊代碼管理器"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:633
msgid "Check Partition Integrity"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:880
msgid "Checking integrity..."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
msgid "Chinese (Simplified)"
msgstr "Chinese (Simplified)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
msgid "Chinese (Traditional)"
msgstr "Chinese (Traditional)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:799
msgid "Choose a DVD root directory:"
msgstr "選擇一個 DVD 根目錄:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:803
msgid "Choose a NAND root directory:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:796
msgid "Choose a default ISO:"
msgstr "選擇一個預設 ISO"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1219
msgid "Choose a directory to add"
msgstr "選擇一個要添加的資料夾"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1048
msgid "Choose a file to open"
msgstr "選擇一個要開啟的檔案"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:204
msgid "Choose a memory card:"
msgstr "選擇一個記憶卡:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:800
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr "選擇作為程式讀取器的檔案:(僅用於來讀取 光碟的目錄結構)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:781
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:822
msgid "Choose the folder to extract to"
msgstr "選擇提取的資料夾存放位置"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:284
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:56
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:137
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:474
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:904
msgid "Clear"
msgstr "清除"
#: Source/Core/Core/Src/NetPlayServer.cpp:263
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "在遊戲執行時客戶端斷開連接!!網路對戰已經被關閉。您必須手動停止遊戲。"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:285
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:234
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:562
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:590
msgid "Close"
msgstr "關閉"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "Co&nfigure..."
msgstr "設定(&N)..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:73
msgid "Code Info"
msgstr "代碼訊息"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:556
msgid "Code: "
msgstr "代碼:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Command"
msgstr "命令"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:623
msgid "Comment"
msgstr "註釋"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:489
msgid "Comment:"
msgstr "註釋:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:884
msgid "Compress ISO..."
msgstr "壓縮 ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:899
msgid "Compress selected ISOs..."
msgstr "壓縮選擇的 ISO 檔..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1089
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1225
msgid "Compressing ISO"
msgstr "正在壓縮 ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:37
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:122
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:141
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:98
msgid "Configure Control"
msgstr "設定控制器"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
#: Source/Core/DolphinWX/Src/NetWindow.cpp:583
msgid "Configure Pads"
msgstr "設定控制器"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
msgid "Configure..."
msgstr "模擬器設定..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1120
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1148
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1218
msgid "Confirm File Overwrite"
msgstr "確認檔案覆蓋"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:577
msgid "Confirm on Stop"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:96
msgid "Connect"
msgstr "連接"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:764
msgid "Connect USB Keyboard"
msgstr "連接 USB 鍵盤"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
#, c-format
msgid "Connect Wiimote %i"
msgstr "連接 Wiimote %i"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:183
msgid "Connect Wiimote 1"
msgstr "連接 Wiimote 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:184
msgid "Connect Wiimote 2"
msgstr "連接 Wiimote 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:185
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:185
msgid "Connect Wiimote 3"
msgstr "連接 Wiimote 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:186
msgid "Connect Wiimote 4"
msgstr "連接 Wiimote 4"
#: Source/Core/DolphinWX/Src/Main.cpp:655
msgid "Connecting..."
msgstr "正在連接..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:156
msgid "Console"
msgstr "控制台"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71
msgid "Continuous Scanning"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:33
msgid "Control"
msgstr "控制器"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:176
msgid "Convert to GCI"
msgstr "轉換為 GCI"
#: Source/Core/Core/Src/CoreParameter.cpp:368
msgid "Copy failed"
msgstr "複製失敗"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789
#, c-format
msgid "Copy to Memcard %c"
msgstr "複製至記憶卡 %c"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:359
msgid "Core"
msgstr "核心"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:148
#, c-format
msgid "Could not create %s"
msgstr "無法建立 %s"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:62
#, c-format
msgid "Could not initialize backend %s."
msgstr "無法初始化 backend %s。"
#: Source/Core/Core/Src/CoreParameter.cpp:126
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"無法讀取 \"%s\"。光碟機中沒有放入遊戲光碟,或是光碟並非為 GC/Wii 的備份檔案。"
"請注意,原始的 Gamecube 及 Wii 光碟在大多數的 PC DVD 光碟機中是無法被正常讀取"
"的。"
#: Source/Core/Core/Src/CoreParameter.cpp:281
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "無法識別 ISO 檔案 %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
#, c-format
msgid "Could not save %s"
msgstr "無法儲存 %s"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:551
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"無法設置控制器。有玩家存留或者遊戲正在執行!\n"
"(還不支援在遊戲執行時設定控制器)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1133
msgid "Couldn't find open command for extension 'ini'!"
msgstr "找不到副檔名 'ini' 的開啟命令!"
#: Source/Core/Core/Src/BootManager.cpp:137
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"無法初始化核心。\n"
"請檢查您的設定。"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:495
msgid "Count:"
msgstr "數量:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Country:"
msgstr "國別:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:173
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
msgid "Create AR Code"
msgstr "建立 AR 代碼"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
#: Source/Core/DolphinWX/Src/FrameAui.cpp:641
msgid "Create new perspective"
msgstr "建立一個新的透檢視"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
msgid "Creator: "
msgstr "作者:"
#: Source/Core/Common/Src/MsgHandler.cpp:54
msgid "Critical"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:562
msgid "Crop"
msgstr "剪裁"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:600
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Custom Projection Hack"
msgstr "自訂投影修正"
#: Source/Core/DolphinWX/Src/PHackSettings.h:17
msgid "Custom Projection Hack Settings"
msgstr "自訂投影修正設定"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
msgid "Customize some Orthographic Projection parameters."
msgstr "自訂一些直線投影參數。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
msgid "Czech"
msgstr "Czech"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:697
msgid "D"
msgstr ""
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:76
msgid "D-Pad"
msgstr "十字方向鍵"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:437
msgid "DSP"
msgstr "聲音"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:639
msgid "DSP Emulator Engine"
msgstr "DSP 模擬引擎"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:254
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE 模擬器 (快)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:256
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE 解釋器 (慢)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:255
msgid "DSP LLE recompiler"
msgstr "DSP LLE 重編譯器 (慢)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:641
msgid "DSP on Dedicated Thread"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:437
msgid "DSP settings"
msgstr "聲音設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:819
msgid "DVD Root:"
msgstr "DVD 根:"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr ""
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:320
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:163
msgid "Data Size"
msgstr "資料大小"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Date:"
msgstr "日期:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:518
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:557
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 檔案(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:229
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:246
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:268
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:283
msgid "Dead Zone"
msgstr "非作用區"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:35
msgid "Debug"
msgstr "除錯"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534
msgid "Debugging"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:66
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:881
msgid "Decompress ISO..."
msgstr "解壓 ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:900
msgid "Decompress selected ISOs..."
msgstr "解壓選擇的 ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1089
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1225
msgid "Decompressing ISO"
msgstr "ISO 解壓中"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:903
msgid "Default"
msgstr "預設值"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:816
msgid "Default ISO:"
msgstr "預設的 ISO"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Default font"
msgstr "預設的字型"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:19
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917
msgid "Delete"
msgstr "刪除"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:790
msgid "Delete Save"
msgstr "刪除存檔"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:64
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "刪除已存在的檔案 '%s' "
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:683
msgid "Description"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:472
msgid "Detect"
msgstr "檢測"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:315
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:114
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:889
msgid "Device"
msgstr "裝置"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:779
msgid "Device Settings"
msgstr "裝置設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Dial"
msgstr "Dial"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:135
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:125
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:155
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"目錄校驗失敗\n"
" 並且目錄備份校驗失敗"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:443
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:485
msgid "Disable"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501
msgid "Disable Destination Alpha"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:409
msgid "Disable Fog"
msgstr "關閉霧化"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:553
msgid "Disc"
msgstr "光碟"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:94
#: Source/Core/DiscIO/Src/DriveBlob.cpp:113
msgid "Disc Read Error"
msgstr "光碟讀取錯誤"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:320
msgid "Display"
msgstr "顯示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:67
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:990
msgid "Do you want to stop the current emulation?"
msgstr "您要停止目前的模擬嗎?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:644
msgid "Dolby Pro Logic II decoder"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:856
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:188
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s 影像設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:298
msgid "Dolphin &Web Site"
msgstr "Dolphin 官網(&W)"
#: Source/Core/DolphinWX/Src/ConfigMain.h:24
msgid "Dolphin Configuration"
msgstr "Dolphin 模擬器設定"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:183
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin 模擬 Wiimote 設定"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383
msgid "Dolphin FIFO"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1153
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GC 控制器設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:685
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1089
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 影片 (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:8
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiimote 設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin at &Google Code"
msgstr "Dolphin SVN (&G)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:351
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr "Dolphin 找不到任何 GC/Wii ISO。按兩下這裡瀏覽檔案..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:355
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr "Dolphin 目前被設定為隱藏所有遊戲。按兩下這裡顯示所有遊戲..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1160
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1246
msgid "Dolphin was unable to complete the requested action."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
#, fuzzy
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr "開啟快速光碟存取。部份遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:262
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:45
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:44
msgid "Download Codes (WiiRD Database)"
msgstr "下載代碼 (WiiRD 數據庫)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:287
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "已下載 %lu 條代碼。 (已添加 %lu 條)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:35
msgid "Drums"
msgstr "Drums"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
msgid "Dummy"
msgstr "空"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:642
msgid "Dump Audio"
msgstr "轉儲聲音"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:545
msgid "Dump EFB Target"
msgstr "轉儲 EFB 目標"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546
msgid "Dump Frames"
msgstr "轉儲畫格"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:543
msgid "Dump Textures"
msgstr "轉儲紋理"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:482
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
msgid "Dutch"
msgstr "Dutch"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "E&xit"
msgstr "離開(&X)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441
msgid "EFB Copies"
msgstr ""
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:210
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:160
msgid "EUROPE"
msgstr "EUROPE"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143
msgid "Early Memory Updates"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:453
msgid "Edit"
msgstr "編輯"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "編輯 ActionReplay 代碼"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:286
msgid "Edit Config"
msgstr "編輯 ini 設定檔"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:17
msgid "Edit Patch"
msgstr "編輯修正"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:453
msgid "Edit current perspective"
msgstr "編輯目前版式"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:407
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:429
msgid "Edit..."
msgstr "編輯..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Effect"
msgstr "效果"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:435
msgid "Embedded Frame Buffer"
msgstr ""
#: Source/Core/Core/Src/Core.cpp:190
msgid "Emu Thread already running"
msgstr "模擬器線程已經執行中"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24
msgid "Emulated Wiimote"
msgstr "模擬 Wiimote"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid "Emulation State: "
msgstr "模擬狀態:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "開啟"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:98
msgid "Enable AR Logging"
msgstr "開啟 AR 日誌"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
msgid "Enable Block Merging"
msgstr "開啟塊合併"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid "Enable Bounding Box Calculation"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:446
msgid "Enable Cache"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542
msgid "Enable Cheats"
msgstr "開啟作弊"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid "Enable Dual Core"
msgstr "開啟雙核心"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:540
msgid "Enable Dual Core (speedup)"
msgstr "開啟雙核心 (加速)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:563
msgid "Enable Hotkeys"
msgstr "開啟快捷鍵"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "Enable Idle Skipping"
msgstr "開啟略過空閒"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541
msgid "Enable Idle Skipping (speedup)"
msgstr "開啟略過空閒 (加速)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Enable MMU"
msgstr "開啟 MMU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:567
msgid "Enable Progressive Scan"
msgstr "開啟逐行掃瞄"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:757
msgid "Enable Screen Saver"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75
msgid "Enable Speaker Data"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328
msgid "Enable WideScreen"
msgstr "開啟寬螢幕"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529
msgid "Enable Wireframe"
msgstr "開啟線框"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr "開啟快速光碟存取。部份遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:803
msgid "Enable pages"
msgstr "開啟分頁瀏覽"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr "開啟此選項將加速塞爾達傳說:曙光公主,請勿在其它遊戲中使用。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
msgid "Enables Custom Projection Hack"
msgstr "開啟自訂投影修正"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:508
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:510
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:512
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only. May need to rename soft_oal.dll to OpenAL32.dll to make it work."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:260
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
msgid "English"
msgstr "English"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:337
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:417
msgid "Enhancements"
msgstr "增強"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:640
msgid "Enter a name for the new perspective:"
msgstr "為新透檢視輸入名稱:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:178
#, c-format
msgid "Entry %d/%d"
msgstr "項目 %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72
#, c-format
msgid "Entry 1/%d"
msgstr "項目 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Equal"
msgstr "等於"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:32
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:150
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1226
msgid "Error"
msgstr "錯誤"
#: Source/Core/DolphinWX/Src/Main.cpp:409
msgid "Error loading selected language. Falling back to system default."
msgstr "讀取選擇的語系出錯。返回使用系統預設值。"
#: Source/Core/Common/Src/ChunkFile.h:221
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"錯誤:試圖存取字型 %s 但無法進行讀取。遊戲可能會無法顯示正確的字型或崩潰。"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:17
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/Core/Src/ArmMemTools.cpp:78
#: Source/Core/Core/Src/x64MemTools.cpp:206
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "處理異常 - 存取下列記憶體空間。 %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
msgid "Execute"
msgstr "執行"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:446
msgid "Export Failed"
msgstr "匯出失敗"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:649
msgid "Export File"
msgstr "匯出檔案"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:177
msgid "Export Recording"
msgstr "匯出錄像"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:351
msgid "Export Recording..."
msgstr "匯出錄像..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:792
msgid "Export Save"
msgstr "匯出存檔"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:865
msgid "Export Wii save (Experimental)"
msgstr "匯出 Wii 存檔 (實驗性)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:793
msgid "Export all saves"
msgstr "匯出所有存檔"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:72
msgid "Export failed, try again?"
msgstr "匯出失敗,要重試嗎?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:552
msgid "Export save as..."
msgstr "匯出存檔為..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Extension"
msgstr "擴充"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:483
msgid "External Frame Buffer"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:48
msgid "Extra Parameter"
msgstr "額外參數"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "僅在 ''銀河戰士:另一個 M'' 中有效的額外參數。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624
msgid "Extract All Files..."
msgstr "提取所有檔案..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:626
msgid "Extract Apploader..."
msgstr "提取程式讀取器..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:627
msgid "Extract DOL..."
msgstr "提取 DOL..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:620
msgid "Extract Directory..."
msgstr "提取資料夾..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:622
msgid "Extract File..."
msgstr "提取檔案..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:618
msgid "Extract Partition..."
msgstr "提取分割區..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:738
#, c-format
msgid "Extracting %s"
msgstr "%s 提取中"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:721
msgid "Extracting All Files"
msgstr "所有檔案提取中"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:721
msgid "Extracting Directory"
msgstr "資料夾提取中"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724
msgid "Extracting..."
msgstr "提取中..."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:893
msgid "FIFO Byte"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:32
msgid "FIFO Player"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:163
msgid "FRANCE"
msgstr "FRANCE"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "FST Size:"
msgstr "FST 大小"
#: Source/Core/Core/Src/NetPlayClient.cpp:81
msgid "Failed to Connect!"
msgstr "連接失敗!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:228
msgid "Failed to Listen!!"
msgstr "監聽失敗!!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:300
msgid "Failed to download codes."
msgstr "下載代碼失敗。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:843
#, c-format
msgid "Failed to extract to %s!"
msgstr "提取至 %s 失敗!"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:131
msgid "Failed to load bthprops.cpl"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:90
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:101
msgid "Failed to load hid.dll"
msgstr "讀取 hid.dll 失敗"
#: Source/Core/Core/Src/Movie.cpp:783
#, c-format
msgid "Failed to read %s"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:144
msgid "Failed to read banner.bin"
msgstr "讀取 banner.bin 失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178
msgid "Failed to read bk header"
msgstr ""
#: Source/Core/Core/Src/HW/GCMemcard.cpp:211
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%llx"
msgstr ""
#: Source/Core/Core/Src/HW/GCMemcard.cpp:136
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"讀取正確的塊分配表備份失敗\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:130
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"讀取正確的塊分配表失敗\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:279
#, c-format
msgid "Failed to read data from file %d"
msgstr "從檔案 %d 讀取數據失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367
#, c-format
msgid "Failed to read data from file: %s"
msgstr ""
#: Source/Core/Core/Src/HW/GCMemcard.cpp:124
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"讀取目錄備份失敗\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:118
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"讀取正確的目錄失敗\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:90
msgid "Failed to read header"
msgstr ""
#: Source/Core/Core/Src/HW/GCMemcard.cpp:107
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"讀取正確的頭部失敗\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:48
msgid "Failed to read unique ID from disc image"
msgstr "從光碟中讀取唯一的 ID 失敗"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:71
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "寫入 BT.DINF 至 SYSCONF 失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:221
msgid "Failed to write bkhdr"
msgstr "寫入 bkhdr 失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157
#, c-format
msgid "Failed to write header for %s"
msgstr "檔案 %s 寫入檔頭失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:251
#, c-format
msgid "Failed to write header for file %d"
msgstr "檔案 %d 寫入檔頭失敗"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
msgid "Farsi"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:477
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Fast version of the MMU. Does not work for every game."
msgstr "快速版本的 MMU。可能無法在所有遊戲上執行。"
#: Source/Core/Core/Src/Movie.cpp:1037
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:202
msgid "Fifo Player"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:86
msgid "File Info"
msgstr ""
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:295
msgid "File contained no codes."
msgstr "檔案未含有代碼。"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:400
msgid "File converted to .gci"
msgstr "檔案已轉換為 .gci"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"無法開啟檔案\n"
"或沒有一個有效的副檔名"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:72
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"檔案有副檔名 \"%s\"\n"
"有效的副檔名是 (.raw/.gcp)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:412
msgid "File is not recognized as a memcard"
msgstr "檔案未被識別為一張記憶卡"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:281
msgid "File not compressed"
msgstr "檔案未壓縮"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:109
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO未知開啟模式 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:541
msgid "Filesystem"
msgstr "檔案系統"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1126
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "檔案類型 'ini' 未知! 無法開啟!"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:252
msgid "Find next"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:253
msgid "Find previous"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626
msgid "First Block"
msgstr "首數據區塊"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
msgid "Fix Checksums"
msgstr "修正校驗"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283
msgid "Force 16:9"
msgstr "強制 16:9"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283
msgid "Force 4:3"
msgstr "強制 4:3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:548
msgid "Force Console as NTSC-J"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406
msgid "Force Texture Filtering"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/Core/Src/HW/GCMemcard.cpp:62
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"格式為 ascii (NTSC\\PAL)?\n"
"否為 sjis (NTSC-J)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:265
msgid "Forward"
msgstr "向前"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:504
#, c-format
msgid "Found %d results for '"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:858
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:926
msgid "Frame"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:868
msgid "Frame "
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:173
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:173
msgid "Frame Advance"
msgstr "畫格步進"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549
msgid "Frame Dumps use FFV1"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:214
msgid "Frame Info"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:103
msgid "Frame Range"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Frame S&kipping"
msgstr "畫格省略(&K)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:552
msgid "Framelimit:"
msgstr "畫格速限制:"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:191
msgid "Frames To Record"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:547
msgid "Free Look"
msgstr "自由視點"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
msgid "French"
msgstr "French"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:42
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124
msgid "From"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:432
msgid "FullScr"
msgstr "全螢幕"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263
msgid "Fullscreen resolution:"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:524
msgid "GCI File(*.gci)"
msgstr "GCI 檔案(*.gci)"
#: Source/Core/DolphinWX/Src/GCMicDlg.h:31
msgid "GCMic Configuration"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:438
msgid "GCPad"
msgstr "GC 控制器"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:658
msgid "GX_CMD_INVL_VC"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr "遊戲 ID "
#: Source/Core/Core/Src/NetPlay.cpp:216
msgid "Game is already running!"
msgstr "遊戲正在執行!"
#: Source/Core/Core/Src/NetPlay.cpp:246
msgid "Game isn't running!"
msgstr "遊戲未執行!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:393
msgid "Game not found!"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:389
msgid "Game-Specific Settings"
msgstr "遊戲規格設定"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:294
msgid "GameConfig"
msgstr "遊戲設定"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:515
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Gamecube &Pad Settings"
msgstr "Gamecube 控制器設定(&P)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:205
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1052
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Gamecube 記憶卡 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:438
msgid "Gamecube Pad settings"
msgstr "Gamecube 控制器設定"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:117
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid "Gecko Codes"
msgstr "Gecko 代碼"
#: Source/Core/Core/Src/GeckoCode.cpp:214
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported. Try using the "
"native code handler by placing the codehandler.bin file into the Sys "
"directory and restarting Dolphin.)"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:160
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:160
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:531
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:202
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:139
msgid "General Settings"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:261
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
msgid "German"
msgstr "German"
#: Source/Core/Core/Src/ActionReplay.cpp:439
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode索引大於 ar 代碼列表大小 %lu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:436
msgid "Graphics"
msgstr "影像"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:436
msgid "Graphics settings"
msgstr "影像設定"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Greater Than"
msgstr "大於"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
msgid "Greek"
msgstr "Greek"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Green"
msgstr "綠"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Left"
msgstr "綠 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Green Right"
msgstr "綠 右"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:39
msgid "Guitar"
msgstr "Guitar"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY 被調用,請回報!"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:504
msgid "Hacked Buffer Upload"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:431
msgid "Hacks"
msgstr ""
#: Source/Core/Core/Src/HW/GCMemcard.cpp:146
msgid "Header checksum failed"
msgstr "檔頭校驗失敗"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
msgid "Hebrew"
msgstr "Hebrew"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:300
msgid "Height"
msgstr "高度"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Help"
msgstr "說明"
#: Source/Core/DolphinWX/Src/Main.cpp:229
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:220
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Hi\n"
"\n"
"Dolphin 需要您的 CPU 支援 SSE2 指令集。\n"
"很不幸的您的 CPU 不支援它們,所以 Dolphin 將無法執行。\n"
"\n"
"再見!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Hide"
msgstr "隱藏"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:307
msgid "Hide Mouse Cursor"
msgstr "隱藏滑鼠游標"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:76
#: Source/Core/DolphinWX/Src/NetWindow.cpp:141
msgid "Host"
msgstr "主機"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:31
msgid "Hotkey Configuration"
msgstr "快捷鍵設定"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:260
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:260
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:574
msgid "Hotkeys"
msgstr "快捷鍵"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
msgid "Hungarian"
msgstr "Hungarian"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24
msgid "Hybrid Wiimote"
msgstr "混合 Wiimote"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:519
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS試圖取得資料從未知的標簽 %08x/%08x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:773
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload an IOS or a title that is not "
"available in your NAND dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now."
msgstr ""
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:300
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - 損毀的目標"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
msgid "IPL Settings"
msgstr "IPL 設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR 指示器"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:95
msgid "IR Sensitivity:"
msgstr "IR 靈敏度:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "ISO Details"
msgstr "ISO 明細"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:811
msgid "ISO Directories"
msgstr "ISO 資料夾"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:166
msgid "ITALY"
msgstr "ITALY"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624
msgid "Icon"
msgstr "圖示"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:332
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438
msgid "Ignore Format Changes"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:791
msgid "Import Save"
msgstr "匯入存檔"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:48
msgid "Import failed, try again?"
msgstr "匯入失敗,是否重試?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"匯入的檔案有 gsc 副檔名\n"
"但是沒有正確的檔頭"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:429
msgid "Imported file has invalid length"
msgstr "匯入的檔案有無效的長度"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"匯入的檔案有 sav 副檔名\n"
"但是沒有正確的檔頭"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
msgid "In Game"
msgstr "遊戲中"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:594
msgid "In-Game"
msgstr "遊戲中"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:34
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Info"
msgstr "訊息"
#: Source/Core/Common/Src/MsgHandler.cpp:51
msgid "Information"
msgstr "訊息"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:468
msgid "Input"
msgstr "輸入"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:166
msgid "Insert Encrypted or Decrypted code here..."
msgstr "在這裡插入被加密或已解密的代碼..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:763
msgid "Insert SD Card"
msgstr "插入 SD 卡"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:21
msgid "Insert name here.."
msgstr "在這裡插入名稱.."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "Install WAD"
msgstr "安裝 WAD"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:888
msgid "Install to Wii Menu"
msgstr "安裝至 Wii 選單"
#: Source/Core/Core/Src/x64MemTools.cpp:242
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr "調用 InstallExceptionHandler但是這個平台尚未支援此功能。"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1324
msgid "Installing WAD..."
msgstr "正在安裝 WAD 至 Wii 選單..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:901
msgid "Integrity Check Error"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:907
msgid "Integrity check completed"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:906
msgid "Integrity check completed. No errors have been found."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:898
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:532
msgid "Interface"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:627
msgid "Interface Settings"
msgstr "界面設定"
#: Source/Core/Core/Src/State.cpp:228
msgid "Internal LZO Error - compression failed"
msgstr "內部 LZO 錯誤 - 壓縮失敗"
#: Source/Core/Core/Src/State.cpp:336
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"內部 LZO 錯誤 - 解壓縮失敗 (%d) (%li, %li) \n"
"請重試讀取"
#: Source/Core/Core/Src/State.cpp:473
msgid "Internal LZO Error - lzo_init() failed"
msgstr "內部 LZO 錯誤 - lzo_init() 失敗"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:352
msgid "Internal Resolution:"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:42
msgid "Interpreter (VERY slow)"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Intro"
msgstr "標題"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:187
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "無效大小(%x) 或 Magic word (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:600
msgid "Invalid Value!"
msgstr "無效的數值!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:449
msgid "Invalid bat.map or dir entry"
msgstr "無效的 bat.map 或目錄項目"
#: Source/Core/Core/Src/CoreTiming.cpp:553
#, c-format
msgid "Invalid event type %i"
msgstr "無效的事件類型 %i"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:309
msgid "Invalid file"
msgstr "無效的檔案"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:28
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"找到無效的 opening.bnr 於 gcm\n"
"%s\n"
" 可能需要重新轉儲這個遊戲。"
#: Source/Core/Core/Src/Movie.cpp:726
msgid "Invalid recording file"
msgstr "無效的錄像檔"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:472
msgid "Invalid search parameters (no object selected)"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:455
msgid "Invalid search string (couldn't convert to number)"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:443
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
#: Source/Core/Core/Src/Core.cpp:511
msgid "Invalid state"
msgstr "無效的狀態"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
msgid "Italian"
msgstr "Italian"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "JAPAN"
msgstr "JAPAN"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:46
msgid "JIT Recompiler (recommended)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:47
msgid "JITIL experimental recompiler"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:279
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
msgid "Japanese"
msgstr "Japanese"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:306
msgid "Keep window on top"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:229
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:229
msgid "Key"
msgstr "鍵"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
msgid "Korean"
msgstr "Korean"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:44
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:26
msgid "L Button"
msgstr "L 鈕"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:48
msgid "L-Analog"
msgstr "L-類比"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:585
msgid "Language:"
msgstr "語系:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:153
msgid "Last Overwritten State"
msgstr "最後覆蓋的進度"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:160
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Last Saved State"
msgstr "最後使用的進度"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:677
msgid "Latency:"
msgstr ""
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:263
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "Left"
msgstr "左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Left Stick"
msgstr "左 搖桿"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:245
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"按左鍵檢測快捷鍵。\n"
"按鍵盤空白鍵為清除。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:678
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左鍵檢測輸入。\n"
"中鍵清除。\n"
"右鍵取得更多選項。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:683
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左/右鍵取得更多選項。\n"
"中鍵清除。"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Less Than"
msgstr "小於"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:545
msgid "Limit by FPS"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915
msgid "Load"
msgstr "讀取"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:544
msgid "Load Custom Textures"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:188
msgid "Load State Slot 1"
msgstr "讀取儲存格 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:189
msgid "Load State Slot 2"
msgstr "讀取儲存格 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:190
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:190
msgid "Load State Slot 3"
msgstr "讀取儲存格 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:191
msgid "Load State Slot 4"
msgstr "讀取儲存格 4"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:192
msgid "Load State Slot 5"
msgstr "讀取儲存格 5"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:193
msgid "Load State Slot 6"
msgstr "讀取儲存格 6"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:194
msgid "Load State Slot 7"
msgstr "讀取儲存格 7"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:195
msgid "Load State Slot 8"
msgstr "讀取儲存格 8"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Load State..."
msgstr "讀取進度檔..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1359
msgid "Load Wii System Menu"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1354
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "讀取 Wii 系統選單 (%d%c)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:37
msgid "Load preset values from hack patterns available."
msgstr "讀取可用的修正設定預設檔"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:592
msgid "Local"
msgstr "本地"
#: Source/Core/DolphinWX/Src/LogWindow.h:38
msgid "Log"
msgstr "記錄"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:13
msgid "Log Configuration"
msgstr "記錄設定"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304
msgid "Log FPS to file"
msgstr ""
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:83
msgid "Log Types"
msgstr "記錄類型"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:68
msgid "Logger Outputs"
msgstr "記錄輸出"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:119
#: Source/Core/DolphinWX/Src/Frame.cpp:314
msgid "Logging"
msgstr "日誌"
#: Source/Core/Core/Src/NetPlayClient.cpp:259
msgid "Lost connection to server!"
msgstr "遺失與伺服器的連接"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "M Button"
msgstr "M 鈕"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:112
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5 不符合\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid "MMU Speed Hack"
msgstr "MMU 速度修正"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:517
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark 檔案(*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:38
msgid "Main Stick"
msgstr "主搖桿"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "Maker ID:"
msgstr "廠商 ID"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:487
msgid "Maker:"
msgstr "廠商:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100
msgid "Max"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:435
msgid "Memcard already has a save for this title"
msgstr "記憶卡中已經存在一個此標題的存檔"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:278
msgid "Memcard already opened"
msgstr "記憶卡已經開啟"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:913
msgid "Memory Byte"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:212
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:93
msgid "Memory Card"
msgstr "記憶卡"
#: Source/Core/DolphinWX/Src/MemcardManager.h:23
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "記憶卡管理器警告-在使用前請先備份,以防止出現損毀時無法復原!"
#: Source/Core/Core/Src/CoreParameter.cpp:360
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"插槽 %c 中的記憶卡檔名是不正確的\n"
"區域未指定\n"
"\n"
"插槽 %c 路徑更改為\n"
"%s\n"
"是否要複製舊檔案至新路徑?\n"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:112
msgid "Memorycard filesize does not match the header size"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:37
msgid "Menu"
msgstr "選單"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:94
msgid "Mic"
msgstr "麥克風"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99
msgid "Min"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:580
msgid "Misc"
msgstr "雜項"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:776
msgid "Misc Settings"
msgstr "其它設定"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:227
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
msgid "Modifier"
msgstr "Modifier"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:108
msgid "Monospaced font"
msgstr "等寬字型"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:292
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:296
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Motor"
msgstr "馬達"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:666
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:62
msgid "Multiply"
msgstr "多重分插"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:650
msgid "NOP"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:628
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:111
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:110
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:98
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:112
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:109
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:96
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:97
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:448
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:46
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:37
msgid "Name:"
msgstr "名稱:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:72
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:282
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
msgid "Name: "
msgstr "名稱:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:516
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:555
msgid "Native GCI files(*.gci)"
msgstr "原始 GCI 檔案(*.gci)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:148
msgid "New Scan"
msgstr "新的搜尋"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:801
msgid "Next Page"
msgstr "下一頁"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:152
msgid "Next Scan"
msgstr "尋找下一個"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:59
msgid "Nickname :"
msgstr "暱稱:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:190
msgid "No Country (SDK)"
msgstr "無國家 (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:357
msgid "No ISOs or WADS found"
msgstr "找不到 ISO 或 WAD"
#: Source/Core/Core/Src/ConfigManager.h:17
msgid "No audio output"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501
#, c-format
msgid "No banner file found for title %s"
msgstr "找不到標題 %s 的圖示檔案"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:760
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:767
msgid "No description available"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:535
msgid "No docking"
msgstr "不停靠"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:860
msgid "No file loaded"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:426
msgid "No free dir index entries"
msgstr "沒有剩餘的目錄索引項目"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:896
msgid "No recorded file"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:494
#, c-format
msgid "No save folder found for title %s"
msgstr "找不到標題 %s 的存檔資料夾"
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:132
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:111
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:23
#: Source/Core/DolphinWX/Src/NetWindow.cpp:600
msgid "None"
msgstr "無"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
msgid "Norwegian Bokmaal"
msgstr "Norwegian Bokmaal"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Not Equal"
msgstr "不相等"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:794
msgid "Not Set"
msgstr "未設定"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:101
#, c-format
msgid "Not a Wii save or read failure for file header size %x"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:654
msgid "Not connected"
msgstr "未連接"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:296
msgid "Notes"
msgstr "註釋"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
msgid "Notes: "
msgstr "注意:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:59
#: Source/Core/DolphinWX/Src/FrameAui.cpp:64
#: Source/Core/DolphinWX/Src/FrameAui.cpp:613
#: Source/Core/DolphinWX/Src/FrameAui.cpp:659
#: Source/Core/DolphinWX/Src/FrameAui.cpp:667
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:31
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:92
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:75
msgid "Number Of Codes: "
msgstr "代碼數量:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:34
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Nunchuk 加速"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:878
msgid "Object"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:122
msgid "Object Range"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
msgid "Off"
msgstr "關閉"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:49
msgid "Offset:"
msgstr "偏移:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582
msgid "On-Screen Display Messages"
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:423
#, c-format
msgid "Only %d blocks available"
msgstr "僅 %d 個區塊可用"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:426
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:166
msgid "Open"
msgstr "開啟"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:867
msgid "Open &containing folder"
msgstr "開啟內容資料夾(&C)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:864
msgid "Open Wii &save folder"
msgstr "開啟 Wii 存檔資料夾(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:426
msgid "Open file..."
msgstr "開啟檔案..."
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:48
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL無法關聯至裝置 %s"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL找不到聲音裝置"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL無法開啟裝置 %s"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502
msgid "OpenCL Texture Decoder"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:503
msgid "OpenMP Texture Decoder"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:304
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:81
msgid "Options"
msgstr "選項"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Orange"
msgstr "橘"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:455
#, fuzzy
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"在檔案目錄中的檔案順序與區塊順序不符合\n"
"按右鍵匯出所有存檔,\n"
"並匯入存檔至一張新的記憶卡中\n"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:324
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509
msgid "Other"
msgstr ""
#: Source/Core/Core/Src/NetPlayClient.cpp:210
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr "其它客戶端在遊戲執行時連接埠口!!已關閉網路對戰。您需要手動停止遊戲。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:468
msgid "Output"
msgstr "輸出"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:348
msgid "P&lay Recording..."
msgstr "播放錄像(&L)..."
#: Source/Core/Core/Src/HW/GCPad.cpp:18
msgid "Pad"
msgstr "控制器"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:602
msgid "Pad "
msgstr "控制器"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Pads"
msgstr "控制器"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:95
msgid "Page Down"
msgstr "下一頁"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:94
msgid "Page Up"
msgstr "上一頁"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:22
msgid "Paragraph"
msgstr "段落"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:51
msgid "Parameters"
msgstr "參數"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:217
#, c-format
msgid "Partition %i"
msgstr "分割區 %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:297
msgid "Patches"
msgstr "修正"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536
msgid "Paths"
msgstr "路徑"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1565
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1566
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
msgid "Pause"
msgstr "暫停"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:129
msgid "Pause at end of movie"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:405
msgid "Per-Pixel Lighting"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Perfect"
msgstr "完美"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:642
#, c-format
msgid "Perspective %d"
msgstr "版式 %d"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:152
#: Source/Core/DolphinWX/Src/FrameTools.cpp:430
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1574
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1575
msgid "Play"
msgstr "執行"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:176
msgid "Play Recording"
msgstr "播放錄像"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:170
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:170
msgid "Play/Pause"
msgstr "執行/暫停"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Playable"
msgstr "可玩"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:141
msgid "Playback Options"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:304
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:991
msgid "Please confirm..."
msgstr "請確認..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:612
msgid "Please create a perspective before saving"
msgstr "請在儲存前建立一個新的透檢視"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:23
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304
msgid "Polish"
msgstr "Polish"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713
msgid "Port 1"
msgstr "埠口 1"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:714
msgid "Port 2"
msgstr "埠口 2"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:715
msgid "Port 3"
msgstr "埠口 3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:716
msgid "Port 4"
msgstr "埠口 4"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:88
#: Source/Core/DolphinWX/Src/NetWindow.cpp:133
msgid "Port :"
msgstr "埠口:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305
msgid "Portuguese"
msgstr "Portuguese"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306
msgid "Portuguese (Brazilian)"
msgstr "Portuguese (Brazilian)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:399
msgid "Post-Processing Effect:"
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:927
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:1046
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:1023
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:35
msgid "Presets: "
msgstr "預設:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Prev Page"
msgstr "上一頁"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:800
msgid "Previous Page"
msgstr "上一頁"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183
msgid "Previous Value"
msgstr "上一個數值"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Print"
msgstr "列印"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:885
msgid "Profile"
msgstr "設定檔"
#: Source/Core/DolphinWX/Src/ISOProperties.h:42
msgid "Properties"
msgstr "屬性"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Purge Cache"
msgstr "清理快取"
#: Source/Core/Common/Src/MsgHandler.cpp:52
msgid "Question"
msgstr "問題"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:162
#: Source/Core/DolphinWX/Src/NetWindow.cpp:319
msgid "Quit"
msgstr "離開"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:46
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "R Button"
msgstr "R 鈕"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:50
msgid "R-Analog"
msgstr "R-類比"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:445
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "RUSSIA"
msgstr "RUSSIA"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:515
msgid "Range"
msgstr "範圍"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:178
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:178
msgid "Read-only mode"
msgstr "唯讀模式"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:487
msgid "Real"
msgstr "實體"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24
msgid "Real Wiimote"
msgstr "實體 Wiimote"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:63
msgid "Real Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92
msgid "Reconnect Wiimote on State Loading"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:180
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:790
msgid "Record"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:161
msgid "Recording Info"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189
msgid "Recording Options"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Red"
msgstr "紅"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Left"
msgstr "紅 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Red Right"
msgstr "紅 右"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:60
#: Source/Core/DolphinWX/Src/FrameTools.cpp:427
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:894
msgid "Refresh"
msgstr "更新"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:168
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:168
msgid "Refresh List"
msgstr "更新列表"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:427
msgid "Refresh game list"
msgstr "更新遊戲列表"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:409
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:431
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:64
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:793
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:308
msgid "Render to Main Window"
msgstr "渲染至主視窗"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:172
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:172
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:906
msgid "Reset"
msgstr "重置"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:177
msgid "Results"
msgstr "結果"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:16
msgid "Return"
msgstr "Return"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "Revision:"
msgstr ""
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:264
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:44
msgid "Right"
msgstr "右"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:65
msgid "Right Stick"
msgstr "右 搖桿"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:295
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:72
msgid "Rumble"
msgstr "震動"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:498
msgid ""
"Run DSP HLE and LLE on a dedicated thread (not recommended: might cause "
"audio glitches with HLE and freezes with LLE)."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307
msgid "Russian"
msgstr "Russian"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:150
msgid "Sa&ve State"
msgstr "儲存進度(&V)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:475
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:183
#: Source/Core/DolphinWX/Src/FrameTools.cpp:452
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916
msgid "Save"
msgstr "儲存"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:522
msgid "Save GCI as..."
msgstr "另存 GCI ..."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:197
msgid "Save State Slot 1"
msgstr "儲存至儲存格 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:198
msgid "Save State Slot 2"
msgstr "儲存至儲存格 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:199
msgid "Save State Slot 3"
msgstr "儲存至儲存格 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:200
msgid "Save State Slot 4"
msgstr "儲存至儲存格 4"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:201
msgid "Save State Slot 5"
msgstr "儲存至儲存格 5"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:202
msgid "Save State Slot 6"
msgstr "儲存至儲存格 6"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:203
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:203
msgid "Save State Slot 7"
msgstr "儲存至儲存格 7"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:204
msgid "Save State Slot 8"
msgstr "儲存至儲存格 8"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:152
msgid "Save State..."
msgstr "另存進度..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:592
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:602
msgid "Save as..."
msgstr "另存為..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1204
msgid "Save compressed GCM/ISO"
msgstr "儲存已壓縮的 GCM/ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:452
msgid "Save current perspective"
msgstr "儲存目前版式"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193
msgid "Save decompressed GCM/ISO"
msgstr "儲存已解壓縮的 GCM/ISO"
#: Source/Core/Core/Src/Movie.cpp:792
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "儲存的影片 %s 是損毀的,影片錄製停止..."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:404
msgid "Scaled EFB Copy"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:543
#, c-format
msgid "Scanning %s"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:526
msgid "Scanning for ISOs"
msgstr "正在掃瞄 ISO"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:527
msgid "Scanning..."
msgstr "正在掃瞄..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
msgid "ScrShot"
msgstr "截圖"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:93
msgid "Scroll Lock"
msgstr "滾動鎖定"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:251
msgid "Search"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:214
msgid "Search Filter"
msgstr "搜索篩選"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:791
msgid "Search Subfolders"
msgstr "搜尋子資料夾"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:237
msgid "Search current Object"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:241
msgid "Search for hex Value:"
msgstr ""
#: Source/Core/Common/Src/SysConf.h:90 Source/Core/Common/Src/SysConf.h:113
#: Source/Core/Common/Src/SysConf.h:133 Source/Core/Common/Src/SysConf.h:154
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "項目 %s 在 SYSCONF 中找不到"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:477
msgid "Select"
msgstr "選擇"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:683
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1087
msgid "Select The Recording File"
msgstr "選擇已錄製的檔案"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1312
msgid "Select a Wii WAD file to install"
msgstr "選擇要安裝的 Wii WAD"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:510
msgid "Select a save file to import"
msgstr "選擇要匯入的存檔"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:366
msgid "Select floating windows"
msgstr "選擇浮動視窗"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:585
msgid "Select the file to load"
msgstr "選擇要讀取的檔案"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1268
msgid "Select the save file"
msgstr "選擇存檔"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1415
msgid "Select the state to load"
msgstr "選擇要讀取的進度"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1429
msgid "Select the state to save"
msgstr "選擇要儲存的進度"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/InputCommon/Src/InputConfig.cpp:48
msgid "Selected controller profile does not exist"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Selected font"
msgstr "選擇字型"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
"Direct3D 11 is somewhere between the two.\n"
"Note that the Direct3D backends are only available on Windows.\n"
"\n"
"If unsure, use Direct3D 11."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
"Direct3D 11 is somewhere between the two.\n"
"Note that the Direct3D backends are only available on Windows.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:291
msgid "Send"
msgstr "傳送"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:94
msgid "Sensor Bar Position:"
msgstr "傳感器位置:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:64
msgid "Separator"
msgstr "分離器"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308
msgid "Serbian"
msgstr "Serbian"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "埠口 1 - 這是類似於網卡等裝置使用的埠口。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:475
msgid "Set"
msgstr "設定"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:868
msgid "Set as &default ISO"
msgstr "設為預設 ISO (&D)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:802
#, c-format
msgid "Set as default Memcard %c"
msgstr "設定為預設記憶卡 %c"
#: Source/Core/Core/Src/ActionReplay.cpp:450
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive索引大於 ar 代碼列表大小 %lu"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:515
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Settings..."
msgstr "設定..."
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:209
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem無法找到設定檔"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Shake"
msgstr "搖晃"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:485
msgid "Short Name:"
msgstr "短名:"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:90
msgid "Shoulder Buttons"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "Show &Console"
msgstr "顯示控制台(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:218
msgid "Show &Log"
msgstr "顯示日誌視窗(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:215
msgid "Show &Statusbar"
msgstr "顯示狀態欄(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:213
msgid "Show &Toolbar"
msgstr "顯示工具列(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Drives"
msgstr "顯示裝置"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530
msgid "Show EFB Copy Regions"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:303
msgid "Show FPS"
msgstr "顯示 FPS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:274
msgid "Show France"
msgstr "顯示 France"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:260
msgid "Show GameCube"
msgstr "顯示 GameCube"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:561
msgid "Show Input Display"
msgstr "輸入顯示"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:276
msgid "Show Italy"
msgstr "顯示 Italy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:267
msgid "Show JAP"
msgstr "顯示 JAP"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show Korea"
msgstr "顯示 Korea"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Show Language:"
msgstr "顯示語系:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:219
msgid "Show Log &Configuration"
msgstr "日誌記錄設定(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:269
msgid "Show PAL"
msgstr "顯示 PAL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:257
msgid "Show Platforms"
msgstr "顯示平台"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Regions"
msgstr "顯示區域"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531
msgid "Show Statistics"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Taiwan"
msgstr "顯示 Taiwan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show USA"
msgstr "顯示 USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wad"
msgstr "顯示 Wad"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:258
msgid "Show Wii"
msgstr "顯示 Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491
msgid "Show a confirmation box before stopping a game."
msgstr "在停止遊戲後顯示一個確認框。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"在遇到潛在的多個錯誤時顯示一個訊息框。\n"
"關閉此選項可以阻止全部非關鍵的錯誤訊息,但是它可能導致 Dolphin 在沒有任何徵兆"
"的情況下崩潰。"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show first block"
msgstr "顯示第一個區塊"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:131
msgid "Show lag counter"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:815
msgid "Show save blocks"
msgstr "顯示存檔區塊"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:813
msgid "Show save comment"
msgstr "顯示存檔描述"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:814
msgid "Show save icon"
msgstr "顯示存檔圖示"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812
msgid "Show save title"
msgstr "顯示存檔標題"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show unknown"
msgstr "顯示 未知"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Sideways Wiimote"
msgstr "橫握 Wiimote"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:280
msgid "Simplified Chinese"
msgstr "Simplified Chinese"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:298
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:696
msgid "Skip BIOS"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid "Skip DCBZ clearing"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:454
msgid "Skip EFB Access from CPU"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:125
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:380
#: Source/Core/DolphinWX/Src/FrameTools.cpp:392
#, c-format
msgid "Slot %i"
msgstr "儲存格 %i"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:700
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:701
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Snapshot"
msgstr "截圖"
#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:46
msgid "Software Renderer"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:664
msgid "Sound Settings"
msgstr "聲音設定"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:64
#, c-format
msgid "Sound backend %s is not valid."
msgstr "聲音 backend %s 是無效的。"
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:46
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "聲音緩衝建立失敗:%s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:18
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309
msgid "Spanish"
msgstr "Spanish"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:98
msgid "Speaker Volume:"
msgstr "揚聲器音量:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Speed up Disc Transfer Rate"
msgstr "加速光碟傳輸率"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:230
msgid "Square Stick"
msgstr "Square Stick"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87
msgid "Standard Controller"
msgstr "標準控制器"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:37
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:25
#: Source/Core/DolphinWX/Src/NetWindow.cpp:325
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "Start &NetPlay"
msgstr "開始網路對戰(&N)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:345
msgid "Start Re&cording"
msgstr "開始錄製(&C)"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:175
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:175
msgid "Start Recording"
msgstr "開始錄製"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:299
msgid "State"
msgstr "狀態"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:161
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:161
msgid "State Saves"
msgstr "即時存檔"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:88
msgid "Steering Wheel"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Stick"
msgstr "搖桿"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:419
#: Source/Core/DolphinWX/Src/FrameTools.cpp:431
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:171
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:171
#: Source/Core/DolphinWX/Src/NetWindow.cpp:328
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:283
msgid "Stretch to Window"
msgstr "拉伸至視窗"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Strum"
msgstr "Strum"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:65
msgid "Subtract"
msgstr "減少"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:67
#, c-format
msgid "Successfully exported file to %s"
msgstr "成功匯出檔案至 %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:43
msgid "Successfully imported save files"
msgstr "成功匯入存檔"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Swing"
msgstr "揮舞"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Synchronize GPU thread"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:773
msgid "System Language:"
msgstr "系統語系:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "TAIWAN"
msgstr "TAIWAN"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:128
#: Source/Core/DolphinWX/Src/TASInputDlg.h:19
msgid "TAS Input"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:15
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:531
msgid "Tab split"
msgstr "分離面版"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Left"
msgstr "Table 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Right"
msgstr "Table 右"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:361
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:181
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:181
msgid "Take Screenshot"
msgstr "截取畫面"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:89
msgid "TaruKonga (Bongos)"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:472
msgid "Test"
msgstr "測試"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:444
msgid "Texture"
msgstr "紋理"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:461
msgid "Texture Cache"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:532
msgid "Texture Format Overlay"
msgstr ""
#: Source/Core/Core/Src/CoreParameter.cpp:215
msgid "The WAD has been installed successfully"
msgstr "WAD 已經安裝成功"
#: Source/Core/Core/Src/ActionReplay.cpp:185
msgid "The address is invalid"
msgstr "位址無效"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:496
msgid "The checksum was successfully fixed"
msgstr "校驗已經被成功修復"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1226
msgid "The chosen directory is already in the list"
msgstr "選取的資料夾已經在列表中"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1118
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1146
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1217
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"檔案 %s 已經存在。\n"
"是否要進行取代?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:38
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "檔案 %s 無法開啟進行寫入。請確認是否有別的程式正在使用該檔案。"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:31
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "檔案 %s 已經開啟,檔頭無法被寫入。"
#: Source/Core/Core/Src/Boot/Boot.cpp:320
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "指定的檔案 (%s) 不存在"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:666
msgid "The name can not be empty"
msgstr "名稱不能為空"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:658
msgid "The name can not contain the character ','"
msgstr "名稱不能含有字符 ','"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:129
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:432
msgid "The save you are trying to copy has an invalid file size"
msgstr "您嘗試複製的檔案有一個無效的檔案大小"
#: Source/Core/DolphinWX/Src/Main.cpp:416
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "選擇的語系不支援您的系統。將使用系統預設值。"
#: Source/Core/Core/Src/NetPlayClient.cpp:47
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "伺服器與客戶端的網路對戰版本不兼容!"
#: Source/Core/Core/Src/NetPlayClient.cpp:44
msgid "The server is full!"
msgstr "伺服器已滿!"
#: Source/Core/Core/Src/NetPlayClient.cpp:50
msgid "The server responded: the game is currently running!"
msgstr "伺服器回應:遊戲目前正在執行!"
#: Source/Core/Core/Src/NetPlayClient.cpp:53
msgid "The server sent an unknown error message!"
msgstr "伺服器發生了一個未知錯誤訊息!"
#: Source/Core/Core/Src/CoreParameter.cpp:108
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定的檔案 \"%s\" 不存在"
#: Source/Core/Core/Src/ActionReplay.cpp:186
msgid "The value is invalid"
msgstr "這個數值無效"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:623
msgid "Theme:"
msgstr ""
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:463
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "必須有 00000001/00000002 的標簽。這個 NAND dump 可能是不完整的。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"這些設定將替代核心 Dolphin 設定。\n"
"未確定表示遊戲使用 Dolphin 的設定。"
#: Source/Core/Core/Src/ActionReplay.cpp:345
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "Action replay 模擬器不支援被 Action Replay 自身修改的代碼。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:505
msgid "This could cause slow down in Wii Menu and some games."
msgstr "這可能會使 Wii Menu 和部分遊戲降速。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:485
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to "
"throttle using the DSP (might fix audio clicks but can also cause constant "
"noise depending on the game)."
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"這將分離影像和 CPU 線程,所以它們可以執行於獨立的內核中。\n"
"可以在多核心的 PC 上取得非常大的加速,但是也可能導致偶爾崩潰或圖片問題。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "This will let you Manually Edit the INI config file"
msgstr "這將允許您手工編輯 INI 設定檔案"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:236
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:241
msgid "Threshold"
msgstr "閾值"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:275
msgid "Tilt"
msgstr "傾斜"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:622
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:291
msgid "Title"
msgstr "標題"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:112
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:131
msgid "To"
msgstr ""
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59
msgid "Toggle All Log Types"
msgstr "全選/全部取消"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:432
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:180
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:180
msgid "Toggle Fullscreen"
msgstr "切換全螢幕"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:87
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:271
msgid "Top"
msgstr "上方"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281
msgid "Traditional Chinese"
msgstr "Traditional Chinese"
#: Source/Core/Core/Src/Boot/Boot.cpp:414
msgid "Tried to load an unknown file type."
msgstr "已嘗試讀取從未知的檔案類型。"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:67
msgid "Triggers"
msgstr "扳機"
#: Source/Core/Common/Src/SysConf.h:78 Source/Core/Common/Src/SysConf.h:101
msgid "Trying to read from invalid SYSCONF"
msgstr "嘗試讀取從無效的 SYSCONF"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"嘗試讀取從無效的 SYSCONF\n"
"Wiimote bt ids 是無效的"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
msgid "Turkish"
msgstr "Turkish"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58
msgid "Type"
msgstr "類型"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30
msgid "UDP Port:"
msgstr "UDP 埠口:"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr "UDP Wiimote"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:193
msgid "UNKNOWN"
msgstr "未知"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:755
#, c-format
msgid "UNKNOWN_%02X"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:172
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:214
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %lu of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:397
#, c-format
msgid "Undefined %i"
msgstr "未指定 %i"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:164
msgid "Undo Load State"
msgstr "取消讀取進度"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:717
msgid "Unexpected 0x80 call? Aborting..."
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:202
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:965
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "未知的 DVD 命令 %08x - 致命錯誤"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:444
#, c-format
msgid "Unknown command 0x%08x"
msgstr ""
#: Source/Core/Common/Src/SysConf.cpp:132
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "未知的登錄類型 %i 於 SYSCONF (%s@%x)"
#: Source/Core/Core/Src/NetPlayClient.cpp:232
#, c-format
msgid "Unknown message received with id : %d"
msgstr "接收到帶有未知 id 的錯誤訊息:%d"
#: Source/Core/Core/Src/NetPlayServer.cpp:508
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "知訊息帶有 id:%d 接收於玩家:%d 正在提出玩家!"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:261
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:95
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "更新"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Upright Wiimote"
msgstr "直握 Wiimote"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "使用 EuRGB60 模式 (PAL60)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:294
msgid "Use Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:563
msgid "Use Hex"
msgstr "使用 Hex"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:580
msgid "Use Panic Handlers"
msgstr "顯示錯誤提示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89
msgid ""
"Use a hacked upload strategy to stream vertices.\n"
"This usually speed up, but is forbidden by OpenGL specification and may "
"causes heavy glitches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:126
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:552
msgid "Utility"
msgstr "工具"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:293
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
#, fuzzy
msgid "VBeam Speed Hack"
msgstr "MMU 速度修正"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196
msgid "Value"
msgstr "數值"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:60
msgid "Value:"
msgstr "數值:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Value: "
msgstr "數值:"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:38
msgid "Verbosity"
msgstr "事件"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:381
msgid "Video"
msgstr "影像"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486
msgid "Virtual"
msgstr "虛擬"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670
msgid "Volume"
msgstr "音量"
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:488
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:517
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installation 失敗:錯誤於建立 %s"
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:537
msgid "WAD installation failed: error creating ticket"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Common/Src/MsgHandler.cpp:53
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:33
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:85
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Src/Boot/Boot.cpp:279
msgid "Warning - starting DOL in wrong console mode!"
msgstr "警告 - DOL 啟動於錯誤的主機模式!"
#: Source/Core/Core/Src/Boot/Boot.cpp:329
msgid "Warning - starting ELF in wrong console mode!"
msgstr "警告 - ELF 啟動於錯誤的主機模式!"
#: Source/Core/Core/Src/Boot/Boot.cpp:209
msgid "Warning - starting ISO in wrong console mode!"
msgstr "警告 - ISO 啟動於錯誤的主機模式!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:512
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告!建議您備份此資料夾中的所有檔案:\n"
"%s\n"
"您要繼續嗎?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:578
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"警告:這將覆蓋在下列檔案中 任意現存的存檔:\n"
"%s\n"
"以及在您記憶卡中 相同檔案名的檔案\n"
"要繼續嗎?"
#: Source/Core/Core/Src/Movie.cpp:835
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:852
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:861
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/Src/WaveFile.cpp:93
#: Source/Core/AudioCommon/Src/WaveFile.cpp:116
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - 檔案無法開啟。"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:408
msgid "Widescreen Hack"
msgstr "寬螢幕修正"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:299
msgid "Width"
msgstr "寬度"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:372
msgid "Wii Console"
msgstr "Wii 主機"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:825
msgid "Wii NAND Root:"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:194
msgid "Wii Save Import"
msgstr "匯入 Wii 存檔"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1270
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 存檔 (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:69
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD無法從檔案中讀取"
#: Source/Core/Core/Src/HW/Wiimote.cpp:20
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#, c-format
msgid "Wiimote %i"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:656
msgid "Wiimote Connected"
msgstr "Wiimote 已連接"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:91
msgid "Wiimote Motor"
msgstr "Wiimote 馬達"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
msgid "Wiimote settings"
msgstr "Wiimote 設定"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48
msgid "Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "Windows Left"
msgstr "視窗 左"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "Windows Menu"
msgstr "視窗 選單"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "Windows Right"
msgstr "視窗 右"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
msgid "Word Wrap"
msgstr "自動換行"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1325
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:880
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1090
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1226
msgid "Working..."
msgstr "執行中..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:338
msgid "Write memcards (GC)"
msgstr ""
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46
msgid "Write to Console"
msgstr "寫入至控制台"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:54
msgid "Write to Debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:44
msgid "Write to File"
msgstr "寫入至檔案"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48
msgid "Write to Window"
msgstr "寫入至視窗"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:47
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 建立原始聲音失敗: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:101
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 初始化失敗: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:111
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 主聲音建立失敗: %#X"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:765
msgid "XF reg"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Yellow"
msgstr "黃"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:120
msgid ""
"You are using a free DSP ROM made by the Dolphin Team.\n"
"All Wii games will work correctly, and most GC games should also work fine, "
"but the GBA/IPL/CARD UCodes will not work.\n"
msgstr ""
#: Source/Core/Core/Src/DSP/DSPCore.cpp:116
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Only games using the Zelda UCode will work correctly.\n"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:63
msgid "You can't close panes that have pages in them."
msgstr "您不能關閉有頁面的面板。"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:210
msgid "You must choose a game!!"
msgstr "您必須選擇一個遊戲!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:593
msgid "You must enter a name!"
msgstr "您必須輸入一個名稱!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:438
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "您必須輸入一個有效的十進制,十六進制或八進制的數值。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:591
msgid "You must enter a valid profile name."
msgstr "您必須輸入一個有效的設定檔名稱。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:917
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "You must restart Dolphin in order for the change to take effect."
#: Source/Core/Core/Src/DSP/DSPCore.cpp:109
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/Src/CoreParameter.cpp:164
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"GCM/ISO 檔案似乎是無效的 (無效的區域)。\n"
"是否以 PAL 制式繼續?"
#: Source/Core/Common/Src/SysConf.cpp:45
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04llx)\n"
"Do you want to generate a new one?"
msgstr ""
"SYSCONF 檔案為不正確的大小。\n"
"應該是 0x%04x (而非 0x%04llx)\n"
"是否要建立新的檔案?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334
msgid "ZTP hack"
msgstr "ZTP 修正"
#: Source/Core/Core/Src/ActionReplay.cpp:377
msgid "Zero 3 code not supported"
msgstr "不支援 Zero 3 代碼"
#: Source/Core/Core/Src/ActionReplay.cpp:398
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero code 未知於 dolphin: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:423
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:447
msgid "[ waiting ]"
msgstr "[ 等候中 ]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:78
msgid "[Custom]"
msgstr "[自訂]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120
msgid ""
"[EXPERIMENTAL]\n"
"Aims to speed up emulation by offloading texture decoding to the GPU using "
"the OpenCL framework.\n"
"However, right now it's known to cause texture defects in various games. "
"Also it's slower than regular CPU texture decoding in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121
msgid ""
"[EXPERIMENTAL]\n"
"Speeds up emulation a bit by caching display lists.\n"
"Possibly causes issues though.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:495
msgid "^ ADD"
msgstr "^ 新增"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:801
msgid "apploader (.img)"
msgstr "程式讀取器 (.img)"
#: Source/Core/Core/Src/PowerPC/JitInterface.cpp:272
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT從 %x 中讀取 Opcode 。請回報。"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:936
msgid "s"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1136
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute 返回 -1 在應用程式執行時!"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:43
msgid "zFar Correction: "
msgstr "zFar 修正:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:38
msgid "zNear Correction: "
msgstr "zNear 修正:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:480
msgid "| OR"
msgstr "| 或"
#~ msgid "Accurate VBeam emulation"
#~ msgstr "精確的 VBeam 模擬"
#~ msgid ""
#~ "If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
#~ msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"