dolphin/Source/Core/VideoBackends/D3DCommon
Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
..
CMakeLists.txt VideoBackends/D3DCommon: Fix linking against self 2019-05-08 20:59:15 +02:00
Common.cpp Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
Common.h Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
D3DCommon.vcxproj Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
D3DCommon.vcxproj.filters Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
Shader.cpp VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Shader.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
SwapChain.cpp Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
SwapChain.h Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00