77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXLOADER_H_
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#define _VERTEXLOADER_H_
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#include "Common.h"
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#include "NativeVertexFormat.h"
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#include "VertexFormatConverter.h"
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#include "CPMemLoader.h"
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class SetupUnit;
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class VertexLoader
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{
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u32 m_VertexSize;
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VAT* m_CurrentVat;
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TPipelineFunction m_positionLoader;
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TPipelineFunction m_normalLoader;
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TPipelineFunction m_colorLoader[2];
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TPipelineFunction m_texCoordLoader[8];
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VertexFormatConverter::NormalConverter m_normalConverter;
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InputVertexData m_Vertex;
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typedef void (*AttributeLoader)(VertexLoader*, InputVertexData*, u8);
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struct AttrLoaderCall
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{
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AttributeLoader loader;
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u8 index;
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};
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AttrLoaderCall m_AttributeLoaders[1+8+1+1+2+8];
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int m_NumAttributeLoaders;
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void AddAttributeLoader(AttributeLoader loader, u8 index=0);
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// attribute loader functions
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static void LoadPosMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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static void LoadTexMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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static void LoadPosition(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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static void LoadNormal(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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static void LoadColor(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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static void LoadTexCoord(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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SetupUnit *m_SetupUnit;
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public:
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VertexLoader();
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~VertexLoader();
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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u32 GetVertexSize() { return m_VertexSize; }
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void LoadVertex();
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};
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#endif
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