dolphin/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h

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C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <optional>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
namespace Vulkan
{
namespace ShaderCompiler
{
// SPIR-V compiled code type
using SPIRVCodeType = u32;
using SPIRVCodeVector = std::vector<SPIRVCodeType>;
// Compile a vertex shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code);
// Compile a geometry shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code);
// Compile a fragment shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code);
// Compile a compute shader to SPIR-V.
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code);
} // namespace ShaderCompiler
} // namespace Vulkan