153 lines
4.3 KiB
C++
153 lines
4.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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struct VideoConfig;
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class TextureCache
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{
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public:
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enum TexCacheEntryType
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{
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TCET_NORMAL,
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TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used
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TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
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};
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struct TCacheEntryConfig
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{
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TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
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u32 width, height;
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u32 levels, layers;
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bool rendertarget;
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};
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struct TCacheEntryBase
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{
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const TCacheEntryConfig config;
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// common members
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u32 addr;
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u32 size_in_bytes;
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u64 hash;
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u32 format;
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enum TexCacheEntryType type;
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unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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unsigned int native_levels;
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount;
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void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
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{
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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}
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void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
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{
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native_width = _native_width;
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native_height = _native_height;
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native_levels = _native_levels;
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}
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void SetHashes(u64 _hash)
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{
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hash = _hash;
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}
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TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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virtual ~TCacheEntryBase();
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virtual void Bind(unsigned int stage) = 0;
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virtual bool Save(const std::string& filename, unsigned int level) = 0;
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) = 0;
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virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat) = 0;
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); }
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};
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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static void OnConfigChanged(VideoConfig& config);
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// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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// frameCount is the current frame number.
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static void Cleanup(int frameCount);
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static void Invalidate();
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static void InvalidateRange(u32 start_address, u32 size);
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static void MakeRangeDynamic(u32 start_address, u32 size);
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static void ClearRenderTargets(); // currently only used by OGL
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static bool Find(u32 start_address, u64 hash);
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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static TCacheEntryBase* Load(const u32 stage);
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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static void RequestInvalidateTextureCache();
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protected:
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TextureCache();
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static GC_ALIGNED16(u8 *temp);
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static size_t temp_size;
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private:
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static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
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static void CheckTempSize(size_t required_size);
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static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers);
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static void FreeRenderTarget(TCacheEntryBase* entry);
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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typedef std::vector<TCacheEntryBase*> RenderTargetPool;
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static TexCache textures;
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static RenderTargetPool render_target_pool;
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// Backup configuration values
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static struct BackupConfig
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{
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int s_colorsamples;
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bool s_texfmt_overlay;
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bool s_texfmt_overlay_center;
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bool s_hires_textures;
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bool s_copy_cache_enable;
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bool s_stereo_3d;
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bool s_efb_mono_depth;
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} backup_config;
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};
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extern TextureCache *g_texture_cache;
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