290 lines
7.2 KiB
C++
290 lines
7.2 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include "Common.h"
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#include "Config.h"
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#include "StringUtil.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include <wx/aboutdlg.h>
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#include "ConfigDlg.h"
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#endif
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#include "pluginspecs_wiimote.h"
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#include "EmuMain.h"
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#if HAVE_WIIUSE
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#include "wiimote_real.h"
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#endif
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#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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///////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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SWiimoteInitialize g_WiimoteInitialize;
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bool g_UseRealWiiMote = false;
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HINSTANCE g_hInstance;
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#if defined(HAVE_WX) && HAVE_WX
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Main function and WxWidgets initialization
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#ifdef _WIN32
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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#endif
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/////////////////////////////////////
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//******************************************************************************
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// Exports
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//******************************************************************************
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extern "C" void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_WIIMOTE;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (DebugFast)");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin");
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#else
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sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (Debug)");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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}
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void DllDebugger(HWND _hParent, bool Show) {
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}
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void DllConfig(HWND _hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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wxWindow win;
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#ifdef _WIN32
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win.SetHWND(_hParent);
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#endif
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ConfigDialog frame(&win);
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frame.ShowModal();
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#ifdef _WIN32
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win.SetHWND(0);
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#endif
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#endif
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}
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extern "C" void Initialize(void *init)
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{
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SWiimoteInitialize _WiimoteInitialize = *(SWiimoteInitialize *)init;
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// ----------------------------------------
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// Debugging window
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// ----------
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/*startConsoleWin(100, 750, "Wiimote"); // give room for 20 rows
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wprintf("Wiimote console opened\n");
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// Move window, TODO: make this
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//MoveWindow(GetConsoleHwnd(), 0,400, 100*8,10*14, true); // small window
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MoveWindow(GetConsoleHwnd(), 400,0, 100*8,70*14, true); // big window*/
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// ---------------
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g_WiimoteInitialize = _WiimoteInitialize;
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/* We will run WiiMoteReal::Initialize() even if we are not using a
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real wiimote, we will initiate wiiuse.dll, but we will return before
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creating a new thread for it if we find no real Wiimotes. Then
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g_UseRealWiiMote will also be false This function call will be done
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instantly if there is no real Wiimote connected. I'm not sure how
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long time it takes if a Wiimote is connected. */
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#if HAVE_WIIUSE
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g_UseRealWiiMote = WiiMoteReal::Initialize() > 0;
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#endif
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g_Config.Load(); // load config settings
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WiiMoteEmu::Initialize();
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}
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extern "C" void DoState(unsigned char **ptr, int mode)
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{
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#if HAVE_WIIUSE
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WiiMoteReal::DoState(ptr, mode);
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#endif
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WiiMoteEmu::DoState(ptr, mode);
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}
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extern "C" void Shutdown(void)
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{
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#if HAVE_WIIUSE
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WiiMoteReal::Shutdown();
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#endif
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WiiMoteEmu::Shutdown();
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}
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// ===================================================
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/* This function produce Wiimote Input (reports from the Wiimote) in response
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to Output from the Wii. It's called from WII_IPC_HLE_WiiMote.cpp. */
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// ----------------
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extern "C" void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
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{
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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const u8* data = (const u8*)_pData;
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// Debugging
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{
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LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_Input");
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LOGV(WII_IPC_WIIMOTE, 3, " Channel ID: %04x", _channelID);
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std::string Temp = ArrayToString(data, _Size);
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LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
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}
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// Decice where to send the message
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if (! g_UseRealWiiMote)
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WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size);
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#if HAVE_WIIUSE
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else
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WiiMoteReal::InterruptChannel(_channelID, _pData, _Size);
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#endif
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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}
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extern "C" void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
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{
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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const u8* data = (const u8*)_pData;
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// Debugging
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{
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LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_ControlChannel");
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std::string Temp = ArrayToString(data, _Size);
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LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
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}
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if (! g_UseRealWiiMote)
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WiiMoteEmu::ControlChannel(_channelID, _pData, _Size);
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#if HAVE_WIIUSE
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else
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WiiMoteReal::ControlChannel(_channelID, _pData, _Size);
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#endif
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LOGV(WII_IPC_WIIMOTE, 3, "=============================================================");
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}
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// ===================================================
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/* This sends a Data Report from the Wiimote. See SystemTimers.cpp for the documentation of this
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update. */
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// ----------------
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extern "C" void Wiimote_Update()
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{
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if (! g_UseRealWiiMote)
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WiiMoteEmu::Update();
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#if HAVE_WIIUSE
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else
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WiiMoteReal::Update();
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#endif
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}
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extern "C" unsigned int Wiimote_GetAttachedControllers()
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{
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return 1;
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}
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// ================
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// ===================================================
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/* Logging functions. */
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// ----------------
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void __Log(int log, const char *_fmt, ...)
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{
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char Msg[512];
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va_list ap;
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va_start( ap, _fmt );
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vsprintf( Msg, _fmt, ap );
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va_end( ap );
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g_WiimoteInitialize.pLog(Msg, 0);
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}
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void __Logv(int log, int v, const char *_fmt, ...)
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{
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char Msg[512];
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va_list ap;
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va_start( ap, _fmt );
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vsprintf( Msg, _fmt, ap );
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va_end( ap );
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g_WiimoteInitialize.pLog(Msg, v);
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}
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// ================
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