a6fd2c8227
It's possible to configure to use the vertex color as lightning source without enabling the vertex color at all. The old implementation will use zero, but it seems to be wrong (prooven by THPS3), more likely is to disable the lightning and just return the global color. This fixes THPS3 on OpenGL, but it isn't verifed on hardware |
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.. | ||
Src | ||
CMakeLists.txt | ||
OpenCL.rules | ||
VideoCommon.vcxproj | ||
VideoCommon.vcxproj.filters |