e60268bd42
Greatly simplifies the overall interface when it comes to compiling shaders. Also allows getting rid of a std::string overload of the same name. Now std::string and const char* both go through the same function. |
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.. | ||
CMakeLists.txt | ||
Null.vcxproj | ||
NullBackend.cpp | ||
NullTexture.cpp | ||
NullTexture.h | ||
PerfQuery.h | ||
Render.cpp | ||
Render.h | ||
TextureCache.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VideoBackend.h |