dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/GUI/ConfigBox.cpp

946 lines
39 KiB
C++

//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "math.h" // System
#include "ConfigBox.h" // Local
#include "../nJoy.h"
#include "Images/controller.xpm"
extern CONTROLLER_INFO *joyinfo;
//extern CONTROLLER_MAPPING PadMapping[4];
extern bool emulator_running;
// D-Pad type
static const char* DPadType[] =
{
"Hat",
"Custom",
};
// Trigger type
static const char* TriggerType[] =
{
"SDL", // -0x8000 to 0x7fff
"XInput", // 0x00 to 0xff
};
////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// The wxWidgets class
// ¯¯¯¯¯¯¯
BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
EVT_CLOSE(ConfigBox::OnClose)
EVT_BUTTON(ID_ABOUT, ConfigBox::AboutClick)
EVT_BUTTON(ID_OK, ConfigBox::OKClick)
EVT_BUTTON(ID_CANCEL, ConfigBox::CancelClick)
EVT_NOTEBOOK_PAGE_CHANGED(ID_NOTEBOOK, ConfigBox::NotebookPageChanged)
// Change and enable or disable gamepad
EVT_COMBOBOX(IDC_JOYNAME, ConfigBox::ChangeSettings)
EVT_CHECKBOX(IDC_JOYATTACH, ConfigBox::ChangeSettings)
// Other settings
EVT_CHECKBOX(IDC_SAVEBYID, ConfigBox::ChangeSettings)
EVT_CHECKBOX(IDC_SHOWADVANCED, ConfigBox::ChangeSettings)
EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, ConfigBox::ChangeSettings)
EVT_COMBOBOX(IDC_CONTROLTYPE, ConfigBox::ChangeSettings)
EVT_COMBOBOX(IDC_TRIGGERTYPE, ConfigBox::ChangeSettings)
EVT_COMBOBOX(IDC_DEADZONE, ConfigBox::ChangeSettings)
// Advanced settings
EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, ConfigBox::ChangeSettings)
EVT_CHECKBOX(IDCB_MAINSTICK_S_TO_C, ConfigBox::ChangeSettings)
EVT_BUTTON(IDB_SHOULDER_L, ConfigBox::GetButtons)
EVT_BUTTON(IDB_SHOULDER_R, ConfigBox::GetButtons)
EVT_BUTTON(IDB_BUTTON_A, ConfigBox::GetButtons)
EVT_BUTTON(IDB_BUTTON_B, ConfigBox::GetButtons)
EVT_BUTTON(IDB_BUTTON_X, ConfigBox::GetButtons)
EVT_BUTTON(IDB_BUTTON_Y, ConfigBox::GetButtons)
EVT_BUTTON(IDB_BUTTON_Z, ConfigBox::GetButtons)
EVT_BUTTON(IDB_BUTTONSTART, ConfigBox::GetButtons)
EVT_BUTTON(IDB_BUTTONHALFPRESS, ConfigBox::GetButtons)
EVT_BUTTON(IDB_DPAD_UP, ConfigBox::GetButtons)
EVT_BUTTON(IDB_DPAD_DOWN, ConfigBox::GetButtons)
EVT_BUTTON(IDB_DPAD_LEFT, ConfigBox::GetButtons)
EVT_BUTTON(IDB_DPAD_RIGHT, ConfigBox::GetButtons)
EVT_BUTTON(IDB_ANALOG_MAIN_X, ConfigBox::GetButtons)
EVT_BUTTON(IDB_ANALOG_MAIN_Y, ConfigBox::GetButtons)
EVT_BUTTON(IDB_ANALOG_SUB_X, ConfigBox::GetButtons)
EVT_BUTTON(IDB_ANALOG_SUB_Y, ConfigBox::GetButtons)
#if wxUSE_TIMER
EVT_TIMER(IDTM_CONSTANT, ConfigBox::OnTimer)
EVT_TIMER(IDTM_BUTTON, ConfigBox::OnButtonTimer)
#endif
END_EVENT_TABLE()
ConfigBox::ConfigBox(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Define values
notebookpage = 0;
g_Pressed = 0;
Debugging = false;
m_TCDebugging = NULL;
ControlsCreated = false;
// Create controls
CreateGUIControls();
#if wxUSE_TIMER
m_ConstantTimer = new wxTimer(this, IDTM_CONSTANT);
m_ButtonMappingTimer = new wxTimer(this, IDTM_BUTTON);
// Reset values
GetButtonWaitingID = 0; GetButtonWaitingTimer = 0;
// Start the constant timer
int TimesPerSecond = 30;
m_ConstantTimer->Start( floor((double)(1000 / TimesPerSecond)) );
#endif
// wxEVT_KEY_DOWN is blocked for enter, tab and the directional keys
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(ConfigBox::OnKeyDown),
(wxObject*)0, this);
}
ConfigBox::~ConfigBox()
{
// The statbar sample has this so I add this to
#if wxUSE_TIMER
if (m_ConstantTimer->IsRunning()) m_ConstantTimer->Stop();
#endif
}
void ConfigBox::OnKeyDown(wxKeyEvent& event)
{
/*m_pStatusBar->SetLabel(wxString::Format(
"Key: %i", event.GetKeyCode()
));*/
g_Pressed = event.GetKeyCode();
}
// Close window
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::OnClose(wxCloseEvent& /*event*/)
{
EndModal(0);
if(!emulator_running) Shutdown(); // Close pads, unless we are running a game
}
// Call about dialog
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::AboutClick(wxCommandEvent& event)
{
#ifdef _WIN32
wxWindow win;
win.SetHWND((WXHWND)this->GetHWND());
win.Enable(false);
AboutBox frame(&win);
frame.ShowModal();
win.Enable(true);
win.SetHWND(0);
#else
AboutBox frame(NULL);
frame.ShowModal();
#endif
}
// Click OK
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::OKClick(wxCommandEvent& event)
{
if (event.GetId() == ID_OK)
{
DoSave(); // Save settings
g_Config.Load(); // Reload settings to PadMapping
if(Debugging) PanicAlert("Done");
Close(); // Call OnClose()
}
}
// Click Cancel
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::CancelClick(wxCommandEvent& event)
{
if (event.GetId() == ID_CANCEL)
{
// Forget all potential changes to PadMapping by loading the last saved settings
g_Config.Load();
Close(); // Call OnClose()
}
}
// Debugging
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::LogMsg(const char* format, ...)
{
#ifdef _WIN32
/*
if(Debugging)
{
const int MaxMsgSize = 1024*2;
char buffer[MaxMsgSize];
va_list args;
va_start(args, format);
CharArrayFromFormatV(buffer, MaxMsgSize, format, args);
va_end(args);
// Add timestamp
std::string StrTmp = buffer;
//StrTmp += Common::Timer::GetTimeFormatted();
if(m_TCDebugging) m_TCDebugging->AppendText(StrTmp.c_str());
}
*/
#endif
}
//////////////////////////////////////
// Save Settings
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Saving is currently done when:
1. Closing the configuration window
2. Changing the gamepad
3. When the gamepad is enabled or disbled
4. When we change saving mode (by Id or by slot)
*/
void ConfigBox::DoSave(bool ChangePad, int Slot)
{
// Replace "" with "-1" before we are saving
ToBlank(false);
if(ChangePad)
{
// Since we are selecting the pad to save to by the Id we can't update it when we change the pad
for(int i = 0; i < 4; i++) SaveButtonMapping(i, true);
//LogMsg("Old Id: %s | %i %i\n", joyinfo[PadMapping[notebookpage].ID].Name.c_str(), notebookpage, Slot);
g_Config.Save(Slot);
// Now we can update the ID
PadMapping[notebookpage].ID = m_Joyname[notebookpage]->GetSelection();
//LogMsg("New Id: %s\n", joyinfo[PadMapping[notebookpage].ID].Name.c_str());
}
else
{
for(int i = 0; i < 4; i++) SaveButtonMapping(i);
g_Config.Save(Slot);
}
// Then change it back
ToBlank();
}
// OnSaveById
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::OnSaveById()
{
// Save current settings
DoSave(false, notebookpage);
// Update the setting and load the settings
g_Config.bSaveByID = m_CBSaveByID[notebookpage]->IsChecked();
g_Config.Load(false, true);
// Update GUI and PadMapping[]
UpdateGUI(notebookpage);
SaveButtonMapping(notebookpage);
}
// Change Joystick
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Function: When changing the joystick we save and load the settings and update the PadMapping
and joystate array */
void ConfigBox::DoChangeJoystick()
{
// Close the current pad
if (PadMapping[notebookpage].enabled) PadClose(notebookpage);
// Before changing the pad we save potential changes to the current pad (to support SaveByID)
DoSave(true);
// Load the settings for the new Id
g_Config.Load(true);
UpdateGUI(notebookpage); // Update the GUI
// Open the new pad
if (PadMapping[notebookpage].enabled) PadOpen(notebookpage);
}
void ConfigBox::PadOpen(int Open) // Open for slot 1, 2, 3 or 4
{
joystate[Open].joy = SDL_JoystickOpen(PadMapping[Open].ID);
}
void ConfigBox::PadClose(int Close) // Close for slot 1, 2, 3 or 4
{
if (SDL_JoystickOpened(PadMapping[Close].ID)) SDL_JoystickClose(joystate[Close].joy);
}
// Notebook page changed
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::NotebookPageChanged(wxNotebookEvent& event)
{
int oldnotebookpage = notebookpage;
notebookpage = event.GetSelection();
int OldId = PadMapping[oldnotebookpage].ID;
int NewId = PadMapping[notebookpage].ID;
// Check if it has changed. If it has save the old Id and load the new Id
if(OldId != NewId) DoChangeJoystick();
// Update GUI
if(ControlsCreated) UpdateGUI(notebookpage);
}
// Replace the harder to understand -1 with "" for the sake of user friendliness
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::ToBlank(bool ToBlank)
{
if(ToBlank)
{
for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
#ifndef _WIN32
if(GetButtonText(i).ToAscii() == "-1") SetButtonText(i, "");
#else
if(GetButtonText(i) == "-1") SetButtonText(i, "");
#endif
}
else
{
for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
if(GetButtonText(i).IsEmpty()) SetButtonText(i, "-1");
}
}
//////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Change settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::UpdateAllSlots(int Slot)
{
for (int i = 0; i < 4; i++)
{
if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name)
SaveButtonMapping(i, false, Slot);
//LogMsg("%i: %s\n", i, joyinfo[PadMapping[i].ID].Name.c_str());
UpdateGUI(i);
};
}
void ConfigBox::ChangeSettings( wxCommandEvent& event )
{
switch(event.GetId())
{
case IDC_SAVEBYID:
OnSaveById();
break;
case IDC_SHOWADVANCED:
g_Config.bShowAdvanced = m_CBShowAdvanced[notebookpage]->IsChecked();
for(int i = 0; i < 4; i++)
{
m_CBShowAdvanced[i]->SetValue(g_Config.bShowAdvanced);
m_sMainRight[i]->Show(g_Config.bShowAdvanced);
}
SizeWindow();
break;
case IDC_CONTROLTYPE:
case IDC_TRIGGERTYPE:
SaveButtonMapping(notebookpage);
UpdateGUI(notebookpage);
break;
case IDC_JOYNAME:
DoChangeJoystick();
break;
case IDC_JOYATTACH:
// We will enable this device
int Enable = PadMapping[notebookpage].enabled = !PadMapping[notebookpage].enabled;
// Close or open pad handle
if(Enable) PadOpen(notebookpage); else PadClose(notebookpage);
// Update the GUI
UpdateGUI(notebookpage);
return; // Don't save this for all slots
}
// Update all slots that use this device
if(g_Config.bSaveByID) UpdateAllSlots(notebookpage);
}
///////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Update GUI
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Called from: CreateGUIControls(), ChangeControllertype()
void ConfigBox::UpdateGUI(int _notebookpage)
{
// Update the GUI from PadMapping[]
UpdateGUIKeys(_notebookpage);
// Collect status
bool Hat = (PadMapping[_notebookpage].controllertype == CTL_DPAD_HAT);
long Left, Right;
m_JoyShoulderL[_notebookpage]->GetValue().ToLong(&Left);
m_JoyShoulderR[_notebookpage]->GetValue().ToLong(&Right);
bool AnalogTrigger = (Left >= 1000 || Right >= 1000);
#ifdef _WIN32
bool XInput = XInput::IsConnected(0);
#endif
// Hat type selection
m_JoyDpadUp[_notebookpage]->Show(!Hat);
m_JoyDpadLeft[_notebookpage]->Show(!Hat);
m_JoyDpadRight[_notebookpage]->Show(!Hat);
m_bJoyDpadUp[_notebookpage]->Show(!Hat);
m_bJoyDpadLeft[_notebookpage]->Show(!Hat);
m_bJoyDpadRight[_notebookpage]->Show(!Hat);
m_textDpadUp[_notebookpage]->Show(!Hat);
m_textDpadLeft[_notebookpage]->Show(!Hat);
m_textDpadRight[_notebookpage]->Show(!Hat);
m_textDpadDown[_notebookpage]->SetLabel(Hat ? wxT("Select hat") : wxT("Up"));
m_bJoyDpadDown[_notebookpage]->SetToolTip(Hat ?
wxT("Select a hat by pressing the hat in any direction") : wxT(""));
// General settings
m_CBSaveByID[_notebookpage]->SetValue(g_Config.bSaveByID);
m_CBShowAdvanced[_notebookpage]->SetValue(g_Config.bShowAdvanced);
LogMsg("Update: %i\n", g_Config.bSaveByID);
// Disabled pages
bool Enabled = PadMapping[_notebookpage].enabled;
// There is no FindItem in linux so this doesn't work
#ifdef _WIN32
// Enable or disable all buttons
for(int i = IDB_ANALOG_MAIN_X; i <= IDB_BUTTONHALFPRESS; i++)
m_Controller[_notebookpage]->FindItem(i)->Enable(Enabled);
// Controller type settings
m_Controller[_notebookpage]->FindItem(IDC_DEADZONE)->Enable(Enabled);
m_Controller[_notebookpage]->FindItem(IDC_CONTROLTYPE)->Enable(Enabled);
m_Controller[_notebookpage]->FindItem(IDC_TRIGGERTYPE)->Enable(Enabled && XInput);
m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_DIAGONAL)->Enable(Enabled);
m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_S_TO_C)->Enable(Enabled);
#endif
// Replace the harder to understand -1 with "" for the sake of user friendliness
ToBlank();
// Repaint the background
m_Controller[_notebookpage]->Refresh();
}
///////////////////////////////
// Paint the background
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::OnPaint( wxPaintEvent &event )
{
event.Skip();
wxPaintDC dcWin(m_pKeys[notebookpage]);
PrepareDC( dcWin );
if(PadMapping[notebookpage].enabled)
dcWin.DrawBitmap( WxStaticBitmap1_BITMAP, 94, 0, true );
else
dcWin.DrawBitmap( WxStaticBitmap1_BITMAPGray, 94, 0, true );
}
// Populate the config window
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::CreateGUIControls()
{
#ifndef _DEBUG
SetTitle(wxT("Configure: nJoy v"INPUT_VERSION" Input Plugin"));
#else
SetTitle(wxT("Configure: nJoy v"INPUT_VERSION" (Debug) Input Plugin"));
#endif
SetIcon(wxNullIcon);
#ifndef _WIN32
// Force a 8pt font so that it looks more or less "correct" regardless of the default font setting
wxFont f(8, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
SetFont(f);
#endif
// Buttons
m_About = new wxButton(this, ID_ABOUT, wxT("About"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("About"));
m_OK = new wxButton(this, ID_OK, wxT("OK"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("OK"));
m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("Cancel"));
m_OK->SetToolTip(
wxT("Save your settings and close this window.")
);
m_Cancel->SetToolTip(
wxT("Close this window without saving your changes.")
);
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
// Controller pages
m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[0], wxT("Controller 1"));
m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[1], wxT("Controller 2"));
m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[2], wxT("Controller 3"));
m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[3], wxT("Controller 4"));
// Define bitmap for EVT_PAINT
WxStaticBitmap1_BITMAP = wxBitmap(ConfigBox_WxStaticBitmap1_XPM);
// Gray version
wxImage WxImageGray = WxStaticBitmap1_BITMAP.ConvertToImage();
WxImageGray = WxImageGray.ConvertToGreyscale();
WxStaticBitmap1_BITMAPGray = wxBitmap(WxImageGray);
// --------------------------------------------------------------------
// Search for devices and add them to the device list
// -----------------------------
wxArrayString arrayStringFor_Joyname; // The string array
if(SDL_NumJoysticks() > 0)
{
for(int x = 0; x < SDL_NumJoysticks(); x++)
{
arrayStringFor_Joyname.Add(wxString::FromAscii(joyinfo[x].Name.c_str()));
}
}
else
{
arrayStringFor_Joyname.Add(wxString::FromAscii("No Joystick detected!"));
}
// --------------------------------------------------------------------
// Populate the DPad type and Trigger type list
// -----------------------------
wxArrayString wxAS_DPadType;
wxAS_DPadType.Add(wxString::FromAscii(DPadType[CTL_DPAD_HAT]));
wxAS_DPadType.Add(wxString::FromAscii(DPadType[CTL_DPAD_CUSTOM]));
wxArrayString wxAS_TriggerType;
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[CTL_TRIGGER_SDL]));
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[CTL_TRIGGER_XINPUT]));
// --------------------------------------------------------------------
// Populate the deadzone list
// -----------------------------
char buffer [8];
wxArrayString arrayStringFor_Deadzone;
for(int x = 1; x <= 100; x++)
{
sprintf (buffer, "%d %%", x);
arrayStringFor_Deadzone.Add(wxString::FromAscii(buffer));
}
// Populate all four pages
for(int i = 0; i < 4; i++)
{
// --------------------------------------------------------------------
// Populate keys sizer
// -----------------------------
// Set relative values for the keys
int t = -75; // Top
int l = -4; // Left
m_sKeys[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Keys"));
m_pKeys[i] = new wxPanel(m_Controller[i], ID_KEYSPANEL1 + i, wxDefaultPosition, wxSize(600, 400), 0);
//m_sKeys[i] = new wxStaticBox (m_Controller[i], IDG_JOYSTICK, wxT("Keys"), wxDefaultPosition, wxSize(608, 500));
m_sKeys[i]->Add(m_pKeys[i], 0, (wxALL), 0); // margin = 0
// --------------------------------------------------------------------
// GameCube controller picture
// -----------------------------
// TODO: Controller image
// Placeholder instead of bitmap
// m_PlaceholderBMP[i] = new wxTextCtrl(m_Controller[i], ID_CONTROLLERPICTURE, wxT("BITMAP HERE PLZ KTHX!"), wxPoint(98, 75), wxSize(423, 306), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("BITMAP HERE PLZ KTHX!"));
// m_PlaceholderBMP[i]->Enable(false);
/* You can enable the bitmap here. But it loads überslow on init... (only in windows, linux
seems to load it fast!) AAaaand the XPM file (256 colours) looks crappier than the real bitmap...
so maybe we can find a way to use a bitmap? */
//m_controllerimage[i] = new wxStaticBitmap(m_pKeys[i], ID_CONTROLLERPICTURE, WxStaticBitmap1_BITMAP, wxPoint(l + 98, t + 75), wxSize(421,304));
//m_controllerimage[i] = new wxBitmap( WxStaticBitmap1_BITMAP );
// Paint background. This allows objects to be visible on top of the picture
m_pKeys[i]->Connect(wxID_ANY, wxEVT_PAINT,
wxPaintEventHandler(ConfigBox::OnPaint),
(wxObject*)0, this);
// --------------------------------------------------------------------
// Keys objects
// -----------------------------
// Left and right shoulder buttons
m_JoyShoulderL[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_L, wxT("0"), wxPoint(l + 6, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderL[i]->Enable(false);
m_bJoyShoulderL[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_L, wxEmptyString, wxPoint(l + 70, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_JoyShoulderR[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_R, wxT("0"), wxPoint(l + 552, t + 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderR[i]->Enable(false);
m_bJoyShoulderR[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(l + 526, t + 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// Left analog
int ALt = 169; int ALw = ALt + 14; int ALb = ALw + 2; // Set offset
m_JoyAnalogMainX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_X, wxT("0"), wxPoint(l + 6, t + ALw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainX[i]->Enable(false);
m_JoyAnalogMainY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_Y, wxT("0"), wxPoint(l + 6, t + ALw + 36), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainY[i]->Enable(false);
m_bJoyAnalogMainX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_X, wxEmptyString, wxPoint(l + 70, t + ALb), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogMainY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_Y, wxEmptyString, wxPoint(l + 70, t + ALb + 36), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textMainX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_X, wxT("X-axis"), wxPoint(l + 6, t + ALt), wxDefaultSize, 0, wxT("X-axis"));
m_textMainY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_Y, wxT("Y-axis"), wxPoint(l + 6, t + ALt + 36), wxDefaultSize, 0, wxT("Y-axis"));
// D-Pad
int DPt = 250; int DPw = DPt + 14; int DPb = DPw + 2; // Set offset
m_JoyDpadUp[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_UP, wxT("0"), wxPoint(l + 6, t + DPw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadDown[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_DOWN, wxT("0"), wxPoint(l + 6, t + DPw + 36*1), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadLeft[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_LEFT, wxT("0"), wxPoint(l + 6, t + DPw + 36*2), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadRight[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(l + 6, t + DPw + 36*3), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadUp[i]->Enable(false);
m_JoyDpadDown[i]->Enable(false);
m_JoyDpadLeft[i]->Enable(false);
m_JoyDpadRight[i]->Enable(false);
m_bJoyDpadUp[i] = new wxButton(m_pKeys[i], IDB_DPAD_UP, wxEmptyString, wxPoint(l + 70, t + DPb + 36*0), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadDown[i] = new wxButton(m_pKeys[i], IDB_DPAD_DOWN, wxEmptyString, wxPoint(l + 70, t + DPb + 36*1), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadLeft[i] = new wxButton(m_pKeys[i], IDB_DPAD_LEFT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*2), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadRight[i] = new wxButton(m_pKeys[i], IDB_DPAD_RIGHT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*3), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textDpadUp[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_UP, wxT("Up"), wxPoint(l + 6, t + DPt + 36*0), wxDefaultSize, 0, wxT("Up"));
m_textDpadDown[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_DOWN, wxT("Down"), wxPoint(l + 6, t + DPt + 36*1), wxDefaultSize, 0, wxT("Down"));
m_textDpadLeft[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_LEFT, wxT("Left"), wxPoint(l + 6, t + DPt + 36*2), wxDefaultSize, 0, wxT("Left"));
m_textDpadRight[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_RIGHT, wxT("Right"), wxPoint(l + 6, t + DPt + 36*3), wxDefaultSize, 0, wxT("Right"));
// Buttons
m_JoyButtonA[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_A, wxT("0"), wxPoint(l + 552, t + 280), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonA[i]->Enable(false);
m_JoyButtonB[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_B, wxT("0"), wxPoint(l + 552, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonB[i]->Enable(false);
m_JoyButtonX[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_X, wxT("0"), wxPoint(l + 552, t + 242), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonX[i]->Enable(false);
m_JoyButtonY[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Y, wxT("0"), wxPoint(l + 552, t + 171), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonY[i]->Enable(false);
m_JoyButtonZ[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Z, wxT("0"), wxPoint(l + 552, t + 145), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonZ[i]->Enable(false);
m_bJoyButtonA[i] = new wxButton(m_pKeys[i], IDB_BUTTON_A, wxEmptyString, wxPoint(l + 526, t + 282), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonB[i] = new wxButton(m_pKeys[i], IDB_BUTTON_B, wxEmptyString, wxPoint(l + 526, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonX[i] = new wxButton(m_pKeys[i], IDB_BUTTON_X, wxEmptyString, wxPoint(l + 526, t + 244), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonY[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Y, wxEmptyString, wxPoint(l + 526, t + 173), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonZ[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Z, wxEmptyString, wxPoint(l + 526, t + 147), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// C-buttons
m_JoyAnalogSubX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_X, wxT("0"), wxPoint(l + 552, t + 336), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubX[i]->Enable(false);
m_JoyAnalogSubY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_Y, wxT("0"), wxPoint(l + 552, t + 373), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubY[i]->Enable(false);
m_bJoyAnalogSubX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_X, wxEmptyString, wxPoint(l + 526, t + 338), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogSubY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_Y, wxEmptyString, wxPoint(l + 526, t + 375), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textSubX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_X, wxT("X-axis"), wxPoint(l + 552, t + 321), wxDefaultSize, 0, wxT("X-axis"));
m_textSubY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_Y, wxT("Y-axis"), wxPoint(l + 552, t + 358), wxDefaultSize, 0, wxT("Y-axis"));
// Start button
m_bJoyButtonStart[i] = new wxButton(m_pKeys[i], IDB_BUTTONSTART, wxEmptyString, wxPoint(l + 284, t + 365), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_JoyButtonStart[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTONSTART, wxT("0"), wxPoint(l + 220, t + 363), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonStart[i]->Enable(false);
// Website text
#ifdef _WIN32
m_textWebsite[i] = new wxStaticText(m_pKeys[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 400, t + 380), wxDefaultSize, 0, wxT("www.multigesture.net"));
#else
m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 480, t + 418), wxDefaultSize, 0, wxT("www.multigesture.net"));
#endif
// --------------------------------------------------------------------
// Populate Controller sizer
// -----------------------------
// Groups
#ifdef _WIN32
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(476, 21), arrayStringFor_Joyname, wxCB_READONLY);
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxDefaultPosition, wxSize(109, 25));
#else
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, arrayStringFor_Joyname[0], wxDefaultPosition, wxSize(450, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxDefaultPosition, wxSize(140, 25), 0, wxDefaultValidator, wxT("Controller attached"));
#endif
m_Joyattach[i]->SetToolTip(wxString::Format(wxT("Decide if Controller %i shall be detected by the game."), i + 1));
m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Controller:"));
m_gJoyname[i]->Add(m_Joyname[i], 0, (wxLEFT | wxRIGHT), 5);
m_gJoyname[i]->Add(m_Joyattach[i], 0, (wxRIGHT | wxLEFT | wxBOTTOM), 1);
m_Joyname[i]->SetToolTip(wxT("Save your settings and configure another joypad"));
////////////////////////////////////////////
// General settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// General settings 1
m_JoyButtonHalfpress[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONHALFPRESS, wxT("0"), wxDefaultPosition, wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonHalfpress[i]->Enable(false);
m_bJoyButtonHalfpress[i] = new wxButton(m_Controller[i], IDB_BUTTONHALFPRESS, wxEmptyString, wxDefaultPosition, wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
#ifdef _WIN32
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxDefaultPosition, wxSize(59, 21), arrayStringFor_Deadzone, wxCB_READONLY, wxDefaultValidator, wxT("m_Deadzone"));
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"));
#else
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 398), wxSize(80, 25), arrayStringFor_Deadzone, wxCB_READONLY, wxDefaultValidator, wxT("m_Deadzone"));
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(105, 404), wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(105, 428), wxDefaultSize, 0, wxT("Half press"));
#endif
// Populate general settings 1
m_gExtrasettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Extra settings"));
m_gGBExtrasettings[i] = new wxGridBagSizer(0, 0);
m_gGBExtrasettings[i]->Add(m_textDeadzone[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 3);
m_gGBExtrasettings[i]->Add(m_Deadzone[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM), 2);
m_gGBExtrasettings[i]->Add(m_textHalfpress[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 3);
m_gGBExtrasettings[i]->Add(m_JoyButtonHalfpress[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxALL), 0);
m_gGBExtrasettings[i]->Add(m_bJoyButtonHalfpress[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 2);
m_gExtrasettings[i]->Add(m_gGBExtrasettings[i], 0, wxEXPAND | wxALL, 3);
// Create general settings 2 (controller typ)
m_TSControltype[i] = new wxStaticText(m_Controller[i], IDT_DPADTYPE, wxT("D-Pad"));
m_TSTriggerType[i] = new wxStaticText(m_Controller[i], IDT_TRIGGERTYPE, wxT("Trigger"));
m_ControlType[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxAS_DPadType[0], wxDefaultPosition, wxDefaultSize, wxAS_DPadType, wxCB_READONLY);
m_TriggerType[i] = new wxComboBox(m_Controller[i], IDC_TRIGGERTYPE, wxAS_TriggerType[0], wxDefaultPosition, wxDefaultSize, wxAS_TriggerType, wxCB_READONLY);
// Populate general settings 2 (controller typ)
m_gGenSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("D-Pad and Trigger"));
m_gGBGenSettings[i] = new wxGridBagSizer(0, 0);
m_gGBGenSettings[i]->Add(m_TSControltype[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_gGBGenSettings[i]->Add(m_ControlType[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM | wxLEFT), 2);
m_gGBGenSettings[i]->Add(m_TSTriggerType[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxTOP), 4);
m_gGBGenSettings[i]->Add(m_TriggerType[i], wxGBPosition(1, 1), wxGBSpan(1, 1), (wxLEFT), 2);
m_gGenSettings[i]->Add(m_gGBGenSettings[i], 0, wxEXPAND | wxALL, 3);
// Create objects for general settings 3
m_gGenSettingsID[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Settings") );
m_CBSaveByID[i] = new wxCheckBox(m_Controller[i], IDC_SAVEBYID, wxT("Save by ID"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_CBShowAdvanced[i] = new wxCheckBox(m_Controller[i], IDC_SHOWADVANCED, wxT("Show advanced settings"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Populate general settings 3
m_gGenSettingsID[i]->Add(m_CBSaveByID[i], 0, wxEXPAND | wxALL, 3);
m_gGenSettingsID[i]->Add(m_CBShowAdvanced[i], 0, wxEXPAND | wxALL, 3);
// Create tooltips
m_ControlType[i]->SetToolTip(wxT(
"Use a 'hat' on your gamepad or configure a custom button for each direction."
));
m_TriggerType[i]->SetToolTip(wxT(
"Select XInput if you want the triggers to work with the XBox 360 pad."
));
m_CBSaveByID[i]->SetToolTip(wxString::Format(wxT(
"Map these settings to the selected controller device instead of to the"
"\nselected slot (1, 2, 3 or 4). This may be a more convenient way"
"\nto save your settings if you have multiple controllers.")
, i+1
));
// Populate settings
m_sSettings[i] = new wxBoxSizer ( wxHORIZONTAL );
m_sSettings[i]->Add(m_gExtrasettings[i], 0, wxEXPAND | wxALL, 0);
m_sSettings[i]->Add(m_gGenSettings[i], 0, wxEXPAND | wxLEFT, 5);
m_sSettings[i]->Add(m_gGenSettingsID[i], 0, wxEXPAND | wxLEFT, 5);
// -------------------------
//////////////////////////// General settings
////////////////////////////////////////////
// Advanced settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Populate input status
/**/
// Input status text
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
CreateAdvancedControls(i);
m_GBAdvancedMainStick[i] = new wxGridBagSizer(0, 0);
m_GBAdvancedMainStick[i]->Add(m_pInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
m_GBAdvancedMainStick[i]->Add(m_pOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_GBAdvancedMainStick[i]->Add(m_TStatusIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
m_GBAdvancedMainStick[i]->Add(m_TStatusOut[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxLEFT, 5);
m_gStatusIn[i]->Add(m_GBAdvancedMainStick[i], 0, wxLEFT, 5);
// Populate input status settings
// The label
m_STDiagonal[i] = new wxStaticText(m_Controller[i], IDT_MAINSTICK_DIAGONAL, wxT("Diagonal"));
m_STDiagonal[i]->SetToolTip(wxT(
"To produce a smooth circle in the 'Out' window you have to manually set"
"\nyour diagonal values here from the 'In' window."
));
// The drop down menu
m_gStatusInSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Main-stick settings"));
m_gStatusInSettingsH[i] = new wxBoxSizer(wxHORIZONTAL);
wxArrayString asStatusInSet;
asStatusInSet.Add(wxT("100%"));
asStatusInSet.Add(wxT("95%"));
asStatusInSet.Add(wxT("90%"));
asStatusInSet.Add(wxT("85%"));
m_CoBDiagonal[i] = new wxComboBox(m_Controller[i], IDCB_MAINSTICK_DIAGONAL, asStatusInSet[0], wxDefaultPosition, wxDefaultSize, asStatusInSet, wxCB_READONLY);
// The checkbox
m_CBS_to_C[i] = new wxCheckBox(m_Controller[i], IDCB_MAINSTICK_S_TO_C, wxT("Square-to-circle"));
m_CBS_to_C[i]->SetToolTip(wxT(
"This will convert a square stick radius to a circle stick radius like the one that the actual GameCube pad produce."
" That is also the input the games expect to see."
));
m_gStatusInSettings[i]->Add(m_CBS_to_C[i], 0, (wxALL), 4);
m_gStatusInSettings[i]->Add(m_gStatusInSettingsH[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4);
m_gStatusInSettingsH[i]->Add(m_STDiagonal[i], 0, wxTOP, 3);
m_gStatusInSettingsH[i]->Add(m_CoBDiagonal[i], 0, wxLEFT, 3);
// The trigger values
m_gStatusTriggers[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Trigger values"));
m_TStatusTriggers[i] = new wxStaticText(m_Controller[i], IDT_TRIGGERS, wxT("Left: Right:"));
m_gStatusTriggers[i]->Add(m_TStatusTriggers[i], 0, (wxALL), 4);
////////////////////////// Advanced settings
//////////////////////////////////////
// Populate sizers
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// --------------------------------------------------------------------
// Populate main left sizer
// -----------------------------
m_sMainLeft[i] = new wxBoxSizer(wxVERTICAL);
m_sMainLeft[i]->Add(m_gJoyname[i], 0, wxEXPAND | (wxALL), 5);
m_sMainLeft[i]->Add(m_sKeys[i], 1, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_sMainLeft[i]->Add(m_sSettings[i], 0, wxEXPAND | (wxALL), 5);
// --------------------------------------------------------------------
// Populate main right sizer
// -----------------------------
m_sMainRight[i] = new wxBoxSizer(wxVERTICAL);
m_sMainRight[i]->Add(m_gStatusIn[i], 0, wxEXPAND | (wxLEFT), 2);
m_sMainRight[i]->Add(m_gStatusInSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
m_sMainRight[i]->Add(m_gStatusTriggers[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
// --------------------------------------------------------------------
// Populate main sizer
// -----------------------------
m_sMain[i] = new wxBoxSizer(wxHORIZONTAL);
m_sMain[i]->Add(m_sMainLeft[i], 0, wxEXPAND | (wxALL), 0);
m_sMain[i]->Add(m_sMainRight[i], 0, wxEXPAND | (wxRIGHT | wxTOP), 5);
m_Controller[i]->SetSizer(m_sMain[i]); // Set the main sizer
// Show or hide it. We have to do this after we add it to its sizer
m_sMainRight[i]->Show(g_Config.bShowAdvanced);
// Don't allow these changes when running
if(emulator_running)
{
m_Joyname[i]->Enable(false);
m_Joyattach[i]->Enable(false);
m_ControlType[i]->Enable(false);
}
// Update GUI
UpdateGUI(i);
} // end of loop
// --------------------------------------------------------------------
// Populate buttons sizer.
// -----------------------------
wxBoxSizer * m_sButtons = new wxBoxSizer(wxHORIZONTAL);
m_sButtons->Add(m_About, 0, (wxBOTTOM), 0);
m_sButtons->AddStretchSpacer(1);
m_sButtons->Add(m_OK, 0, wxALIGN_RIGHT | (wxBOTTOM), 0);
m_sButtons->Add(m_Cancel, 0, wxALIGN_RIGHT | (wxLEFT), 5);
// --------------------------------------------------------------------
// Populate master sizer.
// -----------------------------
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 0, wxEXPAND | wxALL, 5);
m_MainSizer->Add(m_sButtons, 1, wxEXPAND | ( wxLEFT | wxRIGHT | wxBOTTOM), 5);
this->SetSizer(m_MainSizer);
// --------------------------------------------------------------------
// Debugging
// -----------------------------
/*m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize);
//m_pStatusBar2 = new wxStaticText(this, IDT_DEBUGGING2, wxT("Debugging2"), wxPoint(125, 200), wxDefaultSize);
//m_pStatusBar->SetLabel(wxString::Format("Debugging text"));*/
/*m_TCDebugging = new wxTextCtrl(this, IDT_DEBUGGING3, _T(""), wxDefaultPosition, wxSize(400, 400),
wxTE_RICH | wxTE_MULTILINE | wxTE_DONTWRAP | wxNO_BORDER);
wxBoxSizer * m_LogSizer = new wxBoxSizer(wxVERTICAL);
m_LogSizer->Add(m_TCDebugging, 0, wxEXPAND | (wxALL), 0);
m_MainSizer->Add(m_LogSizer, 0, wxEXPAND | ( wxLEFT | wxRIGHT | wxBOTTOM), 5);*/
// --------------------------------------------------------------------
// Set window size
// -----------------------------
SizeWindow();
Center();
// All done
ControlsCreated = true;
}
void ConfigBox::SizeWindow()
{
SetClientSize(m_MainSizer->GetMinSize().GetWidth(), m_MainSizer->GetMinSize().GetHeight());
}